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Currently doing a non stealth vats pistol run and it went well until level 35 or so when I ran into the brick wall of rust devil patrols that care nothing for my deliverer bursts that usually wipe out gunners and super mutants with ease. Banked crits seemed cool at first because you could pull out your 44 and then nail 3 head shots in a row with 100% chance of instant kill at any range which was great against spread out raiders in cover but it quickly turns to just trying to kill a single enemy with all 3 crits. Katt fucked around with this message at 17:23 on Jul 12, 2019 |
# ? Jul 12, 2019 17:12 |
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# ? Apr 23, 2024 15:06 |
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Hey, I've been meaning to play NV recently but I'm Very Bad at rpg mechanics and have never played any Fallout games. What kind of build would you recommend for as-little-combat-as-possible run? With many fancy dialogue options? The majority of guides I found on the Internet were more about rear end-kicking than role playing and it's not really my style
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# ? Jul 12, 2019 18:14 |
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Makatka posted:Hey, I've been meaning to play NV recently but I'm Very Bad at rpg mechanics and have never played any Fallout games. What kind of build would you recommend for as-little-combat-as-possible run? With many fancy dialogue options? The majority of guides I found on the Internet were more about rear end-kicking than role playing and it's not really my style Speech and Barter are used in many conversation checks with Science, Medicine and Repair not being terribly far behind. You can take “Good Natured” as a trait as well. You may want to keep a gun on you; though.
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# ? Jul 12, 2019 18:31 |
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Makatka posted:Hey, I've been meaning to play NV recently but I'm Very Bad at rpg mechanics and have never played any Fallout games. What kind of build would you recommend for as-little-combat-as-possible run? With many fancy dialogue options? The majority of guides I found on the Internet were more about rear end-kicking than role playing and it's not really my style While possible, it's very difficult to completely avoid combat in modern fallouts. The most powerful build, combat wise (to make it easier on you when you do need to fight) would be to focus on guns, speech and stealth, with barter, science and lockpick as strong secondaries. Taking Logan's Loophole as your trait and chemist at level 14 will make you immune to addiction and give you 4x duration on all consumables with a duration effect, not just drugs, and will cap you (and your enemies) at level 30, which will help you bulldoze through the combat when you run into it. Grabbing companions can also help; they are all quite powerful and can easily defeat most enemies for you if you don't dump charisma.
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# ? Jul 12, 2019 18:46 |
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Logans loophole isnt very intuitive if you're rpg averse. Take wacky wasteland instead
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# ? Jul 12, 2019 18:50 |
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Makatka posted:Hey, I've been meaning to play NV recently but I'm Very Bad at rpg mechanics and have never played any Fallout games. What kind of build would you recommend for as-little-combat-as-possible run? With many fancy dialogue options? The majority of guides I found on the Internet were more about rear end-kicking than role playing and it's not really my style you will have to fight a bunch of people no matter what. if you want to minimize rpg mechanics then just get a gun and shoot people like it's an fps, or if you don't want to even bother aiming then get a high perception and agility and just kill everything with VATS auto-aim. the main non-combat stuff comes from charisma and speech, though there's other skill checks sometimes.
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# ? Jul 12, 2019 18:54 |
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Meyers-Briggs Testicle posted:Logans loophole isnt very intuitive if you're rpg averse. Take wacky wasteland instead I'd argue the opposite; it reduces the number of levels you have to worry about and takes out the addiction system; if you're not interested in the mechanics side of things it's pretty much all positive.
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# ? Jul 12, 2019 19:03 |
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Bethesda flat out said that they're not pacifist kind of games. Which is ironic because even Postal 2 was specifically made so the game could be finished as a pacifist and the game never asks you to kill anyone ever. How much work would it have been for Bethesda to just tweak in even minor pacifist support? Fallout 4 even mocks the idea where characters like Kellog, Senjin and Slag pulls you into dialogue, some even with tricky speech checks but none of which affect the outcome as a whole. I saw some reddit post of someone trying for a pacifist run and he did it by bringing companions to all required kills and then dismissing the companion right before the fight and then letting the companion kill the target which doesn't count towards the characters kill count. Or pulling to guards or faction NPCs. Which someone rightfully pointed as just mass murdering across the wasteland by proxy.
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# ? Jul 12, 2019 19:07 |
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Logan's Loophole also means a character needs to specialize a little more, as you'll be missing 20 potential levels and won't be able to be amazing at all skills all the time. It's not a trait I'd take on a first run through, but it's not a particularly difficult game either and most builds will work. I'd argue that engaging with the drug, crafting, and addiction mechanics might be a bit of a hassle to make Logan's Loophole really be a low maintenance pick.
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# ? Jul 12, 2019 19:08 |
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Those 25 levels are going to have a much smaller impact on the player's power than they will on enemies, though. If anything, you need more game expertise to squeeze the most potential out of 31-55 than you do from 1-30 because of how enemies scale to your level.
Keeshhound fucked around with this message at 19:23 on Jul 12, 2019 |
# ? Jul 12, 2019 19:18 |
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I remember going into old world blues with a high level character. I brought 2000 slugs for the riot shotgun with max related skills and I think the slugs lasted like 30% of the DLC before I was completely out. Where's my fallout 4 slugs?
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# ? Jul 12, 2019 19:26 |
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Katt posted:I remember going into old world blues with a high level character. I brought 2000 slugs for the riot shotgun with max related skills and I think the slugs lasted like 30% of the DLC before I was completely out. Available on the Creation Club, surely. Your mistake was going into OWB with a gun. Grab a proton axe and start swinging.
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# ? Jul 12, 2019 19:33 |
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Thanks for all the responses, guys I already played a bit so I know which traits etc would interest me the most. I have bigger problems optimizing SPECIAL since you mostly stick with values set at the beginning
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# ? Jul 12, 2019 20:14 |
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Strength governs carry weight, melee damage and your ability to hold certain weapons steady. It's good to have high, but you can get away with leaving it a 4 if you have companions to help haul poo poo and don't mind using smaller guns or just focusing on energy weapons, since they're mostly lightweight. Perception determines how far away things show up on your compass/radar, but ED-E just gives you max range for that, so don't worry about that part. It does gate off some nice perks, specifically for sniping at 6 (for Better Criticals, which also needs 6 luck), but otherwise you can leave it pretty low. Endurance governs max health, heal rate, some perks and your maximum implants (which can each rais a special stat plus some others) more is always good, I'd advise at least 6. Charisma has a minor effect on speech checks, and each point gives companions a bonus %5 to damage and armor, maxing out at %50 for 10. That said, it doesn't actually gate any checks, so you can safely leave it at 1 and still see everything, you'll just need higher skills to compensate. Intelligence governs skill points; you get 10+.5INT per level, rounded up on even levels and down on odd levels. It's good to have this high, at least 8. Agility affects a lot of stuff, including vats and reload speed, and it gates a bunch of nice perks. It's good to have as high as possible. Luck gives you a flat Crit chance bonus of 1% per point, gates some powerful perks (again, Better Criticals needs both 6 per and 6 luck), and modifies your chances at the casinos. It's kind of an all or nothing stat; you either want it above 6, or not at all. The other tip is that the aforementioned implants can't raise a stat above 10, so if you think you'll use them (they're very expensive), don't raise that stat above 9. Addendum: except for intelligence; if you want to have 10 INT, you're better off staring with it so you can get extra skill points early on and just use that implant slot for bonus armor or something. Keeshhound fucked around with this message at 21:04 on Jul 12, 2019 |
# ? Jul 12, 2019 20:34 |
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Side note: Luck 9+ will make you rich and with that money you can afford to pay for surgeries to enhance other attributes, in addition to enhancements from drugs and apparel.
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# ? Jul 12, 2019 20:43 |
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Yeah, eventually you can reach a point where money is meaningless, and all you really have is implants and GRA weapons to sink it into.
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# ? Jul 12, 2019 20:50 |
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1 luck, explosives and melee, heavy handed. Your money source is the NCR guy in Vegas who plays caravan, and that bum in novac who somehow keeps getting caravan money
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# ? Jul 12, 2019 21:00 |
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honestly i've always approached SPECIAL by just looking at what perks i want and building around their requirements. also checking what guns to use and making sure i have enough strength to use them (like sniper rifles in new vegas need str 6) if you really want to min/max it, endurance dictates how many implants you can get and thus each point of endurance is a free stat point elsewhere once you're rich enough to buy all that poo poo
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# ? Jul 12, 2019 21:03 |
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Also, endurance is tied for most important stat if you won't be doing your own fighting, and leaving it to companions. Because all you have to do is hang back and survive.
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# ? Jul 12, 2019 21:17 |
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EimiYoshikawa posted:Also, endurance is tied for most important stat if you won't be doing your own fighting, and leaving it to companions. Because all you have to do is hang back and survive. This is true-ish but you're stuck mostly on your own for all the DLCs (which are excellent). BMan posted:1 luck, explosives and melee, heavy handed. Your money source is the NCR guy in Vegas who plays caravan, and that bum in novac who somehow keeps getting caravan money Don't do this
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# ? Jul 12, 2019 21:41 |
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Just get luck and endurance really high to start and toss a point in whatever other stats interest you on "off" levels. Or go strength, luck and unarmed combat + explosives to punch your way through the wasteland with the best equipment caps can buy. Beat the game in under four hours just for the heck of it by beelining to Vegas, taking a quick detour to get that one force glove and skipping 90% of the main quest to just punch that NCR general's head off into the sky Always go for luck though the benefits for it are so good and don't even need perks to back them up, but you'll be an absolute beast if you do
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# ? Jul 12, 2019 22:41 |
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All right, thanks!
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# ? Jul 12, 2019 22:42 |
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Moe_Rahn posted:Yeah, eventually you can reach a point where money is meaningless, and all you really have is implants and GRA weapons to sink it into. Money may be meaningless but true heisters still grab all 37 bars of gold
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# ? Jul 12, 2019 23:06 |
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chaosapiant posted:Logan's Loophole also means a character needs to specialize a little more, as you'll be missing 20 potential levels and won't be able to be amazing at all skills all the time. It's not a trait I'd take on a first run through, but it's not a particularly difficult game either and most builds will work. I'd argue that engaging with the drug, crafting, and addiction mechanics might be a bit of a hassle to make Logan's Loophole really be a low maintenance pick. logans loophole is the best. with a shitton of drugs paired with survival you can wipe out the entire legion base in your underwear while regening health faster than anything can damage you. gently caress new vegas was so fun with all the options you had for different runs every time ASenileAnimal fucked around with this message at 23:20 on Jul 12, 2019 |
# ? Jul 12, 2019 23:17 |
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Glenn Quebec posted:The only way to play fallout 4 is to mod it into some sort of gimmick run. Last time I did this I had turned most enemies into robots and made it the robot wars. I played Fallout 4 until progress was gated by a requirement to build a teleporter out of trash, because I never touched that stupid building mechanic after I finished the mission that taught you how to do it, and nothing about the game or story was otherwise compelling enough to make me start building to see where it went. Good to see they refined their ability to make a lovely Fallout game since then. Eventually they’ll get so good as making GBS threads up Fallout that they’ll loop back around and create a bad game from the 90s, like one that installs on your Windows directory, then deletes it when you uninstall.
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# ? Jul 12, 2019 23:34 |
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ASenileAnimal posted:logans loophole is the best. with a shitton of drugs Every time. Fo4 was made 100% more fun for me by maxing out addiction immunity and chem duration then hoarding Jet and bullet-timing every encounter. sean_bateman fucked around with this message at 16:47 on Jul 14, 2019 |
# ? Jul 13, 2019 02:55 |
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New paid atom item:scrap kits, will scrap all your carried junk and teleport it to your stash, thus circumventing another tedious aspect of the game (To be clear, not a joke)
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# ? Jul 17, 2019 00:26 |
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Just loving charge for the exit game button. Do it you cowards.
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# ? Jul 17, 2019 00:36 |
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TGLT posted:Just loving charge for the exit game button. Do it you cowards. they already have in a way if you made the mistake of playing the beta but not buying the game and not deleting the client
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# ? Jul 17, 2019 00:40 |
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Makatka posted:Hey, I've been meaning to play NV recently but I'm Very Bad at rpg mechanics and have never played any Fallout games. What kind of build would you recommend for as-little-combat-as-possible run? With many fancy dialogue options? The majority of guides I found on the Internet were more about rear end-kicking than role playing and it's not really my style Fallout:NV is a modern RPG, which means it's really easy as long as you take Guns (or don't, it's not that big a deal) and aren't playing on Hardcore.
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# ? Jul 17, 2019 00:46 |
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Rinkles posted:New paid atom item:scrap kits, will scrap all your carried junk and teleport it to your stash, thus circumventing another tedious aspect of the game Wow, actually not a joke. Also this little nugget: quote:Challenges: The rewards for many early-game Challenges have been reworked and now award items that will help a new player survive, such as Aid, Weapons, Armor, and etc., instead of Atoms. Looks like the goal is to stop giving new players that initial "easy" lot of atoms and also try to trickle out small amounts of atoms on bs mechanic skipping consumables. What a game.
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# ? Jul 17, 2019 01:27 |
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Yes but on the other hand, those things are actually useful, unlike Atoms Yes the proper solution if actually trying to be cool to your players is to add practical rewards instead of switching for them, but for a lot of players that will still be an improvement.
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# ? Jul 17, 2019 01:44 |
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None of that poo poo's hard to find though. Unless it's like duct tape or some poo poo. When I played during the free weekend me and my friend never had issues with food, stimpaks, or getting our hands on weapons or armor. The only item that was ever in any way scarce was the junk for upgrades and repairs.
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# ? Jul 17, 2019 02:00 |
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I didn't find the first 20 levels particularly hard? Who was telling them that it was lol.
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# ? Jul 17, 2019 02:12 |
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Dr. Quarex posted:Yes but on the other hand, those things are actually useful, unlike Atoms That you can see any of the things in this thread and think this way says a lot.
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# ? Jul 17, 2019 09:03 |
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Lol if anyone buys another Bethesda game
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# ? Jul 17, 2019 09:45 |
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Siljmonster posted:Lol if anyone buys another Bethesda game
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# ? Jul 17, 2019 10:06 |
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In traditional fashion, the patch is also full of bugs both new and old (as in previously fixed ones )
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# ? Jul 17, 2019 10:10 |
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Hour or so alpha footage of other, possibly just as offensive Russian Fallout-like, Encased; has been posted by the devs. Curious as to how far its retro-future 1970s theme will go. Oh, and pipboy.
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# ? Jul 17, 2019 10:13 |
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# ? Apr 23, 2024 15:06 |
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Katt posted:Bethesda flat out said that they're not pacifist kind of games. Which is ironic because even Postal 2 was specifically made so the game could be finished as a pacifist and the game never asks you to kill anyone ever. It's especially weird because one of the things that made Fallout into Fallout was the fact that you could complete 1 and 2 without ever dealing a single point of damage to anything. You had all the tools to talk, sneak, and puzzle your way through the games. I think in 2 you can't get out without killing Horrigan but that's it, really. Otherwise you could run away from or avoid every fight. Or you could just decide "gently caress literally everything that isn't me" and kill everything. There was really no such thing as an "essential" character. I think that's something that Bethesda forgot about, to be honest. Even Morrowind had a way to complete the game if you just murdered everything. I think the only character that's really "essential" is Yagrum Bagarn but even him you can just kill once you get what you need. That aspect of Postal 2 was, if memory serves, a deliberate response to the criticisms of the original Postal. The game actively tries to piss you off and get you to start shooting but you can just go about your business without hurting anybody or pissing on anything.
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# ? Jul 17, 2019 11:14 |