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Mario + Rabbids would be 10x better if it was just a list of levels to pick from instead I have to endure pointless running around, open world tedium, and apparently endless mind numbing block puzzles in between the real content? Boooo
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# ¿ Feb 3, 2018 21:42 |
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# ¿ Apr 20, 2024 05:07 |
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Played the first hour of Prey and I'm pretty disappointed at how bland the story setup is. I'm in a facility where monsters have taken over due to failed scientific research. They could have done anything with this IP, anything. Big budget, get creative. Instead, I'm introduced with the most generic story beats imaginable. Metroid Prime, Half-Life, and Doom all have this same setup. Add in the disembodied voice that is tracking your every move and says poo poo like "You don't know what's going on. That's ok, just listen to me if you want to live" and you have Dead Space, Bioshock, and Far Cry. It's just such a well worn path by so many big names it's disheartening how generic it is. I feel like I can smell a shocking human experimentation reveal and a betrayal by a major NPC coming from a mile away even though I know next to nothing about the story so far. I hope the levels get creative and interesting, but after playing Wolf2 as my last FPS I'm also worried about that. Midway through that game you get the choice of an augment - ramming shoulders, chest compressor, or stilts. Yet the way this is used is, for example, to have a freestanding locked room in the middle of an area. You can either use stilts to climb up through the ceiling, or compress and go through the vent, or ram through the doorway. The 3 diverging paths are almost always right next to each other, making it a very shallow sense of choice, especially since most people will only have 1 augment most of the time. I hope Prey doesn't fall into a similar trap where I have a locked door so I can either grab a keycard from a desk nearby, or gloo gun up to a window, or hack something if I have the skill. I find this very superficial. Something that is challenging to parse initially then comes into focus as I think about it is a type of puzzle I enjoy more, even if there is only one set solution. Since I've experienced very little actual gameplay so far I'll give it a few more hours at least. Maybe the gunplay is good and something really interesting will happen.
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# ¿ Feb 7, 2018 07:35 |
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cheetah7071 posted:If you like obscure, charming, Japan-only top-down puzzle games from the 90s, then boy did I just finish the game for you! This looks great but I don't think I'd have the patience for it
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# ¿ Feb 13, 2018 06:15 |
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Been playing some Wuppo. I'm impressed by the unique style of some puzzles and information the game asks you to piece together. So far, it avoids being rote like other 2d platformers. Also it's cute and at times laugh out loud funny in ways video games rarely are.
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# ¿ Feb 23, 2018 05:49 |
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Saint Freak posted:It's March and here we all are in a February thread. Disgusting. Not March in the best parts of the world
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# ¿ Mar 1, 2018 06:14 |