|
I managed to construct an HK416 and a NTW-20 both of which I am solidly about. On the other hand I just saw the MP5 in a cutscene and she's freaking cute. The character designs in this game have been very hit or miss for me. Some of them have a lot of personality, others not so much.
|
# ? May 24, 2018 10:00 |
|
|
# ? Apr 26, 2024 13:54 |
|
don't forget you are completely free to discard the lives of your friend's echelons, or your own dolls if you are fighting a boss. they won't get mad as long as you're dying to something worth fighting for! just kill teslavi's frontline m14 over and over again, it's fine.
|
# ? May 24, 2018 12:46 |
|
Exmond posted:I;m playing now and it feels like a light tactics game with cute girls that are actually guns. We will see if I keep playing after a week! Still playing, added my code to the friend list. How does batteries work? I go to dorms and sometimes I can get them, most of the time I cant.
|
# ? May 24, 2018 16:00 |
|
Exmond posted:Still playing, added my code to the friend list. When you visit the dorms, it'll say "Open" and then a time frame, that's when batteries are able to be collected. I know that on the east coast, the time is 9pm to midnight
|
# ? May 24, 2018 17:29 |
|
Exmond posted:How does batteries work? I go to dorms and sometimes I can get them, most of the time I cant. This took me a while to figure out: when visiting friends' dorms, the batteries usually only show up at night. I guess it takes time throughout the day for them to regenerate. When I started visiting friends' dorms at night instead of in the morning, I was able to start collecting 10 per day consistently.
|
# ? May 24, 2018 17:44 |
|
Friend batteries reappear at 6PM and 6AM EST, six hours from this post. I don't know the exact number but each friend can only give so many batteries to visitors and it's on a first come first serve basis so you got to be quick.
|
# ? May 24, 2018 17:58 |
|
TalkLittle posted:This took me a while to figure out: when visiting friends' dorms, the batteries usually only show up at night. I guess it takes time throughout the day for them to regenerate. When I started visiting friends' dorms at night instead of in the morning, I was able to start collecting 10 per day consistently. You're close. Friend dorm batteries reset at 3am and 3pm server time separate from our own dorm battery reset time. Every person's battery can only be collected once, so it's first come first serve. Your best bet is to check friend dorms right after they reset and get to them before others do. http://gftimers.netlify.com has timers for both sets of batteries.
|
# ? May 24, 2018 17:59 |
|
Det_no posted:Friend batteries reappear at 6PM and 6AM EST, six hours from this post. I don't know the exact number but each friend can only give so many batteries to visitors and it's on a first come first serve basis so you got to be quick. It was either one offering per dorm they own and 2 batteries each, or one offering period of x batteries where x is the dorms they own. I think it's the latter.
|
# ? May 24, 2018 18:01 |
|
PerrineClostermann posted:It was either one offering per dorm they own and 2 batteries each, or one offering period of x batteries where x is the dorms they own. The latter, more dorms means more batteries. I'm not sure if only one friend can collect but I wouldn't be surprised seeing how fast batteries go. It certainly can't be more than five visitors per person, at most.
|
# ? May 24, 2018 18:09 |
|
One of the several ways to screw yourself this event is by opening the event prizes too soon. According to the datamine you should wait until week 2 to open event prizes, specifically the 800-point one, because more than likely most of us aren't going to beat mission 2-4N in time to unlock and then collect enough calibration tickets.
|
# ? May 24, 2018 20:02 |
|
TalkLittle posted:One of the several ways to screw yourself this event is by opening the event prizes too soon. According to the datamine you should wait until week 2 to open event prizes, specifically the 800-point one, because more than likely most of us aren't going to beat mission 2-4N in time to unlock and then collect enough calibration tickets. why does it matter if you open them? the task is to use 200, not collect
|
# ? May 24, 2018 23:17 |
|
Tsurupettan posted:why does it matter if you open them? the task is to use 200, not collect I noticed that contradiction too. If collection doesn't matter, I don't know why he recommends waiting until week 2 to open that gift for calibration tickets. Either way I won't be taking chances.
|
# ? May 24, 2018 23:45 |
|
The hell is rescuing a T-doll? getting one as a drop in a fight?
|
# ? May 25, 2018 01:10 |
|
LibrarianCroaker posted:The hell is rescuing a T-doll? getting one as a drop in a fight? I think so
|
# ? May 25, 2018 01:15 |
|
I have no real reason to post this other than I hope you guys want thread title suggestions. https://twitter.com/MowtenDoo/status/999790498750476289
|
# ? May 25, 2018 05:18 |
|
The Chinese version just finished a DJMax collab, complete with rhythm game battles, so...LibrarianCroaker posted:The hell is rescuing a T-doll? getting one as a drop in a fight? Yes, rescue is getting them as drops.
|
# ? May 25, 2018 11:02 |
|
Schubalts posted:The Chinese version just finished a DJMax collab, complete with rhythm game battles, so... What the. Are you for real. I am so glad I started playing this game.
|
# ? May 25, 2018 19:53 |
|
I have a costume appear in my inventory but I don't know where it came from. Do they drop randomly?
|
# ? May 26, 2018 02:37 |
|
Crasical posted:I have a costume appear in my inventory but I don't know where it came from. Do they drop randomly? If it's the bunny machine gun it's a launch log in bonus.
|
# ? May 26, 2018 02:43 |
|
stratego posted:If it's the bunny machine gun it's a launch log in bonus. It was the bunny machine gun. Okay, thanks for the clarification.
|
# ? May 26, 2018 02:53 |
|
So far I've been operating under the assumption that the later 2* characters are mostly to help you fill out your ranks as you unlock more echelons, and therefore been mostly ignoring them. Are there any 2* characters, or classes, in particular that I should pay attention to? Including any that make good replacements for early-game ones.
|
# ? May 26, 2018 19:02 |
|
PPK is a really good handgun.
|
# ? May 26, 2018 19:32 |
|
TalkLittle posted:So far I've been operating under the assumption that the later 2* characters are mostly to help you fill out your ranks as you unlock more echelons, and therefore been mostly ignoring them. Are there any 2* characters, or classes, in particular that I should pay attention to? Including any that make good replacements for early-game ones. F2000 is a great assault rifle and was the top damage dealer on my main team until I swapped her for AR15. PPK has a good buff and is apparently a good tank for rifle teams when she hits level 80 and can start using exos. I like 1911 for the smoke grenades but dunno if she's outstanding or anything, MP-446 shows up on a couple 3HG/2RF lists I've seen. IDW has high evasion and her skill doubles it. The other 2* SMGs seem somewhat lackluster to me due to their low evasion. LWMMG is apparently good but I haven't started using MGs yet, can't really comment on the the 2* rifles either but G43 has a night focused ROF buff so she'd probably be worth leveling up for night teams.
|
# ? May 26, 2018 19:53 |
|
C.M. Kruger posted:IDW has high evasion and her skill doubles it. The other 2* SMGs seem somewhat lackluster to me due to their low evasion. Spectre has the same skill, but higher base stats other than Accuracy. IDW has a wider, defensive tile buff, while Spectre has a one-tile damage buff.
|
# ? May 26, 2018 20:36 |
|
Biggest problem with 2 star SMGs is that skorpion and sten are both INCREDIBLY common and perfectly servicable 3 star SMGs The only 3 star handgun as good as PPK is Makarov (who's legit top tier) and she's nowhere near as common of a drop
|
# ? May 26, 2018 20:57 |
|
Thanks for all the tips. I've been considering swapping out the extremely common C96 3* HG during the daytime because I realized she's meant for night battles. PPK sounds like a good alternative, although I've been neglecting her thus far in favor of the many other higher-rarity HGs. Otherwise the only 2*'s I'm currently running are Spectre M4, G43 as an okay rifle (but alongside M1918 MG and 9A-91 AR so that echelon's probably already fine in terms of firepower regardless), and PP-2000 in my logistics-only echelon so she doesn't really count. Actually, starting to feel I'm getting close to the tipping point for unlocking a 6th echelon. My logistics-only echelon is looking too strong -- Micro Uzi x3, M9 x3, PP-2000 x3 just hanging out doing logistics is a waste. But drat, 880 gems for the 6th? Is there a point where missions start to get significantly easier with 5 full-strength echelons participating?
|
# ? May 26, 2018 22:21 |
|
The reason to have 6 echelons is so you can have 4 doing logistics 24/7 and still use 2 for actual combat
|
# ? May 26, 2018 22:28 |
|
I think I'm missing something important: What types of missions actually give T-Dolls experience? Does Logistics? Does Auto-Battle? Is the only time they actually get stronger when I actually sit and supervise them in a mission?
|
# ? May 26, 2018 23:06 |
|
Crasical posted:I think I'm missing something important:
|
# ? May 26, 2018 23:14 |
Crasical posted:I think I'm missing something important: Normal missions give your squads experience as they fight, with the leader and MVPs both getting a bonus. (I think it's a x1.5) Auto-battles give a paltry sum, not really enough to be notable. The EXP simulation gives XP based on completion, with each level giving that flat block of XP divided up among every squad deployed. (Everyone in the squad gets the block, it isn't divided again.) Logistics and other simulations do not give XP. Simply existing on a battlefield without getting into a fight gives no XP.
|
|
# ? May 26, 2018 23:17 |
|
Logistics does nothing for exp. Events will soon want multiple combat echelons for top clears, and gold medals already kind of require them in several missions. Btw, first major event will want night echelons so get cracking!
|
# ? May 26, 2018 23:27 |
|
Gamerofthegame posted:Normal missions give your squads experience as they fight, with the leader and MVPs both getting a bonus. (I think it's a x1.5) So basically 'you have to sit down and manually grind and you better not miss any exp simulation days'. gently caress.
|
# ? May 26, 2018 23:36 |
|
Crasical posted:So basically 'you have to sit down and manually grind and you better not miss any exp simulation days'. gently caress. Planning mode helps to semi automate the grinding. I need to find a good tutorial video of night mode with some explanation of how to set up the squads and gearing. 1-4N beats me mercilessly.
|
# ? May 27, 2018 00:42 |
|
Night Mode: https://en.gfwiki.com/wiki/Guide:Combat_Missions Scroll down to Difficulty.
|
# ? May 27, 2018 00:48 |
|
PerrineClostermann posted:Logistics does nothing for exp. Events will soon want multiple combat echelons for top clears, and gold medals already kind of require them in several missions. Where's the info on what the next event will be?
|
# ? May 27, 2018 01:05 |
|
Crasical posted:So basically 'you have to sit down and manually grind and you better not miss any exp simulation days'. gently caress. It's not really that bad. My whole team is around level 70 after 100 clears of 4-3E, and if you wanted to make an emulator macro for it you could do grind while you sleep, or at least while you do something else on a different tab
|
# ? May 27, 2018 01:31 |
|
It's the 'start-and-stop' nature of it that is bothering me. Unless you're saying that I shouldn't be taking damage and needing to repair?
|
# ? May 27, 2018 01:42 |
|
I keep running out of ammo while grinding. Each run consumes 260 ammo for what amounts to 1/6th of a level. Gaining levels has been so slow that I'm dismantling my 2* guns for ammo and rations because my team, backup team, and backup backup team are stat capped.
|
# ? May 27, 2018 01:44 |
|
Lord Ephraim posted:I keep running out of ammo while grinding. Each run consumes 260 ammo for what amounts to 1/6th of a level. Gaining levels has been so slow that I'm dismantling my 2* guns for ammo and rations because my team, backup team, and backup backup team are stat capped. run more logistics, and running 4-3e with the proper strategy (throwaway handgun on the HQ, one squad on the lower right, auto to the finish) should only consume 80% ammo from one echelon (160-180ish? unless you're levelling an MG) e: if you unlock chapter 5 and 0 (by finishing 4-4e) you can get up to a max of 840 ammo/hour plus additional on great successes atelier morgan fucked around with this message at 02:29 on May 27, 2018 |
# ? May 27, 2018 02:18 |
|
|
# ? Apr 26, 2024 13:54 |
|
Crasical posted:It's the 'start-and-stop' nature of it that is bothering me. Unless you're saying that I shouldn't be taking damage and needing to repair? Essentially, yeah, your goal should be to minimize damage as much as possible. If you're getting repair times of more than ten minutes, try an easier spot. When I do 4-3E, my repair time is usually 2 minutes, so grinding happens pretty quickly. Even if you are able to complete a more difficult map, it'll be a lot slower in the long run when you factor in even moderate repair times.
|
# ? May 27, 2018 02:44 |