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nimby
Nov 4, 2009

The pinnacle of cloud computing.



March 1 knight and 1 Footman from Castle black to White Harbout.

3 v 2

The wildlings are coming!

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Dancer
May 23, 2011
Baratheon plays:
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
Bolton plays:
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
Final strength 6 vs. 6. Baratheon victory. The Wildling threat level moves to 4.

March orders are complete. We move to CP orders.
PT totals (discounting CP*)
Tyrell +0 -> 5 and may gain +1 or muster at Oldtown
Lannister +3 -> 8 and may gain +1 or muster at Lannisport
Martell +2 -> 7 and may gain +2 or muster at Sunspear
Greyjoy +3 -> 11
Baratheon +4 -> 9
Bolton +2 -> 7

Dancer fucked around with this message at 20:44 on Feb 10, 2018

The General
Mar 4, 2007


No that it matters, but Reek is still in my hand, so my strength is actually 6. But I still lose due to sucking on the swords track.

Dancer
May 23, 2011

The General posted:

No that it matters, but you failed at basic arithmetics and observational skills.

And so it begins :v: .

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Dancer posted:

And so it begins :v: .

Also I think the PT counts for consolidate orders might be wrong. I’m not at home so can’t check the rules, but I think you get 1 PT for the consolidate order + the crowns in the territory. So I should get 2 + 2 for the crowns in KL. Others should be getting more too.

Edit: Actually you might have it right. I though the * Consolidates got you both but maybe it’s either or.

Acceptableloss fucked around with this message at 21:36 on Feb 10, 2018

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
yeah, star consolidate lets you choose muster or power tokens but its either/or

Dancer
May 23, 2011
The special Consolidates absolutely give you just one of the two options, not both.

You probably don't need this further explanation, but I'll leave it here on the off-chance someone else is following that isn't as comfortable with the rules: You could get 4 total if you choose to use the CP* at Lannistport to earn PT. The CP in King's Landing gave you 1 + 2 (number of crowns printed in KL) so 3 PT. At Lannisport you may either gain a further +1, or you may muster. It is assumed that each house will execute the CP* last, so Tyrell is the first to do it, even though you're higher on the Iron Throne track.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Dancer posted:

The special Consolidates absolutely give you just one of the two options, not both.

You probably don't need this further explanation, but I'll leave it here on the off-chance someone else is following that isn't as comfortable with the rules: You could get 4 total if you choose to use the CP* at Lannistport to earn PT. The CP in King's Landing gave you 1 + 2 (number of crowns printed in KL) so 3 PT. At Lannisport you may either gain a further +1, or you may muster. It is assumed that each house will execute the CP* last, so Tyrell is the first to do it, even though you're higher on the Iron Throne track.

I stand corrected.

*slowly backs out of the room*

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Tyrrell will use its *CP in Oldtown (a stronghold) to muster one ship in port and upgrade its soldier unit to a knight.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Lannister will muster a knight in Lannisport.

Dancer
May 23, 2011
By CO, Martell musters one ship in Sea of Dorne, and one ship in Sunspear port.

Turn 2 begins

Westeros cards:
Mustering
Dark Wings, Dark Words [W] - The holder of the Raven chooses Clash of Kings (bid for influence tracks), Game of Thrones (gain power tokens), or no effect
Rains of Autumn [W]: No March+1 orders can be played this round.
So, we begin by allowing everyone to muster, in turn order.




PT on hand:
Greyjoy - 11
Baratheon - 9
Lannister - 8
Martell - 7
Bolton - 7
Tyrell - 5

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Lannister mustering:

2 footmen in Lannisport
upgrade both footmen to knights in Riverun
2 boats into Blackwater Bay at King's Landing
upgarde the footman to a knight at Harrenhal

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Tyrell musterings:

Two boats in Oldtown Port.
A knight in Highgarden.
Upgrade a soldier to a knight in The Reach.
Upgrade a soldier to a siege engine in Crackclaw.

ETB
Nov 8, 2009

Yeah, I'm that guy.
Flint's Finger: Add a footman
Seagard: Add a knight
Pyke: Add a knight

The General
Mar 4, 2007


Knight in Winterfell
Upgrade footman to seige in Moat Cailin

nimby
Nov 4, 2009

The pinnacle of cloud computing.



White Harbour footman to knight.
Dragonstone knight.
Storm's End footman to knight.


*edit*

I changed my mind and went with an upgrade to knight in Storm's End instead of a boat.

nimby fucked around with this message at 01:29 on Feb 12, 2018

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
Muster two ships in Sea of Dorne
Footie in Starfall
promote footie in Sunspear to SE


Raven chooses Game of Thrones

Dancer
May 23, 2011
New PT totals:

Lannister +5 -> 13
Greyjoy +2 -> 13
Baratheon +3 -> 12
Martell +4 -> 11
Stark +2 -> 9
Tyrell + 3 -> 8

Accepting orders for turn 2. Reminder: No March+1.




Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Dancer
May 23, 2011
Turn 2 orders




PT on hand:
Lannister - 13
Greyjoy - 13
Baratheon - 12
Martell - 11
Bolton - 9
Tyrell - 8

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Martell may raven, then we start raiding.

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
show me wildlings!

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Pththya-lyi posted:

show me wildlings!

[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
keep wildling card on top

:getin:

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Tyrell will raid* Dragonstone, eliminate the defense order.

ETB
Nov 8, 2009

Yeah, I'm that guy.
Bay of Ice raids Winterfell. Again.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



I'm sorry General Bolton, but with Tyrell gunning for Dragonstone I need to keep my castles :(

Raid Moat Cailin.

Dancer
May 23, 2011
Martell raid does nothing
Tyrell and Greyjoy raids have no target

Marching may commence.




PT on hand:
Lannister - 13
Greyjoy - 13
Baratheon - 12
Martell - 11
Bolton - 9
Tyrell - 8

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Lannister to play.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
March from Lannisport
1 footman to Stoney Sept
1 footman to Searoad Marches
remaining units stay in Lannisport

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
Tyrell will march his soldier in Crackclaw into Blackwater.
Tyrell will march his siege engine in Crackclaw into Kingslanding.

The siege engine is supported by my knight in the Reach. Kingslanding is supported by two ships in Blackwater Bay.

7 vs 4.

*mod sanctioned edit* : It was not my intention to leave a PT on Crackclaw.

KhediveRex fucked around with this message at 01:21 on Feb 14, 2018

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

KhediveRex posted:

Tyrell will march his soldier in Crackclaw into Blackwater.
Tyrell will march his siege engine in Crackclaw into Kingslanding.

The siege engine is supported by my knight in the Reach. Kingslanding is supported by two ships in Blackwater Bay.

7 vs 4.

*mod sanctioned edit* : It was not my intention to leave a PT on Crackclaw.

Betrayal!

Dancer
May 23, 2011
Tyrell plays:
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
Lannister plays:
[1] Cersei Lannister: 1 Fortification
Final strength 8 vs. 5. Tyrell victory. The Lannister forces have nowhere to retreat to, so they are destroyed.

Greyjoy to play.

ETB
Nov 8, 2009

Yeah, I'm that guy.
March from Flint's Finger and leave a PT:
- 1 Footman to Greywater Watch
- 1 Footman to The Arbor

The General
Mar 4, 2007


March 1 Footman Twins to SeaGard
0 vs. more than I care to count.

Dancer
May 23, 2011
Phonepost: the played cards are Steelshanks Walton and Harras Harlow. And Lannister also supported Greyjoy for good measure (if the battle wasn't this lopsided I would've delayed card selection until after this was made public, but it made no difference here).

nimby
Nov 4, 2009

The pinnacle of cloud computing.



March 2 knights from White Harbour to Widow's Watch.

5 v 2

Leave behind a PT.

I wish I didn't have to keep attacking you, Bolton :(

The General
Mar 4, 2007


A special message and question from the Boltons

https://www.youtube.com/watch?v=L0frA_0MjW8

Dancer
May 23, 2011
Baratheon plays:
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
Bolton plays:
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
Final strength 7 vs. 2. Baratheon victory. The Bolton Knight can't retreat and is destroyed.
Baratheon pays 4 PT to retrieve Stannis. Bolton also retrieves Reek.




PT on hand:
Lannister - 13
Greyjoy - 12
Martell - 11
Bolton - 9
Tyrell - 8
Baratheon - 7

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Marches left: Martell -> Lannister -> Tyrell -> Greyjoy -> Martell

Pththya-lyi
Nov 8, 2009

THUNDERDOME LOSER 2020
March FT from Salt Shore to Yronwood, leave PT

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Pass on my march.

KhediveRex
Jul 11, 2016

A poster to surpass Bifauxnen!
I'll march from Kingswood to Crackclaw without leaving a PT.

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ETB
Nov 8, 2009

Yeah, I'm that guy.
March 2 Knights from Pyke to Oldtown.

Greyjoy 4 v Tyrell 5

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