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Thanks for the new thread without ghosts, but another settlement needs your help. What's the most underrated settlement? There's maybe half a dozen that everyone uses for various reasons, but what about the more uncommon ones?
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# ¿ Jan 29, 2018 08:51 |
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# ¿ Apr 19, 2024 09:28 |
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The Lone Badger posted:Murkwater Construction Site is a good place to send people you hate. Funnily enough, that's exactly where I sent Preston.
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# ¿ Jan 29, 2018 11:50 |
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Arcsquad12 posted:I don't know why you would want fallout 4: new Vegas. The mod will just be a remake of vanilla Vegas, and half the fun if NV is modding it to hell and back. So I can build my own dinosaur theme park, with blackjack, and hookers.
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# ¿ Jan 30, 2018 04:55 |
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MikeJF posted:Honestly, I kinda wish there was a Fallout game that didn't even have a main storyline, just a really big loving world and lots of regional questlines. Well you gotta have a main quest, man. How am I gonna know where to go to get my ~gamerscore~ without it?
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# ¿ Jan 30, 2018 11:42 |
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chitoryu12 posted:I was really hyped for the gun customization, but it ended up surprisingly hard to do. You can't just remove parts from guns to create your ideal frankengun without the necessary perks and resources to craft a standard version of that part to replace it with, so unless you really prioritize leveling into that you're not going to do a lot of gun modding for much of the game. Yeah, I'm kinda surprised they didn't just hand you all the individual mods as the return for scrapping the gun, and then you can scrap the mods if you really want that extra screw or copper or whatever. Seems like that would've been the cleanest way of handling things.
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# ¿ Jan 31, 2018 03:37 |
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marshmallow creep posted:So I was having a problem with Nick trying to trigger his quest. It had triggered, then I'd died and reloaded, and it wouldn't fire again. While fussing around firing and hiring him, I tried assigning him to a new town to see if I could get him to fire his dialogue, but accidentally assigned him as a caravan to the town I was trying to assign him too. But Nick didn't start marching away. Instead, he fired up his quest and decided it was time to hunt down Eddie Winter. But we wouldn't be going alone. Ah, finally a lore friendly pack mule companion. How many doorways does it get stuck in?
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# ¿ Feb 5, 2018 04:05 |
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Internet Kraken posted:Does becoming a raider in Fallout 4 let you kill Preston? No, he's the plot fallback if you piss off all the other factions preventing you from continuing the main quest. As usual, the main quest fucks everything up.
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# ¿ Feb 5, 2018 23:55 |
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Internet Kraken posted:My memory might be wrong but didn't Fallout 4 have a bunch of generic villager NPCs without names? I was gonna say Bethesda always wants even their minor pointless NPCs to be actual characters to some extent, which is the way it is in TES games (excluding guards), but I don't think they kept doing it in Fallout. I'm actually not sure why they haven't implemented more procedural generation tools for the NPCs. Names should be fairly easy to pull from a table, there's some AI variables to give people rudimentary personality, everyone already uses the same voice acting anyways, etc. Mix in a bit of Radiant quests and every generic NPC could become another Preston Garvey who you hate because he keeps asking you to get him another case of beer for the party later.
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# ¿ Feb 9, 2018 02:18 |
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Just use the component tagging system and grab anything that has the magnifying glass next to the name when you look at it. Scrounger 2 improves it by making junk glow if it is marked.
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# ¿ Feb 16, 2018 03:26 |
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Neurolimal posted:Even without explosives perk Spray/Pray is pretty ridiculous, and continues mulching everthing between Bloatfly and Faction Boss the entire game. Not sure what they were thinking with that effect compared to every other unique gun that isn't Overseer. Probably something something it's a single player game so we don't need perfect balance and it's a legendary effect so it should be strong. Or their QA process doesn't check weapon effects beyond 'is it functioning'. Bleeding is pretty drat strong too, and no risk of mulching yourself when you try to use your shotgun to blast a dude in your face.
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# ¿ Mar 2, 2018 02:01 |
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Neurolimal posted:Also worth noting that Bethesda worlds tend to be at least a fourth of their story size/how they're treated. Canonically Cyrodil doesn't sail their boats on a stream you can walk through in 30 seconds. Some day we might get our sandbox in full scale and it will be glorious as we spend literal days trekking through wilderness and starving to death because we turned on survival mode.
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# ¿ Mar 16, 2018 07:22 |
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Okay, so Bethesda doesn't have the right to the VA they commissioned - who does? The voice actors themselves? The contracting agency? A shell company somewhere along the line? I'm assuming they declined full ownership because it was cheaper.
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# ¿ Mar 17, 2018 02:44 |
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Arcsquad12 posted:The reputation system that let other npcs remember your dialogue choices was really good, so you'd have other characters notice if sarcastic Hawke was suddenly acting serious or if sociopath Hawke tried to Crack a joke. From a technical perspective this isn't at all hard to do though, it's just that adding responses to 'out of character' behavior means additional lines and we're back to the main problem that voice acting is expensive. Especially if you want to go all the way and have unique variants where the line is the same while the delivery changes, that could be doubling or more your recording time.
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# ¿ Apr 7, 2018 15:05 |
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I'd be cool with randomly generated dungeons, but it'll probably be a generation or two of iteration before it starts to approach being reliable. They'll definitely keep some static maps for their plot happenings and the two approaches combined should be fine.
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# ¿ Apr 17, 2018 08:32 |
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Where's my alternate start mod that lets me play as ED-E?
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# ¿ Apr 19, 2018 14:06 |
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Riatsala posted:Well, it helps if the distance from you to your target is less than 5 feet or more than 100 yards. Anything in between is a crapshoot. Naw, I remember one time in NV where I was trying to snipe some dogs (wolves? coyotes?) with a Gauss rifle at long range and couldn't hit them. Turns out there's some hit registration issues and I needed to be aiming at the rear end and the head.
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# ¿ May 3, 2018 12:56 |
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Vavrek posted:
That's because it is. Development on the engine for Morrowind would have begin in the 90s, every TES/Fallout game afterwards has been iterations on that same engine. Bethesda has tried to rebrand it as the Creation engine but everyone knows it's the same thing at heart, and familiarity with the engine is how the mod scene explodes so quickly with every new game. There's some neat tricks you can do thanks to the engine heritage too, like nobody would have noticed Fortify Restoration being insanely powerful if it wasn't for how it behaved back in Morrowind.
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# ¿ May 5, 2018 09:51 |
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Maybe I'm an oddball here but I didn't like the synth storyline because gen 3 synths are far too future tech relative to rest of the setting. Tech in the FO universe is big and bulky, and while miniaturization happens (handheld lasers, nuclear powered cars, power armor, etc) there's a general sense that they brute forced their way there. Then suddenly you have people being literally printed in the span of minutes which is a level of technowizardry that does not seem appropriate for a society whose tech level is otherwise still analog. I can get into the moral quandaries of artificial humans indistinguishable from ordinary humans but FO does not seem like the appropriate setting to explore that.
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# ¿ Jan 6, 2020 04:01 |
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If they were growing synths in vats at approximately real time I probably would give less of a poo poo, or if they handwaved it by keeping the process in the background like the teleporter. Putting it front and center with the printing room churning out multiple bodies per day is too egregious for me. The Institute may have a future science theme (relative to the rest of the setting) but as a general rule nothing you see in the Institute is particularly far beyond the rest of the setting except the printer. Everything is sleek and clean but it's still vacuum tubes and oscilloscopes.
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# ¿ Jan 6, 2020 04:29 |
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Bholder posted:oh no, is this the guy who originally complained about the lack of farms in Fallout 3? No, I'm pretty sure that was Bethesda looking at the most popular Skyrim mods at the time and just throwing everything they saw there onto their feature checklist.
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# ¿ Jan 31, 2020 14:54 |
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Robots are the best companions in FO4 because you can mod them for peak performance.
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# ¿ Jun 29, 2023 22:05 |
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# ¿ Apr 19, 2024 09:28 |
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moon demon posted:Played this game (76) for the first time yesterday on my Xbox, had a fun 5 or 6 hour session. Later in the evening I fired up my PS5 to keep playing and discovered that there is no cross progression at all. Shame on me for not checking beforehand, but don’t most GAAS games have that these days??? Even MLB the show let’s me do this. Bummed out. Sony is notoriously bad about allowing cross-progression with other platforms. There are a lot of games that have PC/Xbox cross-progression but Sony wants extra money before they'll let it happen.
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# ¿ Jul 1, 2023 21:45 |