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LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

GoneRampant posted:

I mean it's clear to me that Sun is hoping that by replacing as much of her body with cybernetics as possible, she won't be classified as a human anymore and thus it won't be cannibalism.

Sun Vulture's gonna have a problem in about ten years when she has headed east and people start yelling things about 'synths'...

Edit:

Er... not much support with the ladies' version of the Khan simple Armour, eh? Just lettin' 'em hang out?

LashLightning fucked around with this message at 19:16 on Apr 3, 2018

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ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

LashLightning posted:

Sun Vulture's gonna have a problem in about ten years when she has headed east and people start yelling things about 'synths'...


Only one who's gonna have problems is a certain cereal killer who's trying to gyp my style.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

LashLightning posted:

Sun Vulture's gonna have a problem in about ten years when she has headed east and people start yelling things about 'synths'...

Edit:

Er... not much support with the ladies' version of the Khan simple Armour, eh? Just lettin' 'em hang out?



Nothing a bit of wonderglue cant fix

Kemix
Dec 1, 2013

Because change
:allears: God I love how sensitive Veronica is to canibalism. It's even better now that Vulture's gone to irradiated beef jerky Ghouls and Muties. It's gonna be fun when she starts snacking on people who are higher up the food chain than her...does this mean she gets a vulcan promotion when she does that or is she just gonna go out to kill everyone? Also, I like to (after saving Goodsprings from the crackhead Powder Gang menace) head pretty much -straight- for Chance's grave, casadors or not. That knife makes melee early on a LOT easier, broad machete or no.

Kemix fucked around with this message at 20:40 on Apr 3, 2018

McTimmy
Feb 29, 2008
Chance's Knife is pretty incredible. It's easy to get and has the highest attack speed of any melee weapon in the game.

Sylphosaurus
Sep 6, 2007
Can´t wait to see Vultures first time where the main course is Super Mutant :allears:

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Sylphosaurus posted:

Can´t wait to see Vultures first time where the main course is Super Mutant :allears:

Gotta make sure you eat your greens...

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
EverRoast Brahmin sounds pretty tasty.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
When I started my melee/explosives specialist, I wandered down the path from Goodsprings to the Tribal Camp. None of the Cazadores spawned. I quick-saved in the camp and wandered further, and got ganked by something further down the path. When I reloaded the save, the army of cazadores in the camp spawned on top of me. Every time.

I had to restart that character. There's no way out of that nightmare when you're level 2.

McTimmy
Feb 29, 2008

IMJack posted:

When I started my melee/explosives specialist, I wandered down the path from Goodsprings to the Tribal Camp. None of the Cazadores spawned. I quick-saved in the camp and wandered further, and got ganked by something further down the path. When I reloaded the save, the army of cazadores in the camp spawned on top of me. Every time.

I had to restart that character. There's no way out of that nightmare when you're level 2.

I would not be surprised if the Cazadores somehow got under the geometry and the load set them back right.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Before I started using jsawyermod (which redistributed the preorder stuff) I would climb up to a spot overlooking the place and bombard them with that grenade rifle, that didn't actually work that well.

Kemix
Dec 1, 2013

Because change

IMJack posted:

When I started my melee/explosives specialist, I wandered down the path from Goodsprings to the Tribal Camp. None of the Cazadores spawned. I quick-saved in the camp and wandered further, and got ganked by something further down the path. When I reloaded the save, the army of cazadores in the camp spawned on top of me. Every time.

I had to restart that character. There's no way out of that nightmare when you're level 2.

Were you climbing the cliffs in the surrounding area? That's what I kinda do, get up on the cliffs to the side of Goodsprings and just go from there to dig up Chance's Knife. But I did have a ton of Dynamite and my grenade rifle to murder them from above, was so funny watching them try to climb up the cliff to get to me...until they did and I started getting stung...GOOD THING I HAD A TON OF SODA TO HEAL WITH!

Spuzzz
Mar 27, 2005

I have hit my head some many times I am surprised I can remember my own name.

IMJack posted:

When I started my melee/explosives specialist, I wandered down the path from Goodsprings to the Tribal Camp. None of the Cazadores spawned. I quick-saved in the camp and wandered further, and got ganked by something further down the path. When I reloaded the save, the army of cazadores in the camp spawned on top of me. Every time.

I had to restart that character. There's no way out of that nightmare when you're level 2.

Melee/explosives is one of my favorite builds. If you don't want to chase down that sniper just whip out a rocket launcher.

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Spuzzz posted:

If you don't want to chase down that sniper just whip out a rocket launcher.

Hopefully they'd hear you yell "Mine's bigger! :smug: " before they're reduced to a fine mist.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


And what if you encounter a rocket sniper? Sir actually appearing in this game.

Wugga
Oct 30, 2006

I BEAT MEAT
I never knew about that Khan Armory in the basement, despite beating the game several times. This game has a lot of content.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Wugga posted:

I never knew about that Khan Armory in the basement, despite beating the game several times. This game has a lot of content.

Its an incredibly dense map for an open world game. Theres always something just off the road in a crevice that you never noticed.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Wugga posted:

I never knew about that Khan Armory in the basement, despite beating the game several times. This game has a lot of content.

I knew about it but it was son random.and unadvertised I literally thought it was part of my (almost 200) mods.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."
Chapter 19: Sun Vulture and the Drug Thugs


Music: Born to be Wild





You have a problem.
You’re right, Veronica. I do have a problem.
And that’s good; the first step is always admitting y-
I’m gonna need more caps for the rest of these implants.
UGH.



Why are we at McCarran? Vault 3 is the other way.



Because I’m hoping the NCR has some kind of help they can give me. Or at least a bounty. Either way, it’s time they started owing me back for all the times they tasked me with menial labor.



I'm up for hire if you need some extra manpower around the base.
There are a lot of things I can't spare troops for right now. If you can help us, we can definitely pay you for your work.
Honestly, we're fighting a lot of fires right now. The Fiends keep pressing their position from Vault 3.

The Fiends?
As in chem fiends. Biggest gang of raiders I've ever seen. Nothing like addiction to swell your numbers. Psychotic, and completely unpredictable.
They've set up shop in Vault 3 to the west. Every day they attack our positions and my men repel them.
But every day there's more of them and less of us. I sent one of my rangers after their leader to try and destabilize them. He didn't return.
Hell of a thing, losing a ranger. You come to depend on them. And they come through for you so often, you forget it can happen.
I'll go to Vault 3 and see if I can find your ranger. And confiscate any drugs I find laying around.
We really don’t care about the drugs, just the people using them.
That second part was for me.
That Vault is a hornet's nest. If you have second thoughts, no one would think less of you for it. But if you can get him home, it'd mean a lot.
Watch for civilians, too. The Fiends have been kidnapping locals. They just walk right into people's homes in the middle of the day and take them.
But the man you're looking for is Bryce Anders. Anders was trying to find the leader, Motor-runner.
Oh, I already saved Anders.
Different guy.
Ah. Guess if your name is Anders, just stay away from people associated with drugs.







Now, we could approach Vault 3 from Camp McCarran, since it’s a short walk away, but the most direct path from the NCR territory is riddled with mines and fiends who are hostile to anyone. So, we’re taking the scenic route.



This is the intended path to take to get to Red Rock Canyon, but almost no one who plays an open-world game takes the intended path.



Along the way we run into a baby fire Gecko all on his lonesome. I’ll give you three guesses as to what they do.



Here we have the other location dedicated to Chance: his map.



There are lines sketched into the dirt representing roads, and items stuck into the ground to represent landmarks. For example, the two bottles at the bottom left are the two giant metal statues at the Mojave Outpost.



Unfortunately, these items can’t be picked up. I’m guessing the devs didn’t want the items to be physicsed away from their placements. Try and figure out which item matches their corresponding location!



Did all gas stations have heaps of radioactive barrels lying around?
Seeing as how all pre-war vehicles ran on nuclear power, yeah. At least they saved on their lighting bills with all the radioactive glowing!



The entrance to Vault 3 is secluded in its own area apart from the world map, similar to the Boulder City Ruins. There’s some Old World signs that brighten the walls up, too.



You know that Diane said the fiends outside the vault are crazy and attack everyone, right?
Gotta make a good first impression somehow. Besides, I have drugs to back me up.
Might as well be throwing red paper airplanes at a pen of RadBulls...
<worried beeping>



Hey fellas, got a delivery to ma-



<sigh> why couldn’t we be friends?



THE FISTER SISTERS!



ARMPIT ATTACK!



Better not have gotten blood on my new outfit, lightweights!



Do they even have enough meat left on them to eat? They’re all so...skinny.
I’m not eating them for the filling. Just trying to absorb as much chems from their bloodstreams as I can.
...I think I can make a shorter list of all the issues you DON’T have.
Keep talking like that and I won’t share with you.
:barf:



So macabre.
You literally just ate all of them!
Yeah, but I never put them on meat hooks. I draw the line somewhere.



No foliage. Always a good sign.



Where's your boss? He'll want to know you were hitting me up for freebies.
Hey! No need, no need! I was just kidding!
Motor-Runner's down in the Maintenance Wing. Straight through the door behind me, down the hall, down the stairs to the right.
I was just kidding about tossing me some Psycho. So you don't got to say anything about that.



Hey, Veronica, does the Brotherhood protect people from raiders or other threats?



No, no. We only protect people from themselves, and only in the sense that we don't let them have the really good Pre-War toys.



And sometimes it's more like we protect ourselves from them and hope to outlive them and become humanity's sole heirs.



We've had people go rogue, though, and start helping people. One chapter had a small civil war over it. We take our isolationism seriously.



Why is the Brotherhood interested in Nevada?
It was the Dam, really. We'd heard rumors it was working. Figured we could claim it, put it to use.



And... it may also have been partly that our Elder at the time had worn out his welcome.
Didn't end up mattering. We got sidetracked at HELIOS One and the NCR took the Dam in the meantime. We're still after it, though. In theory.



One of the great things about Vault 3 is that virtually everything is up for grabs, including chems. The fiends are either too high to notice or the game doesn’t consider them the rightful owners of the items lying around.



Also, there is evidence that they have been trying to get into some of the other rooms in the vault: every Easy to Very Hard locked door has a bunch of bobby pins at the bottom.





Ever been in love?
Ever been nosy?



I was, once. We were pretty young, but I like to think it was love.
What happened?
She left the Brotherhood. Wanted to put some distance between herself and her parents.



Since our membership isn't open to outsiders, some members think that obligates all of us to procreate.
You can guess which camp her parents belonged to.



You didn't go with her?
No. Couldn't bring myself to leave everyone else behind. Couldn't convince her to stay, either.



I'd hoped love would be enough to influence her decision, but it wasn't. We were both too stubborn.



I don't know where she is now, but I'm sure she's moved on. I still think about her, though. Once in a while.



Opening one of the locked doors is a storage room filled with pool cues, pool balls, baseballs, and Nuka-Cola, including a Nuka-Cola Victory (+3HP/sec for 20s, +10AP for 2mins, -1 Perception for 2mins).




...found where the ranger’s been.



Alright, you two stay back; there’s mines all over the place.
Why? You don’t trust us to walk around them?
Veronica, you’re waddling around in Power Armor. ED-E, there might be grenade bouquets dangling on the ceiling.
Fair enough.
<cautionary beeping>



Hello, crippled man! It is I, your savior!



What is this place?
This was Vault 3, but I'm sure you can tell that by all the 3s all over the drat place. Now it is a drug den for the goddamn Fiends.
What can you tell me about what happened here?
The Fiends killed everyone living here, and now they are squatting in their home.
Tell me about the Fiends.



Tell me what an NCR ranger is doing here.
Tell me why I should tell you anything. I don't know you.



I could have just told him that Hsu sent me here, but the easy Speech experience is hard to pass up.



“Sir”?
I consider “sir” to be a gender-neutral word.
It really isn’t.
Well, it sounds better than “ma’am”.
It really doesn’t.


The Colonel was concerned. You missed your check-in.
You can go back to old Hsu and tell him that the mission will be completed. I just need a couple more days.
What's the hold-up - if you don't mind my asking?
What's it look like? I caught one in the leg. I killed a dozen of those degenerates sneaking my way in... but one got a drop on me.
I holed up in here after I killed that one. They're too stupid to unlock the doors, so I knew they'd figure whoever attacked had just taken off.
I just need day or two and then I'll take out Motor-Runner myself. I even got the key to his Maintenance Wing. Situation's under control.
A day or two of resting up isn't going to heal that leg.
The slug went straight through. I'm a goddamned NCR ranger, all right? I'm trained in first aid!

Dude, just let me take out Motor-Runner for you.
Bad idea on all sorts of levels. Leave it to the professionals, kid.
I can handle myself pretty well. I found you didn't I?
I guess you have a point. And I don't know how long it'll be before I'm on both feet...
Here, take this. It's the key to the Maintenance Wing. Should make getting to Motor-Runner that much easier. Good luck. <gives key>
You gonna be fine here by yourself?
Nah, I’ll just walk out of here.
I wouldn’t recommend that. There’s fiends all ov-





:stare: Wow. That’s just...wow.



The maintenance wing is just below the floor we were previously on.



There’s some locked doors that can also be opened by the terminals next to them after they become unlocked, but there’s nothing interesting in them except for a couple of skill mags.



Ooh, finally, some snooping.





Looks like we know what caused the vault dwellers here to need to leave their home.
Too bad they couldn’t just drink it all.



Trying to fix one leak and create another, I see.
<sighs>
<embarrassed beeping>



What are these X’s and O’s?
Our Head Scribes have deciphered them to be symbols that depict the author hugging and kissing the reader, respectively.
...nah, that sounds too stupid. Probably some commie spy codes.
That’s what I said.



Water pipe leaks in a contained space doesn’t seem like something you should be taking breaks from...



Further into the wing we find Motor-runner, guarded by his dogs:





If I told you they had the same name but with each half switched, you probably would’ve believed me anyway because this game can get pretty silly. Still, evidence. Also, with the Wild Wasteland trait taken, Motor-runner calls them “Donnie and Marie”.



I've got a package here from your friends Jack and Diane.
About goddamn time. Tell the Khans if they can't keep a steady supply, we'll find someone who can.
Can you tell me what happened to the residents here?
I guess it isn't a secret. Yeah, the residents of the Vault are all dead. We killed them.
...straight to the point, then.
Funny thing is, they just let us in. We didn't have to force the doors or anything.
Why did you move the Fiends into this Vault?
We needed some place to put down some roots. I was having trouble keeping my people outta Westside.
What's going on in Westside?
I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch.
That loving mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside.
A mutant called “Mean Son of A Bitch?” Well, now I gotta go see that.

I have some chems that I can sell.
(You are going to get rid of your chems?)
(He might want to buy some that I don’t need.)
I'm paying 20 caps each for Jet, Psycho, or Buffout.



Alright, 22 caps each, but that's it.
Tch. I was hoping for something like double the asking price, but whatever. Guess I don’t need my Buffout anymore, thanks to all my beer and implants.
What implants? They look pretty small to me.
Uh, cyborg implants, buddy.
Oh. Sorry.

Onto other business then...
What “other business”?
The NCR sent me here to take care of you.
You? Take care of me? Ha! You don't look half-tough enough.
<backs away>
<floats backward>
Guys, relax, this is just another business proposition. I was thinking we could make an arrangement.
What kind of arrangement did you have in mind?
I could just tell them you are dead. For a price.
Well now, I guess that depends on who's paying.
I'll pay you, I'm sure I can make up the difference from NCR.
Okay, we got a deal. Now let's talk a price, it'll cost you 200 caps for proof of my death.



Okay, I don't need the money that bad. 150 it is. This doesn't make us friends though. <gives helmet>
We don't offer protection services. That's not my racket. So if you find yourself dead on your way out that's your tough poo poo.
Alright, then, pleasure doing business with you. Oh, one other thing.
This better be the last “other thing”.
You know where I can find a <ruffles notes> “reverse pulse cleaner”? It’s supposed to be in this vault. Here’s a picture of it.
Oh, that thing? Yeah, it’s in the locker over there. Go ahead and take it; it’s a lovely vacuum cleaner, anyway.



...that was...remarkably easy.
Now get lost unless you wanna sell me more chems.





Motor-runner’s helmet is pretty great for Melee and Perception characters (which isn’t really a combo that gels together, so, eh). The DT maxes out at 3 when fully repaired, and because it’s a quest item technically, it weighs nothing.



Ah. The hostages the NCR mentioned.



What are you doing here?
We were part of a caravan heading into New Vegas from down south. They are holding us hostage, trying to get some ransom.
Anyone willing to pay for us died in the attack. Once the Fiends figure that out, we are as good as dead.
I need to know a little more about Vault 3.
I don't know much, only that the people who lived in here originally were killed by the Fiends. Carter there escaped and managed to explore for a bit.
He hacked a password off of the computer, and found the location of some guns. He was on his way to get them when the Fiends caught him again.

If I help you escape, will you give me the password he found?
Yeah, it is yours if you help us out of here.
Okie-dokie.
Thanks partner. I think the Fiend with the key is back in one of the bedrooms somewhere, someone called him Daniel. If that helps.



We go exploring through some of the rooms in the Vault 3 living quarters. Some of them are nicer kept than the rec area the fiends trashed. In each dresser and locker, we find more vault-tec jumpsuits, which we loot!



Oh, and there are a couple of fiends you can find OD’ed on their beds.



gently caress yeah!



(I think I’m up to forty now. Only ten to go, and then the treasure’s all mine!)





I gotta be honest, I have no idea what this does. Neither do the wikis. It might just be cut content, or a joke.







Boy, were they dumb.
Living in isolation makes you all too hopeful, it seems.
<sad beeping>



Wait wait wait. Dude called himself “Link”? Wow.
Must’ve had a harsh relationship with pots and chickens.



Some of the vault dwellers had the right idea, it seems.
Either that or the paranoia got to them. Never bet on a good thing, especially in Vegas.



Danny boy is usually in his room, at the south end of the living quarters, sleeping in his bed, but it seems he is wide awake this time, and with company. Which makes it harder for us to stealthily kill him and take his key, so we resort to other means.



And by “other means”, I’m referring to crouching behind him, quicksaving, and attempting to pickpocket the key from him, quickloading whenever I get caught.



Should we really be opening the cage with all these Fiends standing here.
Don’t worry and just watch, Veronica.
<suspenseful beeping>





:stare: Huh. They must be really stoned out of their gourd.






With the overseer’s password (we coulda just hacked the terminal with our high Science!, but that previous quest gave us some nice karma and exp), we can finally see what’s on the other side of this door.



Surprise, it’s an empty and clean vault!



drat. Must’ve been a school for the kids.



Is that...a Chinese Stealth Training Manual in the bookshelf?
Maybe they were secretly a commie vault. Whoda thunk it?



The rest of the vault is pretty unimpressive, really.







So this is what a gross misuse of power looks like.
It’s just a party.
That’s how it begins.



Well, he was right about...actually, Veronica, ARE there aliens?
Probably. Just gotta look hard enough. Although why they’d want to come here is beyond me.
What if...THEY’RE the ones who nuked the planet?!?!


Nah, that’d be stupid.



Boy, this guy was in over his head.



And that’s what ultimately caused their demise. Wanting to make a good first impression to the outside world, and prevent an uprising from people afraid of what was waiting for them out there, the overseer and the “committee” decided to leave their weapons in the submerged storage areas, where the leak managed to exceed. Once the fiends found out about the newly opened and naive vault, it was only a matter of time.

We can unlock the doors to those storage areas, but there’s nothing that special in them, aside from a few poor-condition guns. Also, since they are underwater, you’d need either some Turbo to outspeed the oxygen-depletion, or a certain item you get from a quest later in the game.



Anders showed up here not too long ago. I'm told you're the one who got him out of the vault.
I can't tell you how relieved I am. Sending him on that mission was a mistake.
You did the right thing. If you'd sent more, they'd have been killed.
That's probably true, but I wonder if I should've taken a different strategy entirely.
Although my options were certainly limited with most of our forces tied up garrisoning this place.
I gotcha. Oh, and Motor-runner is dead. I brought his helmet as proof.
Unbelievable. That man has given us so much grief since we set up here. This may be a major turning point for us.
I can't tell you how many times we thought we'd taken him out, only to have him show up again later, taking more heads off of fallen troopers.

Now, if you’ll just hand over his helmet.
...why?
I have to show it to my superiors and my troops as proof.
Can’t you just, like, take a picture of it being on my head?
Sorry, no working pre-war cameras here. Bring it here.
I don’t wanna. It looks too cool. And it helps my eyesight...somehow.
Well, if you don’t give it to me, I can’t give you the bounty.
...how much is the bounty?
300 caps.
Yeah, this is worth a lot more to me than that. Good luck, though!



With our supply run finished, Diane pays us for our hard work, and teaches us a new Unarmed special move: the Khan Trick, which is...basically just throwing dirt at your opponents eyes.







Sun decides to eat at the Vault 3 cafeteria, enjoying some Cram that the fiends left out, readying herself for the last vault she needs to explore for the parts to fix the Brotherhood’s air filtration system.

Little does she know what awaits...

Zulily Zoetrope
Jun 1, 2011

Muldoon
My first NV run was as a melee wielder, and while guns are fun, they'll never be as satisfying as ragdolling people into the rafters with a big ol' hammer.

One thing I notice is that almost anyone who plays the game uses the Amber HUD, but I could swear that the game has the Matrix Green one by default when you first boot it up, same as FO3. I'm starting to wonder if that is something I dreamt up, or if it's just universally agreed that Amber is the correct HUD and people switch to it as soon as possible.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Zulily Zoetrope posted:

My first NV run was as a melee wielder, and while guns are fun, they'll never be as satisfying as ragdolling people into the rafters with a big ol' hammer.

One thing I notice is that almost anyone who plays the game uses the Amber HUD, but I could swear that the game has the Matrix Green one by default when you first boot it up, same as FO3. I'm starting to wonder if that is something I dreamt up, or if it's just universally agreed that Amber is the correct HUD and people switch to it as soon as possible.

It's thematically appropriate. And with the amber filter on pretty much everything else in the game, the green/blue HUD hurts peoples' eyes.

double nine
Aug 8, 2013

no I don't think so. Pretty sure the game starts with amber selected but with 3 other colors (green, blue, or white) available.

Podima
Nov 4, 2009

by Fluffdaddy
Just binged this entire thread - great stuff, please keep it up! I’m always thrilled to see a different take on this awesome game.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



The game starts with the Amber UI.

UNLESS you play Tale of Two Wastelands, which changes it to green as the first default.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."
Chapter 20: Sun Vulture and the Vault That Everyone Knows




We return to the Brotherhood bunker for a few things: selling to the quartermaster, talk to Lorenzo, look up the Chain That Binds, and have Veronica speak with the Elder on important matters.



We'll know in a second. I wanted to talk to you.
Veronica, tell me this isn't about-
Yes, goddamn it, it is. But you're going to hear me out this time.
We've been through this.
The things I've seen now. Other groups succeeding where we fail. It's not too late for us.
We've outlasted the end of the world. We'll outlast these upstarts.
Waiting in a hole for everyone else to die.
If we must.
This is a dead end for us.
I see no evidence of that. Nor do I see anyone out there with a solution to our problems.
How could you? You're too scared to look.



<to Sun> Let's go. We're wasting our time.
Huh? You’re done? I was just starting to appreciate this make-shift Brotherhood logo.



Plus he used to make excuses to get me out of my punishment when I'd slept through Head Scribe Taggart's lectures. Figure I owe him for that.
<Sighs> He means well.
Good intentions don't justify marching the Brotherhood to its death.
No, but it does make it easier to forgive him. He's just misguided.
It's not too late to change his mind.
You think the Elder will listen at all?
He's a stubborn old man, but when it comes down to it, he's got our best interests at heart.
If he sees some indisputable sign we're on the wrong course, he won't ignore it.
So what is it you're trying to accomplish?
That's my question to the Elder. All these years, the Brotherhood has collected weapons technology. And for what?
To keep it out of people's hands? That clearly hasn't worked. To defend ourselves? We can't compete with the NCR's numbers. Or the Legion's.
We're fighting a war for a lost cause. If we're going to survive, we have to find a role in society. Attract new members.
How would you propose to do that?
Look at the Followers of the Apocalypse. They use their expertise to improve people's lives. They train them to be self-sufficient.
That expertise cultivates respect and gratitude. Spreads their ideals. Draws talent to their cause. They make friends like we make enemies.
But they don't know a fraction of what we know. If we took on their role, we could stand up to anyone. We wouldn't have to hide.
What could we bring to him that would change his mind?
I don't know. I don't know. We'd need something that shows the Brotherhood will fail. Or that it can do better a different way.
The only thing that'd get his attention is technology.
Huh. Maybe Father Elijah had the right idea.
He had a nose for recovering lost technology. He'd send Scribes out into the desert chasing whatever leads he found.
There were a few he only trusted me with. I can think of at least one that'd prove my point, if it still exists.
There's a comm terminal not too far from here I'd use to access messages from him. If we go there I can pull up his research on it.
Let’s head out.



Uh, hey, pallies, mind excusing us and getting ou-



The two of you may have the Elder fooled, but we know better.
Veronica has always twisted the Founder's principles to her own ends. We will not stand idly by and allow her to corrupt our Elder's thinking.
<snickers> oh okay pal. Good luck with that.



It’s cool. Let’s go see Lorenzo about the location of that last piece.



Hmm, yes, according to my notes, we still have no idea what this machine was used for.
Enzo, got any leads on the third part?
Ah, I do indeed. It’s going to be in Vault 11. It’ll be easy to get there; it’s just south of the 188.
Well, then this should be just as easy as the previous vault visit, then.



While we’re here...





“orders may only be given to the rank below,” eh?
That sounds fairly archaic. Also there’s a good chance the elder never heard of this second rule; not even Ramuh knew about it.
Yeah, can’t knock him for that. Let’s see what he says about any tech we can show him, then make our decision.
Gotcha. Before we head out to the vault, though, I need to get checked out real quick.
Oh no.







I’m surprised you’re not eating the implants.
Veronica, that’s silly, they don’t work like...actually, hey, doc?
NO! You cannot eat the implants. Gosh, is the intelligence-booster not working properly or something?





Music: Industrial Junk




So, Vault 11. It’s, uh. It’s definitely special.



But, for those who haven’t had the pleasure of exploring this pleasant story, I’ll basically let it speak for itself.



As for the inhabitants, we just have to deal with mantises, rats, and bark scorpions. Nothing major.



But the monsters aren’t the scariest thing about the vault.



The first thing we see when we enter the vault are four skeletons lying on the ground, with a pistol next to one of them. On the terminal ahead, a recording is found:



Are we really gonna do this? It's open. We could just leave.
I couldn't. Not after that.
We don't deserve to leave.
"A shining example." That's what it called us.
But we were! We did what we were supposed to.
Not by a long shot.
Anybody would've done what we did.
You ask me, that's exactly the problem. Now let's get on with this.
I'll go first.
Wait. Wait. People should know what happened. They could learn from it.
If there's anyone out there at all, I hope they never have to find out. Ready, Harry?
Yeah.
No no no, wait!
<Four gunshots in succession>
<Whimpers>
<Sound of a pistol dropping to the floor>

What...the gently caress happened here?
Something bad enough to cause four of them to kill themselves.
<depressed beeping>



Is this...a propaganda poster?
A fairly straightforward one, but yes?



Are they...telling other people to elect someone else as Overseer?
I guess nominations worked differently in vaults.



Okay, I’m starting to get the idea that no one wanted to be Overseer here.
To the point of pleading and libel? That sounds extreme.



Guess there was a rush job on those “Nate” posters. Whoever this Kate was, she must’ve been special or something.



These posters are...everywhere.
Surprised they had so much paper in here, honestly. Must’ve borrowed some trees from Vault 22.



<analytical beeping>
That old, huh? Well, whatever this vault experiment was, it must not have lasted long.



Maybe this terminal will shed some light on this dark situation.









Wow...just…wow.
This definitely puts things into perspective.
Why was being Overseer such a bad thing here?
Perhaps all the stress? I always hear about all the pressure that’s on the teachers and trainers in the Brotherhood. It’s often a thankless job.




So all I have to do to be elected leader is to murder a bunch of people.
That’s not how – actually, in some cultures, I guess that’s accurate.
<worried beeping>



Oh, it seems like that Kate gal won the election and changed the election process?
“Won” is probably the wrong word to use, and it sounds really irresponsible to choose someone to hold office in this random manner.
As opposed to how it usually is?



Of course the NCR only sent one person to explore this vault.
And of course they couldn’t handle some bugs and rodents.



There really isn’t any special loot to be had in this dungeon, aside from an Unarmed skill book and, of course, the quest item we came here for.



More posters, this time for the blocs.



Odd how the “deputy” one isn’t associated with “justice”.



There’s a Very Easy locked terminal in one of the rooms, with the password to it literally two feet away. We take the easy experience, though, and listen to the message found on it:

She can't do this.
It's done. We're done.
Nothing's done.
She's got the authority. The only thing she can't do is change her own fate. Nothing says she can't change the selection process for future overseers.
I say she can't.
You shouldn't have toyed with her like that, Roy.
We still have the majority.
We don't vote for anything anymore.
I'm not talking about voting.
What then? You want to have a sit-in? A Hunger strike?
Not exactly.
Maybe march into her office with torches and pitchforks?
Yes.
Come on.
I mean it.
What, start a revolution?
Laws don't outlast their governments.
Roy, all we have to do is wait until someone from Justice Bloc gets picked for overseer. Then we have them change the law back.
There won't be any blocs after the new overseer is picked tomorrow. Everyone's going to move on. By the time we've reformed, who knows if we'll still be in the majority.
We can hold the bloc together.
You don't know that. Besides, what if the computer picks you? What if it picks me?
And your solution is to start shooting?
Not if we don't have to. Look, we arm up. We go to the lower floors, take some strategic targets. Power, food, water. Just until she turns authority over to us.
The other blocs won't support it. They're tired of us having the power.
We have the majority. We don't need them.
This isn't a vote, Roy. They'll fight back.
They've never had the nerve.
Hell of a way to test it.

This Kate really riled people up, huh?
Enough to scare the big boys, yeah.



Over at the security area, we come across this door that’s Hard-locked.



Inside is a load of ammo (including a mini-nuke, for some reason), weapons, and sometimes a Stealth Boy.



Okay, whoever sat at this chair must’ve been two feet taller than me.
What does the message on the terminal say?



Excerpt from the deposition of the defendant Katherine Stone by Vault Attorney Gerard Miles

Okay, let's pick up where we left off, Kate.
Katherine.
Sorry, right. Katherine. I keep forgetting.
My husband calls me Kate.
You were telling us of a discussion you allegedly had with Roy Gottlieb of the Justice Bloc.
Not allegedly. Had. We've been through this.
It's still just your word against his, Ms. Stone. But please, the discussion.
<Sighs> He said my husband's name had come up in their meetings.
The candidate endorsement meetings?
Yes. They were going to endorse him. He wouldn't say why, but I know my husband had a regular poker game with some of them, and he'd been on a winning streak lately.
And according to you, what did Mr. Gottlieb offer?
He said he could sway his bloc. Prevent the endorsement. But only if I...
Only if you what, Katherine?
Only if I...
Only if you performed sexual favors.
Yes.
Was this just for Mr. Gottlieb?
No. All the bloc leadership. Their friends.
And you agreed.
What else could I do? They had a majority.
How long did this go on before the endorsements came out?
I don't know. A month, maybe.
And when they came out, and your husband was endorsed despite your supposed agreement, was that when you decided to kill members of the bloc?
Yes. I thought, their majority is pretty slim. If I thinned things out a little, especially in the leadership, someone else might get elected.
Assuming you weren't caught.
No, Mr. Miles. I expected to be caught. That was my best chance. Now they'll elect me.
A confessed murderer? You think voters would be willing to risk putting you in charge?
They have to pick somebody and live with their reasons.
Yes, but-
Wait and see.

Jesus loving Christ.
I’m gonna be sick.
<disgusted beeping>








Killing some more small mobs grants us a level up, which we use to bring Melee Weapons up to 65. We’re...gonna need that boost coming up.



Down in the lower levels is the Atrium, which we can only access from an Average locked door, or diving below and around a flooded hallway. We take the latter route, which leads us to a locker containing the final piece of equipment to fix the Brotherhood’s air filtration system.



Once we get to the Atrium, we see a meeting hall of sorts.



As well as more evidence of how big the Justice Bloc was.



At the top level of the Atrium are more chairs, as well as a terminal with a speech typed on it, possibly a stenographer’s desk:








Well, that explains it. Annual sacrifices. Woof.
An offering to the underground volcano gods. Except everyone is a potential virgin.
<depressed beeping>



Kate’s big decision led to quite the battle...



They had time to prepare, too. This wasn’t a battle; it was a war.



Rigged shotgun at the entrance to the Overseer’s office.
She went down fighting, gotta give her that.



Activating the terminal at the desk prompts an option to open a tunnel below the larger circular desk.





Is...did Vault-tec build Heaven?



Oh. It was just some construction lights.





Fine, disembodied voice, I’ll play your game.



drat. They didn’t even bother restocking the coffee table.



Currently, you may be feeling sad or angry. Perhaps you never got to have grandkids, or to enjoy the pleasures of a fresh cigar.
But march with your chin held high, soldier, and remember that each of us has an important role to play.



And some of us are meant to forfeit our lives for the good of the people.
Sure, it might not be as fun as driving a race car, but it's every bit as important.



Think about that time you kissed your steady girl for the first time under the bleachers at the big game.
Or when you snuck out after curfew to catch that new flick that your parents wouldn't let you see because it was too scary. Boy, were they right!
And who could forget when you met the love of your life. What a looker!
These are just examples.



You've led a great life - living it has been its own reward. But, it is only the beginning.





That was a lame movie. Way too short.
Uh, Sun, get up. The walls are opening.



That’s dumb, Veronica, walls don’t just op-



Oh.



When the movie is over, the walls open and out pop a Protectron, Mister Gutsy, Robobrain, Sentry Bot, and multiple turrets. Loading up with chems and other consumables is HIGHLY recommended.



THIS is how they “sacrifice” people!? Killer robots!? The gently caress?!?!
Less talking, more scrapping!
<combat music flares>



While the walking robots are definitely a problem, the eight turrets on both sides of the room are a priority, since their DPS can outdamage any armor, while the robots are slow-moving.



Being a Melee/Unarmed orientated character is a bit of a problem here, since when robots and turrets die, they explode, dealing massive damage around them. And since they are overhead, this means...



Well, you’ll want to keep some limb-repairing items on you beforehand. I pretty much burned through all my Doctor’s Bags and Hydra.



Once the turrets are dealt with, the rest of the robots are easily taken down, especially with an armor-ignoring weapon such as the Ripper.



Okay. Okay. Everyone alive?
I want some steaks. Big ones. With beer. Lots of beer.
<tired beeping>



How long did this go on for?
There’s over ten skeletons here, but I really don’t wanna keep counting.



At the last terminal of the vault, we receive two messages:



System Recording: Vault 11 Solution

All right, I know you can hear me, so listen up.
There's five of us left. Five. Out of...I don't know how many.
So... it's over. We've talked and it's over.
We're not going to send anybody to die anymore.
So shut off our water or gas us or do whatever it is you're programmed to do. But we're done listening to you.



Automated Response: Vault 11 Solution

Congratulations, citizens of Vault 11!
You have made the decision not to sacrifice one of your own. You can walk with your head held high knowing that your commitment to human life is a shining example to us all.
And to make that feeling of pride even sweeter, I have some exciting news.
Despite what you were led to believe, the population of Vault 11 is not going to be exterminated for its disobedience.
Instead, the mechanism to open the main vault door has now been enabled, and you can come and go at your leisure.
But not so fast! Be sure to check with your overseer to find out if it's safe to leave.
Here at Vault-Tec, your safety is our number one priority.

Kemix
Dec 1, 2013

Because change
To say I laughed out loud when I found out the deep dark secret to this vault is a loving understatement. And then I remembered the remaining vault dwellers loving committed to suicide and I laughed even louder. Poor fucks. Poor, poor fucks. Have I mentioned Dark Humor is one of my favorite things?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I love Vault 11. It captures a lot of the series' best qualities in a microcosm. Note the recording at the entrance to the vault- five voices, four bodies.

Discendo Vox fucked around with this message at 06:53 on Apr 12, 2018

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


My favourite vault backstory.
E:^^^^ there's an active NPC that was cut from the game, a survivor.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Discendo Vox posted:

Note the recording at the entrance to the vault- five voices, four bodies.

I believe the fifth vault dweller was supposed to be able to be found by the PC in the main game, but it was cut from release. Honestly, it was the better decision, because Vault 11's story is best left self-contained.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Vault 11 is probably my favorite piece of stand-alone video game storytelling. There are stories I like more, but the specific way it's told takes every advantage the medium has to offer.

I like to imagine that the fifth dweller is an NPC you meet in the Mojave, but there is no way of finding out who, since they will never look back or tell anyone where they came from.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Canonically thats as valid as any theory, I wonder what they intended to do with him.

Reinbach
Jan 28, 2009
Was Shirley Jackson one of Chris Avellone's influences? Because drat that was some chilling Americana horror.

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Reinbach posted:

Was Shirley Jackson one of Chris Avellone's influences? Because drat that was some chilling Americana horror.

Actually, Eric Fenstermaker was the one who designed Vault 11. I don't know how much Avellone had a hand in the writing of this particular instance, but Obsidian is full of great writers, not just Chris and Joshua Sawyer!

GoneRampant
Aug 19, 2016

by FactsAreUseless
Vault 11 is one of the greatest stories Fallout will ever tell.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I want the vault 11 survivor to come back as the new Enclave president; someone who learned the lessons of the old world democracy in the worst possible form.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Ropekid are reading this? 'Cause it's great.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Why did they set up that filmstrip? To sell the lie to anybody watching? Did they have a remote camera set up for jollies?

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."
Today's big update is brought to you by me wanting to get the Boomers quests done quickly:

Chapter 21: Sun Vulture and the Lame Boomers

ApeHawk fucked around with this message at 04:49 on Apr 10, 2019

Zulily Zoetrope
Jun 1, 2011

Muldoon
I wonder if there's anyone out there who likes the Boomers.

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double nine
Aug 8, 2013

I like the boomers vaporized

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