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Updates are postponed until YouTube stops being all broken.
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# ? Mar 2, 2018 00:44 |
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# ? Apr 25, 2024 02:20 |
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GamesAreSupernice posted:Updates are postponed until YouTube stops being all broken. LP cancelled forever.
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# ? Mar 2, 2018 02:44 |
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GamesAreSupernice posted:Updates are postponed until YouTube stops being all broken. It's ok, just make it a text LP.
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# ? Mar 2, 2018 02:46 |
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It's working for me just now.
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# ? Mar 2, 2018 03:00 |
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Kurui Reiten posted:LP cancelled forever. LP moved to Vimeo
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# ? Mar 2, 2018 03:01 |
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Solumin posted:It's working for me just now. I assume it's some obscure technical issue that only affects some. There have been countless similar issues that blow over in a few days. Ideally.
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# ? Mar 2, 2018 03:16 |
It was something Youtube itself tweeted about trying to fix, but I'm guessing they finished fixing whatever it was. e: Guess not! However I don't think this affects mobile devices, only desktops, so there's a temporary solution for the moment. Ignatius M. Meen fucked around with this message at 03:27 on Mar 2, 2018 |
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# ? Mar 2, 2018 03:20 |
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I think the only plausible conclusion here is that my sudden influx of S-Rank Sonic 2006 videos broke YouTube.
GamesAreSupernice fucked around with this message at 03:32 on Mar 2, 2018 |
# ? Mar 2, 2018 03:26 |
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okay it's fixed now
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# ? Mar 2, 2018 23:31 |
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My memory of this section is very fuzzy. I think I had a lot more trouble as Sonic than I did as Shadow.
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# ? Mar 3, 2018 05:47 |
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This is the level I always shared with people to show them the potential Sonic 06 had to be something really special. Let's see how it holds up.
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# ? Mar 4, 2018 11:33 |
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Haha gotta love how you went from highest praise to hating that speed section even when it does something right it does something wrong
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# ? Mar 4, 2018 12:55 |
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I think I discovered each and every one of those shortcuts in Radical Train because I kept game overing on the mach speed section (and yes, the non-shortcuttable conveyor parts really are the worst), so I'm super glad they put so many in. Each repetition was a little faster. Absolutely gently caress that mach speed section though, there is no way in the universe you're not getting hit by the criss-crossing trains, and then later by the explosion debris, and also by random blades of grass (they're sharp).
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# ? Mar 4, 2018 13:52 |
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GamesAreSupernice posted:
My favorite part of the mach speed section is that when shadow is doing it his vehicles take physics damage from riding over the railroad ties. And they can blow up. And shadow isn't fast enough to catch up with the train without the vehicles.
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# ? Mar 4, 2018 16:07 |
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Kurieg posted:My favorite part of the mach speed section is that when shadow is doing it his vehicles take physics damage from riding over the railroad ties. And they can blow up. And shadow isn't fast enough to catch up with the train without the vehicles. Mh, at least he has a backup
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# ? Mar 4, 2018 16:08 |
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That was the first level that actually looked really fun.
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# ? Mar 4, 2018 21:02 |
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Yeah the Silver boss fight seems really easy once you understand that your basic attack must never, ever be used. I like a level set up so that more skilled or knowledgeable players can find faster routes or extra goodies if they know where to go. I saw the end of the mach speed section had an invincibility item, which seems rather pointless because it looks like the most dangerous thing about that section was avoiding jumping off into the abyss. Is there any way to "ground" yourself, or is it all freehand stick control? I remember later Sonic games let you quickly adjust your positioning with the shoulder buttons, but this looks like the most you hope for controlling trajectory is to ring dash. The mach speed section designs are just bizarre. The way they are so woefully unpolished and how they force you to beat the level each time before tackling the mach speed part is eerily similar to gameplay "walls" some older videogames had for the explicit purpose of making sure kids would have to rent the videogame more than once to get enough practice to beat the level.
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# ? Mar 4, 2018 23:57 |
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Oh you just wish they had come up with the easy "lane switching" with the shoulder buttons for Sonic 06. The only thing you can control is his vague trajectory, and that means that if you nudge the control stick a tiny bit he immediately tries to veer off into the nearest wall. If you dare to touch the jump button, Sonic will fly towards probably certain doom for the next five minutes, uncontrollable by you. You see, this mach speed section is so unbelievably bad because you have to jump to avoid the trains, but jumping is complete suicide, so the game basically forces you to die again and again until you get, by pure chance, the angle right. Iirc if you hit the wrong speed-up pad ramp, you crash into the wall and die horribly. Like they didn't program this one ramp's impact point to be a "Sonic hops on and on towards random targets" startup point. So it just kills you instead. I've also fallen off loops here because I went onto speedups just wrong enough. It's a complete and utter nightmare to play because there's a billion tiny ways in which it does not work. At all.
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# ? Mar 5, 2018 00:04 |
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I had a look at last year's GDC presentation by the Breath of the Wild devs, and one of the things they mentioned was that they were using "liars' physics" - rather than trusting the physics engine to feed back into their gameplay, they were using it as a connector and to create "physics special effects" to give people the impression that the world worked through physics. Which is more work on the dev end, obviously, but also prevents a stray screw from an intricately-modeled exploding train car wrecking your S-rank.
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# ? Mar 5, 2018 00:15 |
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Solumin posted:That was the first level that actually looked really fun. It's good, and I wish it stayed good Bricoleur posted:Yeah the Silver boss fight seems really easy once you understand that your basic attack must never, ever be used. Simply Simon posted:Oh you just wish they had come up with the easy "lane switching" with the shoulder buttons for Sonic 06. The only thing you can control is his vague trajectory, and that means that if you nudge the control stick a tiny bit he immediately tries to veer off into the nearest wall. If you dare to touch the jump button, Sonic will fly towards probably certain doom for the next five minutes, uncontrollable by you. You see, this mach speed section is so unbelievably bad because you have to jump to avoid the trains, but jumping is complete suicide, so the game basically forces you to die again and again until you get, by pure chance, the angle right. Yeah, Simon has it right. There's no hope of controlling Sonic, and jumping at most points is suicide because of the bizarre angles of everything in that section, plus the complete inability to control him in the air
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# ? Mar 5, 2018 00:59 |
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Glazius posted:I had a look at last year's GDC presentation by the Breath of the Wild devs, and one of the things they mentioned was that they were using "liars' physics" - rather than trusting the physics engine to feed back into their gameplay, they were using it as a connector and to create "physics special effects" to give people the impression that the world worked through physics. Do you have a link? That sounds interesting?
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# ? Mar 5, 2018 01:16 |
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I love that you're praising this level so much. Pokecapn's old LP is one of my favorites and this was the first level that started to drive him insane.
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# ? Mar 5, 2018 02:44 |
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TheFattestPat posted:I love that you're praising this level so much. Pokecapn's old LP is one of my favorites and this was the first level that started to drive him insane. People gotta mellow out
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# ? Mar 5, 2018 02:51 |
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Nebrilos posted:Do you have a link? That sounds interesting? Yeah, here it is on the official GDC channel.
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# ? Mar 5, 2018 04:28 |
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i love hearing developers talk about their games but i'm terrified of it simultaneously
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# ? Mar 6, 2018 20:18 |
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I like this one.
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# ? Mar 7, 2018 16:46 |
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It's cool seeing the game's stages out of context of the story. Sonic is just holding a human lady every so often without explanation.
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# ? Mar 8, 2018 18:16 |
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judge reinhold posted:It's cool seeing the game's stages out of context of the story. Sonic is just holding a human lady every so often without explanation. Unfortunately this also means we miss the Trials of Soleana where we watch sonic declare his undying love to the human lady after game-overing a few hundred times in a game of hide and seek.
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# ? Mar 8, 2018 18:25 |
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Kurieg posted:Unfortunately this also means we miss the Trials of Soleana where we watch sonic declare his undying love to the human lady after game-overing a few hundred times in a game of hide and seek. You can still S rank that.
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# ? Mar 8, 2018 19:02 |
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The Trials of Soleanna are a mistake I would rather not suffer through again personally.
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# ? Mar 8, 2018 19:08 |
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GamesAreSupernice posted:People gotta mellow out It's hard to mellow out when you're trying to marathon a game you know is bad and have never played before overnight. Really it's this move towards livestreaming culture born out of this kind of marathon mentality that really leads to bad opinions and play styles.
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# ? Mar 8, 2018 20:39 |
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TCat posted:Really it's this move towards livestreaming culture born out of this kind of marathon mentality that really leads to bad opinions and play styles. Agree. I don't see the point in playing something you actively think you'll dislike, unless you're trying to prove yourself wrong.
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# ? Mar 8, 2018 21:18 |
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I play a lot of games I think are completely terrible, but I usually have a lot of fun doing so, "dislike" therefore is definitely the wrong word. Most recently I played all the way through Tomb Raider: Angel of Darkness with my wife and we were laughing our asses off all the way through. The game can't even claim to have good level design in places, it's an utter trash fire from start to finish, but it was some of the most fun we had playing games together. A++, would suffer through again if blind because holy poo poo the places those animation glitches go!
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# ? Mar 8, 2018 21:25 |
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Simply Simon posted:I play a lot of games I think are completely terrible, but I usually have a lot of fun doing so, "dislike" therefore is definitely the wrong word. AoD annoyed me because my copy was broken - I got to the Trials of the greek Gods, but on the second or third one it refused to load.
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# ? Mar 8, 2018 21:37 |
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Simply Simon posted:I play a lot of games I think are completely terrible, but I usually have a lot of fun doing so, "dislike" therefore is definitely the wrong word. Ironic enjoyment of bad games is its own thing, there's definitely fun to be had playing games that are broken in the right ways. See: Magus.
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# ? Mar 8, 2018 21:54 |
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BioEnchanted posted:AoD annoyed me because my copy was broken - I got to the Trials of the greek Gods, but on the second or third one it refused to load.
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# ? Mar 8, 2018 22:35 |
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I didn't know CORE handed the rights of Tomb Raider over to Crystal Dynamics after Angel of Darkness. That's.. depressing.
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# ? Mar 9, 2018 01:32 |
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[there used to be a video here but youtube slipped it into a crack between dimensions] Shadow's physics enabled vehicles are a little less scary than Sonic's Mach Speed section. GamesAreSupernice fucked around with this message at 04:15 on Mar 10, 2018 |
# ? Mar 10, 2018 04:10 |
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nevermind youtube placed that video in purgatory and i hate youtube rn
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# ? Mar 10, 2018 04:15 |
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# ? Apr 25, 2024 02:20 |
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Despite having never played the game I'm finding this LP and the commentary very entertaining.
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# ? Mar 10, 2018 06:16 |