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Crosspeice
Aug 9, 2013

Alrighty, now we've only got three slots left! One for Battle Tower + Dome Set 1 and 2 for Battle Arena Set 2!


Explopyro posted:

Fyi, that Shedinja set is probably going to fail horribly in the Arena, especially if you leave Protect on it (Protect is expliicitly penalised but setup in general is a bad strategy there). Maybe swap Protect out for Aerial Ace, or even Agility.

Good call, I'll swap in Aerial Ace. I'm fine to use whatever, I did beat the Gen 4 Battle Frontier with thread submissions as well, so I beat the Battle Hall with a Slaking, the first set of the Battle Tower with a Delibird and the second set of the Battle Arcade with a Ditto. I'll be perfectly fine.

Crosspeice fucked around with this message at 00:32 on May 5, 2018

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Crosspeice
Aug 9, 2013

One more submission left! Woah!

Crosspeice
Aug 9, 2013

That's just the kind of attitude we need to transition into the fact that I can't put this off any longer! Thanks for all the submissions everyone!

Now to actually beat the fuckin thing...

Crosspeice
Aug 9, 2013

Part 29: The Battle Factory

Battle Factory



Welcome to the first of four Battle Frontier updates, since I can record this straight away and it's the only facility most people play cause they're scrubs.



The favorite battle style appears to be free-spirited and unrestrained. First, we will hold your POKEMON for safekeeping. You may then choose from our selection of POKEMON.



We'll go over what scientist dude was talking in just a moment, but here's the main draw of the Factory: you don't have to grind for hours making the perfect Pokemon, you can just use the same Pokemon used in the Frontier! This is a super fun way to battle, as well as learning what kind of Pokemon you'll be facing in the Frontier. Spoilers, because it's Gen 3 and this is GF's first attempt at a massive battle facility like this, the sets used for a lot of Pokemon are, uh, interesting. No Physical/Special split really sucks!



You've got important information on all three pages, so it's a fair amount to keep track of to make sure there's no funny business. I'll just be showing the moves, since you can probably guess the ability in most cases and you don't remember what most natures do. It'd be weird if you did. First up is a mixed Rapidash, since, being Gen 3, a lot of Pokemon still have awful movesets, so they had to get creative in a lot of cases.



Not bad, but nothing too crazy either. Since we're at the start, we're not seeing the good stuff right off the bat. There are A LOT of Pokemon in this facility between both Level 50 and Open Level (60-100).



Two pretty good choices here. Like most battle facilities, setup sweepers are your best options, though using stuff like Swords Dance and Dragon Dance is better than using Calm Mind and Bulk Up, for instance. I'll try using fast and hard hitting Pokemon whenever possible.



While not amazing, I think we've got a pretty good set up. So let's get to battling!




Good start. We've got a fair few battles to get through in this facility and there's a lot of trainers to fight. Like a lot a lot. Different trainers appear at different battle streaks and have a set pool of Pokemon they draw from, depending on their class. In other facilities. In this one, trainers have completely random Pokemon that matches the specific group you're in, but more on that in a minute.



Like always, unless you have a resistance or immunity chilling in the back, switching in these facilities in a really bad idea. Better to just do as much damage as you can and then get a safe switch in. As always though, you'll have to play this by ear, there's never one perfect strategy to these places.



So since we're doing Open Level (which translates to Level 100 for this facility), all the Pokemon we'll be encountering will be from Group 3, the big main group you expect from this place, while Level 50 will slowly build up to always being Group 3. Containing all fully evolved Pokemon that don't appear in Group 2, each Pokemon has a minimum of 4 sets it can appear with, though some Pokemon, usually ones with large movepools, can have 8 sets, with Dragonite and Tyranitar having 10 sets. All legendaries you can use in here have 6 sets, with the Latis having 8. We'll go over the other groups when we encounter them during the Level 50 challenges.



As you'd expect, the first set a Pokemon can have is usually the worst and most typical set you'd expect, while the fourth set has a pretty good strategy and type coverage behind it. As we go up in streaks, like with Gen 4's Battle Factory, we'll encounter better Pokemon to use, but also stronger Pokemon to face.



You get some cool stuff from the start, like this Synchronize Lum Berry Espeon, but we'll be waiting for the good stuff later on.



Again, like with Gen 4's Battle Factory, you get interesting info on your opponent before you battle them. However, this info you get is a lot more vague and in the case of no type favouritism (which has no bearing on anything since everything is random in this place), all the info given can be useless unless you know what the hell he's talking about. Get used to this, btw. The second statement is determined by what moves the opponent has, but only a good chunk of moves are counted and split into seven different categories.



Oh yeah, these Frontier updates are basically really long Side Notes, so sometimes we'll have to strap in and go over what the hell is going on. Moves can be counted twice if more than one Pokemon has and when enough moves get counted in a category's threshold (three for the first four and two for the last three), then the corresponding statement is given, with those lower down given priority. If three or more categories go over the threshold, then it's given a special statement.



Because of how many moves are in each category and how vague the statements are, this info is basically useless, I paid no attention to it during my streak and you should do the same. This does crop up more in the Double Battle streak since there's an extra Pokemon to add on, but if you get a heads up on the type, great! Otherwise, just mash past these useless textboxes.



If you liked the look of one of your opponent's Pokemon, then you can trade it! But you need to be paying attention during battle to see if it's a good idea, since you get no additional info when you go for the swap. Hopefully we'll get a Pokemon in the next battle we'll want.



Now that's what I'm talking about! There are certain Pokemon that you should always go for when they pop up, since it makes this facility much less of a headache. Though you have to actually survive the encounter with them.



Well this isn't going amazingly so far, but you never know.



So this Salamence may have nearly completely swept me, but hey, we beat it.



gently caress. There's gonna be around 250 battles total to get all the Gold Symbols in this place. We lost at battle TWO. Good start.



Now that we've got the basics done and did a run to, uh, manipulate the RNG, let's actually do this.



It's always a shame when one of your Pokemon is missing good STAB, since that's usually what you need in a given situation, so Exploud is here to save the day.



So you might be surprised to learn I'll be abridging a lot of the battles we'll be going through, so I'll be showing off what someone we picked up can do, or something interesting that happened. The usual stuff.



Not the move I expected, but the AI has never been that amazing at the start of the streaks.



You should always pick up Marowak when you see it, since every set has a Thick Club.



Because seriously, look at the damage. On both sides. Ow. As you'd expect, every Pokemon has 255 EVs in two stats, or 170 EVs in three stats, as well as a set nature. You might think since we're solely seeing Pokemon from Group 3 they'll all have max IVs and all that? Well, no actually, the Pokemon you face are linked to your streak in the Battle Tower, so if you do this facility first, then every Pokemon you face will have 3 IVs max (aside from Trainer 7 who's upgraded to the next set, so they have 6 IVs). Otherwise, if you get to battle 100 for everything, then all Pokemon in the Factory will have 31 IVs from the start. This, however, does no apply to your Pokemon, they gain IVs as you go through the sets like normal, but if you trade a Pokemon, they'll have 3 IVs. It's not a huge deal, feel free to trade away, until you get up to the higher streaks.



Ludicolo is also a good pick, having a great typing and real good type coverage most of the time.



The interesting sets and the interesting AI make these early battles pretty, well, interesting.



In recognition of your wealth of knowledge and keen intelligence, we award you these Battle Point(s).



I don't know why they try and deal with the fact you can get 1 Battle Point, it looks super dumb. Also don't use square brackets if you type that out, since that's the strikethrough bbcode!





Here's our second batch, not bad, if physical in literally every way (bar one).




I think we'll be just fine, these two Pokemon are just BEASTS.



A few ups and downs, but man this team was fun, just blasting fools every which way. I mean, we have Megahorn on Heracross! Madness.



And that's one way to end the second streak. Pretty fun, but nothing too crazy happened, I don't think I swapped once.



Right, let's see some movesets of the third kind.





Hmm. I think the word for these is: meh? Sure, it's not awful, but these are some weird sets, man.



Endure, Reversal and Salac make for a real nice combo, but not using Normal STAB is a bit suspect. Ah we'll be fine.



It doesn't always work out though.



That's pretty nasty. Or it would be if it wasn't the foe's last Pokemon.



We struck fuckin gold with this Heracross. LOOK AT THAT SET. It's so beautiful I could cry.



That's right, Meganium has an Endure Flail Salac Berry set. Neat. Well anyway, it's the end of the third stre-



Oh, my... sorry to keep you waiting. I have a message from this facility's boss, the FACTORY HEAD. He says, "We're going to do it! Come here right now!"



Now this is a bit early. While Gen 4 was pretty rigid in when you faced the Frontier Brains, Gen 3 has a lot more variety, so you only need to wait until the 21st battle before fighting the Frontier Brain! Let's do this!!!

"which is why I'm the FACTORY HEAD!"

I had a look at your Battle Swap data. You seem to have the right idea, but you're still square in your head! Listen up, okay? Knowledge isn't only about reading books or doing desk work. Just doing that sort of thing... it may as well be useless! You have to experience things with your heart and your body, understand? I'll take you on under the same conditions as you. I'll be using rental POKEMON, too! Shake out every last bit of your knowledge and bring it on!

VS Frontier Brain




Factory Head Noland/Datsura
From knowledge, and Datsura (moonflower) and data.



Our first Frontier Brain can be real tough, or a massive pushover, it all depends on what Pokemon he has, which could be any Group 3 Pokemon with their third set. This is a pretty bad start for us.



He's got a pretty interesting Skarmory, with Fly, Curse, Toxic and Rest, holding a Chesto Berry. An important note is gender and abilities are random, so you could get lucky with that, or not at all.



We need every advantage we can get against this guy, 3v3 singles does not offer much room for mistakes.



Good job there, what's next?



Raichu is a cool choice, with Thunder, Iron Tail, Rain Dance and Attract with Static and a Cheri Berry. We should expect some lightning bolts in a moment.




Thankfully we have a Ground type, so this won't be too tough.



Alright, he didn't have anything hugely scary, as this Muk has Sludge Bomb, Thunderbolt, Flamethrower and Ice Punch with a Lum Berry. If you remember your stats right, Muk has a 65 base SpAtk, so, uh, yeah.



Let's use Heracross again and finish this up.

Battle Factory




Next time, I'll come after you hard. No holds barred, understand? You keep up your studies!

"seven matches in a row!"


Alright, we got our first symbol! Only 13 left to go...





Now we're getting to the good stuff. Sure, the fourth sets aren't perfect, but most of the time they're pretty drat solid, so I'm happy with them.



While Houndoom is super frail, it's also super powerful, so hell yeah, let's use doom doggy.



It can take down Water types pretty easily, especially if they use Ice moves for some strange reason.




Unsurprisingly the other two are also amazing, so this streak went by in a flash. We've got some powerful mons, so it's great fun using them.



Fifth streak go!





Ooh, legendaries are gonna start appearing, so this is gonna be fun. That's its third set in comparison to everyone else with their fourth set.



Not as crazy as the last streak, but still pretty good.




This Wailord was a nightmare. I think I just stalled it out of Rests.



This Ludicolo is pretty, heh, COOL!



Let's steal it.



Of course, since we can use legendaries now, so too can the opponent.



We wanna grab them when we see them.



That sure is a Bug Catcher's Pokemon.



All the legendaries!!!



It is overkill, but we're done with streak five!



We're getting there. Sixth streak!





Now we've got a real mix of sets, from Clefable's third set, to Gengar's third of eight sets, to Gardevoir's first set, to Exploud's second set.



While it's not an amazing Entei, I just can't keep away from them.




I want to murder everyone who comes up with these sets.



Alright fuckin Brightpowder.



Oh man where did this Ludicolo come from? I am as surprised as you are.



I should keep a counter of how many times Focus Band activates. Ding!



And here we are, at the 42nd battle, it's our final fight with Noland. It's one less set compared to Thorton, so hey, we get let off easy here.



Hey, hey! How's it going? You keeping up with your studies? ...Oh? You've taken on a harder look than the last time I saw you. Now, this should be fun! I'm getting excited, hey! All right! Bring it on!

VS Frontier Brain



Huh, being outsped by an Exploud. Interesting. Well this Exploud set of Overheat, Ice Beam, Thunderpunch and Extrasensory has max Speed, so it's not too surprising, since this Latios set doesn't have max Speed investment.



No point fainting when I know what it's gonna go for, so let's switch.



Who then outspeeds Exploud. Max Speed Entei baby!




We're not gonna get very far here, so let's use best pineapple. This Gyarados has Return, Earthquake, Dragon Dance and Rest with a Chesto Berry.



We should get rid of it before it starts using Return and wrecks us. A +2 Gyarados is nothing to mess with.



I think we'll be perfectly fine, since we were blessed with a punching duck.



Look at that crazy strategy, this would be bad if we didn't have anything to take out this mon in two hits.



But we can get it stuck in a Rest loop and deal with it from there.



Oh we're gonna play this game are we? This Manectric has Thunderbolt, Quick Attack, Flash and Roar with a Magnet.



Thankfully it's not using Double Team, so if Ludicolo goes down, either of our other mons can take it down.



Oh no, is this the end for Ludicolo?



Please, always have faith in SALSA.

Battle Factory




Pfft, man! That's absolutely the last time I lose to you! We have to do this again, hey?



There we go, that's our first facility done! While I may have made that look pretty easy, I got lucky with the mons I got when it came to fighting Noland. If I didn't have that great rentals, or Noland had some nasty stuff, then you can get super screwed. Now it's not a huge problem for me, I'll be save stating all day erry day, but this is definitely a facility where you need to be a bit lucky. Still, it's a ton of fun and if you're gonna ignore the rest of the lovely facilities, then this is definitely one to play. Anyway, next time, I think we should go do some postgame, yeah?

Crosspeice fucked around with this message at 22:48 on Aug 21, 2018

Crosspeice
Aug 9, 2013

drat, you're pumping these out fast, Onmi. I also agree with opinions on Emerald, he definitely doesn't feel earned when Yellow is a much better character and a girl beating Lance with a Butterfree and Raticate is much more interesting than whatever the hell Emerald was using. Like the Battle Frontier is tough and the Frontier Brains are no joke and they kinda just gloss over it, it sucks.

Steven and Wally are cool, I like both of their guys deal, but he still should've been Champion in Emerald, Wallace is just too much water too often and Steven has a much more interesting team. Wally has the Silver syndrome of cool character, poo poo team, but hey, that gets fixed. Also I'd love to do ORAS stuff, but no 3DS capture, so no go there. So talk about it as much as you want.

Also, rannum, if you're gonna go over each Frontier Brain when they appear in the anime, I can put your posts in the OP.

Crosspeice
Aug 9, 2013

I'm not sure why the Factory uses the Tower for its IV streak, but all the info I'm getting is from Werster's speedrun of all Gold Symbols, who made a fabulous pastebin detailing some real good stuff about each facility and the fastest way to get through it. Speedruns of Pokemon games have got a lot of good info in them, so I've made sure to watch at least one for each game.

rannum posted:

Before he starts the next facility I just want to note that a perfect Gold Symbol streak in the Factory (+the free 3 from Scott) only resulted in 47 BP
Almost all of the good moves & items are 48 per pop. We can't even afford dolls for our base!

Also I didn't notice this lmao. You'll be doing a lot of Factory grinding if you want all the good stuff, cause at least I can add in any Pokemon and items I want to make things so much less of a headache.

Crosspeice
Aug 9, 2013

Part 30: Going Post



Now that we've covered the Battle Frontier and even tackled 1/7th of it, I guess there's other stuff to do around the mainland, starting with this cave.

Altering Cave



It's an empty cave full of Zubat! How's that for content? The Altering Cave isn't e-Reader content we never got, it's just completely unreleased content period that will be covered here!

Trick House



It may have taken us 23 updates, but hey, let's finally complete the Trick House.




It's a sliding puzzle that's about shiny floors instead of ice, which is pretty nifty.



Even got some postgame trainers with levels that don't go above the bottom of the Elite Four.



It's pretty easy once you've mapped out where you need to go.



Onto the second half.




You've beaten the POKEMON LEAGUE CHAMPION? That's too much!



I suppose I could talk about the various mail types in this gen and where you obtain it and how some of it is only obtainable from in-game trades... but it's just mail. I don't care that much.




Oh hey it's a Pokemon we haven't seen yet. How neat.



Oh please, like I'm going to write about how absolutely wonderful he is at every opportunity I get.



...so yeah, let's get our prize.



Wh-what should I do? My fountain for tricks has run dry... Perhaps it is time I toured the country on a quest to devise new tricks... I hate to admit defeat, but you have bested me! Still, you must have been reeled in by my charisma for you to visit me again and again. Yes, you must have! But, that has nothing to do with my losing! In recognition of the friendship between you, the driven, and the genius that is myself, I demand that you take this keepsake! Actually, there are two--a RED TENT and a BLUE TENT. Which do you prefer?



I wish that you will one day visit and entertain me again. And now, farewell!



That's it for the Trick House. Bar one thing. See, after finishing the final challenge, under the cushion the Trick Master was on in the back room, there's a hidden Nugget. I completely forgot about it since I don't have item pages open for areas that don't have that many non-obvious items to find. Whoops!



Let's check in with our good friend, whatever his name was.



I was digging away, you see... when the whole wall collapsed... I think there's a giant cavern underneath now... but I've left it alone because I don't think there are any FOSSILS there...

Desert Underpass



This long hallway is supposed to go under the desert on Route 111, but I think you'll find that just heading due east from Route 114 means we don't go under the desert at all *adjusts glasses and trips over untied shoelace*



Alongside Whismur and Loudred, there's also Ditto here, making any future breeding projects a breeze. Now you don't have to trade for them to make use of Flame Body!



Oh yeah, here's the other fossil, making this the only game in the entire series where you can obtain every fossil that you can find in that game, instead of them being version exclusive, or only being able to obtain one.



Oh hey it's the new PC option.



Looking good.



I guess we should finally hatch an Azurill and evolve Marill. Exciting times here in this LP.




We've got both fossils, but when will we evolve them? Stay tuned.




Now that we've beaten the game, our vocabulary has expanded so we can use "Contest" and "Hustle" and get two more sweet berries. The Pamtre and Belue berries are good for Pokeblocks. Yawn.




Free stuff from Steven? Hell yeah!



I've decided to do a little soul-searching and train on the road. I don't plan to return home for some time. I have a favor to ask of you. I want you to take the POKEBALL on the desk. Inside it is a BELDUM, my favorite POKEMON. I'm counting on you. May our paths cross someday.





You should definitely Take Down this analysis and move on to the next one! Haaaaaaaaaaaaa.



Okay, now that you've got a Pokemon with actual moves to use, what does it do? Well, looking at its stats, you wouldn't think it would evolve into one hell of a titan, especially since its movepool is pretty bad aside from Psychic and it takes way too long to evolve. But it has a fantastic movepool aside from that, even at this stage and gets a great Steel move in Meteor Mash. While a lot of its expansive movepool can't be used due to its relatively lower SpAtk, it still gets every single good physical attack via TM, Earthquake, Shadow Ball, Brick Break, Sludge Bomb, Rock Slide, Explosion, the list goes on, especially with postgame move tutors. Its typing covers all its Psychic weaknesses and gives it a few due to Steel, but that's not gonna matter much. Alright, I might be talking about Metagross a bit here, but this ain't far off.

Hey, we're evolving some more poo poo over here.



Oh my god it's the roamer, what are the chances???



Okay that was just me hacking it in so I could see it on the Pokedex. Like with Gen 2, it's a major hassle getting the roamer in this gen, since you need to encounter it first and that could take forever. If you do find it, just Masterball it, thankfully there's just the one roamer in this game, same for FRLG, so it's not too bad. You can also get multiple Masterballs by cloning, so it's whatever. It's best to hunt on Route 110 or Mauville City, since it's pretty easy to go back and forth in those areas.





Out of the two jet dragons, Latios is stronger and gets slightly better moves, whereas Latias is more defensive with a pretty meh defensive typing. There's a couple of moveset differences, but the ones you'll actually be going for are the same across both dragons, so unless you want a weaker Latios, you have to go more defensive. You do at least get that, from learning Wish and Recover, as well as screens. Only Wish is unique to Latias, but with Calm Mind, you also become a real strong special tank, so if that's appealing to you, then Latias works as a great setup sweeper. Mist Ball is simply a weaker Psychic with 50% chance of lowering the opponent's SpAtk. Eh, just use Psychic. We also can't not mention the Soul Dew, which boosts both Latis SpAtk and SpDef by 50% when held, which is pretty fuckin ridiculous. Don't think that's an easy ticket though, its effect is nullified in the Battle Frontier and banned from official tournaments. This makes both Latis much, much more potent, but also means Latios gains enough SpDef to be a better Latias. She just can't win.



So here's the boy nuke. It's much better to OHKO an opponent and take no damage, then do a lot of damage and take some in return. With a great special movepool, Luster Purge having a 50% chance of lowering the opponent's SpDef and Soul Dew in more casual settings, Latios is a very dangerous sweeper, with Dragon Claw, Ice Beam, Thunderbolt and even Surf. Its exclusive moves of Protect, Memento and Dragon Dance are pretty rubbish, since you can just use a Protect TM, but it has the firepower to not really care. It's definitely the better choice if you want more power right out of the gate, but Latias is better at the whole staying around to boost up and sweep. Still, there's quite a few exploitable weaknesses regardless, so unless you've got a good matchup, it is just better to smite your foes. Now if only I could actually find a Soul Dew...



Easy enough. In RS, the Latis were version exclusive, but since we can choose which colour the Latis are in this game, it doesn't really matter which one we get. Shame there's no way to get the other one. Well whatever, I didn't need to complete the Pokedex anyway.



Now that we've seen Latios, we can use it in a phrase and get another berry! Contests! gently caress off!



How about going on a legendary hunt, since we're in the mood?



Could that mean, somewhere near ROUTE 129...



Yep, it's time to break out Dive one last time and go down into the depths.



Now you can find out where abnormal weather is from our Castform giver, but you can also just explore around the region and see if anything pops up. On various water routes, it could be raining and a new dive spot will appear.




The Marine Cave doesn't have anything in it... aside from one really big blue thing.

Legendary Titan Battle





From the deepest depths comes the giant leviathan, with incredibly scary stats and enough tools to make it a serious threat to anything to comes across. Kyogre is much more potent compared to Groudon due to its ability boosting the moves it gets STAB on, as well as working with its highest stat. A rain boosted Hydro Pump or Water Spout is incredible and when you add in Ice Beam and Thunder (due to endless rain of course), then suddenly the Pokemon that can stand up to Kyogre becomes very small. Hilariously, Shedinja is a Pokemon that Kyogre cannot touch unless you give it a Rock move. Which you won't. Add in Calm Mind and with enough boosts, even Wonder Guard will struggle to keep afloat. This Pokemon is scary and is easily one of the best in the series... until the remakes raised the bar to ridiculous levels. It's only real downside is its Speed and it can be physically frail, so Groudon has that going for it. You know, if it didn't stand on a tiny patch of land in the middle of a lake.



With a much higher level than in Sapphire, as well as the rain, Kyogre is a very deadly Pokemon to try and catch.



Good thing we can clone then!



With Kyogre obtained, Groudon will now start appearing. Don't worry, this isn't another Altering Cave.




Come forth sunshine dino!





The counterpart in the boiling magma isn't as immediately devastating, due to Drought powering up Fire types, which Groudon is not (YET). Still, it can use its pretty alright SpAtk to pretend it has Fire STAB, as well as Solarbeam, to really rub it in Kyogre's face. You know, if it didn't switch for some reason. Anyway, you still have a ridiculous Attack stat, so either go mixed and slap on Earthquake and Rock Slide, or just go full physical and use your ability to weaken Water attacks. It gets Swords Dance through tutor, as well as Return and Iron Tail, so it can absolutely wreck even without a boost to its STAB, and Choice Band can give you that dizzying power very quickly. But being weak to opposing Solarbeam, as well as various Ice moves, is a bit of a pain. Still, Groudon dishes out so much more pain, so be prepared.



Why couldn't I have done this earlier? Saved a good five updates of nonsense.



Alright, just one more to get. I wonder how hard this one will be to catch.



Unfortunately Rayquaza is grouchy when you wake it up and so it wrecked the place. How rude.




But luckily I'm just so good at these games for ages 3 and up.



It's a nice stroll up the rest of the tower.





This ozone nuisance slapper downer is definitely mixed (heh), since it has amazing stats, a pretty bad typing, a great movepool with no real Flying STAB and really bad defenses. You've got Outrage, Extremespeed, Dragon Dance, Earthquake, Ice Beam, Fire Blast, Thunderbolt, Surf and Rock Slide, so you can go fully physical, mixed late game sweeper, or full special. So long as you don't get hit by an Ice Beam, you're perfectly fine to tear through anything and everything with such wide coverage. Man, if you gave this thing any more, it'd be seriously broken. Hahahahahahahahaha. Also its ability says gently caress your weather, I'm gonna smash you up regardless. It can be tough to use with those defenses, but man it is very easy to get going when it wants to.



Alright we finally got the mascot. Get to the box, scrub. Anyway, if we catch anything else I won't use Master Balls, even though I totally could.

Safari Zone




Since we've been catching lots of stuff, here's two more areas of the Safari Zone to catch things in! Wooooooooooo! *clap*



If you've been missing these weak dex fillers, then fret not, there's nothing but Johto Pokemon in these areas, some of which you won't find anywhere else in Gen 3! And, uh, Goldeen and Seaking by fishing. But whatever.




However we're in the Safari Zone, so standard bullshit applies.



Another mon flees...



Just kidding, I have save states and I love using them for any minor inconvenience.









So I may have caught a couple things in here.



Another thing to catch in the water. Octillery can be hooked up with the Super Rod, but it's 1%, so no.



As well as a surfing encounter. There's also Marill, which I nearly caught, before remembering it's in the Hoenn Dex and I already have one!



I did a lot of grass running (moving in spot is too boring), so back in for the final area.



There's also a hidden Zinc in the north, but I never do anything with it, so gently caress making a screenshot of me picking it up.




More things to find, though since there's a bit of overlap with Area 5, there's slightly less to catch.




I'm glad this also didn't take long.






There we go, you now have no reason to play Pokemon Colosseum.



Oh yeah here's the last tiny thing. Are we done with the dex yet???

Meteor Falls



Last on the list for this update is checking out this new cave up there. Since there's still a chunk to this update, then you know there's nothing in here that's important.



Oh hey, let's fight pretty boy.



No, that can't be right. We battled alongside each other at the SOOTOPOLIS SPACE CENTER. You should have a very good idea about how good I am. Okay, YUKI, if you're going to mount a serious challenge, expect the worst!

VS Former Champion Steven (yeah I know the rival music is meant to go here, but that's dumb)




Steven Stone/Daigo Tsuwabuki: I'm the strongest and most energetic after all!
From steel and, uh, stone, as well as stevensite, a mineral, and deigo (Indian coral tree) and tsuwabuki (leopard plant), which contains ishi (stone).





Well this is quite a jump. You wanted a postgame fight? You got one. As for why there's no video for this: the battle was over 20 minutes long. This team is really rough.



Since his team is 20 levels higher than his Champion team and the only fights we could do are against the Elite Four, since we've, uh, fought everyone else, we don't have a lot of options to catch up. So we'll just have to make do. We'll be fine. Probably.



There's gonna be a lot of healing on both sides. That did just skip 3 minutes at least. RNG manips, totally.




This Aggron still has an... interesting moveset, but it shouldn't be taken lightly. We know what Aggron can do.



Hey that Flash was worth it, good job Ranmaru.



We just dodged a fuckin bullet there. Also seriously, what is this luck?





With a weird typing and good defensive options, you'll be opening up google to type "what is Cradily weak to?" The answer is Fighting, Ice, Bug and Steel, or FIBS for short. Crazy, I know. It can do some damage, but it really needs TMs to do anything, otherwise its best move is Ancientpower, which is pretty yikes. Thankfully it can learn Giga Drain, Earthquake, Sludge Bomb and Return, as well as Toxic, Recover from breeding, Stockpile and Ingrain. Sure, it's not the best tank out there, but it does pretty well with limited weaknesses and plenty of moves to keep itself topped up. It can also learn Confuse Ray, Amnesia and Double Team just to be really annoying, but if you're facing a Steel or Poison type, you won't be doing much at all in return, so make sure it's not dead weight and you should be golden. Probably.



I dunno what I was expecting with this.



Ah well, Plan C. The C stands for Curse.



Confusion damage has never been something Wargreymon has cared about.




This ain't gonna save you.





Slightly less confusing typing, but still alright. It's got a really high Attack and can take a few physical hits, but its movepool is dire, getting only Fury Cutter and Rock Slide from tutor or breeding, as well as Swords Dance. From there, you've got some good physical attacks, but it's really all you can do, so Brick Break, Earthquake, Iron Tail, Return, whichever you need. It's a slow attacker, so it's prone to being swept away by Water, so watch out for that. But when it connects an attack, boy does it hurt.



Holy poo poo. Since my opponents are usually packing a mean move to use against Wargreymon, Nobunaga is a real good candidate to actually survive the really strong attacks heading our way. Barely.



I dunno what I'd do without Revival Herbs. Best item for the endgame.



Oh god we really don't have much for this thing due to its nasty coverage. It's just got Earthquake and Ancientpower, but pray tell, who on our team can take those attacks? Correct, Nobunaga, what a surprise.



We can survive two Earthquakes even! But we do nothing in return. So how am I gonna get out of this jam?



Correct, it's stalling out Earthquakes!



There we go, now it's doing gently caress all.



I absolutely need to lay this down while I get ridiculously lucky.



Because of that. Nasty.



But there we go, just one more.





Oh. It's a goddamn monster. Metagross has a lot of things going for it, from its excellent defensive typing, to its incredible Attack, to its staggering movepool. Sure, it doesn't like using Psychic moves, but it can very easily avoid them and be just fine. Meteor Mash is a very savage move, and you get every physical move you can think of from TMs. And then it gets low in health and explodes on you. It's just a super nasty Pokemon to fight, since it will hit you very hard and if you don't have a Ground or Fire move, you might be in trouble. Don't bank on outspeeding it, it has Agility and even screens if it wants to be super annoying, but that's not hugely common. It's just a big supercomputer sized problem, in your face.



So what's my plan against this thing?



Bank on a Meteor Mash miss to Curse it. This thing 2 shots my entire team.



Sure, Nobunaga can take a hit and retaliate with Earthquake, but maybe the rest of the team could do something.



It's, uh, not looking like it. I don't think Wargreymon survives a stock Earthquake, but I guess we'll never know.



Because Nobunaga conquers all. Holy poo poo.



Come to think of it, ever since our paths first crossed in GRANITE CAVE in DEWFORD, I had this feeling. I thought that you would eventually become the CHAMPION. My predictions usually come true. And where will you go from here? Fufufu, even I couldn't tell you that.



Well that was scary. While that's all the regular stuff the game expects you to do with the postgame, it's still not very long even with some cool Emerald additions, there's still a fair few things left. Next time though, it's something less scary than Steven.

Just kidding it's the Battle Palace.

Crosspeice
Aug 9, 2013

I talk about the bug when we go over the dogs in FRLG, but I did forget that it applied to the Latis in RS. I also forgot about the Acro Bike trick as well, maybe I should give it some credit since it's useless otherwise. I was just surprised how quickly and easily I found Latios (after, you know, hacking in an encounter), especially compared to tracking the roamer down in the Kanto remake.

But yeah, Platinum was the only time roamers were kinda fun to track since it didn't involve constantly going in and out of the Pokedex.

Crosspeice
Aug 9, 2013

Everything in that update is all the regular postgame Emerald has. All that's left is various battle facilities and other such things you probably won't go for.

I only fought Steven at that level since, uh, there aren't anymore trainers left, aside from the Elite Four. I'm not in any hurry to rematch them, since they're identical.

Crosspeice
Aug 9, 2013

FRLG Part 4: Rocketing Through Six

Rocket Warehouse



I hope you like spinners, cause there's a lot of them!



Maybe you'll be able to tell where I'm going, but there's a lot of spinners, so probably not.



Figuring out how to get to the load of items in this place does require a bit of thinking.



If you have a friend (or a second GBA), then Porygon2 can now be yours.



While they would fetch a pretty penny, I've got enough cash right now.




C'mon, you can haggle better than that.



Wheeeeeeee



TEAM ROCKET broke up? What planet are you from?



Lots of valuable stuff to nick.



What is it with the Rockets hiding neat balls?



Spinner slalom



Finally, Vegeta has been needing this all game. Sucks when good stuff is postgame.



Don't... you... dare... laugh... Don't mess in the doings of adults, you jumped-up pip-squeak!




Oh hey, it's an Admin! They have the exact same sprite as a regular Grunt, so, uh, they're real special.



Familiar Pokemon choice too, but eh, it's probably not someone very important. Like what kind of scrubby admin doesn't have a unique sprite???




I understand now... I've made it so you can come back in through there. Why don't you go get rested and refreshed for what lies ahead? The ADMIN after me outranks me thoroughly as a TRAINER. You'd better steel yourself for one harsh challenge.



It's such an obvious attempt to cause confusion in our ranks. Fortunately, we're not so ignorant to fall for the lies of a child! And now, I'll show you how scary an angry adult can be!



This guy has a proper tough team and everything. But, well, he's still part of Team Rocket, so he's not that interesting.



...th-that's GIOVANNI's BADGE! So it's true? TEAM ROCKET has disbanded?



I will find GIOVANNI. And I will resurrect TEAM ROCKET! I will... Until then, farewell!



Oh yeah, we still have this berk to deal with.




Let's see if this science boy is anything of note.



I hope you're not surprised he isn't.




He seems a bit upset, but hey, we've got the last gem, so back to Celio!

One Island Town



FUGURI, you've gone through a lot to get this, didn't you? You don't have to tell me. I know it wasn't easy. Thank you so much! Now it's my turn to work for you! Please give me a little time.



FUGURI... FUGURI, I did it! I've managed to link up with TRAINERS in the HOENN region! Finally, the Network Machine is fully operational! FUGURI, I owe it all to you! Thanks to you, my dream came true... I... I'm not crying. That's enough about me! FUGURI, you're going to keep looking for exotic POKEMON, right? I wish you the best of luck!

How crazy, we can now trade to RSE, the same generation! Yeah, this sidequest was kinda cool, but I'm glad they didn't attempt something like this again, it would've gotten old real fast having to keep completing the game just to trade to other Pokemon games.



FUGURI, is there anything that you can't stand? Apparently, BILL simply can't stomach milk at all.

By the way, FUGURI, you're from PALLET TOWN, aren't you? I've heard that it's a quiet and pleasant place. BILL's hometown is GOLDENROD CITY, where his folks still live. I've heard that it's quite the festive, bustling city. I'd like to go there one day.

FUGURI, what's your favorite kind of POKEMON? BILL is a POKEMANIAC, so he loves every kind. Apparently, the first one he caught was an ABRA.

Neat Bill trivia for the Fame Checker.



I've started bringing in items from distant lands. I've got some rare items in, too. Please have a look!



Here's the main reason for doing the gem quest, Timer Balls and Lava Cookies! While it is a bit late for Lava Cookies, there's still a fair few legendaries to use Timer Balls on, so this is pretty helpful.



Neat. I think I'll hatch one more Egg and leave it there, no need to complete the Pokedex after all.

Surfing



With all the important necessary stuff out of the way, we've still got most of Six Island and all of Seven Island to go over.




Man we just keep going up in levels, surpassing the original Yellow and Crystal teams! And probably Emerald as well, let's be honest.



When I can't be with my boyfriend, I spend time with the POKEMON he gave me.



Mate you have no idea.



Oh, no, no, no. I couldn't lift the stigma of being a SWIMMER...

Water Path



(MIA) Hello, POKEMON! It's time to battle!



(MIU) It makes me all sad inside when we lose...

(MIA) You're mean! You're bad for winning! Ohh... I'm sorry, my POKEMON...

"Love it, need it, HERACROSS!"

Hey. Phrasing. This is the size measurer for this game and if you break the record, you get a Nest Ball. It's the only way to get multiple and they are helpful to catch all the low level Pokemon around here, but Heracross is a pain to catch as is.




You ever seen a Sunkern that strong? Absolutely mental.



I want to go to the woods over there, but... there are lots of BUG POKEMON. They scare me a little.



Bug infested forest, eh? Man, what a copy of Viridian Forest. Enough with the endless Gen 1 references already!

Pattern Bush



For whatever reason the area of Green Path extends to this bit, but here's a small forest.



I bet you think I'm weak, don't you, eh? Ayup, you townies come around all so dandy with a hat that flashy... how about giving me that?



There's also a boatload of trainers in this small space for whatever reason. You're right, I would usually skip over them, but I apparently did that already by just, uh, not recording a chunk of this area. Probably pressed the stop record button without realising, but hey, you didn't miss much.




There's some bugs to catch here, surprise surprise, with Ledyba being more common in LG and Spinarak in FR. Okay, now I can skip the trainers.




I dunno how they squeezed in so many, but they're there.




If you take this entire area as one image, like, uh, here, then you can see a weird pattern. What do you think it is?



We missed a couple level ups, but everyone is now at 52. Onto 53!




We've got plenty of healing items, so there's just no need.

Green Path



Out on the other side. Let's see how green this place is!



Off to an auspicious start.



Big boo-boo! I am so scatterbrained! I need to focus so I can TELEPORT properly to my house!



And that was Green Path! It has a lot of water in it... unlike Water Path, which had that large grassy island in it. Hmm. I mean, I guess Pattern Bush counts?



I didn't lose to you at swimming. This doesn't bother me. Are you headed for the island up past here? I didn't see anything interesting there.



Let's have a two-on-two marine battle!



I'm hanging onto my sister because I can't touch the bottom.

Oh, you're amazing! Even better, you're on your own! You know, I do prefer the sea over any pool.



I think this is the last goddamn Swimmer in this game. It's a miracle.



Everyone's deciding to learn dumb moves at this time.



This guy might be in trouble... but at least it's one less Swimmer in the world.



Fishermen are okay. So long as they don't have six Magikarp.



Nope, no luck at all... I can't very well go home without catching something, though.



We've travelled a long way. What's our reward? Is it a legendary? Please tell me it's a legendary.



Oh. It's just fuckin Altering Cave. How completely useless. Still, least it's actually well hidden compared to it being shoehorned into Route 103.



Alright Seven Island, what you got?



Ah, e-Reader house. Grrrrrrreat.



Sounds like something interesting is up north.




Somewhere on this island, peculiar POKEMON are sleeping. Could it be that they're waiting for you?




In your future, I sense that you will meet many others. I think you will be linked to each other by a strange power.



Let's see what we've got.



Oh hey, it's the Trainer Hill, but slightly different. Guess we'll go over them both at another time.



If I train here, I'm convinced that I'll get stronger and stronger. Yep, stronger and stronger. How would you like to learn a move like that? It's SWORDS DANCE.



Tempting, but nah. Next time, we'll be exploring the last island and then seeing what the rest of the postgame has to offer.

Crosspeice
Aug 9, 2013

Zereth posted:

"Spinners"? :confused:

You step on them and they spin you around! If they have another name, I don't care to know it!

Crosspeice
Aug 9, 2013

Ruby, Ruby, Ruby, Ruby!



Hi, there's some differences between RS and Emerald and I'll go over them because why not? We'll be playing Ruby since Sapphire has a lot in common with Emerald, so this gives the most complete RSE experience, if you wanted that for some reason you fuckin weirdo.



All the trades are different and they're maybe better, maybe worse? Only one is pretty trash and getting an early Makuhita for the Gym is pretty good, especially if you chose Torchic. It's also cute that the trade cinematic is different in Emerald.



The Trainer's Eyes automatically registers any trainer you've battled that can be registered. And there's less to register in RS of course. If you're curious, we did register all 84 trainers in the LP, so I'm very chuffed about that.



Pickup in these games are great, we'll be seeing all the nice loot I get. Here's a peek at the team, I'll be using six different mons in this game and we'll see them grow throughout this update.




Contest Halls are scattered across the region instead of being in one nice place in Lilycove. You can start contests a lot earlier than in Emerald, before the third badge instead of before the seventh, but it's still whatever.



Look at all this cut content we never saw!



All the items we could get from Contest Halls are in more or less the same place, so it's not a loss.



We got Giddy for our old guy, who is as useful as you remember. Also we can do Contests starting in Verdanturf! We're not going to do Contests.



Petalburg Gym is different in that trainers use items instead of their own moves, which isn't as good.



The Zero Reduction Room is replaced by the Confusion Room in Emerald.





Neat. You can see how our team is shaping up. They're not too amazing, but they get the job done.



Next up on our journey is the Weather Institute, since we encounter a character we saw in the background for a minute in the Seafloor Cavern!



You're either absolutely fearless, simply ignorant, or both! You're so cute, you're disgusting! I'll put you down, kiddy!



It's Courtney! If you don't remember her before the remakes came out, that's because she is a palette swap of Shelly. Or Shelly is the palette swap since Ruby comes first? Ah whatever, it's not as bad with Matt and Tabitha, since you encounter them both in Emerald and they kinda feel different.



Ahahahaha! We got meddled with unexpectedly! We're out of options. We'll have to pull out. But this isn't the last you'll see of TEAM MAGMA! We have other plans! Don't you forget it!



Trade two is Pikachu for Skitty, which is pretty nice, though we can't get Pikachu until the Safari Zone. Skitty is still a 2% encounter in this game, so this is an easy way of getting one. Though since this is Ruby and there's no Lunatone, you can only evolve Skitty or Jigglypuff unless you trade. Pretty lovely.



Here's all my luck for this run, yet again I encountered the 1% Kecleon in the grass and I also got the 1% King's Rock from Pickup. Not that I need one, but hey, might as well get the flinch chance. (I don't remember if I ever got the flinch chance).



You've impeded our plans repeatedly, but this time you're too late. The BLUE ORB that rested atop MT. PYRE... I, MAXIE, claim it as mine! Fufufu... finally, I can realize my grand design... Come on crew! It's SLATEPORT next!



The BLUE ORB and RED ORB must never be seperated. They belong together. Hmm... fine! You take the remaining RED ORB! Please take after that foul man and get the other ORB back!



They must never be apart... something terrible will happen...



This just looks wrong. I wonder why the evil teams pick up the wrong coloured orb. Is that a mistake on their part, or is the orb meant to properly control the legendaries, but they're grouchy when they first wake up? Ah whatever.



The Magma Hideout is kinda different to the Aqua Hideout and features a pretty cool background you don't see anywhere else.



You absolutely need to pick up the Master Ball now, since the Hideout gets sealed after beating the Mossdeep Gym. You're right, that is pretty lovely.



It's cool the submarine dock is mirrored for no real reason, but anyway, Mossdeep Gym was changed in Emerald, so here's what you're probably more familiar with.



Just go around flipping switches to change the arrows. You need to flip every switch once to reach the Gym Leaders.




Around and around we go.




If you want to find that last trainer then you need to flip this switch last. Now the path to the Leaders are clear. And we're not seeing double this time!



They've only got the two Pokemon in RS, so Tate & Liza are so much easier. Still pretty tough though.



Now that I've become an old buzzard, my only amusement is watching young TRAINERS battle.



e-Reader, motherfucker!



Welcome everyone to the quiz bonus round! Like before, we've got questions to answer and you get one point for a correct answer and another point for certain questions where you need to show your working! Hard mode is answering every question! Let's go!!!
A

ONE OF THESE POKEMON IS NOT FOUND ON ROUTE 103. WHICH ONE IS IT? ZIGZAGOON/NINCADA/POOCHYENA
B

ONE OF THESE POKEMON USES SCRATCH. WHICH ONE IS IT? SHROOMISH/NINCADA/SURSKIT
B



Unlike the two ! of the Emerald version, this time the layout is a ?.
A

IN PROF. BIRCH'S BAG, THERE WERE THREE POKEMON. WHICH ONE WAS AT THE RIGHT? TREECKO/TORCHIC/MUDKIP
C

WHICH POKEMON WAS OFFERED FOR A TRADE AT THE POKEMON TRAINER'S SCHOOL? SEEDOT/SHROOMISH/SPINDA
A


Don't you just love maths?
Escape Rope is $550, so sells for $275, while an Antidote is $100, leaving $175, so C.

WHICH COSTS MORE? THREE POKEBALLS OR ONE SUPER POTION? POKEBALL/SUPER POTION/SAME PRICE
Pokeballs are $200 each, so $600 for three, while Super Potions are $700, so A.

DO ONE FULL HEAL AND GREAT BALL COST MORE THAN ONE REVIVE?
Full Heals are $600 and Great Balls are $600, so $1200, while Revives are $1500, so B.


Get remembering everyone!
Including the Sludge Bomb lover, there are six men, while there are three women, so A.

RUSTBORO GYM LEADER ROXANNE USED A GEODUDE. WAS IT MALE OR FEMALE? MALE/FEMALE/NEITHER
B

THE FIRST TRAINER IN DEWFORD GYM WAS MALE OR FEMALE? MALE/FEMALE/IT DEPENDS
B


The last question is always a bit tricky.
A

HOW MANY BIKES DOES RYDEL HAVE ON DISPLAY OUTSIDE HIS CYCLE SHOP? 6/8/10
B

HOW MANY SIGNS ARE THERE IN LILYCOVE CITY? 6/7/8
C



Moving on, I'll be using Registeel as my last team member since I couldn't think of one for the final slot. I don't want another Water type, after all. Oh yeah, the last trade in the game at Pacifidlog is Bellossom for Corsola. What an awful trade. Not the worst one, I think that's still the Lickitung for Dugtrio in Yellow, but you can find Corsola before getting to that trade and you're using your only Sun Stone to get a Bellossom to then trade. If you're playing Sapphire and Emerald, then that's it, no more Sun Stones for you. Pass.



And that's all for Courtney, onto the lava dino.



Why is this at the bottom of the ocean?



Good... that should have happened. That is why we awakened GROUDON, to realize TEAM MAGMA's vision of expanding the world's landmass. What?! It's far hotter than we envisioned? It's so hot that it's dangerous? This can't be... that's just not possible...



The world's seas will dry up and disappear...

I kept this all in because it really undercuts the dramatic tension when everyone's talking about sunshine.

Drought Drizzle




Let's go over to Sootopolis!



My name is WALLACE. I'm this town's GYM LEADER. I've also been entrusted with the protection of the CAVE OF ORIGIN. The sunshine is caused by a power emanating from the CAVE OF ORIGIN. That... that is the RED ORB. I see. Follow me.



But why does this sunlight fill us with so much dread? The blazing sun over SOOTOPOLIS is intensifying... soon, all of HOENN will be under its withering glare... If that were to happen...



No one from SOOTOPOLIS is permitted to enter the CAVE OF ORIGIN. But you must go. Together with your RED ORB. You must go regardless of what awaits you inside the CAVE...

HARUKA, I never expected you to be holding the RED ORB. You'll be okay. With your POKEMON, you'll get things done no matter what. I'm convinced of it!



Oh great we need Flash to get through here. Bah.



Don't forget to pick this up!




While the story is still super dumb, we at least get to fight something at the end of it!

Weather Titan Battle



Both Kyogre and Groudon are pretty nasty to fight, especially at this stage of the game. Kyogre hits especially hard with its Water attacks and Groudon should really be fought with a Flying type due to the ridiculous power of Earthquake.



Just hit it with Water moves to weaken it and then start chucking balls.



Uh, yeah, like that. Man that was a bit too easy.

"thanks, too."

And, that same WALLACE is waiting for you inside. He's strong. But the way you are now, you should be on equal footing with him. Give it your best shot.



Let's fight a Cham- I mean, uh, Gym Leader.



There's something about you... a difference in your demeanor. I think I sense that in you. What happened inside the CAVE OF ORIGIN, and what you did, I will likely learn through our upcoming battle. Now, show me. Show me the power you wield with your POKEMON. And I, in turn, shall present you with a performance of illusions in water by me and my POKEMON!

VS Gym Leader




Wallace/Mikuri: Artist, and lover of water.





Wallace has a few Pokemon similarities with both Juan and his Champion team, but this Seaking is completely unique and his Milotic is slightly less dangerous.




His Pokemon just love using Water Pulse and Rain Dance.



Wanna neuter this thing asap, since it can be a wall that chips you down bit by bit, especially in rain.



That's looking like a 2HKO.



drat it, guess Sea Salt will have to finish up.



I find much joy in having met you and your POKEMON. You have proven yourself worthy of the RAIN BADGE. Accept it.

"every command you make."

The BADGE also allows the use of the HM move WATERFALL to scale walls of cascading water. And, so that you never forget the battle we shared, take this...



Right, with all that done, since the Mossdeep Gym changed in Emerald, so too did the Trick House challenge.




It's basically the same puzzle as the Gym, flip every switch once. The trainers are the same as the respective challenge in Emerald.




The way to get the scroll is a bit sneaky, you need to flip a switch again to reach the teleporter since you're in a dead end.




There we go, as easy as that!



Alright, it's Steven time! Battle me, luscious man.



You... what did you see on your journey with POKEMON? What did you feel, meeting so many other TRAINERS like you? What has awoken in you? I want you to hit me with it all! Now, bring it!

VS Champion Steven







His team in Emerald is nearly identical to his Champion one, with only two changes, Ingrain instead of Sludge Bomb on Cradily and Shadow Ball instead of Hyper Beam on Metagross. Since his team isn't 30 levels above us, he's vaguely manageable, but still pretty tough.




So far so good. It'd suck if he brought out the big guns now.



This mon is a problem!!!



At least we can outspeed it but goddamn.



Now here's something I had no idea about, since I haven't played RS since I was a kid. Revival Herbs only restore half health. Just in these two games. That is absolutely, completely baffling, since it nerfs them down to a more expensive Revive that lowers your happiness. That's literally it, it's so weird. Thankfully they fixed it for FRLG, cause I love me my Revival Herbs.



Since Gigi can tank a hit or two, Kentucky finishes the job!



Oh yeah, his remaining Pokemon are still a fuckin problem. God I love this guy's team, it's so out there and pretty drat effective.




gently caress OFF WITH THIS poo poo



No Curse strats to save us this time, alas.



Ooh, nice and easy.



Ah, just kidding.



Okay, now we're on the last mon.



We've got Toxic strats instead, pretty drat good.



Kudos to you, HARUKA! You are a truly noble POKEMON TRAINER!



And those POKEMON that responded to those feelings with all their might... they came together as one, and created an even greater power. And thus, you were able to grasp victory today! You are rightfully the HOENN region's new...

Brendan Encounter



...HARUKA... are you trying to tell me... you've beaten the CHAMPION?



Good job team, they were a lot of fun to use, but I've used them all before (aside from Registeel), so I didn't want to use them again in the LP. Only Nobunaga and Calbrena have been used before, as well as Cold Gregg in ORAS, but I don't really count that, since Freeze Dry makes Glalie much more interesting.



Now it's the postgame. There is so so little to do in RS's postgame, like, three things total, in all honesty: the Eon roamer, Sky Pillar and the Battle Tower. Seriously, that's it, it's dumb.



Okay, there's technically the S.S. Tidal since you can just head straight to the Battle Tower. Let's give it a go!



Hey, these three Pokemon seem familiar. Might as well use them one last time.

"RIGHT NOW"


Now unlike the Battle Tower in Emerald, The RS one has a few differences. First, this is the game where streaks are introduced, so you're encouraged to win lots of battles in a row to get lots of neat prizes. There's the level 50 or level 100 challenge, but with single battles only, other battling modes were introduced in Emerald.



In the early streaks the AI is as special as always. You might notice that the only Pokemon we find here are those in the Hoenn Dex, though you encounter the same Pokemon between level 50 and 100, with the sets being the main difference. Just by scrolling through there's only one Banette set for whatever reason.



Seriously, having a Flying type just breaks the AI's brain I swear.



You'll also notice I didn't use the other two. That's because I didn't need to. It starts off super easy.




Now you might be thinking that's a bit poo poo, you only get a drink for beating seven trainers, just like last time. But there's the streak prizes. Until battle 35 (5 streaks), you'll get the various EV boosting items, but past that, you then obtain one of the competitive items as a reward instead, such as Choice Band, Quick Claw, Brightpowder, etc. It's pretty drat nifty, as well as the only way to obtain these items. All the other Battle Tower rewards for streaks are also in Emerald, so we'll go over them later.



That's it for this bonus thing I did. See ya!

Crosspeice fucked around with this message at 21:31 on May 14, 2018

Crosspeice
Aug 9, 2013

I've been out of town this weekend, so here's something I made earlier while the next update is still in progress. Now I don't have anything else in case of another break, but it'll be fine. Probably.

Crosspeice
Aug 9, 2013

Solumin posted:

I've been wondering why you were using revival herbs! I never noticed that they changed after RS, I always thought they were just lovely revives.

Yeah only in RS did they heal half, after doing so in full in Gen 2. Since I didn't use them back when I was younger, I never knew this about one of the best items in the franchise, happiness be damned in the endgame.

Onmi posted:

Apologies for the disappearances in manga updates. My computer decided to commit suicide, and writing long-form on a phone is terrible.

It wouldn't be an LP without some tech disaster *eyes laptop nervously*

Take your time, I'll probably be doing SSLPs for the next couple decades, or the death of the forum, whichever comes first (it's the latter), so submit during that time.

Crosspeice
Aug 9, 2013

Part 31: The Battle Pike and Battle Palace

Battle Pike



Welcome welcome, with all the pleasantries out of the way, now we need to go through some actual facilities with some actual submitted Pokemon. Let's meet them.



First up is The CLAAAW the Zangoose by Level Seven. When this cat gets set up, oh my word is it going to hit incredibly hard with its near perfect coverage thanks to HP Ground. When it takes a lot of damage (and it will), it'll activate its berry and get even stronger.



Next is ElmerFludd the Vaporeon by ajkalan. You do remember that Vaporeon has huge SpAtk? It can be pretty tanky, hit super hard with its great attacks and make you go all the way back to square one with Wish, which the other members might appreciate.



Finally, for the first half of this facility, is Flyboy the shiny Flygon by FoolyCharged. With real nice attack and some, uh, interesting coverage, Flyboy will be doing a lot of damage and maybe dodge an attack or two due to hax. I could've used Attract, but I didn't, since I'm an attack junkie.



We'll be doing Open Level again, but at level 75 instead of 100, just to make things a bit more interesting. And this facility is very interesting indeed, so we'll see how we do.



We do have three other Pokemon to use, we'll see them later. For now, let's start off nice and simple.




Lot of emphasis on curtains. Let's see what this facility is all about.



Ah, let me see... there is something about the path in the center... Is it... a TRAINER? I sense the presense of people.



Well what do you know, it was a trainer! In the Battle Pike you have a choice of three rooms that have a common and a rare outcome behind them. You can talk to the maid to find out what might be behind one of the doors, but will you get the best outcome? Well, it's all up to luck.



As you'd expect, the trainer hint gives you a 75% chance of fighting a trainer, but the other outcome is a full party heal. So if you're desperate, do you take that chance? Or do you go somewhere else? I'll be showing off every event once, before starting to game the system, since that is something you can do.




As you'd expect from the first set, we'll be facing against the very weakest Pokemon in the Frontier, Group 1, full of basic stage Pokemon and fully evolved Pokemon with low stats.



poo poo. Whispering is the best hint to get, since it's an 80% chance of getting... nothing! No battle, no event, just move on to the next room. Otherwise, it's a double battle. If you see a double battle, you immediately know you were unlucky, since this event is the only way to encounter them.



Still, it's early enough that it's whatever. ElmerFludd has some mad SpAtk to throw around.



Alright, it's early enough that I'm fine to try out this event. I'm expecting the worst.




I must apologise to you... my KIRLIA has a TIMID nature... it attacks without warning if it is startled by another person... Are you and your POKEMON all right?



Well that's the least worst option. Nostalgia has a 45% chance of giving you a room that inflicts 1-3 of your Pokemon with a status condition, with Kirlia inflicting Bad Poison, Paralysis, Burn and Sleep at a 35%, 20%, 10% and 10% chance, respectively, and a Dusclops inflicting Freeze or Burn at a 25% and 10%, respectively. You can't use items and must rely on events to heal, so this room can cripple you if you get it multiple times in a row. The number of Pokemon inflicted depends on what room you're in, 1 in rooms 1-4, 2 in rooms 5-9 and 3 in rooms 10-14.

Though The CLAAAW didn't get hit with poison, since the other two members did (and we're not late enough in this challenge for 3 of our Pokemon to be hit), due to her ability, she would've been immediately cured had she got inflicted. This also applies to Pokemon of certain types, so Poison Pokemon can't be poisoned, Fire Pokemon can't be burned, etc, but Electric Pokemon can't be paralyzed and Ice Pokemon can't be Frozen. Abilities that only activate in battle, like Shed Skin and Natural Cure, don't prevent status, but can cure it in the next battle. Oh yeah, the other event, which is slightly more likely, is one or two of your Pokemon becoming fully healed.




I will restore one of your POKEMON to full health. The best of luck to you. Farewell.



I will restore two of your POKEMON to full health. The best of luck to you. Farewell.

Uh yeah, like that. Healing applies to literally anything your Pokemon is missing, whether it's HP, status, or that one single PP point in a move you used seven rooms ago. Events don't have a chance of showing up when they're useless, so the system is gamed by avoiding Trainer and Nostalgia rooms when you're fully healed, since you know something bad is gonna happen.



Since we're completely healed, we're facing a trainer, guaranteed. Also the heals can be annoying in that they're random which Pokemon they pick, so they could heal your 3rd mon who's missing some PP, instead of your lead with paralysis and 25% health.



Since we lost some PP, we can be healed again. Woo! Not that it matters, because...



I must say... you seem to possess luck in abundance... In recognition of your amazing luck, we award you these Battle Point(s)...



Because of how quick you can go through the 14 rooms (7 choice rooms and 7 interim rooms), it's not that tough getting through the Pike if you know what you're doing, so the BP is low to start.



Set 2! We'll be encountering Pokemon from Group 2, so middle evolutions with good stats, or low stat fully evolved Pokemon. Pokemon from Group 1 can still appear, but that only depends on if the trainer that has Group 1 Pokemon in their pool also appear in Set 2, which a good chunk of them don't. Though that's something to go over when we're just doing nothing but really tedious battles. Wonder if we'll have any of those this update?



Your POKEMON shall be restored to full health... I urge you to enjoy the rest of your Battle Choice challenge...



Ah, finally, the fourth and final hint, which is also a good one.



Of course we get the worst outcome. There's a 25% chance we'll fight a trainer that we wouldn't normally fight until the next set. This is always the final trainer in a standard battle streak in other facilities, so this is how the Pike implements it.



Set 3 is not when we fight Pokemon from Group 3, that's a little ways off, but we could fight a trainer that only appears from Set 3 on, who could have slightly trickier Pokemon.



Do you know what you just did?



When you get this event, you should go all out to win, since you'll be fully healed afterwards. After all, you can't revive your Pokemon and you also can't switch their party order, so make sure you have their order set before you enter!



Oh yeah, items that get used up, or Tricked, stay that way until the end of the current set. Those Trick sets work a lot better when Specs and Scarf get added to the mix, but right now, they're less effective.



I urge you to pay the utmost care and prepare for the worst... From every path I sense a dreadful presence...



If only you hadn't chosen this room, your POKEMON could have been healed... I shall go fetch out master...



For I am the PIKE QUEEN. You already know it, but to advance, you must defeat me... ...I'm not one for idle chatter. Hurry. Come on. Your luck... I hope you didn't use it all up here...

VS Frontier Brain




Pike Queen Lucy/Tube Queen Azami
From luck, as well as the old name for a pike fish, and azami (thistle).





Ow. Hey, it's a Frontier Brain already! At the end of the second streak, you'll face against Lucy, making this the easiest Silver Symbol to obtain, no question. It's also our first Brain with a set team, so you know what you're up against. We'll be fine, especially against this mostly special Seviper.



Y'know, when we actually hit.



Now you might struggle getting past her pretty nasty walls, especially if you've got a special attacker to get hit by Mirror Coat. But remember, Flyboy has a Choice Band. And is at +2 Attack. And is no longer confused.



Get fuckin wrecked.




She mad

Battle Pike



You have snatched victory from the PIKE QUEEN and cleared the event... In recognition of your amazing luck, we award you these Battle Point(s)...



Alright, that's our third symbol of fourteen. We're getting there. But of course, we won't be seeing Lucy again for a while. You didn't think it'd be at the end of the fourth streak, did you? Oh no no no, she'll be at the end of the TENTH streak. So because of that, we'll still be using our current three mons for just a little while longer.



It's ElmerFludd's turn after all.



That's some spicy damage.



Ah, here we go, a room full of wild Pokemon. You'll definitely want this outcome instead of a tough trainer since it's basically a free room.



Sure you'll run into a fair few encounters (two or three on average) and yeah, they've got some nasty attacks. But you can just... run from all of them. However, this strategy will only work to a point.



Regardless of what Pokemon you fight, they'll always be, at max, 5 levels lower than your highest level Pokemon, aside from Seviper and Milotic, which are 4 levels lower, as they're the Pokemon you'll always encounter no matter what.



Pretty nasty movesets that are designed solely to screw you over. After going through the Pike enough times in a streak, the third Pokemon you'll encounter will change, going from Dusclops to start with, to Electrode after 280 rooms, to Breloom after 561 rooms, to Wobbuffet from room 841 onward. Considering we'll get the Gold Symbol after 170 rooms... we won't be encountering anything all that deadly. The rotating Pokemon has a 48% encounter, while Seviper and Milotic are 26% each. For whatever reason, every Pokemon aside from Breloom and Electrode have a moveset change between Level 50 and Open Level, with Seviper having Body Slam instead of Poison Fang, Milotic having Surf instead of Ice Beam, Dusclops having Shadow Punch instead of Ice Beam and Wobbuffet having Encore instead of Destiny Bond. Neat.




Alright, three streaks done. Only seven to go. Man this is gonna be a long update, right?



Alright, we've now seen every room. The good result from the whispering hint just has a single person standing around. Very nice.



This isn't though, I'm getting owned.



But since we don't encounter another trainer, we're not in any danger.



In the fifth streak, we've got some big bad Group 3 Pokemon to face. We start fighting them in Set 4, since that's when the trainers with Group 3 Pokemon start appearing, but other trainers from previous sets can also appear and you'll be facing only Group 3 Pokemon from set 5 on.



And there we go, we're halfway through the Pike, so it's on to our next three submitted Pokemon! Don't worry now, we'll be seeing the previous mons again soon enough.



First up is Excalibur the shiny Seviper, by Leraika. He's got a Choice Band and real nice coverage. He hurts a LOT. Nice and speedy, can shrug off status and is able to just knock something out with little trouble. Good choice to start off with.



Here's Grafix the Porygon2, by Kikas, who may have slightly forgotten Normal is only physical, but that's okay, cause it works even as a physical attacker, especially with two great moves to use in these kinds of facilities. Kinda speedy too, to Recover its Substitute losses.



Last up is Tess the Forretress, by rannum. Very useful, since having something that only dies to Fire types is pretty helpful, as well as RestoChesto and Toxic stalling. Sometimes, you just need to survive against something and this is a great Pokemon for the job.



We'll use Grafix first for the next couple streaks, but then we'll need to stick with Excalibur as stuff gets stronger. Tess won't be out first, since we're not in the early sets anymore.



But yeah, even Grafix can run from these slow mons. Let's battle instead.




Pretty nice. This team isn't the best, but hey, I use submitted Pokemon because I don't want to use the best.



Not a huge deal, it's only a Slaking.



WHAT? It's something you should expect eventually, let's be honest.



That's just par for the course. Won't be showing off every little thing that happens, this update needs to end eventually!



This is why I'm glad we don't have special Porygon2. Also yeah, sixth set is when legendaries start appearing. If you want to make things easier, they only start appearing on the eighth set in Level 50, due to what trainers appear.



Admittedly I should've switched to Tess, as I knew that was gonna happen. But I stayed in. That's what I did.



Man they really love doing that. It never works out for them.



So Steelix is a nasty Pokemon Grafix and Excalibur can't beat by themselves, but Tess can very easily take it out. Uh, with Rest, of course, Earthquake isn't STAB, after all.



Also if it doesn't explode when I'm at low health. But hey, that's another set done.




Well this is going well.




That was not me duplicating screenshots in one room, I literally didn't attack once in that entire set. Beautiful. So here's how you can try and cheese the Pike. For the Trainer hint, if your Pokemon are fully healed, then never take this, since a battle is guaranteed. For whispering, if you only have one Pokemon still alive, then it'll always be a free room, since you can't get into a double battle. Aroma is the only one you can't cheese, but both outcomes are fine, I believe, since you can go all out against the trainer, or run away from the Pokemon. Finally, if your team is fully healed, then stay away from Nostalgia, since you'll always get hit with status. Pretty simple.



To make up for it, the ninth streak had a few battles. Still, this team is working well.



And then the final streak was pretty quiet. Yeah I'm going through these fast, but hey, I can only show so much off before I start getting bored. We've seen quite enough of this place, methinks.



Oh yeah, depending on which room you choose, you can get 0-2 of your Pokemon healed. It's cool, but we shouldn't need it.



...I've trampled flowers and braved storms to get to where I am... I don't feel any compulsion to keep losing to the same opponent... ...fine... I'll do it... Now! Come on!

VS Frontier Brain







If you wondered who had the better Seviper... did you even need to ask?



God that does so much. On both sides.



And hey, it's a Pokemon Tess can clown on.



Completely clown on, in fact.




This might be a super big problem. But it was fine, I thought, since it was on a timer.



Like most big battles, I don't check what my opponent will have beforehand, so I was a bit surprised by a RestoChesto Gyarados that only had Return. If it had Earthquake I, uh, would've been kinda hosed. I'm surprised it never used Roar though.



Two can play at that game! Though I did use my Chesto Berry earlier in the set. Haha, whoops.



Still, I have a plan.



And that plan?




Is to win! Boom baby!




I think we made a new friend.



That's two! It almost feels like we can beat this. But there's still plenty of facilities to beat when we come back to the Frontier next ti-

Battle Palace



I'M DOING IT, I'M DOING IT, gently caress OFF ALREADY

"what it likes and is good at doing."

Put yourself in the POKEMON's position and consider what moves it would like.



Alright, if you don't know what this place is about, it doesn't seem that bad to begin with. Just a simple 3v3 7 battle streak. What's the big deal?



Ignoring the standard Brightpowder bullshit, I... didn't choose my attack. This facility... all you do is just click the Fight option. Over and over and over again. We just beat the Luck facility, but this is the true luck facility. Here's a 4 sided die. Throw it. And keep throwing it until you get the Gold Symbol. Roll badly? Guess you lose then. Since there's nothing else you can do. Just roll the die. Again and again and again.



So to actually go into what determines what move your Pokemon so gracefully chooses after clicking the Fight option, it's down to the moves it has and its Nature. Every Nature a Pokemon has gives it a chance of using an Attack move (any move not under Defense or Support), a Defense move (targets the user), or a Support move (does not deal damage and not under Defense, as well as Counter and Mirror Coat) and if it rolls that, your Pokemon uses it. If it doesn't, well...



Get used to seeing this text a lot. See, the best thing to do in this facility is to make your Pokemon only use attacking moves, to make the chance of actually attacking the opponent the highest possible. But what if it rolls another category when you only have those moves? Well, it's not the end of the world. If it chooses Attack, then it'll use a move smartly, but the remaining percentages are added together and halved. This is the chance that it'll either attack randomly, or just do nothing at all, as in, being incapable of using its power. So, since LADios has a Timid nature (since ShockSabre prefers to have Modest), he has a 62% chance of attacking and then a 19% chance of using a random move and then a 19% chance of doing nothing. This means you can use whatever Nature in this place you like, since you've got a better chance of attacking than you think.



I'm skipping the text for the most part since he talks about closeness and bonds and all that. After going through this facility, you will definitely not think that's the case and see 2004 Gamefreak AI come through in full force.



After all, it would be too easy if you just picked the natures that gave you the best chance to attack. Oh no no no. When you go under 50%, the numbers change, usually making the highest percentage the lowest, or making all categories more even. So now, LADios has a 30% chance of attacking smartly and then a 35% chance of being random or being useless. So, 65% chance is still alright, but man it can get pretty rough if you get unlucky. Cause that's the main problem with the Palace. Aside from natures and tweaking movesets, there's just no strategy behind it. It's just endless dice rolling. Also when you go under 50% health the percentages change, but they don't change back if you go back above 50% health. Sneaky, right?



And of course the standard RNG is here just to gently caress with you even more. It's mental. I suppose I should go over the crazy movesets I spent minutes thinking of. LADios has Dragon Claw, Psychic, Thunderbolt and Surf, SparkSabre has Thunderbolt, Crunch and HP Ice and PurePunchr has Hi Jump Kick (yeah I know), Return, Shadow Ball and Earthquake. Yes, ShockSabre only has 3 attacks. If you can't think of a 4th or even 3rd move to put on a Pokemon for this facility then don't bother. It doesn't make any difference to what move gets picked, aside from losing on some slight coverage options when they attack smartly.



Their individual nature makes them good at certain things, and not good at others.



LADS LADS LADS. That guy might have more quotes, but I never encountered them since this facility is, to its single credit, mercifully short.



Yup. It's so frustrating, because it's just completely out of your control and just leaves a bad taste in your mouth. This is one gimmick that I hope we never see again, because it is really as bad as it looks.



Using Hi Jump Kick is also not the best idea, you want to use consistent and accurate moves in this place, since there's already a huge luck factor involved. Just trade a bit of power so you can hit when you really need to, it's worth it.



And that was only the first fuckin Pokemon!




Please. Don't do this to me.



AHHHHHHHH THIS IS TENSE IN THE WORST WAY



Okay. Just according to keika- ah I don't have the motivation to finish that joke, screw this place.



By winning consistently, you have earned the privilege of challenging our master, the PALACE MAVEN... I shall send for the PALACE MAVEN. Are you ready?




Young one of a TRAINER! Do you believe in your POKEMON? Can you believe them through and through? If your bonds of trust are frail, you will never beat my brethren! The bond you share with your POKEMON! Prove it to me here!

VS Frontier Brain




Palace Maven Spenser/Palace Guardian Ukon
From spirit, and ukon (turmeric).





Holy poo poo, I just looked at that Crobat set. I dodged a fuckin bullet there! But yeah, at the end of the third set, you face the Brain! Thank god for that.




And so it begins. You clawed your way up to this point. Just to watch it all get pissed away into the wind.



All you can do is watch from afar and scream into the empty void.



Maybe your prayers will go through. Maybe this is the Faith facility. If you believe hard enough, will these stupid lines of code actually respond?




Maybe. Maybe there is a God. Hopefully I can one day catch it. Well we've still got three more sets to go.

Battle Palace



Hah, you never fell for my bluster! Sorry for trying that stunt! Here! Bring me the thing!




I eagerly await the next opportunity to see you.



We are halfway done with this lovely facility, but before that, here's something new.



We have a little group going here, and we play a little game with what goes on in the BATTLE FRONTIER. The rules are really simple. First, we pick one of the facilities in the BATTLE FRONTIER. Then, we each pick a different TRAINER who's taking that facility's challenge, and bet with our Battle Points. The guy who bet on the TRAINER with the best record takes all the Battle Points in the pool. Sounds simple, huh? So, anyway... What I'm looking for is a TRAINER who's going to be entering the BATTLE DOME's DOUBLE BATTLE Tourney. But so far, I haven't seen a TRAINER that has that winning quality. I'll see to it that you benefit, too. So how about it? How about entering that event for me?



After getting three silver symbols from any of the facilities, we can now do BP betting! Every day, you'll be given a certain facility to enter in and win. You give the man 5, 10 or 15BP and if you win the set, you get double the amount! We are going to the Battle Dome next, but you don't fight the Frontier Brains in Double Battles, so no. Also, just grind the Battle Tower if you need quick, hassle free (mostly) BP.



Anyway, back to the Palace and oh would you look at that we've completed the fourth set, how about that? Yeah there is nothing else to talk about in this place, other than HOW THE HELL ARE YOU SUPPOSED TO KNOW HOW IT WORKS??? The text clues the Pokemon give you at half health are useless, none of the info here gives you cold hard facts on any of the Natures and how they would work. The girl nearby that we talk to is all you get and she's super vague. I'm glad the Hoenn Battle Frontier never came back, because at least I don't have to do this stupid facility ever again! This place isn't particularly awful, or completely unfun to go through... it's just boring. And that's terrible.



Still, we're getting mad bank. Wanna talk about trainers? Yeah! So in the Battle Frontier, there are 300 named trainers to fight... uh, not including the Brains of course, and they appear when you reach certain sets, usually in blocks of 7 battles, but it obviously varies between facilities that have less than that. Anyway, of those 300 trainers, some only appear in the very first set, others inbetween set 2-4, or 3-6, or what have you, until you get to over 50 battles (or rooms, floors, what have you), where the trainers you'll face, their names and their Pokemon pools remain set. Let's use the Ruin Maniac class as an example, since it's small, but covers ever set at least once.

So we have Anton, Lawson and Sammy as potential trainers to encounter when we start our streak, as they only appear in the first set only. Therefore, they only use Group 1 Pokemon and you probably swatted them away without a second thought you monster. Same, I pay no attention to trainer names. Anyway, while they have different names, they're the same trainer, since they all pull from the same pool of Pokemon. And it is quite a large pool with a lot of theming behind it. When you see the trainer class, you can usually tell what Pokemon they'll be using, in this case being Rock, Ground and Steel types. Next up is Zackary, who you'll encounter from set 2-4 and has Pokemon in Group 2. It's a pretty big pool still, so it gives this one trainer a lot of variety.



Then we have Aiden and Xavier, who appear in sets 5-7 and have Group 3 Pokemon, but only just the one set of each Pokemon they can use. This base only applies to Level 50, as Open Level gets the Group 3 Pokemon out a set earlier, but I don't have any evidence to say that the named NPCs change which sets they appear in change because of that. They probably do, but who cares? Anyway, the main meat is Hugo and Bryce, who not only use Group 3 Pokemon with all of their sets, they use legendaries as well, which start at set 8 in Level 50 and set 6 in Open Level. These are the big sets you'll be seeing until you lose, so you better get used to them. Of course, trainers in the same class can also overlap which sets they appear in, so you can still get a mix of different groups of Pokemon, but there's always a hard cutoff point, Set 3 for Group 1 and Set 5 for Group 2. For Level 50, of course.



Anyway, weren't those last three sets fun? Here's Spenser again.



So be it! This time, I won't bluster or hold back. This time, there's no fooling around. Ready now? Prepare to lose! ...Kaaah!

VS Frontier Brain







Haha, you just wasted your Protect!



Haha, what am I doing with my life...



Okay, while that is appreciated, it's a bit too late. Still, the other two will deal with this no problem.



...huh? Trying to be cute and resist the Surf? I can see the logic behind that switch, even if I don't agree with it. Too bad LADios will use that move anyw-



:stare:

Did-did my Pokemon just PREDICT A SWITCH???



LADios, you absolute legend.




In awe at the size of this lad... also gently caress you I'm a millennial, I will dab all over you with my slang binch.



Like I knew the facility was gonna be a bit easy cause of the Pokemon I chose. But not this easy! I mean, have you seen these sets? Spenser is a cool character, but god his teams are lovely and I hate them and I hate this place for making them the final hurdle after all the other bullshit.



Mate you are five turns too late for that poo poo.



If I have to send out ShockSabre at all in these Brain battles, I will be very upset.



Okay good, let's get out of this fuckin trash heap.

Battle Palace

"could not overpower you."

Your team spirit is truly admirable! Here! Bring me the thing, will you?

My, my, if only you could maintain a certain level of decorum... Gaaah, here! Hurry with that FRONTIER PASS, you!



Come see me time and again! My brethren and I will be waiting!



Wow, I can't believe the Palace is behind us. Now for the next facility to not look forward to. Oh great that'll be next time.



Soon, it'll be time for the Battle Dome. But, before that, it's time for Trainer Hill. Look forward to it. Seriously.

Crosspeice
Aug 9, 2013

Kikas posted:

Also I have a question, if your Pokémon uses a two turn move in the Pallace, like Fly or Hyper Beam, does the game still roll for attack on the second turn?

Oh hey, I knew there was something I forgot to mention, there always is. No, that's the reason PurePunchr had a Choice Band, since it makes attacking much more consistent. When you're locked into a move, then you will use that move instead of using a random move, giving you a big chance of using a single strong move. Of course, you need to actually lock yourself into the right move, or you could be screwed. This also works for two turn moves, you'll use it on the next turn no problem.

Crosspeice
Aug 9, 2013

Part 32: Trainer Tower and Trainer Hill

Trainer Tower



Hi there, do you want to take a break from all this Frontier battling with some more battling? Great! Here's the Trainer Tower.




Okay, I'll get the clock started, so give it everything you have. On your marks... get set... go!



The Trainer Tower is actually pretty fun, having four different modes against some pretty neat trainers across eight floors. We're starting out in the Single challenge.



We'll be encountering a lot of different Pokemon and all of them we'll encounter are added to our Pokedex as seen! That's different to other battle facilities and will give us some weird gaps. Though like other facilities, opposing Pokemon will match our highest level, which is Aquamemnon from beating Lance.



It's gonna be a bit tough, but this isn't a deadly battle facility where you can get screwed over easily, the opponent only has two Pokemon after all, while we have all six.



Also we can just run down and heal our Pokemon. Yes, run, which is great! Though as we get higher up the Tower, it's just faster to heal your team up.



And you should (kinda) think about speed, since you are timed in this. However, so long as you don't take over an hour for a single challenge, you'll be perfectly fine, so don't sweat it too much.



And yeah, we really are adding new Pokemon to the dex. It's very weird why this is the case, but I'm not complaining.



There's even shiny Pokemon here! You'll face the same trainers every time in the Tower and there are some surprises. However shiny Pokemon weren't tracked in the dex at this point, so it's just a cool little thing. Hey, HEY, turn off that "catch trainer's Pokemon" cheat!



How the sky soars above this rooftop... the caress of the winds up here... it's all so perfect... The way you battled... it, too, was perfection... this is for you...



It's marvelous how you've come up here so quickly. The fact is, you've done it in record time... I'll have your record at the reception counter. What I would like to see is a better time out of you... I'm counting on you... Until then, farewell...




That's one mode down, now onto the Double challenge. At the end of every challenge, if you beat the record time, then you'll get a neat evolution item from Gen 2. You can find all these items elsewhere, but this gives you a second copy for them, which is very nice. You only get them once, though, so beating your time again is just for fun.



Oh now they list both trainer's dialogue, after I've spent minutes of my life getting the other text from the rom. Bah.



Oh hey it's the shiny of my favourite Pokemon, I NEED IT



It's pretty cool we can see all these Pokemon, but it is a bit of a tease since some of them were only available from Colosseum at this point, so if you didn't have a Gamecube, this place was just mocking you.



Still, I'm happy just to see Pokemon for my dex, let alone catch them. That's two challenges down. It's not particularly difficult.



The Knockout challenge has you face 3 trainers in a row. It would be tough if, you know, they actually had strong Pokemon and it wasn't their only mon. Still, more dex filling!



And the final shiny of the facility. Only the Mixed challenge doesn't have a shiny and it's not the only place to find trainers with shiny Pokemon: any Pokemon in the Battle Frontier has the standard chance of being shiny, including ones you can use in the Battle Factory. I didn't encounter one, just to let you know.




Man there's a lot of Johto Pokemon in here. While the challenges aren't hugely tough, the opponents do have proper sets and items, you just never fight more than two Pokemmon at a time, so it's not hugely difficult.



Getting a second Metal Coat is very nice. The Mixed challenge has new trainers, but has a, well, mix of each of the three other challenges.



Alright, that's it for the Trainer Tower. It's something cool to do after you finished everything else, but it doesn't have that much meat to it.



So I hope you're not surprised when I tell you it's e-Reader content! Well, it's actually content we technically got, even if the FRLG e-Reader stuff never left Japan. I'll be going into more detail in the Side Notes, but in the Japanese versions, the Trainer Tower only has 4 floors with some standard trainers that only use Kanto Pokemon, nothing very exciting. You have to use e-Reader cards to add in new trainers to increase the floors up to 8 to get stronger trainers in, but also those with Johto Pokemon, as well as many other shiny Pokemon, such as Mr. Mime and Dratini and numerous items from completing the challenge. It's very interesting stuff and thankfully, like with the Crystal Battle Tower, they made the area useful in the international versions and included some e-Reader content to play with, though of course what we got was only a fraction of what was actually released.

Trainer Hill



The Trainer Hill is very similar, but don't expect this to be a walk in the park like the Trainer Tower.

"TRAINERS!"

Is this your first visit here? Before you enter, please save your game. Let's see... the TRAINERS here now are... there appear to be TRAINERS gathered in every room.



Like with the Tower, there are four modes to challenge, as well as items for getting certain times, as there's multiple to win now. However, every battle in this place can be a double battle (which we will of course do) and there's only four floors. You also have to save your first time here and I'm not sure why. Carry over from the Japanese version?



On your marks... get set... go!



Immediately this is different, as there's some kind of gimmick to each floor, as well as two trainers along the way. Like with the Tower, the Hill for the international versions is the same every time, so you can practise if you were weird.




Oh yeah, the trainers in this place use 6 Pokemon and they've got proper sets and items and everything. I hope you weren't planning on getting any cool prizes here, you will not be fast enough unless you have a very good team.



Yeah, this isn't going to be particularly quick... Because of the puzzles on each floor, it's now not worth going back for free healing, you better have brought some items. You're gonna need them.



You'll even see some Secret Base decorations here, as well as some unique tiles you won't find anywhere else, such as the grey polished floor. Look at all this content you'll never see because we never got the fifth e-Reader set for Emerald.



Not every trainer has a stupidly hard team, there are plenty of gimmicks abound, since the international versions just use random content from the e-Reader cards. We'll be seeing some crazy stuff in this place. Unlike the Tower though, we won't be adding these mons to our dex.



What the gently caress is this nonsense? My eyes are bleeding just looking at this poo poo. Since you can scan cards to add to the Japanese Trainer Hill, the default only had two floors with four trainers in it. Since two trainers must always inhabit a floor, there are four more default trainers you can encounter if you scan an odd number of cards in. While you won't find any shiny Pokemon, you will find some really weird sets, pretty tough trainers overall and Pokemon from all three regions, it's a cool challenge.



Ohhhhhhh, that's naaaaaaasty.



Oh yeah, I did all this before I fought Steven, so Nobunaga isn't making all opponents stronger. It was a little tricky, but let's get our reward!



Wait! Don't say it! I know why you came all the way here by yourself! You wanted to see me, the owner of the TRAINER HILL, because... you want to form a tag team with me! Wa-hoo! ...uh? That's not it? Anyway, I watched you on your way up. Marvelous battling! Bravo, indeed! For a marvelous someone like you, I have the most marvelous gift!



Th-Thanks...



That is so delightful. I'll have the Time Board at the reception updated! Perhaps it would please me more if you arrived zippier next time. Then, I should be pleased to form a tag team with you! Until we meet again, amigo!



Oh I hope you weren't expecting to get anything good in this place... you'll never be fast enough. I got the worst reward for being so slow, but there's some real prizes that you can get if you are much, much faster.



There's some cool TMs that you can get more of so long as I cut my time... IN HALF??? Yeah, even though my team is pretty strong and I didn't dawdle too much, I was nowhere near any kind of good prize. It's a bit nuts, since getting another one of these TMs would be real nice. This was different in the Japanese version, where the prize wasn't attached to the last card you scanned like in FRLG, but the TM you received depended on how many cards you scanned. No time necessary, as that was an optional card you could scan for some added difficulty that didn't result in anything. The TMs you could get were Toxic, Sunny Day, Giga Drain, Earthquake, Sludge Bomb, Torment and Skill Swap, depending on the order scanned, with different cards resulting in a different TM reward.



The back of various e-Reader cards also had the floor plan, which would appear if they were scanned as an odd-numbered card, such as this awful room.



Some trainers have some pretty wacky sets or gimmicks, such as a team that only knows Present, among other things.



Yet again, I don't think we're gonna get a good reward. Especially when I get distracted by tiles that ~SPARKLE~



Especially this bullshit that burns a whole bunch of time. OH WELL.



This is a nasty room, just gotta remember which tile you can hop down to will let you proceed.

"from using EXPLOSION!"


what the hell is going on



This isn't Gamefreak doing this, the localizers specifically put these two separate e-Reader trainers next to each other to make... this. It's wonderful, whoever decided to have fun with this area deserves a gold medal, I love these facilities.



And the final floor?



...



OKLRNG... Okay, lookin' good right now.



Maybe the next challenge will be quick.



...never mind.



Oh goody, a sun team. Thanks localization guy.



I think our team has become pretty good at double battles, so we'll be fine.



Legendaries? You betcha.



This is gonna be a long one...



Oh come on! You're actively loving with me now.



And then there's a Smeargle with a load of common moves JUST to Imprison them. Why can't the Battle Frontier be this hilarious instead of severely unfun poo poo.



When I was recording this place, I didn't know how much I would include. This is the challenge that convinced me it needed a whole update to itself.



Running over these tiles plays a certain tune. Which one? This one!



You tryin to punch a ghost?



Starting off strong I see.



Okay this is a LITTLE excessive.




But did you know Wargreymon is a monster killer?



Okay, so we're all Great Balls so far, but maybe this next challenge will be a piece of cake.



It is not going to be a piece of cake.



Not a bad start, aside from being one shot by Mega Kick.




It's not long before we're getting a bit beat up.



However, this is just a bit too tough for our team, even though we got pretty close. By this point I was running low on healing items and I thought it wasn't worth it just for a Great Ball and nothing else. This is a tough challenge, but I think I know six Pokemon that are perfectly suited for this.



Oh hey it's the submissions I'll be using for the Arena later. It wouldn't be fair if every other Frontier Pokemon were used in two facilities and they didn't, so they'll help us clear the final Trainer Hill challenge! It's a mini facility, so I'll show off all the cool battles on these four floors.



RNGesus will be useful when something doesn't one shot it. Still, with DonkeyKong deleting a Pokemon every two turns, Nana can easily pick up the slack. I'll go over everyone properly when we do the Battle Arena, so this is a little taster.




Even our strong EV trained Pokemon are struggling against these tough cookies, but there's still three mons left on our side!



Slowly but surely we can chip everyone down.



Alright, Emerl, our opponent's attacks have out a real dent in us, but I think you've got this.




Alright, ONE down.



Second battle starts well, since I'm using a CB Slaking and a Salamence, so it'd be weird if it didn't.



Ooh, that's a cool strategy. Too bad Machamp will faint from that.



Though because of how I knocked the various Pokemon out, now the AI is protecting itself from getting burned. They're out of sync!



Alright, let's clean up.




More music! It's this one. You'd have to be a real nerd to recognise it, since it only plays some basic notes.



Donkey delete.




Oh yeah, since RNGesus can't be touched, time for it to absolutely destroy everything.



It lasted longer than I expected.



Haha, this mixed Breloom has bamboozled you!



That time depresses me. Let's ~SPARKLE~ up to the final challenge.



How many of you have seen this?



Hmm, at least it's not a dangerous Pokemon using Earthquake.



Well I wasn't expecting that. Neither did the AI's partner.



The RNG giveth, the RNG taketh away.



See, that Leech Seed was super useful, now we can tear through the rest of the team.



You really need to time your Perish Song use. Not that the battle lasted that long anyway.



Phew, that was a tough one, but overall this was great fun. It's a shame we didn't get the e-Reader over here to at least customize these areas, cause what little we did get was huge fun to go through. Definitely try this place out if you haven't already... though I have spoiled the main reason for coming here: it's batshit crazy fun!



To end this update, we'll be evolving the last ten Pokemon we can. There's six more Pokemon left after this, but we'll deal with them later. For now, we shall return yet again to the Battle Frontier for two more facilities. Huh? What do you mean next update has nearly 500 images to sort though? Well gently caress.

Crosspeice
Aug 9, 2013

Side Notes 12: The Ridiculous Rabbit Hole of the e-Reader (Part 2: Endless Battles)


oh hi nimbus

Last time we delved into the e-Reader, there was a lot of side stuff to cover, but this time, we're talking about all the crazy things you can do in the main games to battle hundreds upon hundreds of trainers. If you were in Japan, or in America for RS. Otherwise, gently caress you, no ridiculous amounts of content for you!



Let's start with RS, which did get half of its cards released in North America and Australia. It sold pretty poorly, so it never went anywhere else, but still, you could get some unique berries and fight trainers in the house in Mossdeep or in the Battle Tower, it had some neat stuff to it, you could even see Pokemon from other regions. You knew what most of the Pokemon the trainer would use since it had that info on the card, but it still had some surprises to it and they were definitely tough battles, with Pokemon at high levels with proper sets and everything. There were also gimmick trainers, such as a full Castform team, or a team with high Speed that held King's Rock, that sort of stuff. Only one card could be scanned at a time to battle in the basement and that was about it, you didn't get any money, experience, Pokedex entries, nothing. It was just some postgame battle stuff in a game that REALLY didn't have any postgame. It was divided into six subsets.



The second RS set was never released outside of Japan and was pretty similar to the first set, with 48 trainers and 6 berries. New to this set were shiny Pokemon, though only a couple really appeared, such as Gardevoir. It was a way to give you even more battles in those two games, but they didn't really offer much aside from that. Even the various berries from both sets weren't that interesting, though some had some fun Contest applications. The whole thing was again divided into six subsets. Anyway, let's move onto the actual good stuff.



The FRLG set was fourth (after the Colosseum set) and featured 32 new trainers to fight in the Trainer Tower, some of whom are included in the international versions to not make that place four floors big and incredibly lovely. There were also some important changes made, now trainers have a pool of Pokemon they use instead of just the standard 3, depending on which order they were scanned in, since you can now scan in up to eight cards at once. The first card scanned determines the prize you get at the end, from EV drinks, to evolution items, to competitive items, there was a lot of replayability, since you could customize the floors in whichever order, to do Single, Double or Knockout battles.

There were also Target cards that had no dot codes and so couldn't be scanned it, but suggested the trainers you could scan in in a specific order and the target time to aim for for a completely optional challenge. This set had shiny Pokemon, ones from Kanto and Johto and had a lot of variety to it despite being much smaller than the RS sets. It was divided into four subsets, each the colour of the original Gen 1 games.


Thanks to Admiral H. Curtiss for just... having these on hand to scan!

Finally, the fifth set was for Emerald and the Trainer Hill, so it seems the basement of the house in Sootopolis uses the Japanese RS cards, or just goes unused? It wouldn't surprise me. It's similar to the FRLG set in that it modifies the Trainer Hill from the default two floors, though there's only four floors and there's always two trainers per floor, so if you scan an odd number of cards, then a set default trainer will appear on a floor that doesn't have enough trainers. Also on the back of the card is a floor plan that gets added if it's the odd numbered card scanned.

Add in the new rewards of various TMs depending on which card you scanned in when, different trainers using different Pokemon when scanned in when and unique map cards that put part of the Hoenn region or Battle Frontier as the background for rooms and you have got a lot of options. There are 64 new trainers, with no real sets dividing it, along with 19 cards that make up various maps when put together, though they can't be scanned in due to having no dot code. Shiny Pokemon are out, but there are a lot of new Pokemon to battle against and some of them are pretty nasty. It's just mind boggling how much content we missed out on because of various peripheries that just don't sell.



And that is finally everything to do with the e-Reader, at least for the main Gen 3 games, no including Colosseum, the TCG and the various other properties that used the e-Reader. It's pretty crazy how much we never got to see, let alone used in our games, so this was definitely one hell of a rabbit hole.

Crosspeice fucked around with this message at 23:00 on May 22, 2018

Crosspeice
Aug 9, 2013

Ooh that is some cool stuff, I couldn't find much info on this, so I'll be putting those images in. Hope you get a complete collection one day.

And yeah, Shedinja is a tricky mon to use, but when it blocks something, then oh man it is amazing and I love gimmick mons for that reason. Same way I loved using Ditto for the HGSS Battle Tower.

Crosspeice
Aug 9, 2013

Part 33: The Battle Dome and Battle Pyramid

Battle Dome



Welcome back to more BATTLING! It's time to Dome it up and do some fun stuff. Who we got today?



Our first friend is Bananagher the shiny Tropius, by AweStriker, who revolves around the SUN, so while it might be tricky to set up sometimes, the Brightpowder should help with that and then everything will be blasted by Solarbeam and HP Fire.



Next is Pain Train the Metagross, by Oblique Angle. It's, well, a Metagross. With crazy coverage and ridiculous stats, I think we'll have an easy time in the first half.



Last up for this half is Epoch the Aerodactyl, by BlackPersona. Now Aerodactyl hits hard and fast, but what if you made him hit really really really hard? With great coverage when he gets HP Flying, he'll sweep through teams no problem. I don't remember if I ever use Double-Edge, but whatever.




Let's get to battling, with all the glitz and glamour that accompanies this facility.

Beyond Battle Dome



It's time for the LP's TOURRRRRRRNAMENT ARRRRRRRRRRRC, making this place a bit different to the Battle Tower, but not too different.



Firstly, you're able to see your next opponent and all of their Pokemon, just like that. We'll go over what the various phrases mean in a moment, but knowing what's coming up is very helpful.



The Battle Dome is a four round rumble to become the champion. We can see all 15 AI trainers and who we'll potentially face in future rounds. If we select ourselves, we can see what phrases the game has generated for us based on the Pokemon we've brought in.



Now here's where the strategy comes in: each battle, both trainers can only select 2 of their 3 Pokemon to use in battle. This makes this facility both pretty easy, since you can see all the potential Pokemon you'll be facing, but it gives you less room for error in case something bad happens. And it's the Battle Frontier, of course something will.




YUKI versus GRAYSON! Let the battle begin!



Aside from those front loaded gimmicks, the Battle Dome is pretty simple, just a bunch of fights.




Because I can pick which Pokemon to use in every battle, I can use everyone more evenly since I'm not locked into whoever I picked at the start like other facilities.



All 1st-round matches have been completed. These are the teams that advanced!




We're early enough that we don't need to check who we're fighting, or really think about who we're using. Since we're in Level 50 mode for this and the Tower, we won't be facing dangerous Pokemon for a little bit.



We get some cool intros depending on how well we're doing, it's pretty neat.




Oh no why did you guys give me inaccurate moves? Ah well, I'll live.



Wow, we're halfway through the first set already. This facility will be a breeze!



Those more knowledgable about the Frontier might have noticed that we're already seeing Pokemon from Group 2, despite only being in the first set. While we won't be seeing tough Pokemon for a bit, trainers you fight later on in the tournament will have stronger Pokemon than the trainers you'll fight early on. Remember, it all depends on what trainers appear and what Pokemon they pull from their pool.



Oh no, the only way to screw over a choiced Pokemon!



Too bad that Struggle gets boosted by Choice Band.



The final battle!



Pokemon that always Protect first turn get pretty screwed by setup mons.



Almost too easy.



Of course, it's only going to get harder from here, but as things go, this is not a tough facility.



In recognition of your strategy--a thing of beauty it was, too--we award you these Battle Point(s)!



Since this facility is so easy the BP reward starts pretty low alas.




The next set doesn't have much to it, still early days.




Epoch even 2 shots a Marshtomp with Rock Slide, beautiful. Onto the third set!



Well wasn't that exciting. Since I'm only beating 8 Pokemon each time, it does mean there's not a huge amount going on, which is fine, since there's actually A LOT to go over with the Battle Dome, more than you'd think, more than you'd want to know.



First off, how is the tournament seeded? Well, you're always put in the first slot and always win the tiebreak against a trainer that could take that spot and the remaining trainers are seeded according to their rank: the sum of the combined base stat totals of all Pokemon, plus 1/20th of the number of different types in that team and the highest level of those Pokemon, level 50 in this instance. If two trainers tie, then the higher number trainer internally will win, as will the Frontier Brain, who is always put into the number 2 seed. The seeds are laid out as 1v9, 13v5, 8v16 and 12v4 for the left and 3v11, 15v7, 6v14 and 10v2 for the right.



Now that you have your opponent, what does the stuff on the card mean when you view them? Well, the top line is the battle style, which is determined by the Pokemon's EVs (and Nature). If EVs across a single stat take up 30% of all EVs of the three Pokemon, with Natures making EVs worth 10% less or more, then it is considered emphasized and the top two stats are shown. If there aren't two top stats, then the bottom two stats are said to be emphasized, otherwise it'll say the stats are balanced. Then there's a lot of small, different phrases that show up depending on the various moves used by the Pokemon.



It's the fifth set! The Frontier Brain has to show up eventually. But who is it? I hope they don't lose.



Group 3 Pokemon are popping up. I think our team will be fine.



For the final match, you will challenge the DOME ACE TUCKER. Are you ready?



Hmm, seems like quite the strong team. Alas, we won't be able to bring all of our team against the Frontier Brain, but neither will he.



And now... the TRAINER standing in YUKI's record-setting path... Yes! The one and only! The BATTLE DOME COMMISSIONER! Our very own DOME ACE! Make way for TUCKER!





Do you hear it? This crowd! They're all itching to see our match! Ahahah! I bet you're twitching all over from the tension of getting to battle me! But don't you worry about a thing! I'm the no. 1 star of the BATTLE DOME! I, TUCKER, the DOME ACE, will bathe you in my brilliant glow! Your strategy! Let's see it!

VS Frontier Brain





Dome Ace Tucker/Dome Superstar Heath
From tactics and heath, a family of plants and a plant habitat.





Depending on what Tucker brings, he could be pretty nasty depending on your team, or a complete joke.



So how did he choose?



Uh, incorrectly.

Beyond Battle Dome




I sorely underestimated you. I won't make the same mistake next time...



Wowza, we're halfway done with the Battle Frontier! Still quite a bit to go, especially with the next facility...



We'll say goodbye to our team for now, but they'll be back for the Battle Tower. Who're the next three?



Here's Lurker the Gengar by Jade Rider. While we can't really use her STAB, there's plenty of cool moves she learns that make it not a problem at all. Sure she'll go down pretty quickly, but she'll do a lot of damage before that.



Next up is Cap Falcon the Blaziken by Blaze Dragon. With hard hitting attacks, a boost to Attack and potentially Speed and a way to spew powerful fire without much drawback, he'll be able to, uh, drift through the competition. Sorry, I don't know much about F-Zero, aside from the obvious joke I'll make later down the line.



Last is Regis the Regice by Buried Treasure. When we need something to take special hits, there's literally no better Pokemon to choose, especially when something needs to be whittled down and its boltbeam combo does hit pretty hard, don't sleep on it. ...GET IT???



Alright let's see how these three do. I don't think I'll be having many problems, do you?



Even with no Attack investment, Shadow Ball will still put a dent in things that don't take it too nicely.



Though usually it's better to go for Thunderbolt since it has the paralysis chance, though Psychic's SpDef drop could be very important.




Yep. This will do me very nicely.



Alright, there's still a fair amount to go over, so how does the AI choose which two Pokemon to pick? Well, each of their Pokemon is given a score, of which there are two of, chosen randomly: the offense method and the defense method. Both compare the effectiveness of their attacks against your Pokemon, so with the offensive method, 2 points are awarded if the given attack is normal effective against one of your Pokemon, 4 if super effective and 8 if 4x effective.

In the defensive method, 2 points are rewarded if the attack is resisted by one of your Pokemon, 4 if 4x resisted and 8 if ineffective. 2 points are deducted if the move is super effective and 4 is deducted if it's 4x effective. No other scenarios give points, including immunities to Wonder Guard. Ground type moves are considered to be neutral against Pokemon with Levitate.





If all three Pokemon tie in one method, the other method is used and if all three Pokemon tie in the second method also, then the two Pokemon used and in what order they're in is random. Otherwise, the two highest scoring Pokemon are chosen and there is a 40% chance the AI will lead with the higher scoring Pokemon and a 60% chance of leading with the lower scoring Pokemon.




You can't outwall my wall!



Alright, last thing to go over is how the battles between the AI is determined, because of course there's something more to it. The game doesn't actually simulate battles between the two trainers, instead they're both given a score according to a few factors: the type affinity of attacks, the sum of all base stats, divided by 10, the seeding of the trainer, minus 1, and a random value between 0 and 31. The trainer with the highest score advances, though if there's a tie, the higher seeded trainer advances.




Ohohoho, nearly got me there, you piece of poo poo. Type affinity of attacks are given a score against the opposing team thusly: 4 if normally effective, 12 if super effective and 20 if 4x effective. No points for attacks that are resisted, 8 points are deducted for 4x resistance and 16 are deducted for immunities, with the same ability rules as the rate verses your Pokemon.



Phew, well it has been quite the climb, but we've made it to the tenth and final tournament. Sure, I skipped around a lot, but while the Battle Dome is pretty short and sweet, it's... uh, not hugely interesting. Like everyone I used worked out great and I didn't encounter anything too nasty, we're only doing 40 battles after all!



Time for round 2 against Tucker.




Yes, the name of that legend! Our very own DOME ACE! It's none other than TUCKER!





Their furnace-like heat of excitement... this is a wonderful place... To the crowd, I am the DOME ACE... I represent their hopes and dreams... I must never fade from their sight... I must burn! Brighter and more brilliant! I must light all that gather here! I will unleash all the power that I possess! Right here and now!

VS Frontier Brain








Hmm, Swampert is nearly the same, except it reflects back special moves this time. Sneaky.



If it doesn't switch things up, this is gonna be pretty easy...



Okay, I'm paying attention!



Thankfully I decided to go for Rest just in case it started attacking. Sometimes I surprise myself with my strategy.



It's as if he didn't attack me at all!



I think we've got this in the bag.



Though if it boosts a lot we might be in trouble!!!



I think we're gonna lose this damage race, but maybe the poison will be enough.



Alright! Good job Cap Falcon, you did it!



You're genuinely fantastic! Never before! I haven't ever lost in the times I've had to unleash my power. Yes, quite fantastic! Your FRONTIER PASS, please?



In you, I see a definite potential for a superstar like me. I will very much look forward to our next encounter!



With four gold symbols, it feels like this place is conquerable. If the rest of the facilities are this quick, we should be done pretty soon! If I made that facility look easy, well, it is a bit easier than others, since you can view the opponent's Pokemon and bring whichever Pokemon in whatever order you please. But there's another thing: all Pokemon in this facility stay at 3 IVs and never increase. Now that's a glitch. Alright, what's next?



Ah poo poo it's the longest and most draining facility.

Battle Pyramid



This will give us an idea of what to expect in this place.



I see a shower of sparks... ...and in it, I see your POKEMON struggling with paralysis... Whether you believe my fortunes or not, the choice is yours... the future can be changed anytime... I wish you safe passage...



We're back to using our Battle Pike team, so refer to that update if you forgot what they did, there's some good stuff there! We're gonna need it...



In exchange, please take this BATTLE BAG. When you step on this floor panel, you will be transported to a higher floor in the PYRAMID. I hope for your sake that your quest goes safely!



Aw what, none of you guys gave me Flash??? Ah, jk, it wouldn't have worked anyway. Welcome to the Battle Pyramid. It's a maze consisting of seven floors filled with dead ends, trainers, items and wild Pokemon. I hope you weren't expecting good screenshots here in this SSLP.



There's a few scattered items around the floor that pulls from a certain pool, depending on which set you're in. If you bring a Pokemon with Pickup, they'll also pull from this pool.



Oh hey it's a trainer, but also the exit, so let's just ignore her... In the early floors, the berries you find will help you combat the wild Pokemon in the set. Early on, you'll want to pick up as many items as you can, as there are some real good ones.



Ah poo poo, you'll see set ups like this often, as the Pyramid is generated in small blocks that will become very familiar to you the more you go through the area. This square of trainers is annoyingly common and difficult to get out of, unless you know a secret trick.



We're still early days, so don't expect anything difficult, trainers in this facility only have one Pokemon, though multi battles are possible if you run into two trainer's visions.



Defeating trainers is helpful though, uh, in this one instance, as they give you a general direction of the exit. They can also tell you how many items or trainers are left on the floor, which is much less useful. So only fight trainers if you accidentally run into them. Seriously, it's not worth it.



You remember what we'll be facing on this set? Paralysis? Each load of wild Pokemon will follow a certain theme and this one is Pokemon with paralysis moves.



I won't go over every Pokemon in this Pyramid, but the first 20 sets have 8 unique Pokemon in each that follow a certain theme. As you climb higher in the Pyramid, you'll encounter the ones further along the list: on the first floor you'll encounter the first four Pokemon, on the second floor the first Pokemon is replaced by the fifth, then on the third floor the second is replaced by the sixth, etc, until the fifth floor on, where you'll encounter the last four Pokemon only. They're all pretty mean in some way and increase in level as you go, but never higher than your strongest Pokemon.



Best to have something hard and fast to take them down, since you have a lower chance of running away from encounters than usual, so you can't cheese it like the Battle Pike. This place acts like a cave, so you could encounter something every five steps, or nothing at all. And no, there are no repels.




Item, HP and PP management are a necessity in this area, but if you're diligent and stock up on items now, you'll have a much easier time later down the line. You need to conquer the Pyramid 10 times, so making sure you have enough healing items is vital, or this place will wear you down and make it impossible to continue. You always start with a Hyper Potion and an Ether and cannot hold more than 10 unique items, barring held ones.



Since we're pretty early on, I can switch our lead mon each set (as you can't switch during the challenge), but later on, I'll be relying on our fastest mon to hopefully take out Pokemon and run if need be.



Trainers have a half screen width of sight, so you'll be running into them blind A LOT.




The CLAAAW is taking a bit of a beating, but you'll notice our vision is slowly increasing. Like in Brawly's Gym, when you defeat a trainer, or wild Pokemon, the circle will get wider. While having a wider circle might be better, it means you've ran into a lot of battles, which could be detrimental to your HP and PP, so it's best to find the exit as quickly as possible.



Ah finally. I ran into a lot of wild Pokemon. You don't want your circle getting this big.



I spawned in the space below. Sometimes you can't avoid a trainer.



These chequered blocks are really annoying to go up or down against, but running along them is pretty smooth.



Since it's been a little bit since I took these screenshots, I'm nearly as blind as you are, I don't remember what happened on this floor, nor where I am. This is gonna be a bit tough to commentate over, so I'll be getting around this by skipping over vast swathes of this facility! You're welcome.



Especially as some floors are a breeze, only a couple encounter, no items or no trainers. Probably. I don't remember.



Oh that's just cruel.



Alright, we have an idea for where to go on the last floor.



No, let me outta here!

Battle Pyramid Peak

"the BATTLE PYRAMID!"

Above here is the PYRAMID's lookout point. It is a place only to those who have conquered the PYRAMID. Now, please! Up you go!



You've conquered the PYRAMID! How splendid! Ah, a slight problem. At least one POKEMON is holding an item. I'm sorry to say, items obtained in the PYRAMID cannot be taken away. All items held by your POKEMON will be moved to your BATTLE BAG, YUKI. The BATTLE BAG you used will be kept in readiness for your next challenge. Young explorer! In commendation of your courage, we give you these Battle Point(s)!



Now that's juicy! While the Pyramid might be long, confusing and frustrating, it's also a lot of fun, full of strategy and smart manoeuvring and pays pretty nicely.

Battle Pyramid



Now to do a lot of skipping around. The theme for the second set is lots and lots of Poison, which makes The CLAAAW great to lead since she has Immunity.



Let's go over the items in this place, as the second and sixth set are very important item gather times.



Since we're not going past the tenth set, this is everything we can find and you can see why those two sets are important, since you can find the Choice Band and Leftovers, which are amazing items you need to get to make this place easier. Hell, get three Choice Bands, since every battle in here is super short. Aside from that, Lum Berries, Hyper Potions, Revives and Leppa Berries/Ethers are very important to have, as you need to be in tip top shape. Since the battles are so short, the X items you'll find should just be trashed. Sacred Ash is a nice pickup, but it's about as dependable as two Revives, since you can only use it in the field.



But, uh, really, there's not much else to say about this place. There's gonna be a lot of wandering around and the occasional battle. This place was fun to go through, but it's not too great to view after the fact.



And before you ask, no the floors do not get smaller the higher you go up, they remain the same size throughout. Cheeky pyramid.



Set 3 is Pokemon that can Burn. The game will play around with themes, so do not expect only Fire types, or Pokemon you'd expect to inflict that status. Also, yeah, thanks for ruling out this single strip of tiles and having the exit be on literally any other tile in the entire floor.



Hey look it's a Medicham. Why is it a wild Pokemon? Because it knows Fire Punch. Hilarious.



It's always worth trying to run away if something faints. Also you see the poo poo I have to deal with sometimes?



Ooh... I would've preferred a Choice Band, but hey, ElmerFludd has his item for the facility, since, uh, Hyper Potions don't fully heal him.



Here's a cool trick, if you enter any menu option, back out and then start walking in one direction, you'll barely dodge any spinners next to you. It looks scary, but is 100% guaranteed and may even work in other generations. The crazy tips and tricks you learn by watching speedruns, would highly recommend.



And of course, walking is much safer in this place if you know where trainers are. Thankfully, spinners only look in two directions perpendicular to each other (at right angles if you've forgotten basic maths you cretin), so if you see the two directions they turn, you'll be perfectly safe running around them on the other two.

Battle Pyramid Peak



Our chief has already conquered the PYRAMID ahead of you. However, my young explorer... you are a TRAINER! Assert your power and take the glory of the pinnacle from our chief! Now, please! When you are ready, take one more step of courage!



Your own wits! Your own strength! Your own POKEMON! And, above all, only your own courage to lead you through unknown worlds... Aah, yes, indeed this life is grand! Grand, it is! Eh? I'm BRANDON! I'm the PYRAMID KING, which means I'm in charge here. Most people call me the chief! You coming here means you have that much confidence in yourself, am I right? Hahahah! This should be exciting! Now, then! Bring your courage to our battle!

VS Frontier Brain




Pyramid King Brandon/Jindai
From brave, and Jindai-Sugi (Japanese red-ceder).





Okay Brandon is the only Frontier Brain I knew the entire team of beforehand, because come on, who doesn't know Regiboy?



Since we just used a Regice, we know how much of a pain it is.



Yeah, this ain't gonna work.



Alright, I think we're in the clear.



Just kidding! Man this strategy is everywhere...




However, that's something that only works once!



Flyboy was supposed to take out Registeel, but, uh, Regice never damaged me and let me get to +4, so y'know.



Well done! You've earned recognition! Your FRONTIER PASS, please!



Alright, we're a third of the way through this place! God this place is long!

Battle Pyramid




And thus we dive back in. Since we're not halfway through this place, we'll use the first three mons for a while longer.



Boy are we gonna need them, set 4 has Pokemon that have abilities or moves that waste PP, so there's Grudge and Spite, as well as general stalling tactics. Yeah, this place can get mean, especially when you encounter the rare floor layout that's... empty. Just a wide open space with trainers and items, it's very disorienting.




The next set has Pokemon with Levitate and if you think I'm speeding through this more than usual, yes I am. See, this update is already pretty long and the entire Battle Pyramid took me THREE HOURS to complete, so while I could trawl through all that footage to get the good stuff, I really don't want to. Like the Battle Palace only took me 45 minutes, since it was purely battles and I could use so much speed up. That's a lot trickier in this facility, since you have to actually think about where you're going and what you're doing. It's fun, but it takes a lot out of you, hence why I tried to hit a Solrock with HP Ground.



So now on the sixth set we have another chance to get a Choice Band and use the other three fabulous submissions. Just in time for the Ice type theme! No, wait, the sixth theme is Pokemon with trapping abilities. Guess I didn't take any screenshots of that. Oh no how terrible what a shame.



Even with a pretty massive circle, trainers can still leap out of the shadows. Also when I say Ice types, I mean Ice types, so get ready to face some bulky Water types!



Despite some cruel layouts, we're done with that set. Oh yeah, I'm skipping around a load of failed attempts too, to make it vaguely cohesive. The Battle Pyramid gets pretty tricky towards the end, with a lot of dangerous stuff in your way, so I made a lot of save states to get this team through.



Excalibur is our best lead, but he's a bit fragile.



Thankfully Tess is very helpful walling things down, helped by all the healing I can give her, so she enters every battle fresh and ready to stall. The Leftovers from earlier is a nice bonus, but man I wish I got a Choice Band...



Oh yeah, the theme for set eight is EXPLOSIONS! Tess gives no fucks.



You mess with the snake, you're gonna get bit.



Oh hey is this the missing sixth set? No, the ninth set has a load of Psychic types. Excalibur's favourite.



Yet again, some trainers one space above where I start. It's rude!



Despite our less than optimal team, we're getting through this place. I'm never concerned if I can get through a facility with whatever you submit, I know I can. Sometimes it just takes a bit of patience. And endless reloads.



The final set is full of Rock types. Yes I know Steelix isn't a Rock type, but it's still included!



Tess eats Steelix for breakfast, how do you think she gets such a shiny shell?



Alright there it is, the final warp. I better not run into any wild Pokemon!



Oh what a surprise, it's as if I know what images are coming next!!! Alright, let's finish this fuckin place.

Battle Pyramid Peak



Your love for adventure seems to come deep from within your heart... yes... you are exactly as I was in my own youth... Ah... the passionate! The dangerous! The desperate! Those days of death-defying, life-affirming adventures are back... Now, then! I sense my own courage is off the meter! Everything you have! I'm braced for it all!

VS Frontier Brain







From one trio to another, your chances against Brandon's team depend on if you can dodge their powerful STAB attacks.



We're not being too lucky.



I, uh, thought that poison would kill, so my preemptive switch seems a bit silly.



Alright, do I want to take a Thunder and lose to Moltres later on, or do I want to Toxic it and lose Tess to Moltres for a safe switch?



Nice, I picked a good time to switch.



SHIIIIIIIIIT



Alright, now to click Rest until it faints.



Alright, how the hell do we beat this?



We, uh, might be in trouble.



Thankfully I manipulated RNG on the final floor to get this miss. Haha...




Okay if you keep not using Fire Blast I think we've got a chance!



...alright, give me the win, why not. We shouldn't have really won that and yet here we are, motherfuckers!



Remarkable! Yes, it's grand, indeed! Young explorer! You've bested me through and through! Here! I want you to have this!



Ah yes! It just goes to show that I have much to learn still! May our paths cross again! Farewell for now, young explorer!



There's only two facilities left to go! The end is in sight!



Next time, it's the Battle Arena and the Battle Tower. Hope you're not sick of battles!

Crosspeice fucked around with this message at 23:37 on May 26, 2018

Crosspeice
Aug 9, 2013

Blaze Dragon posted:

You can see 15 AI teams in the Dome. If you could see 16, then you wouldn't be playing it.

Oh, doy, this is why I need proofreaders! Well I guess that'd be you guys...

Level Seven posted:

Super manipulation strats there, setting spikes against a flying team!

Hell yeah! Or just something to use while waiting for Toxic damage, since Tess's only attacking move is Earthquake! Despite not being optimal (obviously), all the submitted Pokemon did well, even if I wasn't able to show you due to screenshot fatigue. It's the whole reason I use submitted stuff, since I know I'll be fine, it's only a postgame facility, it's not that hard.

Crosspeice
Aug 9, 2013

FRLG Part 5: That's a Wrap

Canyon Entrance




While we're nearly done with the Sevii Islands, there's still a fair few things left to do in this game.



What's that? I don't act the way I look? Heh, that's a part of my strategy!



Canyon Entrance is a pretty small area, but there's some cool Pokemon to find.



Little elephant baby




(JON) When I'm with EVE, it feels like we could never lose.



(JON) When I'm with EVE, it doesn't feel like I've lost! When I'm with EVE, I feel giddy whether I win or lose. It's magical!



Onto the main attraction.



My darling NYA, together we could win!




We are really getting up there in levels.



I think I'm going to need much more seasoning and tutoring under LEX... ...so, LEX, please, may I stay with you like this?

I seem to have been too careless... I think it was a good experience for NYA. You have my gratitude.



The Tanoby Key is an interesting little cave. Can you solve the puzzle?



Just start from the back and you'll be just fine. Now let's get some real good Pokemon from this area.



That was the easy mon to catch.



Larvitar is at a much lower level, so keeping one alive to catch is... tricky.



Just gonna ignore that smashable rock if I can.




You're a master at this. You see them every so often, TRAINERS with awesome POKEMON who have no idea what to do. Before training POKEMON, TRAINERS themselves need to grow up.



But it's also not bad to aim for the top with a partner. Even BRUNO... he trained with a fellow by the name of BRAWLY before.

Deepest lore. Also a Fame Checker entry.




Few strong trainers around since they only have the one Pokemon.



Huh? Something's not right... The way I am now, I may have to hold off on TRAINER TOWER...



Oh hey it's the thing to evolve Poliwhirl and Slowpoke. Man this is late.




If we had a Dragonair on our team, it would nearly be ready to evolve!




Take it back now y'all.




Ahahahaha! There, you're all chipper now! Lucky!



Well that's a different way of healing our Pokemon. The Lucky Punch isn't usually obtainable unless you get lucky (hah) with wild hold items. It boosts Chansey's crit ratio by two stages, which is pretty useless. The Lucky Egg is, as you'd expect, what wild Chansey have a chance of holding.



What's at the very end of our Sevii adventure? It better not be disappointing!




I'm getting owned.



I said I wanted to paint an old building. So CLIFFORD brought me here.



My, how extraordinary. Ah, so you are studying POKEMON on your own... yes, you certainly are quite the extraordinary person, indeed.



There's a lot of small ruins dotted around, but we'll head to the main one.



I'm not much good in battle. I hear there are other ruins like the one here. Might they be the resting places of other mystic POKEMON?



So now that we've solved the Tanoby Key, what exactly will we find here?



Ah but of course. In each of the seven Tanoby Chambers, you can find different letters of Unown at different encounter rates. All 26 Unown can be found this way across the Monean, Liptoo, Weepth, Dilford, Scufib, Rixy and Viapois Chambers. If you think those names are a bit weird, they're a combination of various flowers and the numbers one to seven. So we've got anemone, tulip, pea, daffodil, hibiscus, iris and poinsettia, respectively. Now obviously I worked that out myself instead of just looking it up.



Each chamber holds 5 Unown letters each, though Weepth has 4, aside from the first and last chambers, seemingly containing A and Z only. Well that's because there are two brand new Unown letters in this generation! Woaaaaaaaaah! With a 1% encounter rate, you can find the ? Unown in the Monean Chamber and the ! Unown in the Viapois Chamber. This, uh, is not a way to introduce a new Pokemon form. There is zero reward from obtaining all the Unown in this game, so I'm not gonna bother. The O Unown is also a 1%, while the E, K and B Unown are 2% encounters. Good luck you piece of poo poo!



That was uncalled for. You didn't have to be so rough. The TANOBY RUINS date back at least 1,500 years. But it's a baffling mystery as to why it was built in the first place.



And there we go, we have explored all of Sevii! There's still a few things left to do, so we'll be heading back to mainland Kanto. There are a couple things to do in the postgame, but they're not all that great.



Such as the loving roaming legendary. Let me tell you how much of a goddamn hassle this mon is. Now I did cheat to encounter it so I could even get it into the Pokedex so I could properly track it, but going in and out of the Pokedex to see where it is takes a long time. See, the Pokedex doesn't track your previous position, no matter what you start at Bulbasaur. There's also no way to skip to the bottom of the dex like in RSE, so to look at where it is, you need to scroll all the way down. Since I had speedup, it was quicker than going to the Rare tab in the Pokedex category to find it that way. Which dog you encounter depends on your starter, as the dog will have a type advantage against it.



Then I had to find the loving thing. It took me FORTY MINUTES to encounter it ONCE. Kanto is a severely unfriendly region to hunt roamers, since there's so many buildings to go through in order to get to one area. Sure, you might think you can bounce between Saffron and a nearby route, but the doggies do not play nice at all, they constantly jump between two areas endlessly and jump across the map a lot more often than I think they should do. It's very frustrating and it's the worst roamer hunt in the series, beating out XY by a good margin.



When you do encounter Entei or Raikou, you should use the Master Ball immediately. See, the roamer in this game is a little bit completely glitched. Since they use their Crystal movesets, only Suicune doesn't have Roar, which makes it much easier to catch. Because... if Entei or Raikou use Roar, they're gone from the game. Forever. You'll need to load a previous save to get them back. What the gently caress. Also, just to put the icing on the cake, in RS and FRLG, when a roaming Pokemon is caught, only the last 8 bits of the Pokemon's IVs are transferred, so a roaming legendary can have a normal HP IV of whatever, but Attack is capped at 7 and every other stat will have an IV of 0. Thankfully roamers can be obtained in other ways, but seriously, these Pokemon are not worth the hassle.



Now that we've done the gem quest, we can get Mewtwo.

VS Mewtwo




It's still incredibly powerful, so try not to get wrecked.



Thankfully it decided to play nice this time.

Pokemon League



Alright, here's something really cool: FRLG were the first games in the series to have Elite Four rematches! Woaaaaaaaaah! This is actually really cool and any game that doesn't have it is just a poor shell of a game.



I, LORELEI of the ELITE FOUR, have returned! You know how it goes. No one can best me when it comes to icy POKEMON.



Seems pretty normal so far.



But levels have increased and there's some cool new additions to their team. Obviously I won't be going over them in exhaustive detail, you can play the games for yourselves! Admittedly I'm not huge fan of these games, I actually prefer the originals to them since they're slightly more fun to play (very slightly grant you), but they're still solid Pokemon titles, still a 7/10, the lowest grade I'll give a Pokemon game.



Big Bruno time.



Not much has changed, since we've already seen Hitmontop.



Since everything is pretty high level, might as well use up the remaining Rare Candy we've collected over the journey.



Since they're only using Johto additions... Agatha hasn't really changed much.



Hey Batman.



Lance has a lot of Dragonite and they're all very dangerous.

VS Champion Green



The final fight against Butts!




He's made some nasty additions to his team, but we should be fine.



Haha, just kidding we're hosed.



That's a high level starter, hot drat.



But with enough healing and paralysis, we've beaten the game again! Woo! We don't get anything for it, but it is super cool to go through.



This is the final state of our team compared to how it was at the end of the Yellow LP. They've come so far, I'm so proud of them!



All that's left is to complete the Pokedex. Oh look at that, we've nearly done it.



Here, let me take a look. The amount of progress you've made on your POKEDEX is: 151 Pokemon seen and 151 Pokemon owned.



Hmm, that's not a big a celebration as I expected. Well I know where I can go for a better reward.




Much better. Completing the Kanto Pokedex nets us a neat Trainer Card star. Note that you don't need to obtain Mew for this, nor do you need Lugia, Ho-oh, Celebi, Jirachi or Deoxys to get the National Pokedex diploma.



And now we've completed the National Dex! It was a bit tough, but I managed it. I'll probably do it again one of these days. Hm? It feels like I skipped something. Ah, probably nothing.



You've finally completed the POKEDEX! It's magnificent! Truly, this is a fantastic feat! Wroooooooaaaaaarrrr! Thank you, FUGURI! Sincerely, thank you! You've made my dream a reality!




Wow, as easy as that. With the National Dex done, we get another Trainer Card star, meaning there's only one left to get. So where is it? Oh yeah... the Joyful Game Corner.



So here's a, uh, totally legit save I found on the internet that's beaten the Joyful Game Corner in order to obtain the final star. So unless you have friends... that play these games, then you won't be getting this star either. Also this is what the last level stickers look like, since I would be very worried if you got them in your own games. Like with Emerald, there are various statistics to go on the back of the Trainer Card. There are, in order, Hall of Fame Debut, Link Battles, Pokemon Trades, Union Trades & Battles and Berry Crush. The space at the bottom is your team if you use the printing machine in Celadon Game Corner. With the Trainer Card fully filled in... uh, what else is there?



You are! You are FUGURI! We were just talking about you! We were talking about how an incredibly good TRAINER appeared. And that someone is you! You're so cool! So, we decided that we'll become your FAN CLUB! We all hope you'll keep battling and show us how cool you are. That way, maybe other people will become fans just like me. I'll always be cheering for you! Go, FUGURI, go!



Oh! Oh, yeah! Can you autograph something? How about my shorts?



It brings back sweet memories of my own long-lost youth. May you continue to find success. You have a fan in me!

Well that's cute.There's a fan club in Saffron that you can visit after you beat the game to get some new fans. Now for the last thing to go over and complete: the Fame Checker.



Seeing it reminds me of a sweet little girl I met while travelling. She was gently grooming POKEMON... she was a little angel. That little girl's name... I think it was DAISY.



You... you're not GIOVANNI's kid, are you? No, that can't be right! GIOVANNI's kid has red hair. You don't have any reasons for bugging me. Leave me alone!



There are some tricky entries for the Fame Checker, but aside from just looking at a guide, chat to everyone, including some new NPCs in the postgame, as well as bookcases for cool trivia. With that, we're done and our reward are some cool messages to read from the various characters. That's it for the FRLG stuff, so, uh, yeah, get going. Later!



PROF. OAK: They do so because they can see the love and trust you have towards POKEMON. Never forget that.

DAISY: While I was comfortably enjoying my tea breaks, you've grown very skilled and powerful. I hope you'll remain a good rival to my little brother.

BROCK: In this big world of ours, there must be many tough TRAINERS. Let's keep training and making ourselves stronger!

MISTY: I'm going to keep training here at this GYM. When I get better, I'd love to hit the road and travel.

LT. SURGE: Hey, kid! You electrified me in our battle! I didn't know that there were gutsy TRAINERS like you. It made me change my mind about you!

ERIKA: I am so glad that there are strong TRAINERS like you. That awareness alone inspires and motivates me to try harder. Please visit me again. Zzz...

KOGA: You and I, we must both set our sights higher and work towards meeting our challenges. Now, I must go train my daughter.

SABRINA: The love you have towards your POKEMON... it was a power that was never bested by my psychic power.

BLAINE: My fire POKEMON! They'll become even more powerful! And now, a quiz. How many kinds of FIRE-type POKEMON are there?

GIOVANNI: There is nothing that I wish to say to you. I will concentrate solely on bettering myself, and none other.

LORELEI: I needed to thank you for your help. But that has nothing to do with our battles. You'd better watch out next time!

BRUNO: The super power of your POKEMON and you I've experienced myself. Next time, maybe I should show you how to train yourself.

AGATHA: When you grow older, don't you dare go soft like that coot OAK! Be like me and keep battling on!

LANCE: I'm considering going back to my hometown. I want to retrain my DRAGON-type POKEMON and strengthen them. I'd like to invite you to my hometown one day.

BILL: Hey, there! CELIO had nothing but praise for you. Hearing that makes me happy. When you catch some rare POKEMON, come show me, okay? Promise!

FUJI: Instead of hoping for the happiness of just your POKEMON... ...can I get you to wish for the happiness of all POKEMON?

Crosspeice
Aug 9, 2013

Side Notes 13: Holding Out for Other Held Items

Quite a while ago we talked about Pokemon in RSE that held some cool items for you to grab if you could nick 'em and now we're gonna do the same for FRLG. Like before, we're going in National Dex order and we'll even include Pokemon that you can't catch in either game. I dunno why I like writing this stuff, but here we are, let's go!

First up is Butterfree and Beedrill, who have a 5% chance of holding Silverpowder and a Poison Barb, respectively, despite being unobtainable in the wild. There are other ways to get these two items by other wild Pokemon, which we either went over last time, or will go over if it's FRLG exclusive. Raticate has a 50% chance of holding an Oran Berry and a 5% chance of a Sitrus Berry, Fearow has a 5% chance of holding a Sharp Beak and Arbok has a 5% chance of holding a Poison Barb, which is the only legit way of doing so in FRLG. Sandslash has a 5% chance of holding Soft Sand, the only way to obtain it in those games and the Clefairy line has a 5% chance of holding a Moon Stone.

Vulpix and Ninetales have a 50% chance of holding a Rawst Berry, down from 100% in RSE and the Jigglypuff line has a 50% chance of holding an Oran Berry. Paras and Parasect have a 50% chance of holding a Tinymushroom and a 5% chance of holding a Big Mushroom, necessary for the Move Reminder in those games. Venomoth has a 5% chance of holding a Silverpowder, which is the only way to obtain it in those games and Meowth has a 5% chance of holding a Nugget. Growlithe and Arcanine have a 50% chance of holding a Rawst Berry, down from 100% like the Vulpix line. The Abra line has a 5% chance of holding the Twistedspoon, which is the only way to obtain it in those games.

Machoke and Machamp have a 5% chance of holding a Focus Band, which is the only way to obtain it in those games and Graveler and Golem have a 5% chance of holding a Hard Stone. Magneton has a 5% chance of holding a Magnet, which is the only way to obtain that item in those games and CH'DING holds a Stick, which is the only way to obtain that item in Gen 3, as wild Farfetch'd with a 5% chance of holding it aren't encounterable. Dodrio has a 5% chance of holding a Sharp Beak and Seel has a 50% chance of holding an Aspear Berry. Dewgong also holds that, as well as a 5% chance of holding a Nevermeltice, though it can be obtained in FRLG otherwise.

Shellder and Cloyster has a 50% chance of holding a Pearl and a 5% chance of holding a Big Pearl, Haunter and Gengar have a 5% chance of holding a Spell Tag and Onix has a 5% chance of holding a Hard Stone. Cubone and Marowak have a 5% chance of holding a Thick Club and is the only way to obtain that item and Chansey has a 5% chance of holding a Lucky Egg and is the only way to obtain this item. Staryu and Starmie have a 50% chance of holding a Stardust and a 5% chance of a Star Piece, Ditto has a 5% chance of holding a Metal Powder and is the only way to obtain that item in these games. Snorlax has a 100% chance of holding a Chesto Berry, but it might use it before you can catch it. Finally, Dragonair and Dragonite have a 5% chance of holding a Dragon Fang and is the only way to obtain that item in these games.

From Mew onwards, a lot of Pokemon have the same held items as they did in RSE, so refer to that Side Notes for most of the items, though there are exceptions, like Shuckle having a 100% chance of holding a Berry Juice instead of an Oran Berry. Teddiursa and Ursaring have a 50% chance of holding an Oran Berry and a 5% chance of holding a Sitrus Berry. Swinub has a 50% chance of holding an Aspear Berry, while Piloswine also has a 5% chance of holding a Nevermeltice. Skarmory has a 5% chance of holding a Sharp Beak and Porygon2 has a 100% chance of holding an Upgrade. Uh, okay. The remaining Pokemon all have the same held items as they do in RSE.

And there we go, that's a lot of held items. Some can only be found on trainer's Pokemon during rematches, such as the Black Belt found on Black Belt Nob's Machamp in RSE, or on multiple trainers' Pokemon in FRLG, which is the only way to obtain that item and the Silverpowder and Dragon Fang, found on Bug Maniac Jeffrey's Masquerain and Dragon Tamer Nicholas's Shelgon, respectively, though those can be found on wild Pokemon in FRLG. There's also other random items, such as Nuggets on Pokemon owned by Rich Boys and Ladies, or various berries on Gym Leader Pokemon. There's also no Pokemon in FRLG that can't be obtained in those games that has a different hold item compared to RSE. Anyway, that was fun, so see you later.

Crosspeice
Aug 9, 2013

Explopyro posted:

Are you sure this is what you intended to say? The Lucky Punch doesn't appear as a wild held item, this one here is the only way to get it in gen 3 (okay, there's also one in XD). Not that that matters, because it's such a useless item, I've never been able to think of a reason to use it. I'd have loved to have had it on gen 1 Chansey, of course.

Yeah I was just referring to later gens where Chansey holds the Lucky Punch, since Gen 5 is when you get a free Lucky Egg during the story.

SonicRulez posted:

I really like the remakes. I'd rather play FR/LG over R/S and I'd rather play HG/SS over D/P. Emerald is different enough to get its own ranking and I disliked Diamond so much that I've never actually played Platinum. I'm told it's better though and I'll just take everyone's word for it.

Mate Platinum is my 2nd favourite game in the series (behind B2W2, obviously) cause it fixes SO MANY of DP's problems. I only rank FRLG as my lowest since I don't count games that got an enhanced version, otherwise DP would be my least favourite games, no question, they're just so bad compared to Platinum and have a heap of problems on their own.

rannum posted:

Though since they were effectively event Pokemon, they don't count towards national dex completion in any of the gen 3 games or (surprisingly) DPt

Before HGSS Ho-oh and Lugia were only obtainable by bringing them from a Gen 3 game, which required Colo and XD, so they're only required in HGSS since you have to face them. They could've done something similar in ORAS with Deoxys, but neither it, Jirachi and Rayquaza are needed for the Hoenn Dex Diploma.

Crosspeice
Aug 9, 2013

Part 34: The Battle Arena and Battle Tower

Battle Arena



With five Gold Symbols obtained, only two remain! While we used them momentarily in the Trainer Hill, let's meet the Pokemon we'll be using in the Arena!



Fresh from the Banana Wars, we've got DonkeyKong the shiny Slaking, by Dr. Fetus. As we know from the Battle Hall, Slaking is pretty drat amazing, so I expect great things from this big boy. Hyper Beam combos great with his ability and he's got some great coverage to wreck all kinds of mons.



Next up is RNGesus the Shedinja by Explopyro. Up against the right Pokemon, Shedinja are amazing, but there's a few ways to take one down, so hopefully we don't encounter too many of them. When the opponent can't touch us, we can just go to +4 and sweep, so it should be a lot of fun.



Finally, there's Emerl the shiny Registeel by Toyotasomi no Miko. With perfectly even attacking and defensive stats, let's see if a jack of all trades can work well. With a wide movepool with all kinds of coverage, I think we'll be just fine, able to whittle down lots of foes and taking little damage in return.



I welcome you to the BATTLE ARENA! I am your guide to the Set KO Torney! Now, do you wish to take the BATTLE ARENA challenge?



We won't need to think about this for a bit, but you should think about what order you submit your Pokemon.




Right, a Set KO Tourney. You remember this from the Fallarbor Battle Tent, right? If I remember, it kinda sucked.



DonkeyKong is going to have zero trouble in this first set. So much so that, uh, *checks*, yep, we don't use anyone else. Neat.



Right now all the KO Tourney is doing is creating more textboxes to skip over, like the Battle Dome did when its mechanics barely did anything.



However, the combination of Hyper Beam's 90% accuracy and Truant does make the end of the third turn come pretty quickly.



Alright, let's talk about the judging, cause it can be slightly bullshit. At the end of the 3rd turn, both Pokemon are graded in 3 categories. Mind is offensive style, one point for an attack that deals damage is chosen, excluding Fake Out, which deducts one point, or the countering moves and Bide, which award no points. One point is deducted if Protect, Detect or Endure are chosen. The highest scoring Pokemon gains two points in the overall judging.



Skill is accuracy, one point if an attack lands and two deducted if the move misses, unless it was by Protect, Detect, Endure, or Fake Out, in which case it doesn't. It contributes two points overall. Body is the HP remaining at the end of the round compared to where it was at the start of the judging, not the total HP the Pokemon can have. The better ratio wins two points and ties for any of the three categories win one point. If there's an overall point tie, both Pokemon faint.



Overall, if you just attack with accurate moves, then you'll do just fine in this facility as this system really stops stallers in their tracks. So just go all out and attack to gain the most points, though one or even two turns to boost your stats is fine too.



My dear challenger, in recognition of your indefatigable spirit, please accept these Battle Point(s).



Despite this facility being kinda tough since you can get screwed over by the judging at no fault of your own, the BP amount starts off ridiculously low.




Mmm, that's some nice coverage. When there's nothing super effective, then Thunderbolt has the highest BP and has the paralysis chance.



You can get bullshit like this. See, Clamperl used Dive to hit me, but by the end of third turn, Leftovers had healed everything back. No matter what, the battle ends after three turns, even if Pokemon are in the middle of an attack. So because I missed attacks due to Dive, we tied in Mind, lost to Skill and beat it in Body. Causing a tie.



Still, this gives RNGesus its time in the sun, let's go!



Goddammit, why does it have that???



Alright, here's another chance on the next battle. But here's a weird one, when I first sent out DonkeyKong this battle, he started by loafing around. I got very confused and I don't know why that happened, since he had yet to be sent out, or attack. Switching resets Truant regardless, so that was weird.



With Shedinja out, you start seeing mons with weird moves they really shouldn't have, but do. Oh well.



Not that it matters!



Fool, entry hazards only work when I switch in!



Hey look at that RNGesus beat all three Pokemon. We're on a roll!



Ah never mind.



We're in the fourth set now, so we should be thinking about our Pokemon order. See, your Pokemon are sent out in the order you chose them at the start, you can't choose who to send out when a Pokemon faints. This does mean you could face a nasty Pokemon that your third Pokemon takes on no problem, but you have to let your first and second faint before you can get to that point. It sucks.



Still, our team is doing pretty well. I think they're ready for the Frontier Brain. Probably.



It's a shame that was the only Silver Wind boost we got and it was on the last Pokemon.



We now would like you to face our leader, the ARENA TYCOON! A battle with the ARENA TYCOON! Are you prepared? The ARENA TYCOON! Make way for GRETA!



...wait, are you the challenger? Is that right? Hmm... hmhm... I don't know how to say it, but... to put it bluntly, you look pretty weak. Are you sure you're up for me? Hmm... well, all right! We'll take things easy to start with! Okay! Let's see you ignite my passion for battle!

VS Frontier Brain




Arena Tycoon Greta/Arena Captain Kogomi
From guts and great, and kogomi (ostrich fern).





You know, if Heracross had used Endure that turn, I might've been in trouble, since it has a move to hit RNGesus with. But it didn't, so lol, CB Slaking.



This Umbreon is tricky, as they're pretty tanky and it can try for some parafusion if you get unlucky.



But, uh, CB Slaking.



This is cheeky as gently caress though, you get this far in this facility and you just lose if you don't have a Shedinja counter. Or you had one, but the previous two Pokemon wore you down so the order of your Pokemon means you've used it already. Definitely have a Pokemon like this in the third slot to make your life easier.



I hope it's not max Speed like mine, or I might lose the Speed tie.



Okay phew. If Brightpowder had procced, I also would've been screwed, as Emerl doesn't have a move that goes through Wonder Guard.




Hmm... it's going to be fun the next time! I'm looking forward to it!

Battle Arena



Only three symbols left! Let's meet the last three mons of the Frontier challenge, since we already know the Battle Tower ones.



We've got Death Drag the shiny Salamence by Eeepies. It's, well, a Salamence with great coverage and Dragon Dance, how exactly could we go wrong? Sure, he's not a fan of Ice moves, but it doesn't take much to rip and tear through the opponents.



Then there's Nana the Granbull by GodofDiscord. We know what Granbull does and she'll hit incredibly hard, STAB Return is nothing to ignore and some emergency healing in RestoChesto is pretty drat nice.



Lastly, there's Bruce the Breloom by sebzilla, with a lot of Speed control, from a really hard hitting Mach Punch, to a Quick Claw, to Stun Spore. Giga Drain won't do too much damage, but it will take down those pesky Water/Ground types and when combined with Leech Seed, that equals a lot of healing. It's an interesting mishmash.



Let's dive right back in. With some hard hitting attacks, we should be able to take down all the various Group 3 Pokemon in our way.




Death Drag has some trouble here and there, but we're making some mad bank! Seriously what is with these numbers.



It's Nana's turn on the sixth set and she's pretty tanky too, able to withstand a rain boosted Hydro Pump, hot drat.



Bruce can do some damage under the right circumstances, so he's definitely a necessary part of the team.



Man I've had enough of these OHKO moves for one lifetime.



I've also had enough of Focus Band.




We're also getting some legendaries coming our way, but I think we can handle them.



Alright this time all of our Pokemon can take down Shedinja, since Bruce has Leech Seed, so we should be fine if Greta has one again.



Sure, I can take down a fellow psuedo-legendary, but fall to a Hypno. The Battle Frontier, everyone.



The 3 turn limit hasn't come up too much, so we're nearly done with this pretty normal battle facility. It's alright, but there's just not much to go over.



I was getting worried waiting for you! I was really looking forward to seeing you again! ... So, are you ready? I won't allow a halfhearted effort! Be ready for a thrashing! Come on, REFEREE! Let's get this started!

VS Frontier Brain







We don't have a CB Slaking, but Death Drag is pretty close, so this Umbreon should still be pretty easy.



It's looking like a close, but clean 2HKO, so let's not get confused!



Are you



loving KIDDING ME



Ah poo poo one of the only Pokemon in here that resists both of Bruce's moves. What are the chances?



Gengar are pretty scary, but I think we'll be alright, just gotta stall it out. In this facility. Hmm.



Ah never mind then, it's Nana's turn!



Please, even if you landed Hypnosis, the chance of you getting fully paraed and dying to Leech Seed was pretty good. Bruce put you in checkmate.



...ah, this might be a problem.



Never mind, the AI will just go for unprotected Focus Punches like a loving idiot. We win!



Way to kick her while she's down, Nana.

Battle Arena




If we ever battle again, I won't lose! Don't you forget it! Bye-bye!



Only one more Gold Symbol left to go! Man this has taken a while, but we're nearly done! The Battle Tower is our last facility.

Battle Tower



Like in every other facility, we can only face the Frontier Brain in single battles, despite having Double Mode and Multi Mode to play around in.




So the Battle Tower is what you expect, 3v3 battles, no items, Final Destination. It's pure battling with no gimmicks which means there's, uh, nothing to talk about here, but thankfully there will be other topics.



In recognition of your infinite talent, we award you these Battle Point(s).



First set goes like they always do, with our lead just absolutely wrecking. So much sun...



Hello, the name's DILLEN! I've been on the lookout for a POKEMON teacher. And with impeccably good timing, along came you, YUKI! So, there you have it, YUKI! Let me apprentice under you! Oh, yeah! That's a solid reply! Excellent, I might add! So, how about a first piece of advice on the BATTLE TOWER?



OK, A-OK! I'll go show my mettle, like, jam! All right, I'll look to you as my mentor! Adios!



Alright, let's talk about the Apprentice you can create in Emerald (since the Battle Tower was around in RS and has some similarities we'll go over later). Every day your apprentice will ask you certain questions as to what Pokemon they should use, what their battle style should be like and what challenge they should go for and when you've answered all of their questions, they'll head off and a new apprentice will take their place the next day. But your old apprentice will now appear on occasion in the Battle Tower, as a multi-battle partner, or as an opponent in the challenge you selected for them. It's pretty cool, but since I did a the Tower in one go, I didn't fancy coming back each day for a chance of seeing him. Oh well, still neat!




The rest of the Tower consists of our Pokemon wrecking fools and taking names, so let's go over the Battle Frontier! Is it worth your time? Is it fun? Are you a true Pokemon Master for getting all the Gold Symbols. The answer is... eh, maybe? I had fun with this place, sure, but I'm not in a hurry to play this again anytime soon. The only facility I'd bother with is the Battle Factory, surprise, surprise, but due to a glitch, past the eighth set, enemy Pokemon have random IVs, so it could be challenging, or piss easy. Yes this is related to the IV glitch of the Factory copying the Tower streak, but past set 8, the IV matching just breaks and becomes random. I don't get it.



Like, the different gimmicks in this Frontier can be pretty interesting (and also goddamn atrocious), but Gen 4 works a lot better, since seven facilities is just a bit too much. I can understand why this Frontier didn't come back in the remakes, making 7 different facilities in a LOT harder to do in 3D compared to 2D and ORAS only came out 1 year after XY and a lot of the team was being pulled into SM as well, so given enough time and money, I think they could've done it. But they didn't have enough of that. Time, I mean, GF have got more money than sense for the most part. I don't really miss it, but having the copypasted Battle Maison was a bit cheap.



After we take out the Frontier Brain I'll go over each individual facility, but even up against Group 3 Pokemon, just having no gimmicks is so nice and lets this team just go full ham without thinking about anything else.



She should be arriving very shortly. You will be facing the SALON MAIDEN. Are you prepared?



I am the SALON MAIDEN, and I am in charge of running the BATTLE TOWER... I have heard several rumors about you... In all honesty, what I have heard does not seem attractive in any way... The reason I've come to see you... well, there is but one reason... let me see your talent in its entirety...

VS Frontier Brain




Salon Maiden Anabel/Tower Tycoon Lila
From ability and lilas (French for lilac). The Battle Salon is where you choose who to bring with you in Multi Mode.






Alright, good start Pain Train.



Well it's a good thing Shadow Ball didn't get disabled.




Haha, did that crit even matter? Well who cares, we have our last big wall to take down.



Alright, who to send out next?




With the sun up, Bananagher has this in the bag, barring some freak item activation...



Using your Spell Card of Quick Claw just activated my Trap Card: Brightpowder!

Battle Tower



Your FRONTIER PASS, please... your talent shall be recognized.



You have confidence in your POKEMON battling talent, don't you? I urge you to keep battling and keep on winning. I will be waiting for you. Until the next time we meet...

"and swept seven TRAINERS!"

In recognition of your infinite talent, we award you these Battle Point(s).



We've got a full set of Silver Symbols, so before we go for Gold, let's see Scott.



Your FRONTIER PASS! You've collected the full set of silver symbols! That's more than impressive! You are tough, just as I suspected! Normally, I wouldn't do something like this, but this is a special time! I want you to have this. I'm sure you can put it to proper use.



I'm so glad I had the foresight to bring you here!



Five sets down, five sets to go. Getting all the Silver/Gold Symbols will get you some nice berries that are usually obtained by doing something crazy with the battle facility of that game. I think getting all Silver Symbols is a bit tougher than 100 straight wins like in other games, but hey, at least we got one.




Alright, let's talk about the best facility: the Battle Factory. Easily the one you should play more than any other, who gives a poo poo about all the hard work done by GF programmers, maybe they should've been less poo poo? Being able to use rental Pokemon is much better than spending forever grinding battle ready Pokemon, since there's no easy way to do that, so another point docked for the other facilities. You'd have to be real incompetent to gently caress up a rental facility. And I hope it's still many many years before I have to cover that lovely place.




Next is the Battle Pike and... it's alright. The Battle Pyramid is more interesting and more dynamic than it in every way, though, since the Pike is pretty easy to cheese when you know all the different results. I think having a few more battles and just more overall choice would make this facility more interesting. As it stands, it's alright.



You're finally about to face the 50th TRAINER. From here on, every time you beat seven TRAINERS in a row, your POKEMON will receive a commemorative RIBBON. Good luck!



When you finish the eighth set of either the level 50 or level 100 mode, every time you beat another set, you'll get ribbons on the Pokemon in your party. Any Pokemon in your team will get a ribbon, even if they didn't fight, or have never participated in the Battle Tower before, it's pretty neat and another reason to keep getting streaks in the RS Battle Tower if that's your thing.




Alright... the Battle Palace. What can I say about this fuckin place that I haven't already? It's an interesting idea, if nothing else, but man it is frustrating to play. 2004 AI really isn't the best and you just feel so powerless, since there's no strategy and you're just pressing A over and over with no other input. Maybe some QTEs might've worked, or some other interaction that gave you a chance to do something when your Pokemon did something dumb. Ah, whatever, at least something like this has yet to appear again in any capacity.




Here's what the level 100 ribbon looks like, since we won't be getting it on any of our other Pokemon. I also won't be going over all 27 ribbons you can get in this game, since Explopyro's Contest write-up goes into more detail than I ever will.



You beat over 50 TRAINERS in a row? That's fantastic! I want you to have this!



We'll be seeing Scott quite a bit this update since the Battle Tower has a lot of cool little rewards for various milestones, such as the shield decorations. Unlike the trophies in Gen 4, there's no Bronze Shield for beating 20 trainers in a row. Guess when we'll get the Gold Shield?




We'll use our first three mons for the ninth set, since they deserve a Ribbon too and can easily handle themselves (after a few resets, but that applies to every facility). Alright, the Battle Dome, it's pretty cool and short, otherwise its gimmick would overstay its welcome, since there's a lot of extra fluff you need to go through for battles that are pretty drat easy. Shame they don't do too much more with the whole tournament and huge crowd, but it was still early days. They do more with fans and that in future games, so I'm happy with that.



Alright, onto the tenth set!




Now the Battle Pyramid is pretty good, but man does it wear you out. I mean, I did do it all in one go, so that might be the problem, but it requires a lot of strategy and quick thinking. It's a bit too difficult towards the end, I think, since the wild Pokemon get a bit too nasty and the various trainers you face get really tough, but it was a lot of fun to go through. I think the default darkness is a bit much and maybe the encounter rate could be reduced and maybe really important items shouldn't be a dice roll if you get them or not. But man, just because of how different it is to the others, I think it's the facility you should go for after the Factory.



The fight for the final Symbol!



You've won straight matches to see me... I won't have to hold back against you... It's been too long now... too long since I've been able to battle without thinking about anything... Let's begin, shall we?

VS Frontier Brain








I will give the Battle Palace one more point in its favour: Spenser is the only Frontier Brain to never use RestoChesto, though technically this is RestoLum, so another of Anabel's Pokemon can use that strategy in this fight, but that seems a bit excessive.



We both do a lot of damage, but Raikou can take it a lot easier than Lurker.



Though as always, that strategy only works once!




That crit is gonna make the last Pokemon just a bit tougher, as Regis walled Latios no problem.



You could still be Chesto Berry, so let's hope not.



Ah you're Curse instead. That might be a problem, so we'll try and do as much damage as we can, since you might have Thick Fat.



But since the Poison has made you weak, Cap Falcon can finish the job!

Battle Tower




I have never had a POKEMON battle so enjoyable before... I wish I could battle with you again...



It is finished. You missed most of it, but I spent quite a while doing all of this as you'll see in a moment. For now, let's see Scott.



Your FRONTIER PASS! You've gathered up the full set of gold symbols! That's more than stupendous! You're incredible, just as I suspected! YUKI, you've got to accept this! I think you will be able to appreciate the value of my gift!



Ah, the final berry of the game (not counting the Enigma Berry at 43, but it's an e-Reader berry placeholder for now). It's not very good, but both those berries are just for completion's sake. You can grow them to get an unlimited number so you don't have to do something like this again.



But as you might have noticed when showing off all the Symbols, we got another Trainer Card star! Unlike Gen 4's Battle Frontier where you got absolutely nothing for all the Colour Prints, you actually get one more step towards full completion. Also note the time and the first Hall of Fame Debut. That's right, it took me nearly THIRTY HOURS to do all of the postgame stuff up to this point and we're still not done!



That's right, we're going back into the Battle Tower to get a 100 battle streak. We were at 70 from beating Anabel, so we just need to do four more streaks and then two additional battles after that. Easy. I did this offscreen, cause goddamn was it a chore.



There we go, as easy as that... Oh yeah, the Battle Arena! It's also alright, it only being three turns long per matchup does speed things along and the judging is interesting, if nothing else. Still, it's just a bit of extra fluff to stop it from being the Battle Tower and it really doesn't matter much if you just attack every turn and don't miss. So yeah, it's middling, along with the Dome, since it's not as boring as the Tower or the Pike, but not as interesting as the Factory or the Pyramid. The Palace is dead last of course, gently caress that place.



You beat over 100 TRAINERS in a row? That's ridiculously spectacular! You've got to have this!



There we go. We're done with the Battle Frontier. What a crazy place. Thank you to everyone who submitted, your Pokemon were an absolute blast to use, like always. Such a cool variety in strategies and mons that I think worked pretty well!

Overall, I think the Battle Frontier is nice, but not something I really miss. I imagine it's a LOT of work making something like this and I can understand why they went with relatively simple battle facilities from Gen 5 on. Still, I think battle facilities as GF make them are flawed regardless, so I hope they change it up eventually. And not like the Battle Agency, loving hell. The PWT and the Black Tower/White Treehollow are good, but not exactly perfect, so who knows what they come up with next. I'd be pretty happy if another Battle Frontier popped up, but I hope it was worth the huge amount of man hours necessary since hardly anyone will ever play it. You monsters.




Since we're absolutely overflowing with BP, let's spend it on cool poo poo and complete our Secret Base! Can you see a theme in the dolls I placed? But now, there's only one thing left to do in the game and that's to complete the Hoenn Dex, so let's go over the last six Pokemon we can't obtain in any other way aside from trading.




Like before, I'll just be catching them all in one go at the end of the LP instead of maybe catching them in more thematic locations during the postgame. Ah well, who cares?








Couldn't we have ended the LP without encountering ANOTHER physical Water type? With the double SpAtk from the DeepSeaTooth, Huntail just isn't very impressive compared to Clamperl, especially since it doesn't learn a single physical move through level up. Seems a little bit suspect. Still, it works alright as a special attacker, but then what's Gorebyss for? So you should use its Attack... except the only physical moves it gets are the standard Normal ones and Rock Tomb! That's seriously it. So mixed set it is, with Return, Hydro Pump, Crunch and Ice Beam. Seriously, I don't know what they were thinking with this mon. At least it keeps Clamperl's excellent Defense, but drat, Shell Smash was a real blessing for this poor fish.





While Clamperl prefers the DeepSeaTooth to the DeepSeaScale, Gorebyss at least gets the moves to make use of its stats, even if Attack is pretty much useless for it, as we just saw. However, unless you want to use some cool Psychic moves, there's not a huge reason to use Gorebyss over Clamperl, aside from getting around Species Clause? At least it can dish out some real damage, but it's too slow to really sweep, so this entire line needs Shell Smash then, huh? It even gets Shadow Ball, just to screw over Huntail even more, it's so baffling. The fact these are the last two normal Pokemon I'm doing in the LP just shows how much love they get overall, such an obscure line that needed a lot of buffs to even think about.



With that... we're nearly done with the Hoenn Dex! There's just one last Pokemon left to obtain. Now, what are we gonna do about that? Find out in the final update!

Crosspeice
Aug 9, 2013

There must have been a better way to end the RS Arc than surprise Celebi. Like come on, what's even the point of that? It really boggles the mind, cause it's such a sharp twist that it nearly breaks the story's neck.

Also the romance between Ruby and Sapphire went nowhere, mainly cause of Ruby being an aloof prick, which infuriates the shipper in me that I try to suppress at every moment.

Blaze Dragon posted:

It's an incredibly pointless change on a tried-and-true formula that makes it so, so much worse.

You'd have to really try to gently caress up a rental facility and boy did they give it a go!

Crosspeice
Aug 9, 2013

Yes I've read the ORAS arc, but come on, if you're gonna have some romance, I need a bit more than that! Least Ruby stops being an idiot for five seconds, so whatever, I'll take it.

Crosspeice
Aug 9, 2013

One day the Gen 5 manga will be over. Y'know, before Gen 8.

Also to LP Let's Go Pikachu in seven months and derail my other LP plans... hmm...

Crosspeice
Aug 9, 2013

Part 35: Final Unprecedented Island Adventure



Welcome back to the final update of Emerald. It's been one hell of a trip, but it must end eventually. And what better way to finish then with some ~HACKING~




Compared to Crystal, which only had one event we can't get (though it's available on the Virtual Console), Emerald has FOUR events you can't access since you weren't in specific parts of the world in 2003-2005. Sucks to be you.



We've got plenty of neat little islands to visit, but don't think you can just hack in the tickets and go. Oh no no no, the game actually accounts for this and doesn't allow the event to occur unless you've gotten the ticket and had the event activated via Mystery Gift. So that's two AR codes I have to activate at once to get this to work. Even then, for some of these events, it just acts like you've already been to the island but haven't met the legendary, so I'll go over the event text in those instances.

Aye, mate, are you the one who brought that mighty odd PASS? I'll tell you, you're trying to reach a tiny spit of an island far in the south. There's no telling what we'll encounter once we reach there, aye. That shivers my timbers! All aboard!

Southern Island



The first event island is actually the only one you can still visit, even today! The Eon Ticket is of course event exclusive, only available to those who could obtain the Eon Ticket e-Card at E3 2003, the September 2003 issue of Nintendo Power or at Toys R Us stores (RIP), when you activated Mystery Events for your RS games and received it from Norman. Since Mystery Events aren't a thing in non-Japanese versions of Emerald, the only way to receive this ticket is to mix records with someone who has the OG Eon Ticket in RS, other RS games that got the ticket through record mixing won't count. So, this is an event you can technically do now! Obviously I didn't fancy doing that.

Here's what Norman says when you go see him in his Gym to receive the ticket.

HARUKA! Good to see you! There's a letter here for you, HARUKA.

[Obtained the EON TICKET.png]

It appears to be a ferry TICKET, but I've never seen one like it before. You should visit LILYCOVE and ask about it there.



After you've finished here, you aren't able to come back in RS, whereas you can visit this island whenever in Emerald. A good change. Oh yeah, all events start in Lilycove harbor, they don't work if you go to Slateport, though you can travel to whichever island from either after you've unlocked it.




But what secret Pokemon is waiting for us in the depths?



It's the other Lati! In Ruby, this would be Latias, in Sapphire, this would be Latios and in Emerald, it's the one we didn't select for the TV broadcast.



It's an alright level to fight too, since we haven't seen our team for a bit cause of the Frontier.



Oh good, Recover. Just what we needed. Get used to seeing that.



Alright, we're at a good amount, so let's start chucking balls. It's a bit early for Timers, so let's get through these Ultras.



Or we just catch it after a couple turns. That was easy.



Okay, with three more events to go, how many islands are there left?



Before we continue, we've, uh, completed the Hoenn Dex. And that gives us our final trainer card star. Seriously, you just need to the beat the Champion, win all Master Rank contests and get the corresponding paintings, obtain all 7 Gold Symbols and complete the Hoenn Dex, excluding Jirachi and Deoxys. The National Dex is completely optional, since these stars are very similar to RS's, where you had to defeat 50 trainers in a row in the Battle Tower instead of the Gold Symbols. That's it, so much easier than getting all the stars in FRLG.



I know one person who will be very happy we did this.

Professor Birch's Lab



You really have completed the HOENN region's POKEDEX. That's more than just impressive. I have a gift for you. Consider it my show of appreciation for the fantastic work you've done. My gift is a rare POKEMON only found in another region! You can have any one of these three POKEMON!



Are you going to keep battling and sharpening your skills? Or are you going to try filling the NATIONAL POKEDEX? I'm staying here to help the PROF.




For obtaining all 200 Pokemon in the Hoenn Dex, we can get a Johto starter, making it the only way to get these Pokemon in the main series Gen 3 games. You can only choose one, however, which doesn't really help filling the National Dex, but hey, you only need to restart your game and do this two more times to get all three! ...don't do that, there's a much easier way of getting the Johto starters.




I dunno why Birch says something different when you first pick Cyndaquil compared to the other two, but eh, it doesn't matter what I pick, since I'm not completing the National Dex anyway.



Listen, YUKI. You've completed the HOENN POKEDEX, but your POKEMON journey isn't over. There is no end to the road that is POKEMON. Somewhere, there is a grassy patch that's waiting for you!

"the BATTLE FRONTIER?"

Maybe.



Let's get the other reward for completing the dex, I'm collecting 'em!



It's tough trying to complete it, but don't give give up. If you do complete it, please come show me. ... Wow! That's awesome! Yep, it's totally awesome! This POKEDEX is completely filled! You really must love POKEMON! I'm so impressed! Let me give you something in recognition of your feat!



Aww yeah, another Diploma. I should get an album of these bad boys.



Now that we've seen Latias, we can enter in the final good saying. It's only been 20 updates...



So, uh, we seem to be missing berries 37-40. They don't seem to be in these games. Hmmmmmmmmm...



Where you're trying to go is an island that's far, far away. No knows what awaits there... the very thought excites my blood as a sailing man! Get on board, youngster!



Ooh, what crazy Pokemon lurk here?

Navel Rock



I don't think we're in Hoenn anymore. Let's head into the cave.

Navel Rock Cave




Hmm, this song sounds familiar... well anyway, Navel Rock is really big and empty, I don't get this design, but we eventually reach a junction, so let's go right.



And down and down and down and down and down and down and down and down and down and down and down and down. Seriously, that's how many floors there are.

Johto Legendary



Oh hey, that's where the Johto legends are hiding. Both Lugia and Ho-oh are only available through this event in the main series games. The Mysticticket was first distributed for Emerald in Japan from February 11th to 27th 2005 and continued to be distributed until January 2007, after the release of DP. In America, it was distributed at the Nintendo World Store in May 2005 for the newly released Emerald and during the Pokemon Rocks America 2005 tour, from September to October. Oh, were you not in those places during that time? TOO BAD, you've missed it forever.



Due to its high level, both birds are gonna be a pain to catch, so we'll have to chip them down enough before they wreck us.



Well that hurt a lot.



Of course it has fuckin Recover, gah!




Alright, we've gotten it low enough, let's get ballin'. Timer ballin'.



Just like that. Timer Balls are great after 20 turns. Which this took, because it kept using Recover.



Now to go up and up and up and up and up. Yeah, it's bullshit the other way has so many more floors.




Ho-oh will be a bit easier to whittle down, since Rock Tomb won't do that much damage, right?



drat, Wargreymon is so strong he can 2 shot this bird. We should be fine, since it recovers more than we do, so we can whittle it down that way.



While he takes a beating and nearly gives me a heart attack, Wargreymon does what I need him to do. Ball time!



Very nice, that's both birds caught! Man, if only there was an easier way of obtaining these two...



Don't forget this hidden item, this is only way to get it in the main series games!



Oh hey, Navel Rock is also in FRLG too, so let's go obtain this ticket "legit" and explore it!



Okay, everything's in order for you to board a special ferry. SEAGALLOP HI-SPEED 10 will be departing immediately.

Navel Rock



Welcome to Navel Rock, nestled inbetween Four and Five Island, so when we came here in Emerald, we were technically going to a second region. How's that for postgame content? Japan got the Mysticticket for FRLG in July to August 2004 from the Pokemon Festa and American players could use either FRLG or Emerald when obtaining the ticket when it first became available shortly after Emerald's release.



Heading down.



This was the original event, so it'll be the same as Emerald since Emerald just ported it over! Let's see how this team handles the birds.



Still a bitch.



But not too bad.



Up to the top.



Alright, fire chicken, let's see how hard you'll be.



...oh. Not at all.



A neat little bonus, though you have to find it this way instead of just, you know, pressing A. Anyway, back to Emerald for the next island.



I beg your pardon? Can we sail to this place on the map? I know someone who will help you better. Please wait.



Let's have a look. ... Boy, this is quite a ways away. I'm afraid I can't help you...



What's the idea of turning down someone that I owe so much to? YUKI, I'm terribly sorry. You came to me seeking my help, and we almost turned you away. Well, let me make things right. We'll sail right away, of course! Let's find this island on this OLD SEA MAP!

Faraway Island




Like with Navel Rock, Faraway Island isn't in Hoenn, but it's not in Sevii, since it isn't in FRLG, making this an Emerald exclusive area! Let's see what's here.



...ber, 6th day. If any human ... sets foot here ... again ...et it be a kindhearted pers... ...ith that hope, I depar...



Ooh, a mystery. While we have no indication who wrote that, in the Japanese versions, the message is signed by ...ji, so it's probably Mr. Fuji, who has the same Japanese name. Wonder what he was doing on this island?



Oh hey, it's a Mew. Exclusively in a Hoenn game. After a Kanto remake. Okay.



Hey do you remember when I told you to remember the Mimic Circle guys? That's cause I love leaving hints to what I'm gonna do much later in my LPs, so we've got to situate ourselves next to this Mew to encounter it, which will be tough since it mimics our movements!



But after a minute, we walk right while it walks up. It's battle time!

VS Mew



That's right, not only is this the first time in the series we can encounter and catch Mew, but it even has a unique battle theme! Man, I bet you guys loved this event when America got it- oh, wait, apparently only Japan ever got the Old Sea Map distribution during the Pokemon Festa 2005, from July to August or the PokePark theme park in September 2005. That's it. American players never got the chance to get this event, so the translated Faraway Island is impossible to reach.



Since Mew is so low in level, it won't be doing much to us. UNLESS???



Alright, never mind.



Since it has a catch rate of 45, it's much easier to get than all the other event Pokemon in this update.



Before we head to the final island, let's do something I may have kinda forgotten about.



We always argue about who is the strongest of all TRAINERS here. So when I heard about you, I decided to be your fan! I hope you'll keep on battling other tough TRAINERS. That way, we'll be able to see more of your hot, hot battles. That will make the others here see how great you are. Remember, I'm cheering for you, YUKI!



For beating the Elite Four we get a fanbase! This only happens in Gen 3, but it's a cute little thing that affects absolutely nothing and those are some of the best things in video games.




Everyone else in here needs to shower me in praise.



Even though people may say that you're strong... you've still got a long way to go compared to your father.



...alright, let's go to the final island already. This one also just pops up with no fan fare when you HACK, but the dialogue is the same as going to Navel Rock.

No BGM.



Birth Island has no music and a single strange object in the center.



Wonder where we are. When we touch the triangle it moves. Let's chase it around!



It becomes more and more red as you press it and if you don't interact with it after a secret timer depletes, it returns back to the start.



When it's back in the middle, you should probably save because...

Deoxys Descends



It's an alien!

VS Deoxys





The Normal form of Deoxys is anything but, being the one you fight in battle and the one it becomes in RS and ColoXD. It's a poor man's Attack form, having very slightly higher defense stats (but still really bad) and no unique moves in its learnset as a reason to keep it in that form at that level. In those games where it must be this form though, it's pretty goddamn amazing, having superb attacking stats, Psycho Boost, Choice Band and Superpower. Since you couldn't obtain Deoxys until its Attack and Defense forms became available in FRLG, its Normal form is only used when you use it in Gamecube battles and in Hoenn games before Emerald came out. It's just not used anymore due its other options being superior.



Deoxys hits really really hard, but it's hard to catch because any good attack from our team will take it out.



Thankfully Ranmaru can weaken it, but drat, he nearly knocks it out!



Alright we've caught it. Now it'll become its new form since this event is only in FRLG and Emerald, where it'll become something other than its regular form. RS only gets Southern Island. The AuroraTicket was available in Japan from April to July 2004 if you purshased a ticket for Movie 7: Sky-Splitting Visitor: Deoxys, as well as an AuroraTicket voucher at participating toy and supermarket chains like Daiei, Toys R Us and Pokemon Center stores. The voucher could be exchanged at the same store it was purchased from from June to August 2004 to use in your FRLG games, though you could wait and use it Emerald. Similarly, the AuroraTicket became available in America during the Pokemon Rocks America 2004 tour in October 2004, unrelated to the movie's release in January 2005. So, let's talk Speed form.



Unique to Emerald, Deoxys-S is, uh, fast. Literally, it's got the highest Speed in the game, knocking Ninjask from its spot after five games in the spotlight. Unless you use priority or boost your stats, this Pokemon will go before you, period. So it gets some cool moves to keep that theme, like Double Team, Agility and Extremespeed, but what it basically did was supplant Deoxys-D as a hazard and screen setter, since it ensures they stay up by laying them down first or using Taunt to stop the opponent laying theirs. And then hitting you with a Psycho Boost with slightly better offenses. Sure, its offenses aren't much, but they're not bad, so it'll hurt. Despite four forms, only two really see use, but they're pretty drat good at what they do, so it's a great lead to annoy the opponent with, if nothing else.



We still have two Deoxys forms to talk about, so let's visit the island from a different region. These are the only two event areas in the remakes, no Southern Island or Faraway Island here.




Like before, Birth Island is in Sevii and is the same as Emerald.



So we've still got this drat puzzle to go over.

VS Deoxys



What'll it look like this time?



Yep, no matter what game you fight Deoxys in, it'll always appear in its Normal form.



It's still low level with very little defenses, so be careful attacking it.



Since we might be here a while (3 catch rate legendaries woo), let's talk about the two forms of Deoxys unique to FireRed and LeafGreen.



Unique to FireRed, Deoxys-A really, REALLY does some damage. It has absolutely pathetic defenses, but if you absolutely annihilate everything in your way, so what? It's basically the Normal form on steroids, so it completely replaces it, especially with Superpower (and Taunt and Zap Cannon lol) as its unique moves. Because both of its attacking stats are stupidly high, it's best to go for a mixed set, otherwise you're just throwing stat points away, as even an uninvested super effective hit will HURT. Because of the Choice Band, it's best to go with the physical side, but its wide movepool, TM and Tutor moves means it can go for whatever, especially since Psycho Boost is ridiculous if you fully invest in the special side. It's best to trade it to Emerald to get Fire Punch, but everything else can be gotten here. Seriously, it's fast, hits incredibly hard and will fall over immediately if something somehow survives its attacks.



Unique to LeafGreen, Deoxys-D might not have the staggering firepower of its other forms, but with an alright typing, Recover and Pressure, this is definitely a Pokemon that can stall forever. It gets the most unique moves, in Knock Off, Spikes, Iron Defense, Amnesia, Counter and Mirror Coat, so it definitely won't be going anywhere. It's low HP is a bit of a shame, but unlike a lot of walls, it's pretty drat fast, so it's able to usually get the finishing blow on weakened foes. With Cosmic Power, Toxic, Night Shade/Seismic Toss and screens added on top, Deoxys-D can become a huge problem very quickly and can very consistently set up all layers of Spikes. If you wanna relax, take your time and see how much PP you can burn away, then this is the form for you. But if you want to get screens and spikes up first, then Deoxys-S is a better pick.



Neat, we've got our murder alien.



Phew, I did all those events in a row, so Nimbus could use her Sing PP back, drat Pressure legendaries...



Oh, the gold color is brilliant! The four stars seem to sparkle! I've seen several TRAINERS with a SILVER CARD before, but, YUKI, you're the first TRAINER I've ever seen with a GOLD CARD! Okay, YUKI, please allow me the honor of resting your POKEMON!



Huh... this mechanic started in Gen 3, along with the stars. I always thought it was Gen 4. Neat! Well that's all the events and all the Pokemon in the Hoenn Dex. I think we're about do-



...the gently caress do I do about this thing?





Oh look it's a meteor shower above Mossdeep or fuckin something. SO, Jirachi is the next pixie Pokemon, with 100 in all stats and a killer ability in Serene Grace (though it has little to use it with). It has the potential to do a lot, especially with its typing, making it more durable than Mew or Celebi. However, its typing means it needs to decide which attacking stat to use and with Calm Mind, Psychic, Thunderbolt and the elemental punches, it's a pretty good special sweeper that can take some hits. Its unique move Doom Desire is like a physical Future Sight, so it's not very good. Only Body Slam can be used with its ability, so it needs to wait for other options, meaning it doesn't really use physical attacks. Otherwise, it's a good durable Pokemon that you can easily get in your games right now. Huh, really?



Despite being completely unavailable in all main series Gen 3 games, Jirachi is still available even now in other ways through Pokemon Channel in Europe and Australia and Pokemon Colosseum in America. After completing Channel, you can transfer Jirachi to RS and also fix the Berry Glitch, while pre-ordering Pokemon Colosseum gave you a disc full of promotional material for the game, as well as a Jirachi to transfer to RS, or a Celebi if you pre-ordered the Japanese version of Colosseum, though you also need the actual game to transfer it over. Since you can obtain Jirachi from these ways, it doesn't matter there were events for it nearly 15 years ago. gently caress that's a while ago. The Jirachi also holds a Ganlon or Salac Berry, so that explains where those two are, but it's not the best way to get them.



Shame I couldn't catch it in a Nest Ball, but 3 catch rate mons mean you burn through them quick. Oh well. There's also another way of getting Jirachi in these games, along with any other Pokemon you want, if you have patience and knowledge of the super cool Pomeg Glitch. Since I had trouble setting up the Celebi Egg Glitch last LP, I won't be bothering with showing it off, but I will be going over it in the Side Notes. It's pretty drat crazy.



Oh look at that I completed the National Dex, who could've seen that coming. I know I said I wasn't going to complete it, but I didn't really finish it, not like the Hoenn Dex, which went pretty smoothly I thought.



Yep... nothing's really changed, it's just a little extra. We're missing some stats on the back of the Trainer Card, but that's not a surprise. We've got Hall of Fame Debut, Link Battles, Pokemon Trades, Pokeblocks with Friends, Won Contests With Friends and Battle Points Won (Battle Tower & Straight Wins in RS). Only FRLG really cares if you complete the National Dex and that excludes Mew, Lugia, Ho-oh, Jirachi and Deoxys. Maybe someone else will appreciate this?




Hmm, guess he doesn't give a poo poo. Probably for the best, since we nearly gave Oak a heart attack.



Woo another diploma. Right, uh, what else is there to do?



Oh yeah, Gym Leader rematches. They're poo poo. You're relying on them just becoming available on the Pokenav to fight them again and it takes like four rematches before they get to their highest level of around 60. Sure, you could use them to grind to make fighting Steven, but it's just too much of a hassle, especially since you gotta visit them in their Gym to fight them again. They'll improve on the system later, but they never make it perfect.



My dream... hahaha... it has already come true, actually.



Oh yeah, you can put some dolls in your bedroom. I completely forgot until I was ready to end the LP. Anyway, uh, it's over. It was a lot of fun, hope you enjoyed. But what's next? Pokemon Platinum? Something entirely different?

Well, no, see, we're not done with Gen 3 just yet. It's divided into three parts and we've only done two of them, RSE and FRLG. There's a lot of stuff that just doesn't match up, some Johto Pokemon are really hard to get, there's some missing berries aside from events and some legendaries that seem to have no place at all? Well, we'll be solving all these problems as we head to Arizona, BABY, it's Pokemon Colosseum and XD: Gale of Darkness!

Crosspeice
Aug 9, 2013

Side Notes 14: Glitzer Popping

So it's time to talk about the really big glitch of the LP and it's similar to the Mew of Celebi Egg Glitch in size, since it's pretty similar in what in does, but activated in a different way. This glitch can only be performed in Emerald and Gen 4 because of the new effect of the Pomeg Berry: it lowers a Pokemon's HP EVs by 10, which can cause the Pokemon's HP to become lower than 1 without it fainting. As you'd expect, this is pretty big, as the game gets pretty drat confused.

Before we really glitch things up, one big thing you can do with this glitch is have Eggs be sent out into battle, since the game considers your Pomeg'd Pokemon to still be alive, but not able to be sent out. So the Pokemon that would hatch from the Egg is sent out (mixed with the colour palette of the Egg) and has all the stats and moves it would have while hatching. During this time, you can level up, learn moves and evolve, all without hatching the Egg. When it does hatch, it's sent back to level 5, EVs are reset to 0 and all exp is removed, but the changed moveset and evolution remain, allowing you to get level 5 evolved Pokemon and Pokemon with moves they won't learn for a long time. Also, since you can trade Eggs in these games, Pokemon that would evolve when traded, like Kadabra, will evolve while you have a Pomeg'd Pokemon in your party.

But the main use of the Pomeg Glitch is Glitzer Popping, letting you go beyond the sixth slot of the party and, like similar Gen 1 and 2 glitches, start messing around in the game's data and corrupt Pokemon in Box 1 and 2 in the Storage System. It's pretty easy to set up, but if you want to get a specific Pokemon from this, then you need to know what happens when you corrupt a Pokemon's data to get something different in the PC. To understand how this all works, we need to go over how the Pokemon's data is laid out:



This determines everything the Pokemon is about, but the main reason this glitch works is because the game organises these four structures in different orders depending on the remainder of the Pokemon's personality value mod 24, in this chart (don't worry if you don't know what mod is):



So, by changing a Pokemon's personality value via this glitch, we change what values the game reads, as the data structures don't change order when you forcibly change the personality value in this way, so in this way, we can have the game read a Pokemon's HP and Attack EVs as the species index, or the ID of the first move as the Pokerus status and met location. Can you see how this glitch might work? By changing the personality value, we can manipulate all aspects of a Pokemon's data by changing how many EVs it has, or what attacks it has, things very easy to control and have the game read it as the species index number, or the item held, something we wouldn't be able to manipulate in such a way.

This means, of course, that only some Pokemon actually work for this glitch, since they need to have the right personality value to then corrupt to a different personality value that will have its structures read in the "right" way. To use that table, a corrupted Pokemon will have its personality value changed to either 8 above or 8 below the number its previous personality value was. Obviously you won't know what the personality value is unless you use a save editor of some kind and since you're there you might as well change the EVs to your liking, but remember that all four data structures get read in different ways, so depending on which one you end up in, the Growth structure values is now being read as Moves, so you'd end up with a Pokemon with glitched moves, or with Pokerus. It's overall not important, since the main focus in on turning the EVs or first Move into the Species ID.

Alright, how exactly do you corrupt a Pokemon then? It's actually a lot simpler than you'd think, aside from having the very specific Pokemon you want to corrupt. All you need to do is clone the Pokemon you want to corrupt multiple times and place it in box 2 slot 23/24 and then chequerboard the other clones around the box to increase the chance of the Pokemon becoming corrupted. Other, more useless Pokemon should be placed in the gaps as a "corruption initiator" to be corrupted in unfavourable ways instead of the Pokemon you actually want to corrupt properly. Because of how fast you'll be scrolling through game data in this glitch, you're going to be changing a lot of things very quickly, so it's best to have a lot of backups and sacrificial lambs.

Now, fill your party with fainted Pokemon, one of which needs to know Fly, and the Pokemon you'll use the Pomeg Berry on to activate the glitch. Reduce its HP to 1, but don't put it to 0 just yet. When using the Pomeg Berry on it, you don't want to lower its HP below 0, or the game won't count it as a fainted Pokemon. You can simply use a Potion to put it back to 0. Anyway, now is the time to save, this is where you'll restart if the glitch either doesn't work, or corrupts your favoured Pokemon incorrectly.

Start a wild Pokemon battle and flee from it, then deposit the first fainted Pokemon in the PC. Now use the Pomeg Berry and reduce the Pokemon's HP to 0. Start another wild Pokemon battle and since you technically don't have any non-fainted Pokemon, you'll send out ??????????. Open the Pokemon menu and view the summary of the first valid Pokemon in the party, then back out and scroll up. And keep scrolling, yes even past the Cancel option, slot 256, to start you at slot 255, which is the data of the Pokemon in box 2 slot 23. The more you scroll up, the more you corrupt the Pokemon in the storage system, up until slot 215 (Box 1 slot 1) at which point you start selecting Day Care data, contest data, map data, flag data, etc. Basically anything you can think of, you can potentially blindly select and change in some way. Only do so if you know what you're doing.

When you've corrupted as much of the PC as you want, leave the battle and check the Pokemon in the PC. What you're looking for is just a normal Egg where your Pokemon might be. Ignore all the Bad Eggs and other random crap that might be in there. Withdraw the Egg and see if it's the right Pokemon by sending it out into battle. If it is, hatch it and it's added to your Pokedex, completely legit!

Now you might be thinking woah woah woah, how do HP and Attack EVs translate to a Pokemon species, you can only have 252 in one stat, do you add them both to get a Pokedex number, so 386 for Deoxys? Close, but no, you need to know the internal species ID for that Pokemon, so for Deoxys, that's 410 and if you need a Pokemon lower than 255, then you just use the HP EV, but for anything higher than that, you need to have 1 Attack EV, since that gives you the species number of 256. You then add on whatever amount of HP EVs to get the number you desire, so 154 HP EVs will get you 410, Deoxys. You can also do this with Moves, such as Beat Up resulting in Celebi, hey remember that? But there aren't as many moves as there are Pokemon anymore, so it doesn't work out. You aren't able to manipulate the held item in this way by changing Defense and Speed EVs, as 1 Defense will equal 512, which exceeds any item ID value. Maths!

If you have no idea what I'm talking about still, then yeah, maybe I'm back at explaining this stuff, so just refer to Werster's video on the subject as he explains it very clearly. And there you go, you can now get any Pokemon you drat well fancy, though it might not be a great idea to get Mew and Deoxys if you plan of using them. That's because if you don't get them with an obedience flag (fateful encounter when traded to Gen 4) via their event, they don't obey you in the slightest and cannot be traded. Though since you have a save editor to get the right Pokemon to corrupt, you can just, uh, change that. Okay, well see ya.

Crosspeice
Aug 9, 2013

Well well well, here we are again, another LP done. Since I did the entirety of this game and a few extras in about four months, I think I can say that this LP was an absolute blast! Thanks so much for reading and commenting and participating, this LP was a joy to make from start to finish and this is definitely got me into the groove of SSLPs. Sure, I've left out a few things here and there, or didn't exactly cover everything I wanted in exact detail, but overall I think this LP was pretty smooth sailing and one of the most enjoyable ones. Part of that was making every update around 300 images instead of the old 200, it meant I covered a lot more in one go than I did before, so technically this 40 update or so LP is around 60 updates if you converted the length, so about as long as my Crystal one.

Now for stuff I'm probably gonna change: I won't be putting videos in my Pokemon SSLPs anymore, it just didn't seem worth it. Sure, they didn't take particularly long to make and it's nice to have them, but with how little views they get and how they've got no commentary or any real spark in them just isn't interesting to me. Also, the next LP will help me a lot with this, but I think I need to show off battles more. There were A LOT of trainers in this game, nearly 500 before we even reached the Battle Frontier and I feel like I'm not showing off the fun stuff, just the trainer text, which doesn't seem that interesting. This was especially apparent in the FRLG stuff, where I barely showed our old team doing anything. It made me wonder why I was bringing them back to just show off trainer text, it just seemed a little pointless, but I did make those images quite a few months ago. Also the Victory Road update was pretty short and I could've given it more by showing off more battling. But is that something you're interested in seeing? Do you not care? Please let me know.

Finally, please tell me of any kind of critique you have of how I write my commentary, how I present things, the image size and all that, I'm really getting into the swing of this stuff, but I want to make sure I don't fall into the trap of doing whatever I fancy and getting too up my own arse. Is my commentary getting too over the top? Too annoying? Too wacky or HEE-LARIOUS? Do you care about the Japanese side of things? Am I too descriptive in my mechanic talks? Not descriptive enough? I'm always interested in how you guys like my stuff!

Finally, a big thanks to all those who submitted ideas and Pokemon for the LP, especially to Onmi and rannum for their anime/manga write ups and to Explopyro for diving deeper into some mechanics than I ever would. Cheers to everyone for reading, watching, partaking and discussing, this has been great fun. Now, on to Orre!

Crosspeice
Aug 9, 2013

I'm glad we've had the anime and manga stuff, since I'd forgotten how whack some of it was. Especially the anime, the BF arc was cool, but man did it waste potential. Should've just kept the series in Hoenn, going to Kanto for it was pretty darn pointless for the most part.

And events suck, but boy are they fun to hack in and show off.

The Orre LPs will go up tomorrow, but note that I'll have a no spoiler policy, so try not to discuss them too much in this thread before we make the jump.

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Crosspeice
Aug 9, 2013

Let's keep this gravy train rolling with my next LP over here! Thanks for a great LP!

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