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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


dont be mean to me posted:

You're right, in that the Institute's issues are political. The ball with the Institute got dropped because Bethesda puts the Sole Survivor in a unique position to enact radical policy change within the Institute and then simply provides no way for the player to do that.

But you're wrong, in that the Brotherhood's issues are ideological, and still as hidebound and backwards as they were in Fallout: New Vegas - so long as they don't recognize that absent resorting to an Enclave-like subjugation and/or extermination of anyone outside their organization, they're simply going to stagnate and be left behind or destroyed by the post-Great-War world. And that subjugation is exactly what the East Coast Brotherhood has done in the Capital and now intends to do in the Commonwealth.

Yeah, ever since Fallout 2 the Brotherhood have been kind of doomed. The Enclave was proof enough that there's tech out there beyond their ability to contain, and if they don't realize that now is the time to get themselves and their technology out there to people, someone else is going to. Of course that just turns them into the Followers of the Apocalypse, but I don't think those guys have gone east yet. I'm pretty sure that subjugation and control was also the Outcast viewpoint, which is what I meant by that?

Anyway, there's a lot of potential for you to steer, like, every faction in a more favorable direction but I imagine that was all a casualty of the voice pipeline - what you voice you kind of commit to, you commit to where your game is, and they were seriously overhauling this thing. So like:

- Minutemen: Raiders instead, alive, or Commonwealth Provisional Government v2.0
- Brotherhood: dead, alive, or what-a-tragedy-Maxson-slipped-on-his-own-laser-gatling-but-it-turns-out-Danse-was-just-fine
- Railroad: dead, alive, or totally-alive-and-not-replaced-by-Institute-synths
- Institute: dead, alive, or what-a-tragedy-Synth-Retention-slipped-on-their-own-plasma-grenades-let's-all-come-clean

And some fuckin' ending slides for all our companions with enough companion content to make them all matter.

But based on what they've said about development Bethesda just didn't have that kind of top-down story focus, which is why I bought that game because of what I liked about the gameplay I saw, and just enjoy the bits of coherent story that somehow survived the process.

Like how pretty much nobody in the bitty settlements resents the Minutemen because what they were trying to do seemed impossible, nobody in Diamond City or Goodneighbor resents the Minutemen because they didn't need them to begin with, but Kessler at Bunker Hill has no particular love for the Minutemen because Bunker Hill needed the Minutemen and has expensively made do without in the meantime.

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Randaconda
Jul 3, 2014
MULTIPLE PROBATIONS FOR RAPE JOKES AND RACISM



DO NOT PROMOTE THIS WORTHLESS POSTER


I was the only person that liked the western BoS sticking to the old ways, and the FO3 version starting to help people. I thought it was interesting, and somewhat realistic, since they are separated.

Internet Kraken
Apr 24, 2010

slightly amused


I was fine with the Fallout 3 Brotherhood because they were idiots but they actually had an explanation for it. The division between the "normal" Brotherhood and the Outcasts was actually good writing. I feel like a lot of people missed that part of the story and preemptively got mad at Bethesda for ruining the Brotherhood.

Arcsquad12
Mar 4, 2013

I Love Satan


Well the East Coast Brotherhood going back to their xenophobic ways with an extra dose of militaristic assholery was a nice addition to Fallout 4. It is fine on its own, but the implication that the west coast chapters were sick of the Lyons's poo poo and sent their top enforcer to straighten them out was a great touch.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Internet Kraken posted:

Are the NCR and Ceasar's Legion even referenced in Fallout 4?

Its weird to me that this game that's thick with references to Fallout 3, and even goes on to reference the original games via Kellogg, doesn't include any mention of the pre-war consumables and magazines introduced in New Vegas, and in some cases introduces some new drug or something that does exactly the same thing as an NV item. It really makes me think none of the developers played New Vegas, or are somehow convinced nobody liked it and would prefer to pretend it never happened

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.


2house2fly posted:

Its weird to me that this game that's thick with references to Fallout 3, and even goes on to reference the original games via Kellogg, doesn't include any mention of the pre-war consumables and magazines introduced in New Vegas, and in some cases introduces some new drug or something that does exactly the same thing as an NV item. It really makes me think none of the developers played New Vegas, or are somehow convinced nobody liked it and would prefer to pretend it never happened

How much of New Vegas does Bethesda legitimately own for use in future games? Like, any/all of it? I don't know, I'm curious.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




2house2fly posted:

Its weird to me that this game that's thick with references to Fallout 3, and even goes on to reference the original games via Kellogg, doesn't include any mention of the pre-war consumables and magazines introduced in New Vegas, and in some cases introduces some new drug or something that does exactly the same thing as an NV item. It really makes me think none of the developers played New Vegas, or are somehow convinced nobody liked it and would prefer to pretend it never happened

Or Bethesda know that people more or less adore New Vegas and now they have to erase it in a desperate bid to keep their half-assedness making money.

Internet Kraken
Apr 24, 2010

slightly amused


dont be mean to me posted:

Or Bethesda know that people more or less adore New Vegas and now they have to erase it in a desperate bid to keep their half-assedness making money.

lmao what kind of delusional crap is this

No Bethesda is not trying to erase New Vegas. Don't be silly.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Randaconda posted:

I played through the game like three times before I knew that.

For a woman who grew up in a world without working cars, she makes a lot of vehicular innuendo.

Motherfucker
Jul 16, 2011



I really wish Bethesda would pull a new vegas with every release since its pretty clear the writing parts of their bloated company are no longer getting enough blood.

Fair Bear Maiden
Jun 17, 2013


2house2fly posted:

Its weird to me that this game that's thick with references to Fallout 3, and even goes on to reference the original games via Kellogg, doesn't include any mention of the pre-war consumables and magazines introduced in New Vegas, and in some cases introduces some new drug or something that does exactly the same thing as an NV item. It really makes me think none of the developers played New Vegas, or are somehow convinced nobody liked it and would prefer to pretend it never happened

There actually are a number of minor references, especially in the DLC. Fixer is mentioned in a terminal, the New Vegas Nuka-Cola variants are also present in Nuka-World, which also makes a reference to Sunset Sarsaparilla in one of the loading screens. Deacon tries to use Robert House as a code to override a Mr. Handy (without success) too.

I think there's a few more, but it's pretty minor stuff. Overall, the reason the Mojave isn't really mentioned is pretty obvious, given that the game is pretty far from that area geographically, though I have to admit I was a bit surprised that, considering canonically Mr. House studied at the pre-war Institute, he wasn't mentioned in any way in there. But eh, it's no biggie, no one is trying to erase New Vegas.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Glazius posted:

How much of New Vegas does Bethesda legitimately own for use in future games? Like, any/all of it? I don't know, I'm curious.

100%

Obsidian were contractors, and made the game for Bethesda. They pretty much got paid a lump sum, no royalties.

Arcsquad12
Mar 4, 2013

I Love Satan


Motherfucker posted:

I really wish Bethesda would pull a new vegas with every release since its pretty clear the writing parts of their bloated company are no longer getting enough blood.

Bethesda Game Studios is hardly bloated. They have around 160-80 employees. In the AAA games market that's tiny for how immense their game worlds are. Their problem is not overwriting things, it is that they lack a good lead writer to come in and build a cohesive story from the separate smaller teams designing each area.

Zenimax and Bethesda's publishing arm are a different entity and shouldn't be conflated with the developer studio.

Arcsquad12 fucked around with this message at Feb 17, 2018 around 23:37

Randaconda
Jul 3, 2014
MULTIPLE PROBATIONS FOR RAPE JOKES AND RACISM



DO NOT PROMOTE THIS WORTHLESS POSTER


Hell, why not just hire one of the main guys from Obsidian and put him in charge.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!


Arcsquad12 posted:

Well the East Coast Brotherhood going back to their xenophobic ways with an extra dose of militaristic assholery was a nice addition to Fallout 4. It is fine on its own, but the implication that the west coast chapters were sick of the Lyons's poo poo and sent their top enforcer to straighten them out was a great touch.

No, Maxson is already in the Citadel in FO3. He's a little poo poo who tells you he's sick of Lyons being nice to people and wants to murder some mutants

Motherfucker
Jul 16, 2011



Arcsquad12 posted:

Bethesda Game Studios is hardly bloated. They have around 160-80 employees. In the AAA games market that's tiny for how immense their game worlds are. Their problem is not overwriting things, it is that they lack a good lead writer to come in and build a cohesive story from the separate smaller teams designing each area.

Zenimax and Bethesda's publishing arm are a different entity and shouldn't be conflated with the developer studio.

ok well fuckin' just do it gooder

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!


marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Randaconda posted:

Hell, why not just hire one of the main guys from Obsidian and put him in charge.

lol or maybe one of the guys from Bioware who's probably looking for work.

dragonshardz
May 2, 2017

SUCK MY DICK FROM THE BACK

Arcsquad12 posted:

Bethesda Game Studios is hardly bloated. They have around 160-80 employees. In the AAA games market that's tiny for how immense their game worlds are. Their problem is not overwriting things, it is that they lack a good lead writer to come in and build a cohesive story from the separate smaller teams designing each area.

Zenimax and Bethesda's publishing arm are a different entity and shouldn't be conflated with the developer studio.

Honestly BGS just needs to be shut down. Zenimax/Bethesda are pretty drat good as publishers/owners (since they own Arkane, id, etc.) but Bethesda Game Studios is just bad and they'd do better to license out TES/Fallout to folks like Obsidian.

Wolfsheim
Dec 23, 2003

Home of the
FIGHTING CHOMSKYS



dragonshardz posted:

Honestly BGS just needs to be shut down. Zenimax/Bethesda are pretty drat good as publishers/owners (since they own Arkane, id, etc.) but Bethesda Game Studios is just bad and they'd do better to license out TES/Fallout to folks like Obsidian.

I agree, the smartest business move would be to shutter the studio that made Skyrim and Fallout 4 to focus more on Prey, a game played by myself and maybe twenty other people.

And while we're at it I want Bioware to only make isometric turn-based RPGs again, Chris Avellone to be put in charge of all Star Wars related media going forward, a remastered release of FFVI and a pony.

Internet Kraken
Apr 24, 2010

slightly amused


The hyperbole people go to when talking about Bethesda is ridiculous. Yeah their games are heavily flawed but they shouldn't just stop making them. I've gotten tons of enjoyment out of Fallout 3, Oblivion, and Skyrim. Fallout 4 was the first time I bought a modern Bethesda game and ended up regretting it, but I don't think they are gonna repeat the mistake they made with the voice protagonist.

And even if you do utterly loathe all their games you'd still want them to keep making them because that increases the odds of them doing another New Vegas type game. That would have never happened if Bethesda didn't pick up the brand.

LORD OF BOOTY
Feb 11, 2015

THEY MAKE SURE YOU AIN'T BOOTY!!!


as I've said: the problem with BGS is that they consistently overextend themselves, because they've built their brand around overextending themselves. if they made something that was outside their typical wheelhouse, it'd probably be loving great, and in fact all the Terminator games BGS made before the Elder Scrolls money-engine revved up are awesome. they just can't stop trying to make games that are way beyond their resources and capabilities.

e: like, if they had the ability to actually polish their games, we probably wouldn't have any of the complaints that we do about 3 and 4. the central problem with both games is that they didn't have enough time in the oven, and while NV didn't either, it at least had the benefit of working off an existing codebase and Obsidian spending the time they had really wisely.

really queer Christmas
Apr 22, 2014

Have you heard the good word of Baphomet?


Wolfsheim posted:

I agree, the smartest business move would be to shutter the studio that made Skyrim and Fallout 4 to focus more on Prey, a game played by myself and maybe twenty other people.

And while we're at it I want Bioware to only make isometric turn-based RPGs again, Chris Avellone to be put in charge of all Star Wars related media going forward, a remastered release of FFVI and a pony.

This, but unironically.

Utgardaloki
Mar 2, 2009


the problem isn't bethesda making bad games, it's gamers having bad taste.

MikeJF
Dec 20, 2003



Arcsquad12 posted:

Bethesda Game Studios is hardly bloated. They have around 160-80 employees. In the AAA games market that's tiny for how immense their game worlds are.

And why the gently caress can't such a profitable AAA studio hire an extra 20 or 30 people for the polishing end of things, damnit.

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Arcsquad12
Mar 4, 2013

I Love Satan


MikeJF posted:

And why the gently caress can't such a profitable AAA studio hire an extra 20 or 30 people for the polishing end of things, damnit.

That's their problem. They overstretch and have no oversight. They run their ideas past Todd Howard, he says "cool, go do that!" and that's as far as their oversight goes. That's why you can have a well made companion like Danse, and a crappy one like Preston.

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