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Very impressive- but, how many of those shortcuts do you think were not intended by the developers?
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# ? Feb 9, 2018 02:06 |
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# ? Apr 25, 2024 02:48 |
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the ones involving wall jumps and the rainbow rings had to be programmed intentionally, but that last one involving the lightspeed dash def looked like a happy accident either way, finishing that stage in under 2 minutes is hilarious
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# ? Feb 9, 2018 02:19 |
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I think Sonic Team intentionally includes shortcuts in absurd places, dating all the way back to the original Adventure
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# ? Feb 9, 2018 03:45 |
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I can't believe that you're making this game look this playable. The ideas and set pieces of the levels were good and these S rank runs make them actually look fun. You're making the pumpkin into a carriage, you madman of a magician! This LP is amazing, it's a glimpse of what could have been.
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# ? Feb 9, 2018 04:59 |
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pointlessone posted:I can't believe that you're making this game look this playable. The ideas and set pieces of the levels were good and these S rank runs make them actually look fun. I'm going to save this post because it makes me feel good about myself
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# ? Feb 9, 2018 06:15 |
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Its all true, I wanted to say much the same thing.
By popular demand fucked around with this message at 08:09 on Feb 9, 2018 |
# ? Feb 9, 2018 07:59 |
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You're crazy, but I just wanted to say that this is a very interesting take on the game.
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# ? Feb 9, 2018 09:05 |
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Horrible Lurkbeast posted:Its all true, I wanted to say much the same thing. Thanks, genuinely Dr. Fetus posted:You're crazy, but I just wanted to say that this is a very interesting take on the game. I'm not sure it's a take, so much as I'm just using the game mechanics for their intended purposes
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# ? Feb 9, 2018 10:06 |
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S-Rank Soleanna's Apple Festival
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# ? Feb 9, 2018 11:04 |
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Discendo Vox posted:S-Rank Soleanna's Apple Festival That one is actually really easy because you can just die after getting enough apples to succeed, which resets your timer to 0 but still counts as a win, so you get an absurd time bonus.
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# ? Feb 9, 2018 12:10 |
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There's a little-known glitch where you can use the apples to push Paganini into the nearby cliffside, which causes him to launch into the game's code. The same clumsiness that caused him to up-end the barrels and spill the apples everywhere will cause the game itself to up-end, spilling the entire universe. If the player waits approximately 3 hours as the broken pieces of reality swirl around, the mission will then reset and the game's physics will now allow for the kind of precision that will make placing apples in barrels possible without wobbling Silver around left and right to clump the apples in the vague shape required to drop them maybe somewhere in the general vicinity of the barrel's openings.
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# ? Feb 9, 2018 13:03 |
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If they would have removed the snowboarding segment before release, I would adore this level. The snowboarding is one of those few instances -outside of Town Missions- where it's seemingly impossible to make use of the mechanics to their full potential.
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# ? Feb 9, 2018 21:22 |
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I cracked up at the ending. Not sure what Sonic was going on about there.
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# ? Feb 9, 2018 22:46 |
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It feels almost insulting that you can skip what are supposed to be combat sections just that easily. But with that grind rail after the spotlight, I guess you're supposed to. Part of the problem with this game is that it's pretty bad about hinting to you how you actually can go fast.
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# ? Feb 10, 2018 02:25 |
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The last section of the level is so open that you can legitimately wander around and get lost. I think the idea was to forge your own route and decide what was/wasn't important to your high score run. You could definitely fight more enemies and get an S-Rank that way, but I prefer my style.
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# ? Feb 10, 2018 04:06 |
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I mean, you can literally go through the lasers to the right of where you start in that section, and go right to the end of the level in like twenty seconds.
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# ? Feb 10, 2018 04:38 |
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it's kinda just a giant mostly empty circle that they dropped some objects into haphazardly. it's easy to get lost there because the game is really terrible at guiding you with visual elements and the camera is inherently disorienting. like, okay the game is playable at times, if you approach it in the right manner, but I'm not really seeing much "game design" here. the levels are very slapped together and nothing really flows together in a sensible way. the game is at its "best" when it's limiting your possible engagement with the mechanics as much as possible (because the mechanics suck) so that all you need to do is press A a few times Augus fucked around with this message at 05:52 on Feb 10, 2018 |
# ? Feb 10, 2018 05:50 |
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Kurui Reiten posted:I mean, you can literally go through the lasers to the right of where you start in that section, and go right to the end of the level in like twenty seconds. But do I get to climb the searchlight if I do that? Augus posted:it's kinda just a giant mostly empty circle that they dropped some objects into haphazardly. I feel the final section of White Acropolis better suits Shadow than it does Sonic.
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# ? Feb 10, 2018 06:39 |
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"I kinda want to eat a dick" *immediately faceplants into wall*
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# ? Feb 11, 2018 05:28 |
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Captain Foo posted:"I kinda want to eat a dick" *immediately faceplants into wall* Sonic does not turn with grace
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# ? Feb 11, 2018 07:04 |
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He has no style He has no grace This hedgehog has poorly considered point and viewpoint perspective-derived turning radius problems inherited from previous games
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# ? Feb 11, 2018 18:35 |
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Watching all the speedruns that I have, the way you avoid taking damage from the snowball is glitching out the speed of the snowboard so you're moving at like 2.5x speed and it can't keep up with you. Every other playthrough gets hit at least once and sometimes misses the final jump
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# ? Feb 11, 2018 18:50 |
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Discendo Vox posted:He has no style his turning's considerably worse in this one The Door Frame posted:Watching all the speedruns that I have, the way you avoid taking damage from the snowball is glitching out the speed of the snowboard so you're moving at like 2.5x speed and it can't keep up with you. Every other playthrough gets hit at least once and sometimes misses the final jump i wish the snowboarding just worked
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# ? Feb 11, 2018 20:10 |
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So, you're playing this on the PS3 right? Cause, uhh... Yes they figured out a way how to make Silver's Dusty Desert even worse.
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# ? Feb 14, 2018 00:55 |
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I refuse to play the missions on anything other than "Normal" difficulty, but I am aware of the infamously un-inspired DLC.
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# ? Feb 14, 2018 02:18 |
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Kurieg posted:So, you're playing this on the PS3 right? My deepest, darkest wish is for sonic 2006 to come out on steam with all these DLC.
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# ? Feb 14, 2018 19:00 |
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Discendo Vox posted:My deepest, darkest wish is for sonic 2006 to come out on steam with all these DLC. There's a Unity port in the works, at least.
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# ? Feb 14, 2018 22:32 |
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A good poster posted:There's a Unity port in the works, at least. i'm 99% sure it's not going to be finished since the lead programmer left
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# ? Feb 15, 2018 00:21 |
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Are you planning to show the story at some point? Or it is just irredeemable, even in your eyes?
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# ? Feb 15, 2018 02:54 |
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HardDiskD posted:Are you planning to show the story at some point? Or it is just irredeemable, even in your eyes? i think the story is the second least broken thing about the game (the best part of the game bein' the music of course), but enough people have seen the story and heard about the story that i don't feel the need to go over that it's not like i can s-rank the cutscenes or anything, sadly
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# ? Feb 15, 2018 03:56 |
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GamesAreSupernice posted:it's not like i can s-rank the cutscenes or anything Quitter.
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# ? Feb 15, 2018 05:26 |
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Technical Analysis posted:Quitter. alright, i laughed if anyone can find some sort of measure for me to "S-Rank" the cutscenes, i'll make an extra video
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# ? Feb 15, 2018 05:59 |
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The obvious answer is to be able to voice over the cut-scenes, to prove your mastery of the story that you can voice the characters. The more accurate your words and emotions are to the characters the better Rank you get.
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# ? Feb 15, 2018 06:30 |
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Speed run the cutscenes. How fast can you press start, then down, then X to skip? It's actually a frame perfect trick.
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# ? Feb 15, 2018 06:40 |
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Impressive skills, but even then that level looked as cack-handed as gently caress.
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# ? Feb 15, 2018 11:35 |
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Lord_Magmar posted:The obvious answer is to be able to voice over the cut-scenes, to prove your mastery of the story that you can voice the characters. I don't think my microphone could handle that Earnestly posted:Speed run the cutscenes. How fast can you press start, then down, then X to skip? It's actually a frame perfect trick. I'm not cut out for frame-perfect inputs Samovar posted:Impressive skills, but even then that level looked as cack-handed as gently caress. It's an understatement to say it's flawed, but I think everyone knows that already
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# ? Feb 15, 2018 13:22 |
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Just steal this video from the REAL Sonic fan. https://www.youtube.com/watch?v=Kr0RfvnuVqg
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# ? Feb 15, 2018 14:36 |
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judge reinhold posted:Just steal this video from the REAL Sonic fan. He may be real, unlike myself, but is he passionate?
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# ? Feb 15, 2018 15:20 |
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GamesAreSupernice posted:i'm 99% sure it's not going to be finished since the lead programmer left Not being finished didn't stop this game from being released.
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# ? Feb 16, 2018 09:25 |
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# ? Apr 25, 2024 02:48 |
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ScurvyKip posted:Not being finished didn't stop this game from being released. I don't think the developers of the Unity port had a big publisher like Sega to answer to, or money to lose
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# ? Feb 16, 2018 11:40 |