Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Animal Friend
Sep 7, 2011

The first time I finished Fallout 2 the turrets and 2 critical hits from the Enclave soldiers killed Horrigan in the second round. Sure made all that dramatic build up kinda hilarious.

Adbot
ADBOT LOVES YOU

Cat Hassler
Feb 7, 2006

Slippery Tilde
Every time I've played Fallout 2 it ended up in a long slog of hitting Frank Horrigan with a critical to the eyes for only 4 points damage with the gauss rifle over and over

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Rinkles posted:

F4 did away with the proud tradition of the one-sided short sleeve

Another reason why it is terrible.

The Zombie Guy posted:

Well that's rather disappointing. Here I thought I had a cure for bullet sponges. I upgraded it and renamed it Ceaseless Discharge. :darksouls:

Found a new base that I really like, Spectacle Island. Man, I thought the Drive In gave me lots of room to work with! Now I've got an entire island to turn into my own little Wasteland Oasis. First settler that showed up got sent to be my pack mule between settlements, so I can access my stash for proper building.

Just beware that despite the size, it still has the same object caps as the smaller settlements and if you override them you'll eventually get to the point that you crash any time you enter that zone because Bethesda.

Liquid Communism fucked around with this message at 08:11 on Aug 16, 2018

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


hacking turrets to kill someone doesn't really seem pacifistic but fallout as a series has always been about getting your hands dirty, pacifism is really more of challenge players like to attempt. this is the line of games that include the bloody mess perk and shooting people in the balls after all

Space Cadet Omoly posted:

Frank Horrigan 100% needs to be murdered by you and there is absolutely no way to talk your way out of fighting him. However, I'd argue that given what Frank is (a violent sociopath) and what he represents (the sheer brutality and devastation that the Enclave constantly causally enables and often actively encourages in pursuit of their goals) that being able to talk him down really wouldn't really fit with the story.

yeah i pretty much feel the same way with kellogg. ive seen a lot of players complain they couldn't, i don't know, talk kellogg down and then go on adventures with him but this seems more an issue with his VA being fantastic so of course everyone wants more kellogg time, but his character just buddying up to you would make little if any sense.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
You don't need to buddy up with Kellogg, but there needs to be a myriad of ways to kill him/best him. See: Benny.

You can't buddy up with Benny, really - The 'best' ending for him is wandering through the wastes completely ruined, likely killed by the first minor threat he encounters.

Just off the top of my head, other ways you could best Kellogg could be:

Do some Science stuff to make Kellogg's age catch up with him.

Use Speech to trick him into revealing more information/deactivating his synth bodyguard/verbally fouling up so bad he has to flee less the Institute kill him/Verbally fouling up so bad that the institute implants activate a failsafe and kill him.

Use a knowledge of Medicine to either accurately or falsely point out that his implants are failing, and his time is limited, thus he should make himself useful before dying.

He's in a pre-war military installation. Any number of deactivated weaponry to be accessed with lockpicking/repairing/intelligence/perception/luck and re-ignited for sweet and cinematic environmental kills.

Clawtopsy fucked around with this message at 08:21 on Aug 16, 2018

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


benny being a companion was cut content actually so at least considered but uh, those are also two very different characters

benny is kind of a total fuckboi so he's somewhat malleable but kellogg is basically ride or die for the job and as they say in reality tv shows not here to make friends

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Berke Negri posted:

benny being a companion was cut content actually so at least considered but uh, those are also two very different characters

benny is kind of a total fuckboi so he's somewhat malleable but kellogg is basically ride or die for the job and as they say in reality tv shows not here to make friends

I was editing before this was posted, but there could've still been plenty of ways to kill the guy that weren't just "I angrily say I will shoot you/I sarcastically say I will shoot you/I say I will shoot you"

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


yeah i mean, don't get me wrong, more could have been done. far harbor showed that more could be done in at least giving more options in possible outcomes, but as a set piece itself i think it did its job

think speech checks to convince the big bad to see the error of his ways is a convention that really isn't that great though. like being able to smooth talk your way into the master killing himself is kind of held up as some ideal but the idea the crazy psychic monstrosity creating super mutants never put two and two together that after several decades of putting out super mutants they aren't making babies kind of uh, shaky

it's kind of like storming the eagle's nest and then, upon confronting hitler, telling him "[SPEECH 100/85] actually do you remember how jesse owens won a gold medal at the 1936 berlin olympics???" and hitler then going mein gott...what have i done

then setting the nuclear bomb off that is underneath his hide out

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


another way of putting it is speech checks are good for greasing palms, getting past checkpoints, or neutralizing a bar fight but han solo never like, talked darth vader into just giving up

you get high enough up on the totem pole someone should not be like "well drat, you're right i've been wrong all along guess i'll just dismantle this whole vision for the world i've been spending years putting in place"

1337JiveTurkey
Feb 17, 2005

"Pacifist" playthroughs where opponents still end up dead, just not through the game's combat mechanics seems like a mockery of the term.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


as someone said earlier the games where a "pacifist run" work best you're basically just shooting people with sleeping dart guns instead of bullet guns and really that's not terribly different

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Berke Negri posted:

as someone said earlier the games where a "pacifist run" work best you're basically just shooting people with sleeping dart guns instead of bullet guns and really that's not terribly different

Yeah but can you cut off a "sleeping" person's head and use it as a magickal bag of holding to transport several hundred pounds of gold out of the haunted Sierra Madre casino? :smug:

EDIT: I mean, you can cut a sleeping person's head off. It's not like they're suddenly immune to it by virtue of being unconscious. But then their slumber is technically a little more permanent.

Jezza of OZPOS
Mar 21, 2018

GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺

Berke Negri posted:

as someone said earlier the games where a "pacifist run" work best you're basically just shooting people with sleeping dart guns instead of bullet guns and really that's not terribly different

or in fallout 4s case dismissing your companions and then kiting them into enemies that you need to kill for whatever reason

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Cream-of-Plenty posted:

Yeah but can you cut off a "sleeping" person's head and use it as a magickal bag of holding to transport several hundred pounds of gold out of the haunted Sierra Madre casino? :smug:

EDIT: I mean, you can cut a sleeping person's head off. It's not like they're suddenly immune to it by virtue of being unconscious. But then their slumber is technically a little more permanent.

sounds like someone needs to

l e t g o

of that severed ankle containing 30000 caps worth of gold bars

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


the idea of the crpg genre being conductive to pacifism is so weird cause i can't really think of any that really do it without some very counter intuitive gameplaying

old school adventure games are really more a thing of that and even then you usually ended up having to kill someone at the end

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Clawtopsy posted:

You don't need to buddy up with Kellogg, but there needs to be a myriad of ways to kill him/best him. See: Benny.

You can't buddy up with Benny, really - The 'best' ending for him is wandering through the wastes completely ruined, likely killed by the first minor threat he encounters.

Just off the top of my head, other ways you could best Kellogg could be:

Do some Science stuff to make Kellogg's age catch up with him.

Use Speech to trick him into revealing more information/deactivating his synth bodyguard/verbally fouling up so bad he has to flee less the Institute kill him/Verbally fouling up so bad that the institute implants activate a failsafe and kill him.

Use a knowledge of Medicine to either accurately or falsely point out that his implants are failing, and his time is limited, thus he should make himself useful before dying.

He's in a pre-war military installation. Any number of deactivated weaponry to be accessed with lockpicking/repairing/intelligence/perception/luck and re-ignited for sweet and cinematic environmental kills.

They give you a fatman immediately prior to meeting him. You get to nuke him.

You

get

to

nuke

him.

Tei
Feb 19, 2011

Berke Negri posted:

the idea of the crpg genre being conductive to pacifism is so weird cause i can't really think of any that really do it without some very counter intuitive gameplaying

old school adventure games are really more a thing of that and even then you usually ended up having to kill someone at the end

let me play devil advocate:

If the player feel a "no kill victory" is challenge. And theres tools to get it. it could be a fun thing.

I am thinking games like KOTOR style, where you can murder everyone in a mercenary base, or enter the base has a new member and hack things in their back. If you just murder everyone, is just another shooting gallery, but if you talk to the mercenaries, you maybe will find a fun mercenary, interesting characters, good back story.

the mercenary base can even be the hub for a few quests you do for the mercenaries, before you steal their stuff.

CRPG very clearly can do this naturally, while it would be weird in other type of games.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


its possible but pretty sure KOTOR games are all about killing everyone in some way, bioware games have never really had a pacifistic option

edit: unless you go with [kick puppies] option and team up with the bad guys and then you're just killing spice workers or something instead of goons

Tei
Feb 19, 2011

[edit] is possible, I don't remember much about the details of the games

my point is that yea, CRPG make it very natural to have pacifist runs, while it would be weird in other type of games

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Like I said, there's MGS and there's Arkane games. And even then both of them throw a million lethal items at you to go "hey wouldn't it be cool to just kill people with this thing?"

I'm sure there's indie games that do it too but :shrug:

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


like even KOTOR 2 by obsidian pretty sure you still got to fight at least someone cause its star wars you're not gonna go OKAY sith lord let's talk this out your options are [kill them] or [kill them because youre a sith lord were hosed up space libertarians with lazer swords lmao comn lets do THIS]

1337JiveTurkey
Feb 17, 2005

Nethack really takes the pacifist conduct to its logical limits and well beyond. The ideal strategy is running around with cream pies to help out your pet angel, stabbing particularly healthy enemies with level draining weapons, eating dog food and sleeping with every succubus that will give you the time of day. Scrolls of genocide don't break conduct either so if you find them, feel free to use them. And always wear a ring of conflict so that everywhere you go turns into a goddamn war zone.

Pacifism!

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


like the old gold box dnd games were just tactical rpgs where problem solving is how to kill something

the bg series is a string of definitely have to go into combat to move forward stuff

90s TES stuff is just wizardry dungeon crawling where hack n slash is all there is going on

you gain experience fighting people has always been a TT tradition baked into the genre

poe2 is kind of fixing this by detaching exp from fights but even in that game you still got to kill some people to move the story forward

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Berke Negri posted:

yeah i mean, don't get me wrong, more could have been done. far harbor showed that more could be done in at least giving more options in possible outcomes, but as a set piece itself i think it did its job

think speech checks to convince the big bad to see the error of his ways is a convention that really isn't that great though. like being able to smooth talk your way into the master killing himself is kind of held up as some ideal but the idea the crazy psychic monstrosity creating super mutants never put two and two together that after several decades of putting out super mutants they aren't making babies kind of uh, shaky

it's kind of like storming the eagle's nest and then, upon confronting hitler, telling him "[SPEECH 100/85] actually do you remember how jesse owens won a gold medal at the 1936 berlin olympics???" and hitler then going mein gott...what have i done

then setting the nuclear bomb off that is underneath his hide out

I think the writing in 1 did a decent enough job of painting the master as someone who was committed to the plan he thought was going to save everyone and hadn't stopped to consider some of the less flashy details.

New Vegas also did speech checks really well in that to convince major npcs like Benny or the legate you had to make multiple checks at increasing difficulty.

Floppychop
Mar 30, 2012

Iirc the Lanius speech checks also kind of made sense. Basically the courier told him that it would be too difficult and not worth it to hold the NCR's territory and that the smaller subfactions would resist and need to be conquered first.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
lmao which speech checks are

Speech 100: *making jedi hand gesture* you will felate the gun now

especially in New Vegas. i honestly cant remember if there are many in 3, 3 is just a blurry mess


Cyberpunkey Monkey posted:

They give you a fatman immediately prior to meeting him. You get to nuke him.

You

get

to

nuke

him.

i get that

in doom or borderlands

not in something nominally story driven

Internet Wizard
Aug 9, 2009

BANDAIDS DON'T FIX BULLET HOLES

Get the hell out of here with this “DOOM isn’t story driven” crap

Arc Hammer
Mar 4, 2013

Got any deathsticks?
You can convince president Eden to blow himself up by basically saying "come on Mr president, being evil isn't cool!" and then Malcolm McDowell says "yes I supposed you're right! Time to explode!"

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
It's a shame he doesn't just blow up in your face and kill you. Oddly ,Bethesda never really seemed to embrace the no win dick moves so many others had.

SwitchbladeKult
Apr 4, 2012



"The warmth of life has entered my tomb!"

Wolfsheim posted:

I'm sure there's indie games that do it too but :shrug:

1337JiveTurkey posted:

Nethack really takes the pacifist conduct to its logical limits and well beyond.

Pacifism!

Berke Negri posted:

you gain experience fighting people has always been a TT tradition baked into the genre

poe2 is kind of fixing this by detaching exp from fights but even in that game you still got to kill some people to move the story forward

Undertale, while not a CRPG, is interesting in how it critiques RPG tropes. :allears:

CobiWann
Oct 21, 2009

Have fun!
Settle an argument I'm having with a friend after a night of drinking and playing Fallout 4. Spoilers because DACK FAYDEN is still playing through.

Synth Shaun is a Gen 3 Synth, however if you walk around the Institute you overhear conversations about how he's never going to age and therefore is always going to appear to be a 10 year old boy.

Is this true for all the other Gen 3 Synths out there? Will Magnolia and Danse never appear to age? What about if you replace Avery and Tektus with synths? While they're on the wrong side of middle aged, are they ever going to age?

Unless DIMA programmed them to fail and die like normal humans...but what about the synths that don't know they're synths? What happens to them?


This post brought to you by an attempt to mix Mountain Dew High Voltage and Bacardi 151 to make Nuka-Cola Quantum...which was somewhat successful in making us feel like we both had rad sickness this morning.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

CobiWann posted:


This post brought to you by an attempt to mix Mountain Dew High Voltage and Bacardi 151 to make Nuka-Cola Quantum...which was somewhat successful in making us feel like we both had rad sickness this morning.

The Institute does not place much value on the long term implications of their plots, no.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
I nuked the Institute mostly because their bioengineering department were keeping synthetic gorillas as pets rather than helping the Commonwealth with better crops or literally anything other than keeping synthetic gorillas as pets. They were the epitome of up their own rear end scientists doing incredibly stupid poo poo to see if they could without asking if they should.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Plus they were a blemish on the franchise's retrofuturistic aesthetic

Tei
Feb 19, 2011

My strategy to select a faction in a Fallout universe is "do they have clean bases?". If they bases are clean and ordered, I am more likely to side with that faction than if the faction has trash around and nobody care.

The Institute > Enclave > Brotherhood of Steel > New Californian Republic >> Everyone else

If the wastelands need one thing, is to put in charge people willing to move all the corpses to tombs, rebuild society. Even a bad society is better than having a ruinous chaos with bandits killing good people.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
like not ugly or uncool, just a bit out of place in my humble fanboyish opinion

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Tei posted:

My strategy to select a faction in a Fallout universe is "do they have clean bases?". If they bases are clean and ordered, I am more likely to side with that faction than if the faction has trash around and nobody care.

The Institute > Enclave > Brotherhood of Steel > New Californian Republic >> Everyone else

If the wastelands need one thing, is to put in charge people willing to move all the corpses to tombs, rebuild society. Even a bad society is better than having a ruinous chaos with bandits killing good people.

You, uhh, can't side with the enclave? And that entire society consists of what is basically "what if Blackwater lived in bunkers, was even more insane and fascist and their goal was to kill 99% of living beings"

It's basically no different than the super mutants' plans in 3 or 4, they're just gonna burn the bodies instead of eating them and they wear clean nazi uniforms instead of orc gear.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

SwitchbladeKult posted:

Undertale, while not a CRPG, is interesting in how it critiques RPG tropes. :allears:

EXP MEANS EXTERMINATION POINTS was the most hamfisted hack thing I'd seen in ages. He thought that was so drat clever too I am sure

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 34 days!
I got Fallout 4 for PS4 this week and really enjoying it so far. I sank a ton of hours into Fallout 3 just exploring poo poo and so far this looks like it'll be much the same (but accompanied by a doggo this time :3:).

Adbot
ADBOT LOVES YOU

InsertPotPun
Apr 16, 2018

Pissy Bitch stan

Cyberpunkey Monkey posted:

I nuked the Institute mostly because their bioengineering department were keeping synthetic gorillas as pets rather than helping the Commonwealth with better crops or literally anything other than keeping synthetic gorillas as pets. They were the epitome of up their own rear end scientists doing incredibly stupid poo poo to see if they could without asking if they should.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply