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Woohoo
Apr 1, 2008


I just can't wait to wander around in those photorealistic forests while nice medieval music plays. That's all I want and looks like this game will deliver.

I remember doing it in Elder Scrolls: Oblivion (instead of grinding dungeons or whatever) and it's quite funny to think how Oblivion looked vs. how KCD looks. And I still enjoyed it then - it was most realistic way to do it back then.

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Woohoo
Apr 1, 2008


Twist And Pout! posted:

Didn't these guys catch a bunch of poo poo for only having white people in their game? But historically there extremely few POCs in the region so it's actually accurate?

This is dumb as gently caress. Even today, those areas in Europe has little to none black/asian/whatever people even despite migration crisis, tourism and stuff like interchange students etc.

Black guy in generic Czech village today would still be quite a sight for locals, and they'd have no idea their curiosity would come off as racist. In 1403 it would be a thing people would have traveled from far distances to see.
Gaming journalism is just retarded.

Woohoo
Apr 1, 2008


Phi230 posted:

but the lead developer is an alt-right dude so yes, it does put the treatment of that subject under suspicion

You are not getting the point.

Say, it's 1403 and you're a fucker from Mauritania or whatever. What reason do you have to travel to generic Bohemian village? How much would it take on foot? How many horses would die on the road? Airplanes didn't exist yet.
What is your business in Bohemian village? Everybody's christian, there's about 3000 villages on the road where local peasants see your skin color as mark of Satan and help to cleanse you from devil by burning you on a stake or whatever. There's also 3000 dialects to speak and you can't just default to English or whatever. It's just plain loving stupid.
Or they'd take you as ottoman invader and gently caress you up on first sight. They had already hands full stomping jews and gypsies, a black guy would be no problem. So anyone POC with half a brain would never, ever make such journey.

Also, it's feudalism. A strange guy in one of the villages will proc bunch of gorillas from local lord to check who the hell you are and what are you looking for. Who had a lot of more power than say, modern police.

Only way a black dude would end up in such place at all is when he was captured as slave from a crusade or a specialist of somekind. Records of gunpower, siege, etc experts exist, and those dudes were often foreign, captured from a Crusade or raid. Some of them might have been black or Arabic. But it was super rare and totally uncommon.

Woohoo fucked around with this message at Feb 9, 2018 around 23:36

Woohoo
Apr 1, 2008


Reiterpallasch posted:

Napoleon took his Mameluk cavalry into Eastern Europe and all the way to Moscow. They did fine.

It was 200 years later, under protection of one of most powerful guys and his army in Europe, after Renaissance and dark ages. And, in global metropolis, not medieval backwards-rear end county in Czhechoslovakia.
That's quite a difference.

You can nitpick "but there were arabs/blacks then and there" all you want, this game is about big picture and different areas. Which did not look like Bronx, NYC at any point, and doesn't look like it even in 2018.

Woohoo fucked around with this message at Feb 9, 2018 around 23:45

Woohoo
Apr 1, 2008


This thread needs gas.


Most educational game in past decade, probable GOTY 2018 and dumb people are calling devs nazis
gas
gas it all

Woohoo fucked around with this message at Feb 9, 2018 around 23:57

Woohoo
Apr 1, 2008


Reading Dan Vavra's blogs from the very beginning and generally following the development of KCD, It's apparent that the game's meant to be anti-skyrim and take all good from the Witcher 3 (while leave bad parts out, as little as there was).

Like keeping landscape realistic - long flat land instead of monster den/dungeon behind every superhigh mountain and 1 minute of travel, meaningful distances between settlements, etc. Hero being just a cog in the machine, not rags-to-riches-to-god type as in GTA or Elder Scrolls.

Generally, such approach would put any game in "hardcore" and "noncasual" section, think of ArmA or whatever where you drive APC 30 minutes to conflict point just to die instantly by hitting a mine.

Which can't be a bad thing at slightest, especially since it looks like they really tried to keep their promise. Sure, there's no children in game. And no crossbows. But adding stuff like crossbows would mean you could easily get 1-hit killed even in plate armor and what fun is that? Adding children would make SJW trash moan even louder. And landscape is still compressed - who'd like to travel 60 minutes in real time to reach next village - although it's much more realistic than any other game.

Now, gaming journalism, as it calls itself, can gas itself. We're 3 days from release and there's still not a beep on major sites. Probably Warhorse Studios didn't pay them or whatever hosed up system controls media those days.
In the end, they missed the release of GOTY 2018. This is what I truly hope. Because KCD looks like a game I've dreamed of to play ever since my childhood.

Woohoo fucked around with this message at Feb 10, 2018 around 00:17

Woohoo
Apr 1, 2008



Historical characters, historical story, quite historic architecture and landscape compiled from satellite maps, helped by historic maps and a live historian
What did I miss?

Zelda/Mario and JRPG folk should just be banned from this bread

Woohoo
Apr 1, 2008


corn in the bible posted:

but he is a white supremacist, that's pretty easy to find out. if you aint care then you aint care yo

Even if he was, how does it affect the game? It's made by 100+ people for starters and if lead producer is a radical type, it'll just testify to the passion put into it. The actors doing the characters already are pretty good.
Game's meant to be as historically accurate as it can, so there's surely no hidden pictures of Hitler in monastery or whatever.... and if there was, it just adds to meme value

Beethoven was deaf. Surely no one would let a deaf guy play piano on their concert or compose music if they didn't know about him much aside the fact. But in the end, how glad we are that he could and did

From what I gather, Dan Vavra's rebellious and consistent nature was what made that game happen in the first place - AAA publishers asked some MMO poo poo on IPad and whatever for their support and he sent them all to hell, went on Kickstarter and in the end, made the game he wanted to make.

Woohoo fucked around with this message at Feb 10, 2018 around 00:50

Woohoo
Apr 1, 2008


No, he's loving not. That's a dumb meme started by some idiot. There's some interesting blog entries from lead designer. Speaks about race issue too.

https://www.gamasutra.com/blogs/aut...elVavra/950130/

Woohoo
Apr 1, 2008


So you're the "some idiot".
Care to elaborate your quote?

Woohoo
Apr 1, 2008


He wrote the game. Shh, I really hope it's good

Woohoo
Apr 1, 2008


Mokinokaro posted:

He's just kind of an rear end in a top hat.

Spot on. And what do you have to be to make a game that gets us out of modern EA/Ubi overpriced bullshit trend circle and make a truly memorable, out-of-the-comfort-zone non-regenerating-health-etc game?
That's what I'm hoping for.
And also that I'm not very, very wrong.

I don't get "he's rayciss" argument at all. Sure, you wouldn't want a weird friend like that or whatever, but we're talking about a product. Let's say guy who invented french fries was racist as gently caress. Would you stop eating them?
And if you did, aren't you a retard? (A: yes). Fries are tasty and by eating them, you, at least, are taking the best out of bad situation.

Woohoo fucked around with this message at Feb 10, 2018 around 01:09

Woohoo
Apr 1, 2008


Aardark posted:

lmao

Yes, his shithead views will not have affected this game he made, other than by imbuing it with extra passion.

They surely have if that's the case. But nationalism is not a "shithead view". Nationalism is (blind) love for your country and heritage. Which in that case he'd research exceptionally thoroughly and made as little compromises as possible.
And this is a game about history of very well defined place and time so

Woohoo
Apr 1, 2008


Joke's on you, I just like triggering SA SJWs (how did they get here, this place was making fun of human garbage like this decade ago)
Taking that probation with pride

(USER WAS PUT ON PROBATION FOR THIS POST)

Woohoo
Apr 1, 2008


entitled

Woohoo
Apr 1, 2008


So far, it looks like Skyrim with finest mods dropped on.

Combat stays still questionable, it wasn't very enjoyable in beta. But beta was extremely laggy mess anyway.

Woohoo
Apr 1, 2008


Pickpocketing is even worse. 5 hours in, preloaded chapter beginning the moment I realized how impossible, costly and dangerous is to be a thief-type of character.

Guess it's the good, bland knight then

Also, easiest early coin seems to be to watch flower picking animation 9000 times. Food vendors do buy them. 110 nettles yield coin for 1 lockpick

Woohoo fucked around with this message at Feb 14, 2018 around 07:38

Woohoo
Apr 1, 2008


Boy does this game like to trash disk. I can literally hear screws popping loose inside PC case from all the rattling

Woohoo
Apr 1, 2008


On a hunting trip with Lord Hans the Dickhead.

I'm no expert, but writing of this game seems not to be far off from Witcher 3 level of goodness. Has that same human dimension to it

Also, game really takes off as soon as you leave lovely villages and start to wander. Archery feels impossible at start but "player learns and character learns" system is really good

Woohoo fucked around with this message at Feb 14, 2018 around 09:53

Woohoo
Apr 1, 2008


aaaand I broke the game. Doing the quest with dead horses, something happened so Lord Hans of the House rear end in a top hat is constantly following me, quitting every dialog by bumping into me. No way to get rid of him

Woohoo
Apr 1, 2008


Hieronymous Alloy posted:

There's a +2 charisma perk really early in the herbalism tree.

M'Lady?

Not sure what it does, dialog-wise, but it's rather easy to get. There's metric fucktons of herbs to collect once you spot a good area. Near water is the best.

"Released from prison" debuff is horrible. So I highly recommend save anywhere mod. Also don't forget you can set a marker on a map with X key. Helps a ton

Loving the nonlinearity: NPC: Do this! You. (lie) I did it! NPC: Great!

Woohoo fucked around with this message at Feb 14, 2018 around 13:11

Woohoo
Apr 1, 2008


Backing up while shooting bow seems to work, you can put approximately 2 arrows in enemy closing in, 3 if you start without aggro.
Fencing is easier after this.

Savescumming mod is really good, and doesn't feel like cheating at all. I get why they made such diabolical save system (replay value ahoy) but KCD feels like a roguelike and there's just too many chances to gently caress everything up, so ability to save is a need

Woohoo fucked around with this message at Feb 14, 2018 around 15:05

Woohoo
Apr 1, 2008


Nights are not all that dark



Also, some bugs are ridiculous. I'm supposed to spy upon three women who are supposed to meet at night in the forest for LSD-infused orgy some witchcraft where they put poisonous ointment on their lady parts..
So I wait in the forest for like 4 hours
Nobody comes
Go back to village to look for them
Broads are snoring in their houses
No way to force them to go do their thing
E: Killed one broad's dog, snook into her house and slept for a day. Looks like her game script arrived with a courier because she's heading to woods this evening. Lord be praised!

Woohoo fucked around with this message at Feb 14, 2018 around 16:25

Woohoo
Apr 1, 2008


Having crime/bounty thing on you (red purse icon next to compass) seems to gently caress up many quests.

Easy way of getting out of bounty (without paying) is choose "flee", proceed to kick the living poo poo out of your jailer, and release him unconditionally if he surrenders.
I gave a good hiding to bailiff of Uzhitz, and now he surrenders automatically each time I go into combat mode with him. That's authority for ya

Woohoo fucked around with this message at Feb 14, 2018 around 16:41

Woohoo
Apr 1, 2008


Diogines posted:

Use a spoiler tag of course. In the instance early in the game where you pass a fair damsel in distress with 3 assailants, has anyone killed one of them, let alone all three, or read a claim elsewhere of someone who has? It seems theoretically possible just brutally hard. Yes there is another way to help her, I'm just curious if anyone has actually killed them.

I just pulled sword while on horse, and knocked one of the baddies on the head. Then rode off into the wind. Quest complete.

Woohoo
Apr 1, 2008


Yes. It has more humor and lighter mood than Witcher 3 but it's pretty good. As for game breaking bugs, I've played like 12 hours now and encountered only few. Which can be passed by reloading a save.

As for savescumming it's not about dying but poo poo like "what if I broke into this guy's pocket/house?". Bails are veeery expensive.

Does anyone know where to acquire a shovel? I stole the one by Peshek the miller and sold god knows where, so I need a new one.

Woohoo
Apr 1, 2008


Phi230 posted:

Lighter mood lmao the prologue makes you bury the bodies of your parents while walking around hung bodies and mass graves

Yes. They try.
But there's no FEELS

I cried playing Witcher3. This isn't... that

Woohoo
Apr 1, 2008


Firstborn posted:

Save anywhere mod working ok?

Yes but you're not supposed to load "anywhere". It messes with NPC routines a bit. Waiting 24 hours seem to fix them tho

Woohoo
Apr 1, 2008


Pebbles is no Roach, God be praised

Woohoo
Apr 1, 2008


Rode in early morning
FIREFLIES

Attention to detail is pretty insane sometimes

Woohoo
Apr 1, 2008


GyverMac posted:

Lock picking sucks, and the pickpocketing is worse. The training scenario is unbeatable, at least for me. During the first phase, its entirely up in the air whether i get detected or not. And when I do happen to access the next menu, the timer is so short I can barely see the menu, much less do anything. What gives? Is it a bug?

You need to queue up like 7 seconds to fetch the dagger from farthest slot. And more often than not you'll be "caught" in 5 or 6 seconds. I think the color behind number, red to green, shows how quickly you can move between pocket slots

It's a total idiocy though. Pickpocketing in Skyrim sucked balls and this is supposed to be Skyrim killer?

Woohoo fucked around with this message at Feb 14, 2018 around 22:36

Woohoo
Apr 1, 2008


Sheep posted:

Viper's Nest quest is the biggest load of horse poo poo I've experienced in a video game in a long, long, long time. Devs apparently forgot that killing you over, and over, and over, with no other options but load an old save, is not fun gameplay.

Did you finish it? I brought 2 armies, camp and from Talmberg. Everything goes fine until commander tells me to deal with archers. Alone. Of which there are like 7 and 4 of them just run away. While army covers behind stone wall. Objective failed.
Then uphill, army gets just smashed either in attack or defense phase. 4 retries, pff. Is it even doable?

Woohoo
Apr 1, 2008


Sheep posted:

I got to the end but they make you duel the guy you're looking for.


So.... that's the last mission in storyline???

Woohoo
Apr 1, 2008


Sheep posted:

German voices are pretty good. I don't mind Henry or some of the other characters' English voices, but some of them are atrocious. It's not like it's hard to find people with bad English accents anywhere in Europe these days so it's confusing how they found some of these people.

I think it only adds to experience. Peasants didn't speak refined Shakespearean anyway. Angry fucker in a tavern somewhere Bumfuck, Central Europe won't give you pure language. Even today. And accents can be attributed to local dialect.

I'm stuck at Viper's nest and from what I read, only more frustration awaits. Should I grind side quests and arena and try again after few irl days?

Woohoo fucked around with this message at Feb 15, 2018 around 12:57

Woohoo
Apr 1, 2008


I'm more annoyed by how it sounds rather than how they pronounce. I understand that they can't record speech in open air, but talk in soundproofed studio doesn't feel like talk at the top of battlement overlooking valley. So you have to add howling winds and echo after the fact. The reverb effect in Reeky's cave, for example, sounded so out of place.
Sound engineering falls just flat, is all.

There's an estate in Silver Skalitz that has 4 or 5 bandits on it ever since the prologue (just over the stone bridge) and I've been going back from time to time to try to eliminate them (and getting my rear end whooped). Feels like I'm finally ready to take them on
E: Nevermind, there's at least 6, and 2 are archers. fml. Killed them and there's nothing of value on estate at all. BUT THERE'S LIKE 6K WORTH OF poo poo IN THE CHEST UNDER STONE BRIDGE

Woohoo fucked around with this message at Feb 15, 2018 around 13:50

Woohoo
Apr 1, 2008


I don't think you need dagger at all. I've gotten few with no dagger. I guess some just don't drop them.

Save anywhere mod caused "Game Saved" text to stay on my screen forever. I probably mounted horse or went to sleep before it faded away so it never went away, even after cutscenes or sleeping.
Restarting the game fixed it though.

Woohoo
Apr 1, 2008


Got to a mission where I have to interrogate a guy kept prisoner in Rattay

Spent 20 minutes running around and trying to find where the hell they keep him. Compass marker useless.
Out of boredom, start punching people
Guards take me to jail
Quest guy is there

That game

KyloWinter posted:

Do you want higher or lower number on the shoes for sound

You want to strip down to your undies (noise 0). Ninjas have no use for armor and if you need armor, you're not a ninja

Woohoo fucked around with this message at Feb 15, 2018 around 22:06

Woohoo
Apr 1, 2008


Stabs with sword seem to make combat easier.
Eliminated boss guy in Viper's Nest by dancing around him, and stabbing him 5 or 6 times in the face with a longsword. Success on first try.

Woohoo
Apr 1, 2008


Zelder posted:

I wish to learn of your unique culture!

Request denied.

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Woohoo
Apr 1, 2008


Yeah while haggling you scroll price about 4 ticks down, make offer, and check the merchant rage icon. If it's below half (next click won't fill/bust it), you can press same sum. If not, try to meet him halfway. The less you bargain compared to original price, the less he rages each offer. I think you have 2 tries and third if you take the perk. Or 3 and 4. I've haggled for everything and got refused only few times

Woohoo fucked around with this message at Feb 16, 2018 around 02:09

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