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Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



Muster Ship in East Summer Sea

https://www.youtube.com/watch?v=avaSdC0QOUM

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Dancer
May 23, 2011

Fly me away on the wings of an angel.


Processing CP orders:
PT totals:
Lannister +2 -> 17
Martell - 16
Baratheon +2 -> 15
Greyjoy +2 -> 13
Bolton +2 -> 10
Tyrell - 9

Turn 4 begins
Westeros cards:
Last Days of Summer [W]
Clash of Kings
Web of Lies [W]: No Support orders.




Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Accepting bids for the Iron Throne track.

Dancer fucked around with this message at Feb 28, 2018 around 09:57

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Iron Throne bids:

Lannister - 5
Bolton - 2
Martell - 1
Everyone else - 0

New PT totals:
Martell - 15
Baratheon - 15
Greyjoy - 13
Lannister - 12
Bolton - 9
Tyrell - 9

Accepting Fiefdoms bids, and Lannister should break the tie.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Dancer posted:

Iron Throne bids:

Lannister - 5
Bolton - 2
Martell - 1
Everyone else - 0

New PT totals:
Martell - 15
Baratheon - 15
Greyjoy - 13
Lannister - 12
Bolton - 9
Tyrell - 9

Accepting Fiefdoms bids, and Lannister should break the tie.

Baratheon
Greyjoy
Tyrell

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Fiefdoms track bids:

Baratheon - 10
Tyrell - 7
Martell - 5
Bolton - 5
Lannister - 3
Greyjoy - 1

New PT totals:

Greyjoy - 12
Martell - 10
Lannister - 9
Baratheon - 5
Bolton - 4
Tyrell - 2

Accepting King's Court bids.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


King's Court bids:

Greyjoy - 10
Martell - 7
Lannister - 5
Baratheon - 5
Bolton - 3
Tyrell - 1

New PT totals:

Lannister - 4
Martell - 3
Greyjoy - 2
Bolton - 1
Tyrell - 1
Baratheon - 0

Accepting orders. Reminder: No support orders.




Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Turn 4 orders




PT on hand:
Lannister - 4
Martell - 3
Greyjoy - 2
Bolton - 1
Tyrell - 1
Baratheon - 0

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Dancer
May 23, 2011

Fly me away on the wings of an angel.


West Summer Sea Defense is replaced with a *Defense.
We commence raiding. Basically all raids are irrelevant except Mountains of the Moon and Bay of Ice. So Bara -> Grejoy -> Lannister can march.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Baratheon raids the Bolton CP.

ETB
Nov 8, 2009

Yeah, I'm that guy.


Bae of Ice raids Winterfell defense.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

I see that it is now my turn to march and am considering my options.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

March from Blackwater, leaving a PT. Footman to King's Landing. Knight to Crackclaw. Lannister 3 vs Tyrell 2.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Lannister plays:
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
Tyrell plays:
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
Lannister victory. The Tyrell Knight is destroyed.

Bolton to play.

The General
Mar 4, 2007

So gentlemen, we meet again.


White Harbor footmen pass the time telling stories and getting drunk. They pass.

Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



march ship to shipbreaker bay
2 v 1

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Martell plays:
[0] Nymeria Sand: 1 Sword, 1 Fortification
Lannister plays:
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.
As is stands, Martell is winning. Lannister may activate Qyburn.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Lannister activates Qyburn and copies Jaime.

nimby
Nov 4, 2009

The pinnacle of cloud computing.

March 1 ship from the Narrow Sea to Shipbreaker Bay.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Baratheon plays:
[2] Bastard of Nightsong: 1 Fortification
Lannister plays:
[1] Cersei Lannister: 1 Fortification.
Baratheon victory. The Lannister ship retreats to Blackwater Bay.

Greyjoy to play.

ETB
Nov 8, 2009

Yeah, I'm that guy.


March +1 from Oldtown, 2 Knights to Searoad Marshes.

Greyjoy 5 v Tyrell 4

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Greyjoy plays:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
Tyrell plays:
[2] Willas Tyrell: 1 Fortification
Greyjoy victory. One Tyrell Knight retreats to the Reach, the other is routed.

Tyrell to play.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


It has been pointed out to me that Tyrell actually has no marches left. So Lannister to play. A map update will come shortly after I wake up tomorrow morning, as it's late here.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Pass on the remaining Lannister march.

Dancer
May 23, 2011

Fly me away on the wings of an angel.





PT on hand:
Martell - 3
Lannister - 1
Greyjoy - 1
Tyrell - 1
Baratheon - 1
Bolton - 0

Available house cards:
House Bolton:
[4] Roose Bolton: 1 Sword
[3] Ramsay Bolton: If your "Reek" house card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walton: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-For-Me: 1 Sword
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.

House Lannister
[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area (in addition to normal casualties). If that unit is the last unit in its area, remove any Order token there as well.
[1] Cersei Lannister: 1 Fortification
[1] Ser Adam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard two of your available Power Tokens to choose a House card in any player's discard pile. Qyburn gains the printed combat strength and combat icons of that card, ignoring its text ability.

House Baratheon:
[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders (including your own) adjacent to the embattled area, cancelling any supporting strength they may have been providing.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling track by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.

House Greyjoy:
[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms Influence track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search and Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card facedown on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard and number of your available Power Tokens to increase the combat strength of this card by the number of Power Tokens discarded.

House Tyrell:
[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent's House Card
[0] Margaery Tyrell: If you are defending your home area, or an area that contains one of your Power Tokens, your opponent's final combat strength is 2.

House Martell
[4] Doran Martell: For each House Card in your hand, this card gains a Fortification icon and a Sword icon, and suffers a -1 penalty to combat strength (to a minimum of 0)
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one influence track of your choice
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength
[0] Nymeria Sand: 1 Sword, 1 Fortification

Dancer fucked around with this message at Mar 16, 2018 around 14:46

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Remaining marches are Martell -> Bara -> Greyjoy -> Martell -> Bara -> Greyjoy.

Dancer fucked around with this message at Mar 16, 2018 around 14:46

Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



Sorry, Tyrell, I need to churn my hand.

March one knight to Oldtown, one knight to the Reach

2 v. 4

Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



not leaving a PT in Dornish Marches

ETB
Nov 8, 2009

Yeah, I'm that guy.


Ugh, I forgot to say to not leave a PT behind in Oldtown.

I'd almost prefer to default to not leave PTs behind given how many times I've forgotten to say no.

ETB fucked around with this message at Mar 17, 2018 around 05:43

Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



^^ the above is true, and ETB def knew I was moving into oldtown

Dancer
May 23, 2011

Fly me away on the wings of an angel.


I did explicitly recommend you do it regardless of the default . But okay, noted. I'll continue operating this way for now just in case some people slip the other way. At the start of next game we switch.

And yeah, you can have your PT back.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Martell plays:
[3] Areo Hotah: 2 Fortifications
Tyrell plays:
[2] Ser Jon Fossoway: 1 Sword
Final strength 5 vs. 6. Tyrell victory. Martell retreats.

Baratheon to play.

nimby
Nov 4, 2009

The pinnacle of cloud computing.

March Castle Black to Winterfel, leave behind a power token.

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Harsh

Dancer
May 23, 2011

Fly me away on the wings of an angel.


So, while Bolton is choosing which card to lose with, the game can continue .

Dancer
May 23, 2011

Fly me away on the wings of an angel.


So, just for formality:
Baratheon played:
[0] Mance Rayder: Your final combat strength is equal to the current position of the Wildling Threat token.
Bolton played:
[0] Reek: If your "Ramsay Bolton" House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Reek to your hand.
and did not return Reek to hand. Baratheom wins, the Bolton knight retreats to White Harbor.

Greyjoy still to play.

ETB
Nov 8, 2009

Yeah, I'm that guy.


Waiting on some Ravens.

ETB
Nov 8, 2009

Yeah, I'm that guy.


March from Seagard:
- 1 Knight to Highgarden
- 1 Footman to Moat Calin

Greyjoy 0 v Baratheon 5

Dancer
May 23, 2011

Fly me away on the wings of an angel.


Greyjoy played:
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power Tokens.
Baratheon played:
[2] Melisandre: After combat, you may return any House card in your discard pile (including this card) to your hand by discarding a number of your available Power Tokens equal to the printed combat strength of that card.
Baratheon victory. Greyjoy gains 3 PT, and Baratheon "pays" zero PT to re-gain Mance Rayder.

Martell to play.

Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



Kingswood to storm's end

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Pththya-lyi
Nov 8, 2009

Ia-R'lyehl Cihuiha flgagnl id Ia!



0 v 7 I guess

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