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inscrutable horse
May 20, 2010

Parsing sage, rotating time



ApeHawk posted:

Certainly.

Sun is someone who, if summarized in a sentence, is a better soldier than leader. She is extremely competent, highly skilled, smart, and even intellectual to a point... but she's also impulsive, naive, and follows the latest epiphany she comes across. A loner who shrouds herself in sarcasm, which is why she befriended Veronica so suddenly. As a courier, however, once she was given an inch, she takes the mile. As soon as she got a chance at power, she took it, but never really had a long-term plan, thanks to a life of short gigs and drop-offs. The alcohol, drugs, and even cannibalism were signs of how she was going to affect the Mojave if it was under her thumb. Those are all short-term solutions to long-term problems, but are never meant to be abused for years down the road. Sun wants to do what she thinks is right, but she paved every road and sanctuary with good intentions, which would eventually lead to turning New Vegas into a dried-up oasis (the supply lines, the Sharecroppers Farm when she chose to save that small family instead of ensuring the crops would be rad-free, choosing not to destroy the Vault 22 research, etc.)

Not to say she didn't make some good choices, nor did she not make selfish ones, but Sun DID have opportunities to give the Mojave a chance to recover after the independence of New Vegas; she just didn't have the experience to see that far ahead intelligently. Hell, the first time she thinks she made a good call in her favor, it ended up not going how she thought and an entire town got slaughtered for it. Just to give an example.

A good number of people are like Sun. Those who are far superior at completely necessary tasks and have vast amounts of knowledge in several subjects... but don't have that much foresight as opposed to others. Whereas the people who DO... well, let's just say that I wouldn't really trust Mr. House to walk a mile in Sun's shoes.

So in essence, Sun is Dog's less mutated sister...

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CoolCab
Apr 17, 2005

glem

Warmachine posted:



Someone said it before,

yeah, i think that was my take:

CoolCab posted:

house's sin is hubris- that is absolutely central to his character. he thinks he's some randian ubermench but his solutions literally universally fail - he gets 99% of the way there and that last 1% dooms him.

take his pre-war success - unambiguously he thrived in that hyper-capitalist red-scare atomic age but that's not supposed to be a good thing. he was the most hosed up and evil bastard of them all, and the toll of being that loving awful drives him howard-huges insane. he figures out that the war is coming - (he paints this like some incredible precognition despite the loving everyone knew that people had literally been tunnelling vaults for decades) - and builds this idiotically complex inexplicably casino themed plan to stop the missiles. the plan fails because it's too complicated by half - hindered by his paranoia and cockiness- he still thinks this was a win, he's proud of it!

that's the cypher to his character - he has done nothing but fail, but thinks that because he failed marginally less than his peers he is superior. it's not his fault that the bombs fell - he has the gall to blame "democracy" for the bombs he probably manufactured. and of course the punchline is that he never was better then his peers - the smart money, the ceos of Vault Tec and the old world government just hosed off to the Enclave and left him to stew in his cyber coffin.

i think people get thrown off that (particularly with the performance given) house is genuinely charming, in a psychopath way. don't take his word for it, look at the outcomes, not his spin. he's a massive egotist and he's such an ideologue that he reduces everyone around him to sort of homo economicus machine person (in the case of his poor staff, literally) and as such gets totally blind sided by human nature.

he's kind of the ultimate pre-war figure - smart enough to see the end coming but too dumb to realize that doesn't exclude him from it. maybe more because he was too corrupted by 50s technological hedonism in his particular case, but exactly as insane and culpable as the everyone else who ended the world.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Warmachine posted:

House falls to the same philosophical arguments that the 'benevolent dictator' argument falls to. He could potentially live forever, but he is still mortal. And his sanity was in question long before you met him (read how he got the personality matrix for the girl securitron). House is Howard Hughes. The problem is that while he may have solved the problem of ruling and protecting Vegas in a technical sense, he has no people skills besides the kind of diplomacy system you'd find in a Civilization game.

Someone said it before, but he's the libertarian technochud who thinks everything can be reduced to an algorithm, and that swaying human nature is as simple as putting the right tokens in a vending machine. Maybe he gets 10-15 years of relative stability out of the deal, but he isn't invincible. All it took was his assistant having second thoughts/a better offer/more ambition for him to get merked. And that isn't including the social unrest that was already brewing. The Omertas and Freeside already resented House for various reasons. How long until the population starts becoming more radicalized against him? And when they do, how does he keep order? Mass executions? Bribery? In game, his law and order seems to amount to "Securitrons kill anyone who stands against me." And yeah, they're good at it, but so were a lot of dictators before them.

His massive ego IS the problem. In the end, that is what will kill him--if not by the Courier's hand, then by someone else's that it has blinded him to.

There's also the part where House's obsession is Vegas. You know how basically all of Nevada is a shithole except Vegas, which is surrounded by walls to keep out "undesirables" and exists entirely to siphon power, food, money, and water from the rest of the region? Imagine that lasting forever - because that's what Mr. House wants. He wants Vegas, standing and shining and glittering the way it did before the War, and if he has to suck the rest of the world dry to make it happen by God he'll do it. Power that should be running generators on farms goes to making neon lights blaze. Water that should be feeding crops, or people for that matter, diverted to splashing fountains.

poo poo, there's water fountains misting the air in New Vegas while there's literally gang fights over control of water in Freeside not a ten minute walk away!

House is a parasite in the way that only a really wealthy person can be, and the idea of there being any kind of future under his leadership is laughable IMHO.

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


DivineCoffeeBinge posted:

There's also the part where House's obsession is Vegas. You know how basically all of Nevada is a shithole except Vegas, which is surrounded by walls to keep out "undesirables" and exists entirely to siphon power, food, money, and water from the rest of the region? Imagine that lasting forever - because that's what Mr. House wants. He wants Vegas, standing and shining and glittering the way it did before the War, and if he has to suck the rest of the world dry to make it happen by God he'll do it. Power that should be running generators on farms goes to making neon lights blaze. Water that should be feeding crops, or people for that matter, diverted to splashing fountains.

poo poo, there's water fountains misting the air in New Vegas while there's literally gang fights over control of water in Freeside not a ten minute walk away!

House is a parasite in the way that only a really wealthy person can be, and the idea of there being any kind of future under his leadership is laughable IMHO.

It's writing and placement like this that really make me appreciate New Vegas over the other Fallout games. Despite having just under a year to make a fully finished product, Obsidian made all of these different characters and personalities and loves that had their own needs and reasons. Hell, you could go through the game and never meet some of them, depending on how you played, but they were still there to be discovered.

One thing I noticed is that every 'faction' in New Vegas seems to also cater to a fear that we see in the modern day. NCR is beaurocratic over-reach and the exploitation of workers/resources/lives for an unseen group of people who are so far removed from the needs of the people to be almost non-existent. The Legion is a literal invading horde of violent theocratic/autocratic murderers and slavers that technology has only marginally stopped, with a hypocritical leader they rally around and would fall apart without. And House is class war writ large, a man with the money and the means to make everyone around him suffer for his own personal wonderland, with an army of cronies chasing the almighty dollar, or an army of unquestioning robots, to do his bidding.

It's a lot more nuanced than 'Evil Airship Nazis', 'Robot-Eugenics Mad Scientists' or 'Put-upon rag tag freedom fighters' from 4, by a long mile.

aniviron
Sep 11, 2014

I can't believe it, a completed F:NV LP! And it was so good; the extra writing and huge depth of knowledge about the game's systems and plot branches really made this special. Thank you for years of entertainment Ape Hawk, I know this can't have been a small amount of work to do.

Comrade Koba
Jul 2, 2007

J.A.B.C. posted:


It's a lot more nuanced than 'Evil Airship Nazis', 'Robot-Eugenics Mad Scientists' or 'Put-upon rag tag freedom fighters' from 4, by a long mile.

Fallout factions have always been dumb, and it’s just as easy to reduce the ones in FNV to just being 'USA 2.0', 'Cosplay Nazis' and 'Robot Jeff Bezos'.

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Comrade Koba posted:

Fallout factions have always been dumb, and it’s just as easy to reduce the ones in FNV to just being 'USA 2.0', 'Cosplay Nazis' and 'Robot Jeff Bezos'.

Who are USA 2.0? The New California Republic, or the Enclave?

Xelkelvos
Dec 19, 2012

LashLightning posted:

Who are USA 2.0? The New California Republic, or the Enclave?

Given that the Enclave in FNV is essentially a non-entity....

Blaziken386
Jun 27, 2013

I'm what the kids call: a big nerd

J.A.B.C. posted:

It's a lot more nuanced than 'Evil Airship Nazis', 'Robot-Eugenics Mad Scientists' or 'Put-upon rag tag freedom fighters' from 4, by a long mile.
don't forget the "incompetent LARPers who are somehow able to manufacture a teleporter if you've pissed off the brotherhood already" faction! :cheeky:

that being said, I found the brotherhood in fallout 4 initially kinda sympathetic. They're a bunch of dickish reclusive goons in FONV, and flat out stupid in FO3. FO4's initial characterization of "we want to restrict old tech to as few people as possible because people blew up the world with it" was actually sensible, for once.

and then they show up in a giant airship, begin getting excessively fascist and synth-racist, and lose all credibility within half an hour.

wafflemoose
Apr 10, 2009

Very excellent LP, melee/unarmed runs of New Vegas are always fun.

I really want to like the Brotherhood of Steel since they do have an interesting mission of preserving Pre-War tech. the problem is that they're huge dicks going about it, hoarding all the fun toys and squatting in old bunkers hoping they'll out live all the wastelanders. They've been dicks ever since the beginning of series. In Fallout 1 in order to even get into their bunker they send you to a radioactive hell-hole and they're shocked if you manage to complete the quest, they were clearly expecting you to die. So yeah, they've always been dicks. Bethesda's hamfisted writing and flanderization of them doesn't help either.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


The F2 version was that they spread themselves wide and worked with communities, which ironically left them completely unprepared for the Enclave.
We could use a game in the post F2 period exploring the return to tech hoarding rear end in a top hat isolationist mode.

Also remember that they were based on the Guardians in Wasteland, a xenophobic and fanatic faction.

By popular demand fucked around with this message at 17:03 on Apr 19, 2019

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
What I'm hearing is that the Atomic Workers' Union needs to make a comeback.

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Sankara
Jul 18, 2008


Another giant LP completed by you, ApeHawk! You absolute madman.

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