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Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0


Grimey Drawer

C, F, I, L

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Zybourne Clock
Oct 25, 2011

Poke me.

1A
2G
3I
4L

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


CFIL

Hexenritter
May 20, 2001

Buncha slack-jawed faggots around here

CFIL

WereGoat
Apr 28, 2017



Winning votes are to face off against the bulbous plant after escaping from the vines using a mysterious knife, with your martial arts abilities. Then entering the blood red sigil room to investigate the blacked out entry.

A 1 | B 1 | C 7 | D 2

E 0 | F 6 | G 3 | H 1

I 7 | J 1 | K 2

L 7 | M 3

Looks like Hexenritter is up, unless they still are not up for writings, in which case Dogkisser.

Hexenritter
May 20, 2001

Buncha slack-jawed faggots around here

WereGoat posted:

Looks like Hexenritter is up, unless they still are not up for writings, in which case Dogkisser.

Yeah for now I'm going to abdicate my responsibility to DK. This also potentially means artwork!

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


You slumped against the cool stone of the hallway, rubbing a makeshift poultice against your wounds. You’d heal quickly - your training had given you that much, at least - but that didn’t do a lick for the pain. You pulled still-wriggling tendrils from your forearms, still wriggling and exuding a thin lime ichor. You crisped them with a thought.

---
-amn thing was feeding on you! You caught a glimpse of the core of the thing, a bulbous white flower pulsating as its roots pushed you back under, driving the breath out of you. You couldn’t make your fire down here, not when you were so drenched, not when you couldn’t breathe! A fire needed air! A fire needed dryness! You gripped the vines and pulled, but your hands slipp-

---
You stared up at the ceiling. Drowning would not be the way you wanted to go. Better to die in a fight, better to burn out in a blaze of glory than a slow, blue death. Sharkbeard had taught you to hold your breath anyhow, had made you learn to fight under water. Easy for him - he could survive down there for ages due to his… stigma. “Winny”, he’d called you, despite your annoyance, refusing to back down until she could beat him in a fight. By the time you could, you’d gotten rather used to it, and allowed him - and only him - to use it. “Winny,” he’d said, “You won’t always be fighting from a position of comfort. Sometimes, you’ll be short on breath. Sometimes, you’ll be wet. You can’t always depend on your magic, and when you can’t you’ll still have this. Come, once more.”

---
-focused your will into your chest. Your lungs were the bellows of the great furnace of your rage, and they couldn’t stoke it with these vines lashed around your ribs. Your body screamed for air, but your body was stupid. You knew, precisely, how long you had left to live with the air already in your bloodstream, and you also knew your instincts were betraying you. Instincts had their place, but even instinct bowed before force of will. Your eyes snapped open, searching for something - anything - you could use. You were thrashed out of the water for a split second (add a split second of air to the tally) and, before you could be drawn back below, you saw a strange dagger through the roiling surface of the pond. You resisted the pull as long as possible, then pushed with it, guiding you to your goal. With your arms pinned to your sides, your options were limited - but you’d make do.

Bubbles of incadescent fury steaming between your clenched teeth, you got to wo-


---
You chuckled as you recalled the scar Kingol had given you during one sparring match. During an especially heated exchange, the old bastard had bitten you. He’d apologized profusely, despite your reassurances, but for weeks afterwards you hadn’t seen him. You immediately assumed your mother had had something to do with it, but she’d denied it. Your relationship with your parents had been… fraught, at the time.
    1A. ...But They’d Gotten Better
    You were a teenager then, full of frustration and uncertainty and mistrust. You’d grown a lot in the intervening years, and your bond to your clan was stronger than ever.
    1B. ...And They’d Only Gotten Worse
    Your mother was a taskmaster and cold besides. She had been the former Red Specter, and she expected nothing less of you. She worked you to the bone to get you to be what you were now, and she’d burned away every scrap of affection in the process.
    1C. ...But That Was Life
    Your parents had been bossy and bothersome, but so were all parents. You weren’t bothered by much of that sort, and certainly not while you were working.
    1D. ...But They’d Died Soon After
    The Whitegraves are ever casting themselves against the darkness, and one night they did not return. You grieved, but that was long ago.
Despite their initial misgivings, Sharkbeard had proven to be an excellent teacher, and had curbed some of your more… aggressive tendencies. And, after the apothecary had tested your blood for lycanthropy (properly karcharianthropy in this case, though the difference was academic) and found you clean, there was no reason she could see that he shouldn’t continue being your teacher.

Only, nobody could find him.

---
-writhed and shrieked in pain as you tore through its vines with your teeth-held knife until at last you were free! You leapt from the water, streaming blood from a hundred tiny cuts, and paused for a single heartbeat to get your grip on the situation. The white bloom had doubled again in size, gaining a labyrinthine tracery of red veins - no doubt filled with your blood. Cheeky! Knife still in your mouth, you launched yourself towards it. The bloom opened, revealing a polished wooden skull that rattled its jaws ominously at you. You slid your feet into a wide, heavy stance and spread your arms wide, fingers curled into claws like the teeth of a great beast. You slammed them together, the blood rushing in your ears like the roar of a great shark.

With the flower destroyed, the vines immediately went limp. Your fists still blazing from the heat of your last attack, you made your way through the Conservatory with a hideous purpose, crushing and burning through everything that moved, as well as the many, many things that didn’t. No clump of lettuce, no winsome flower could be trusted here. You cut down a tree with a stroke of your-


---
Well. All things considered, that could have gone worse. You considered the parcel of plant extracts you’d managed to scavenge when you’d calmed down. The one nice thing about carnivorous plants was the curiously magical elements that allowed them to behave in such a predatory manner. You’d scooped out everything that looked reasonably interesting, though in truth your herb lore was somewhat lacking. Your teachers weren’t here right now, and you didn’t have access to books, so you’d simply have to work with whatever your memory provided and hold onto them until you had the means to properly process them.
    -[Pick Two]-
    2A. Kelo Nuts
    You were pretty sure these palm-sized brown seeds were Kelo Nuts - these could be mixed with water and boiled to make an invigorating potion… or heated dry until they burst into shrapnel.
    2B. Rigwurst Anther
    Ground into dust, the pollen could be used to slow a heartbeat - or stop it. You’d been taught how to use a potion containing it as a powerful sedative, but raw it was risky to use. It was so light that a gentle wind could blow it dangerously off course.
    2C. Carnivorous Vine… Vine
    The vine had been tough and aggressive, and even dead the thing maintained some useful properties. In a pinch, you could use it as a rope. You were certain that if you treated it you could enchant it to entangle things on its own.
    2D. Carnivorous Vine Petal
    Waterproof and stiff, the pale ivory petals still gleamed with veins of your own blood. If nothing else, it was good to remove such things from circulation - it would be a shame to have them used against you - but you felt certain with time you could affix them to your armor for another layer of protection against magical attacks.
    2E. Carnivorous Vine Skull Fragments
    When the flower had bloomed, you’d glimsped this skull, slick like green wood under the bark, traced with crimson tendrils feeding it your blood. You hadn’t the foggiest what it was trying to do, but you had the oddest notion that if you managed to replace a skeleton’s head with it, it would follow your commands. That grazed the surface of foul Necromancy, but The Remembered Flame Avenges was surely close enough, and you’d made good use of that already.
    2F. Scramboo Shoot
    A long spear of the stuff, it was stiff and iron-hard. It still bore its drillseed at the tip, good - with judicious application of heat, the seed would be projected outwards by a puff of ignited gas. In a pinch, it was as good as a rifle - though only for one shot.
You hefted the dagger from where you’d stowed it at your belt. A weapon was always welcome, but one drawn from this castle couldn’t be trusted. It could be cursed, it could be poisoned, it could even be merely dull… but it didn’t look it. You had no idea how long it had been underwater, but it was neither rusty nor patinated. Its surface was slightly pocked as you ran your finger along it, but it seemed sharp as a razor. You had no idea what it was made of, but it looked like pale green ivory. Coral? Something stranger? You knew of a spell that could burn away the illusions of a thing and reveal the truth of its enchantment… but naturally you didn’t have your book anymore. Blasted vampire! You’d just have to keep an eye on it over time.
    3A. Particularly Sharp
    The dagger’s edge wasn’t just sharp, it was sharp. You weren’t sure what else it could do, but it could sure as hell cut stuff.
    3B. Particularly Balanced
    The balance on the thing was unreal - it felt like an extension of your hand. When you dropped it once experimentally, you felt as though it were attracted to your hand… but then gravity took it and it fell. Worth experimenting with.
    3C. Particularly Heavy
    Your teeth still ached from when you picked the thing up. What was it made of, granite!? Through some trick of the enchantment or internal mechanism, when held in your hand it felt a little lighter, but still much heavier than it ought to have been. Wha?
    3D. Particularly Adequate
    Your vast knowledge of magic and weaponry lead you to believe… that it’s merely a very well made dagger. Perfectly useful in a fight, but not magical by any means. Oh well.
---
You awoke after a fitful dream, clutching a talisman you’d been given in your youth. A shark’s tooth. Kingol had come back after a long absence, looking worse for the wear. He looked haunted, and he couldn’t meet your eyes. You’d hugged the old fellow, glad to see him, and then - mischievously - you’d bitten him, your teeth scoring against the patches of denticles that marred his skin. He’d laughed and thrown you into the air, and you had a teacher again. One day, after a particularly exhausting session, he’d given you the talisman - one of his own teeth, ‘broken off when he’d bitten your rangy hide’, he said. You didn’t know if it was true, but it didn’t matter. It was a comfort, in this gloomy place.

You stood up, stretched, and cracked your knuckles - enough lying around. You considered the tower once more. The Forest Green sigil could have meant “Knowledge” or “Corruption”, but it seemed preeetty clear that the correct reading was Corruption in this case. You cast your eyes upwards at the Blood Red sigil and shrugged. You’d go through all of them, in time, but the blacked out entry lay in that direction anyhow. Two birds with one stone. You began the climb, dagger held loosely in one fist. You passed the landing with the Violet sigil - later - and at length stood before your destination. “Sustenance” or “Slavery”, along with the crimson fire limning the gate, gave you an ominious sensation. You sensed a great evil beyond the gate, the likes of which that made the creatures you’d encountered so far (apart from the Great Evil himself, naturally) seem like mere housecats. And yet, you’d come here to vanquish evil - you weren’t stopping now. Your closed a cautious hand around the over-large, iron doorknob, and twisted.

Locked.

You stared at it dumbfounded for a second before belatedly noticing a keyhole tucked below the doorknob. You twisted it again, annoyed, your fists heating in frustration, but although it glowed a cherry red it did not relent. It was locked tight. Somehow, of all the irritations Dracula had ladled upon you, this seemed the pettiest. Why would he lock the door? He lived (“lived”) alone, and everyone else within these walls was his servant. What was behind this door that he could possibly be hiding that he couldn’t have put behind heavy iron grating - he could turn to mist! He had no need of mundane locking mechanisms! You kicked it, and were rewarded with naught but a sore foot for your efforts. A sore foot, and a deep bass growl and the clink of chains from beyond the door.
    4A. Pick The Lock
    It was a very heavy lock, and you were without proper tools, but you were clever. Maybe you’d sort something out.
    4B. Blast The Door Off Its Hinges
    Strike out with directionless power - none of your spells were particularly well suited towards sieging a stubborn door.
    4C. Head to the Violet Sigil of “Weaponry” or “Preparation” Instead
    There had to be a key somewhere. May as well start nearby.
    4D. Cast The Flame Knight’s Steed
    You didn’t need to unlock this bloody door. You could simply teleport through it! You assessed your location versus the marked location of the blacked out entry - it could work.
    4E. Climb Higher
    The staircase of the tower went even higher - you couldn’t see the peak through a deep fog. Perhaps you’d find a key up there?

Dog Kisser fucked around with this message at Feb 23, 2018 around 02:11

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




1. C
2. AC
3. B
4. C

Prince of Space
Apr 17, 2016



Dinosaur Gum

1D - Dead. Why in the seven hells would we be here if our parents were still alive?
2AE - Let's grab us some nuts and that flower's skullcoconut.
3B - Perfection is all in the balance of things.
4E - Let's get to the top of the stairwell and find that blacked-out entry from before.

Prince of Space fucked around with this message at Feb 22, 2018 around 21:46

WereGoat
Apr 28, 2017



1. D. Another victim of Dracula's evil.
2. C D. A vine whip and future petal armour? Yes please. Plus don't want to be the victim of blood magic later.
3. C. Heavy, sharktacular.
4. A. Break in!

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


Posted art - might do a Sharkbeard picture later just for funsies

Slaan
Mar 16, 2009

Why, yes,
I will poke your Gushing Spring Point!


Pillbug

1. B- Cold uncaring bastards. But, I guess having to survive the Castle themselves would do that to you

2. EF- We need a comic relief sidekick- and a powerful weapon

3. D- Sometimes a dagger is just a dagger

4. C- Maybe it is the armory or library? The Rat King did say his guide would take you to one of them?!

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0


Grimey Drawer

D: Our occupation is hereditary. Only ever one shall there be.
DE: We need some protection against mystical attacks, and we need to keep track of our blood.
B: is for Balance, and that's good enough for me.
D: No way around it? Cheat.

Zybourne Clock
Oct 25, 2011

Poke me.

1D. There's a reason we're storming this castle alone!
2A+C.
3D. They can't all be winners.
4C.

The end of the voting phase looms... As things are standing right now, the winning options are:1D. Our parents died when we were still young
2. We have a three-way tie between the Kelo Nuts, Carniverous Vine vine, and Carnivorous Vine Skull fragments. But we can only take two. In case the tie remains broken before the voting phase ends, the next GM decides which items to take.
3B. The dagger we found appears to be particularly well-balanced.
4C. We will head to the violet sigil of "weaponry" or "preparation", in hope of finding the key to the "slavery" or "sustenance" room's door.

e: voting is closed. It appears I'm the next GM!

Zybourne Clock fucked around with this message at Feb 23, 2018 around 21:33

Zybourne Clock
Oct 25, 2011

Poke me.

---

DogKisser posted:

Well. All things considered, that could have gone worse. You considered the parcel of plant extracts you’d managed to scavenge when you’d calmed down. The one nice thing about carnivorous plants was the curiously magical elements that allowed them to behave in such a predatory manner. You’d scooped out everything that looked reasonably interesting, though in truth your herb lore was somewhat lacking. Your teachers weren’t here right now, and you didn’t have access to books, so you’d simply have to work with whatever your memory provided and hold onto them until you had the means to properly process them.

You neatly rolled up the carnivorous vine and stowed it in one of your overcoat's pockets. If nothing else, the thing looked like it could hold your weight without snapping in half. You carefully wrapped the Kelo nuts in a damp cloth and stored them in a different pocket. Boiling them to extract their healing properties wasn't the difficult part; any fool with a kettle could do that. Doing so without causing them to explode, however, was. They were known to be extremely volatile produce; even a tiny ember could cause them to explode violently. Being a pyromancer, you could see that be a problem.

---

DogKisser posted:

You stood up, stretched, and cracked your knuckles - enough lying around. You considered the tower once more. The Forest Green sigil could have meant “Knowledge” or “Corruption”, but it seemed preeetty clear that the correct reading was Corruption in this case. You cast your eyes upwards at the Blood Red sigil and shrugged. You’d go through all of them, in time, but the blacked out entry lay in that direction anyhow. Two birds with one stone. You began the climb, dagger held loosely in one fist. You passed the landing with the Violet sigil - later - and at length stood before your destination. “Sustenance” or “Slavery”, along with the crimson fire limning the gate, gave you an ominious sensation. You sensed a great evil beyond the gate, the likes of which that made the creatures you’d encountered so far (apart from the Great Evil himself, naturally) seem like mere housecats. And yet, you’d come here to vanquish evil - you weren’t stopping now. Your closed a cautious hand around the over-large, iron doorknob, and twisted.

Locked.

Not wanting to waste precious energy on blasting the door to bits with raw energy, and lacking the nimble fingers of a skilled thief and a lockpicking set, you decided the best course of action was to ignore the door to the blood-red sigil for now and visit the room on the floor below. Perhaps there you could find a key to the door, or maybe some other way in. If memory served you well, the violet sigil on the door could mean either "weaponry" or "preparation".

Briefly you wondered what to expect. If the sigil meant the former, could that room be the castle's armory? It'd certainly be auspicious. A three-spell grimoire, a rusted chain, and an incredibly well-balanced, but nonetheless small dagger were all the weapons you had to your name right now. Not exactly an arsenal for taking on the Lord of Darkness. Heck, you'd gone into bar brawls armed better than that!

If the sigil meant the latter, then you weren't exactly sure what to expect. Preparation for what, exactly? Taking over the world and enslaving humanity, you imagined. But why would he need a room for that? Wasn't that what his entire castle was for? An answer would come sooner or later.



Dagger held in one hand, rusted chain in the other, you stepped down the stone spiral staircase without disturbing the castle's eerie silence. Step by step you worked your way to the landing, until you found yourself in front of a heavy wooden door emblazened with a violet sigil. Steadying your shaking hands in anticipation of the unknown, you clutched the door knob and opened the door with nary a creak...



only to enter the largest and most luxurious personal library you've ever seen. Comfortable looking chairs dotted the room, which was decorated by strange looking candles that seemingly produced light, but no heat. Flames merrily danced in a nearby fireplace, which somehow struck you as odd.

By virtue of being a practicioner of magic, you are a well-read person by any standard. Indeed, you have a personal library in your home as well. A room filled with a lifetime's worth of read books, most on subjects of the arcane or occult. Yet this library dwarfed your sizable collection in the same way the sun dwarfs the moon- no, the stars. One could've conceivably spend two centuries here just reading all books with titles starting with the letter 'A'.

Your life's goal was to find and kill Dracula before the end of the lunar eclipse. As such time was of the essence. A second not spent looking for your mortal enemy was a second wasted. Still, the urge to resist quickly skimming through a book proved too great. You chose a book at random; a small one that didn't look too thick with a blue cover. It had pictures of fantastic beasts in it. Long-necked horses, and massive pigs with enormous, elongated noses. You opened another. A large, leather bound tome that both looked and smelled positively ancient. Flipping through it you saw strange runes you've never seen before. A spellbook perhaps? Maybe, but there was no time to decipher it so you grabbed a third book instead. With a mixture of excitement and joy, you opened it to a random page and--



some sort of horrible man-shaped spectre lunged at your face, attempting to free itself from the confines of its paper prison. With poise and grace you stabbed your dagger straight through the thing's skull, causing it to shriek in either pain or anger. Two, three more swings later and the apparition ceased to move and the book's pages caught fire and turned to ash. Disturbed but otherwise unharmed, the encounter served as a good reminder that you didn't come to Dracula's castle to appreciate his book collection.

1. You've entered the "weaponry" / "preparation" room. What will you do next?
A. The plan remains unchanged. I look through the room, hoping to find a key to the "sustenance" / "slavery" room.
B. Something about that fireplace strikes me as odd. I go over there to investigate.
C. For crying out loud! Dracula knows magic. This is called the "weaponry" room. There's got to be a spellbook around here from which I could learn something new. Right? I will sit down with a book that looks promising until I learn a new spell. And not one second longer, because I don't really have time for that!
D. A pang of dread washes over me for a second as I come to a horrifying realization. These books probably contain knowledge vital to Dracula's prepared plans for enslaving humanity. It won't defeat him, but if I burn his library I will deal a severe blow to his plans. I will do just that, then probably hate myself forever for destroying such a fine collection.
E. I have another idea. Write-in.

2. It might be that Winifred doesn't find the key in this room, or that an option wins that doesn't necessarily progress the story. If that happens, what should Winifred do?
A. Go back to the Observatory (W-14 and X-14 on the map) and explore it further.
B. Return to the room where she met the Rat King (T-15 on the map). Maybe there's something she missed there?
C. Go back to the "sustenance" / "slavery" sigil door and blast it open with white hot fury!
D. Return to the room where she met the Rat King (T-15 on the map), but don't investigate it further. Climb up the rope ladder instead.
E. Return to the room where she met the Rat King (T-15 on the map), but don't investigate it further. Go through the door on the left instead.
F. Return to the spiral staircase and continue to climb up (V-10 on the map. It's a square you haven't been to yet, but you know you can get there).


Most recent map of the castle. We are the little red dot in square W-13.

Zybourne Clock fucked around with this message at Feb 24, 2018 around 08:19

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




I don't know if you do alternative voting, so if you just do one-option take the first one on each line.

CBA
CAD

Zybourne Clock
Oct 25, 2011

Poke me.

dont be mean to me posted:

I don't know if you do alternative voting, so if you just do one-option take the first one on each line.

CBA
CAD


Personally I'm open to different kinds of vote counting, but it's ultimately up to the next GM to decide how to count the votes. Coincidentally, you're the next GM!

I have updated the post that contains an index of all updates and the most recent map with some extra information. It now lists Winifred's inventory, plus I added which rooms each update takes place in for easy reference. If there's anything else that should be included, please let me know.

Nyaa
Jan 7, 2010

Q.E.D.



D
C

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


A
B


Argh I forgot to vote earlier

Bee Bonk
Feb 19, 2011



C
C

Prince of Space
Apr 17, 2016



Dinosaur Gum

CC señors y señoritas.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




As the adrenaline subsides, you take a moment to appraise the library in its entirety - an ordered, well-maintained stockpile of magical texts (including trap books, you note with a grimace)... and certainly the mundane as well. Dracula has had almost forever to compile the knowledge of ages. For what fell purpose you do not know, but there's one way to keep him from achieving it: slay him and the library will be inert, and perhaps a treasure, if Dracula doesn't take the castle with him.

So you look for a key, but not the kind wardens and treasuries carry. Something to go through the gate to the sustenance/slavery chamber as though it was not there - or tear it off of its hinges. This place has to be organized somehow, not that you know how libraries were managed in late medieval Transylvania, or that Dracula would organize his own library that way, but sifting through the titles should tell you what you need to know.

1. What kind of spell (Key.) do you look for first?
A: The kind that lets me pass through porous objects. Maybe I can stream through them like a vapor. Maybe I can go to any floor I see with no regard for distance. Maybe....
B: The kind that makes doors open. Every lock has its own combination, cut into the key... what if I didn't need the key? Iron rusts, not quite like the oxidation of fuel in fire but oxidation nonetheless... what if I can make it fall away all at once.
C: The kind I already had. My grimoire was the product of ages and had an (admittedly exothermic) answer for almost any question.
Or write in.

"It has been some time since we've had a proper guest in our archives, child."

The hair on the back of your neck stands at attention. He has a librarian, because of course he would. Almost despite yourself, you turn to face him. A tall and gaunt man, in an impeccable if all-black three-piece suit with matching ascot, with a thick head of hair and a full beard, both graying, for maybe God alone knows how long. Compared to him, any mortal would be a child, why not you.

"There is a limit to how much assistance I can provide you despite the master's wishes, but it is looser than you would think: he has never stopped enjoying the challenge and the hunt. And if you have something to contribute to the archives, we might expand them further still."

He clasps his hands, index fingers together and toward the roof. "What would you ask of us, wanderer?"

2. Fill in.

Nyaa
Jan 7, 2010

Q.E.D.



1C. Spell of Ash to Ashes. Turn self into ash that can go through porous material, and turn other things like lock to ashes.

2. Show me the Holy Ritual secton, the castle full map, and the key corruption spot of the eternal castle to purify

Nyaa fucked around with this message at Feb 26, 2018 around 12:42

WereGoat
Apr 28, 2017



C
"Tell me the true nature of this accursed library"

quote:


2 - Tell me then, old man, tell me the origins of Dracula


Start mini CYOA in a CYOA, Vlad Quest

WereGoat fucked around with this message at Feb 26, 2018 around 18:18

Slaan
Mar 16, 2009

Why, yes,
I will poke your Gushing Spring Point!


Pillbug

1. We can't blow up everything A

2. Demonic research to see what we may be facing

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0


Grimey Drawer

1: B I'm sure he has a good copy of Knock around here somewhere. It would certainly come in handy!

2: You wouldn't happen to have a section on Holy Magic, would you?

e X
Feb 23, 2013

cool but crude



1C - Despite Sharkbeard's teaching, my true weapon against Dracula are my magics, so I shall rebuild my Grimoire before I face him!
2 - Tell me then, old man, tell me the origins of Dracula



Also, I know that might be a huge amount of work, but coming in late, it would super helpful to get at least a little more detail on the layout of the castle and the contents of the different room in the first post, since it will otherwise become pretty hard to keep track of everything. Especially what the green Xs are supposed to represent.

e X fucked around with this message at Feb 27, 2018 around 10:28

Zybourne Clock
Oct 25, 2011

Poke me.

1A.
2. Something written by Dracula himself, if anything like that exists. Maybe like a memoire or diary.


e X posted:

Also, I know that might be a huge amount of work, but coming in late, it would super helpful to get at least a little more detail on the layout of the castle and the contents of the different room in the first post, since it will otherwise become pretty hard to keep track of everything. Especially what the green Xs are supposed to represent.

That shouldn't be too much trouble to include. I'll see what I can come up with.

Nyaa
Jan 7, 2010

Q.E.D.



We could read Dracula’s diary...

Prince of Space
Apr 17, 2016



Dinosaur Gum

1D: Blood Bubble, aka The Blood Knight's Helm

This spell creates a fearsome knight's helmet made of living blood around the user' head, protecting them from necromancy's draining magical effects. It also allows the user to breathe fully, even underwater! (*Note: Can be combined with spell The Ember Ignites a Thousand Flames to create spell The Flame Knight's Helm.)

2: How do you yet survive in this castle of the undead? Answer wisely, librarian - your life depends on it!

e X
Feb 23, 2013

cool but crude


Isn't the voting period over?

e X
Feb 23, 2013

cool but crude


Screw it, I just count the votes myself

1. What kind of spell (Key.) do you look for first?
A - 2
B - 1
C - 3
D - 1

2. "What would you ask of us, wanderer?"

The Origins od Dracula -2
Holy Rituals - 2
Dracula's own writing - 1
Survival of the librarian - 1

Prince of Space is the next GM

Prince of Space
Apr 17, 2016



Dinosaur Gum

The Room of Weaponry / Preparation:

The grim yet primly-dressed librarian clasps his hands together as he studies you, his index fingers steepled and pointed toward the ceiling in a gesture of pensive servitude. He queries you in a somber, almost sardonic tone, "What would you ask of us, wanderer?" You detect just the slightest glint of humor in the gentleman's eye, a slight smirk underlying the finely-coiffed bristles of the man's mustache. Is he toying with you? Testing you?

You feel a growl rising to the back of your throat. Gentleman or otherwise, the librarian was one of Dracula's sick playthings and thus could not be trusted lightly.

You bark at the man, your knife held up defensively. "What are you then, that Dracula would let him live in his castle unscathed?"

"Unscathed? Why no, my girl, I am but a simple thrall to the Count," the man replies, tapping his neck and shrugging. He meets your stare icily. "The Master keeps me here to read his books for him, and I in turn keep the Master's library in order. Your Grimoire, for example -"

"What about my Grimoire?" You shoot out, knife raised. "My family's Grimoire was torn asunder by that monster you call a Master." You feel a white-hot fury building inside of you - you are brimming with barely-bridled anger!

"Your Grimoire, my dear, whenever it can be reassembled, will be one of the most prized possessions in the Master's collection. I very much look forward to reading it. In fact," the librarian pauses, as if considering his next move. "I've already had a sneak peek. I have here in my possession a single page from your Grimoire, slipped under my door earlier today."

As if performing a parlor trick, the librarian produces a slip of folded paper from his sleeve and extends it forward to you, bowing his head slightly in deference. You snatch it from his hand without regard for his ceremony and unfold the precious piece of parchment. Of course -

Winifred has remembered the basic fire spell IGNITION.

Ignition is a basic short-range fireball spell used for lighting torches, fuses, and enemies on fire. An orb of intense flame is projected a short distance from the user's palm that either burns, ignites, or melts anything it touches. It can be increased in power and potency with prolonged focus.

It was the most basic fireshaping spell, the one that was most crucial to master. From this spell branched the flamethrowers, the projectile fireballs, the flame whips, flame swords, flame shields, and flame fletchettes too. It could be used to catch a foe on fire if they're within striking distance. Most importantly, given enough time and breathing room it could be used to melt mundane locks into slag. There was a reason the Ignition spell had earned itself the nickname "the pyromancer's key."

"Thanks, librarian." You mutter.

"Please, call me Greeves," the librarian responds, "Greeves Whitegraves."

"That's not funny," you retort. "- And where exactly did you come from?"

"What do you mean? Where was I before I became the Master's thrall, or-?" There's that wry twinkle in the man's eye again.

"No, 'Greeves,' I mean how you suddenly appeared behind me. I had thought this library to be empty." You're not going to let him off the hook so easy. You hate getting surprised like that.

The librarian raises both his hands in a warding gesture of compliance. "I merely used the hidden passage to my quarters through the library's fireplace." He indicates the ethereal blue fire crackling in the fireplace, as if that was answer enough. "This library is my home, after all."

"Fine," you assent, but you're not quite ready to relent. "You know of all the books in Dracula's castle, Greeves? Show me Dracula's Diary - "

The librarian starts laughing. He laughs for quite a good while at your expense, and while your scathing gaze bears down on the man with the might and intensity of a million fiery infernos, his blatant impropriety does not seem to end soon enough. Finally you clear your throat, and the man manages to compose himself enough to explain the joke.

"Oh, I'm so sorry, miss, I haven't had a laugh like that in a good while! The Master would never place such a priceless item before my voracious eyes! No, I only read his collected works, which includes the tomes that he gathers from estates much like yours. Every fortnight he drains me of anything he finds useful, but some memories I retain. As a result, I've picked up a thing or two."

The dark-dressed man produces an orb of fire from the palm of his hand, letting it scorch the air over his fingertips with an intense heat. You jump back at seeing him cast the Ignition spell, ready for a fight. With a snap of his fingers, the blazing sphere of white-hot flame changes from a bright orange hue to an eerie blue blob of fire flickering in the air. With his free hand he runs his fingers over and through the blue flames, to no ill effect. You marvel at the sight, but stay on guard. He releases it into the air and it hovers there, controlled by the man's will.

"Eldritch Flame, also known as a Will-O-The-Wisp. It's a harmless floating fire, a sort of soul-powered light source. I give this spell to you, may it bring you light in the darkest reaches of the castle. Here - catch!"

The librarian cups the floating blue ball of flame out of the air and into his hands and tosses it underhand to you. You catch it in your free hand and react in surprise as the blue flame suffuses your clenched fist. You're shocked by how light and how cold it feels compared to the real deal.

Winifred has learned the basic light spell ELDRITCH FLAME.

Also known as Will-O-The-Wisp, the Eldritch Flame spell creates a floating blue-green flame that follows Winifred around and lights things of interest with a harmless cool light.

You slip your knife back into your belt and hold up both your hands, firing up the Ignition spell in both hands. You conjure up twin globes of fire from your palms and then snap your fingers, concentrating just so. The fires in your hand flash and turn light and cool, and you release them into the air. They swirl around you and seem take on lives of their own, bathing the area in their eerie blue light.

"Cool flames. Thanks again, Greeves." You say, resisting the urge to roll your eyes. Suddenly, you feel the urge to move onward from the library. You have a lock to melt open, just upstairs.

The librarian seems to anticipate your intention to leave. "Come back to me when you've found more pages of your Grimoire. I could help you put parts of it back together, of course, for a price."

~ ~ ~ ~ ~

You find yourself in front of the locked door marked with the sigil symbolizing both Sustenance and Slavery.

You fire up a compressed inferno via your Ignition spell and press your open palm's spherical flame against the door's lock, focusing with all your rage to make it hotter and hotter by the second.



Given time and focus, your little ball of continuous combustion causes the mundane metal lock to turn white-hot and melt into puddles of flaming slag. Once you've scored away a circular hole in the locking mechanism of the gateway itself, you rear back and deliver a swift kick to the door with a hard leather boot. It gives way with a ringing *CRACK.* You've made it inside.



You've broken inside the room of Sustenance and Slavery. What do you see?
1A Human and animal flesh on meat hooks dangling from the high ceiling, their blood dripping into collection pools.
1B Humans in rows of cages and strapped to tables like livestock, in various states of thralldom.
1C Dracula's kitchen and pantry.
1D Dracula's servants' quarters.
1E All of the above.
1F Write in~!

You've broken into the room of Sustenance and Slavery. What tries to stop you?
2A A big scary chef or butcher with a meat cleaver.
2B A bunch of mind slaves.
2C A chimerical meat golem.
2D Leeches!
2E All of the above.
2F Write in~!

Slaan
Mar 16, 2009

Why, yes,
I will poke your Gushing Spring Point!


Pillbug

1B, 2C

Obviously his sustenance room will be hordes of thralls guarded by the remnants of thralls

Nyaa
Jan 7, 2010

Q.E.D.



E
E

Zybourne Clock
Oct 25, 2011

Poke me.

1E. I don't see why servant can't also be food.
2C. Possibly of the Legion variety.

Also, in addition to linking to each new update this post now also contains a description of all rooms that we've visited so far. It might come in useful if you're uncertain what was in a certain room. To make things even simpler to remember, if you make a new room it might be a good idea to give that room a name.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


1b2c

WereGoat
Apr 28, 2017



E
A

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0


Grimey Drawer

ED Please!

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e X
Feb 23, 2013

cool but crude


1C
2A

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