|
I hate that I didn’t like it much when I played it when it first came out but I’m likely to buy it again. The concept wasn’t bad, and now it’s apparently delivering on the mutation stuff, but it just felt 2003 in a bad way, unlike Elex which felt 2005 in a nostalgic way.
|
# ? Sep 17, 2020 22:58 |
|
|
# ? Apr 27, 2024 06:19 |
|
blight rhino posted:.. I'm still playing it, though, so I can't complain too much. I keep finding myself restarting because I realized I made stupid decisions with either bases or the troops. It's a game that commits the sin of requiring you to play a campaign through before you can understand how you are supposed to play. Game isn't an XCOM killer (lol if you expected it to be) but it isn't outright bad. I would pick it up on sale but not at full price.
|
# ? Sep 17, 2020 23:33 |
|
Really, the year of exclusivity only benefited me, since they got their extra year of de facto dev time!
|
# ? Sep 18, 2020 01:14 |
It's still gonna feel like a game designed in 1991, which is annoying as hell for any game not released in 1991.
|
|
# ? Sep 18, 2020 02:48 |
|
If a dude like me loves XCOM 2, does this game bring anything to the table that XCOM 2 lacks?
|
# ? Sep 18, 2020 05:04 |
|
A profound sense of disappointment.
|
# ? Sep 18, 2020 05:12 |
|
Jabor posted:A profound sense of disappointment. i dunno, i'm profoundly disappointed in my rookies in XCOM 2 sometimes
|
# ? Sep 18, 2020 05:56 |
|
chaosapiant posted:If a dude like me loves XCOM 2, does this game bring anything to the table that XCOM 2 lacks? an approach to game design that, when confronted with a tradeoff between simulation and fun, picks simulation every time I don’t even mean to be snide, there are grognards of every flavor out there. just, you know, I think “you have to manufacture ammo rather than just abstracting it” says a lot in a few words. granted, the original XCOM was like that too, so anyway, got wrecked repeatedly in my first citadel of this new campaign. rage burst isn’t stupidly overpowered anymore so my scylla strats need reworking
|
# ? Sep 18, 2020 06:11 |
|
The aiming/projectile system is legitimately very cool. I got the game basically at release and play it at least once or twice a month just to check in and see what changes they've made. I feel like I've definitely gotten my money's worth, but yeah I totally understand anybody who's frustrated with its problems
|
# ? Sep 18, 2020 06:22 |
|
chaosapiant posted:If a dude like me loves XCOM 2, does this game bring anything to the table that XCOM 2 lacks? Just play Chimera Squad or War of the Chosen and forget this exists. It's very frustrating as it very much presents itself as like XCOM 2, but when you get in the actual details it more or less does everything wrong and, on release at least, absolutely felt like an early beta.
|
# ? Sep 18, 2020 08:39 |
|
Pharmaskittle posted:The aiming/projectile system is legitimately very cool. I got the game basically at release and play it at least once or twice a month just to check in and see what changes they've made. I feel like I've definitely gotten my money's worth, but yeah I totally understand anybody who's frustrated with its problems I watched xwynns (spelling?) play this on release and the sheer joy he got out of sniping dudes through walls or lining up collateral shots with the cannon makes me very second hand fond of this game.
|
# ? Sep 18, 2020 09:34 |
|
There's a neat game in there it just need/needs 1-2 more years in the oven but epic deal probably rushed the whole release. It still feels fairly soulless and sterile, though.
|
# ? Sep 18, 2020 13:52 |
|
The aiming system is cool and all but the game needed to be really tightly designed and built to make it really work. Like in most games the details of how units stand around, how they use cover, the exact size and shape of cover objects, the specific animations, exact size of enemies, exact size of *parts* of enemies, poo poo like that has no gameplay impact. It does in Phoenix Point. But instead of coming together its like, well, everything considered, cover kinda sucks and hope you are enjoying sniping that crab dude in the face for the 20th time in a row. And sometimes you just cant get the shot you need because your dude is standing stupid and it sucks. Where the aiming system really shines is fighting the huge enemies. But you didn't even need the aiming system for that, since the parts are so big. And I got fatigued of the game before even fighting a queen or anything, I didn't want to keep grinding down crab dudes and i wasn't good/abusive enough for the highest difficulty. Queen was neat in the kickstarter betas tho. Game shoulda been about fighting big dudes from day 1 imo.
|
# ? Sep 19, 2020 12:28 |
|
TheDeadlyShoe posted:Game shoulda been about fighting big dudes from day 1 imo.
|
# ? Sep 19, 2020 13:10 |
|
TheDeadlyShoe posted:[cover and aim systems] I suddenly wonder how this would all work if the game had a lean system like in Rainbow Six 3...
|
# ? Sep 19, 2020 13:23 |
|
I still haven't played PP, but from reading this thread the aiming system sounds cool but terribly integrated with the rest of the game. E.g. I seem to remember someone posting about trying to snipe an enemy in cover but having to deal with their idle animation moving them into and out of a targetable position, and other tales of your own agent's cover blocking your view as you aim at times.
|
# ? Sep 19, 2020 14:59 |
|
Darkrenown posted:I still haven't played PP, but from reading this thread the aiming system sounds cool but terribly integrated with the rest of the game. E.g. I seem to remember someone posting about trying to snipe an enemy in cover but having to deal with their idle animation moving them into and out of a targetable position, and other tales of your own agent's cover blocking your view as you aim at times. It's very much a case of 'what if Valkyria Chronicles, except intensely annoying?'
|
# ? Sep 19, 2020 15:32 |
|
Darkrenown posted:I still haven't played PP, but from reading this thread the aiming system sounds cool but terribly integrated with the rest of the game. E.g. I seem to remember someone posting about trying to snipe an enemy in cover but having to deal with their idle animation moving them into and out of a targetable position, and other tales of your own agent's cover blocking your view as you aim at times. oh, yes, this is very much the case. time slows to a crawl when you're doing the actual aiming, but you have to back out and wait for their idle animation to cycle. otherwise you risk that triton taking the opportunity to scratch his rear end and having your shot whiz by him. there's also the funny wrinkle that if you shoot something in an extremity with a multi-shot weapon, the target flinching will make the last few shots much more likely to miss anyway, it turns out that at least some scyllas crumple pretty hard to multiple heavies alternating War Cry to limit it to 2 AP per turn one of the DLCs implemented since I last played is archaeological sites, legacy of the ancients or something like that. I think it subtly broke. there are apparently at least two resources (living crystal and mutane gas; google suggests there's a third called orichalcum that I haven't seen) that are obtained by locating sites with archaeology probes (manufacturing > vehicles), launching them from your currently selected aircraft, clearing any sites that come up, then sending a manned aircraft to idle at the site, which gives you the corresponding resource at a rate based on how many archaeology labs you have. the first site I cleared was "the living crystal lapidary" and so far as I can tell there's no way to actually harvest anything. the second was a mutane source that seems to work as intended, and also triggered a dialogue where the anu told me I should give it up because it was rightfully theirs and they were coming to claim it - though it's been weeks and they haven't done poo poo. currently I just cleared a second living crystal site - maybe that one will let me harvest any. everything is much more functional than before - in particular there's finally a button on the Bases screen to take you to that specific base on the geoscape, rage burst isn't insanely overpowered any more, and the new exploration loop is better - and I genuinely laughed at synedrion soldiers cheerfully acknowledging orders with lines like "time for direct action" and "just another fun day in hellworld!" if you lust for essentially the 1994 xcom with a reskinned post-apocalyptic setting, more and better writing, and 3D graphics, phoenix point is your jam. I'm one of those loving idiots and so I'm having fun despite the game's best efforts to prevent it. but if you're one of the 99% of people for whom that sounds dumb as hell, don't bother, I think.
|
# ? Sep 19, 2020 20:16 |
|
I read that this game was bad, on release. I have a copy of it that I haven't played. Is it better now? does it need DLC to be good? What existing games does it compare to? Has someone done a write-up of it recently?
|
# ? Sep 20, 2020 23:27 |
|
There seems to be a pretty decent summary literally the post above yours.
|
# ? Sep 20, 2020 23:36 |
|
I played it some more and while it is less completely broken than it was on release, it's still just aggressively boring and unfun on the whole, unless you REALLY want that classic X-COM feel.
|
# ? Sep 21, 2020 05:50 |
|
Bettik posted:There seems to be a pretty decent summary literally the post above yours. oops! Kchama posted:I played it some more and while it is less completely broken than it was on release, it's still just aggressively boring and unfun on the whole, unless you REALLY want that classic X-COM feel. Thanks. Did anyone play xenonauts? I played it in early access or before it was completely done and it seemed fine. Is it worth a playthrough?
|
# ? Sep 21, 2020 08:42 |
|
redreader posted:Thanks. Did anyone play xenonauts? I played it in early access or before it was completely done and it seemed fine. Is it worth a playthrough? It felt like such a copy paste of X-Com that I'd rather reinstall OpenXcom with mods instead.
|
# ? Sep 21, 2020 08:55 |
|
I like xenonauts. It's got a good feel to it. Never completed it, but i like it.
|
# ? Sep 21, 2020 09:58 |
|
Did xenonauts2 get delayed or something? Might just be 2020 timeflow, but it feels like it was announced years ago and since then there's been nothing else.
|
# ? Sep 21, 2020 12:35 |
Darkrenown posted:Did xenonauts2 get delayed or something? Might just be 2020 timeflow, but it feels like it was announced years ago and since then there's been nothing else. Seems like it... Wikipedia posted:In February 2016, Goldhawk officially announced Xenonauts 2,[1] with the game scheduled to be released in 2017.[5] In November 2016, Goldhawk began distributing free development builds of Xenonauts 2 with fortnightly updates.[6] The demo was later released on distribution service GOG.com in February 2017.[7] They wanted to get feedback from the player community before charging for an in-development version of the game through the Steam Early Access program.[1][6][7]. Goldhawk launched a Kickstarter crowdfunding campaign in July 2018, the funding goal was reached within 8.5 hours.[8] A closed beta was released on November 28, 2018 for Kickstarter backers who pledged £25 or more. In the announcement of the closed beta, the developers stated that the game would enter Early Access in March 2019.[9]
|
|
# ? Sep 21, 2020 12:49 |
|
That's honestly not comforting. I'll be waiting for reviews before picking it up, textbook development hell timeline.
|
# ? Sep 21, 2020 15:08 |
|
Xenonauts 2 is "closer" to release than it ever was but yeah. Goldhawk wound up reinventing the game like three times and are just now actually making the game that will eventually be Xenonauts 2 instead of some grand strategy 4x game where you manage an entire planetary defense network or whatever the original pitch was. I'm still cautiously excited tbh, I'm a Xenonauts apologist because I also consider UFO Defense the platonic ideal of strategy gaming for some brokebrained reason and the moody cold war atmosphere of Xenonauts was my jam. Also the head researcher owns.
|
# ? Sep 21, 2020 16:20 |
|
I only ever played the demo for both games and while I found the first one incredibly bland, something about the X2 one really did it for me.
|
# ? Sep 21, 2020 16:28 |
|
The xcom I'm looking forward to most right now is Open Apocalypse
|
# ? Sep 21, 2020 16:38 |
|
redreader posted:oops! I honestly haven't played it since maybe just before release when the game glitched horribly and I fell through every floor in a building and then my entire team died. This is more my problem than Xenonauts, I suspect, but I haven't tried it again. I do wanna like it, though. Jack Trades isn't wrong that it seemed like basically a direct XCOM 1 clone, but I do like original XCOM too, so a QoL-'d up version of that would suit me fine.
|
# ? Sep 22, 2020 07:59 |
Psycho Landlord posted:I'm still cautiously excited tbh, I'm a Xenonauts apologist because I also consider UFO Defense the platonic ideal of strategy gaming for some brokebrained reason and the moody cold war atmosphere of Xenonauts was my jam. Also the head researcher owns. Please commander, tell me how to do my job. I loved the fact that the soldier uniforms in the "squad setup" screen were just PNG files, so every time I would cook up something different for my soldiers to horribly die in. Your basic armor may be completely ineffective against plasma guns, but by Jove at least you'll look pretty in your hawaian shirts. EDIT: in fact, here's a couple shirts for your Xenonauts! And if you want to make your own, you can find the silhouette selector and the base images I've used here https://imgur.com/a/x2qkoNG. That Italian Guy fucked around with this message at 12:19 on Sep 22, 2020 |
|
# ? Sep 22, 2020 11:42 |
|
Darkrenown posted:Did xenonauts2 get delayed or something? Might just be 2020 timeflow, but it feels like it was announced years ago and since then there's been nothing else. That Italian Guy posted:Seems like it... dogstile posted:That's honestly not comforting. I'll be waiting for reviews before picking it up, textbook development hell timeline. Psycho Landlord posted:Xenonauts 2 is "closer" to release than it ever was but yeah. Goldhawk wound up reinventing the game like three times and are just now actually making the game that will eventually be Xenonauts 2 instead of some grand strategy 4x game where you manage an entire planetary defense network or whatever the original pitch was. They do dev updates on their forums here: https://www.goldhawkinteractive.com/forums/index.php?/forum/11-development-updates/ You'd think these would get posted to their news feed on the main website, too, but ha, no, that hasn't been updated since November 2019 for some reason?? August's update: quote:It's time for the monthly update on our progress on Xenonauts 2. The stuff we've been working on this month has largely been nitty-gritty work on fundamental game systems like the fog of war / shroud and the way that levels load, which are necessary but broke our existing maps and prevented us from releasing new builds until all the code work (and the subsequent bugfixes) and the new maps were completed. We're now nearing the end of this process, and we've also been working on a few other systems you'll hopefully appreciate in the next release. I don't think we're expecting the game this year. e: Xenonauts was great as an up-QOL'd X-COM remake, speaking as someone who never got into nuCOM.
|
# ? Sep 22, 2020 14:38 |
|
Psycho Landlord posted:I'm still cautiously excited tbh, I'm a Xenonauts apologist because I also consider UFO Defense the platonic ideal of strategy gaming for some brokebrained reason and the moody cold war atmosphere of Xenonauts was my jam. Also the head researcher owns.
|
# ? Sep 22, 2020 14:50 |
|
KOGAHAZAN!! posted:They do dev updates on their forums here: https://www.goldhawkinteractive.com/forums/index.php?/forum/11-development-updates/ Yeah I should have updated, i did find their monthly updates but i had to dig for them. They need a community manager or something.
|
# ? Sep 22, 2020 16:19 |
|
KOGAHAZAN!! posted:They do dev updates on their forums here: https://www.goldhawkinteractive.com/forums/index.php?/forum/11-development-updates/ I'm aware, it's the source for my statement
|
# ? Sep 22, 2020 16:21 |
|
Psycho Landlord posted:I'm aware, it's the source for my statement I figured, I was just quoting the whole convo.
|
# ? Sep 22, 2020 16:27 |
|
I wasn't aware of those updates, so thanks for posting it!
|
# ? Sep 22, 2020 17:33 |
|
KOGAHAZAN!! posted:e: Xenonauts was great as an up-QOL'd X-COM remake, speaking as someone who never got into nuCOM. I agree with this, as someone who thinks nuCOM is 100% superior to oldCOM.
|
# ? Sep 30, 2020 05:04 |
|
|
# ? Apr 27, 2024 06:19 |
|
With openXCOM existing there's no reason to ever play xenonauts.
|
# ? Sep 30, 2020 07:53 |