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Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Dr. Stab posted:

That's a maxed out nightclub, right? So, it's only marginally better than bunker(I believe that's your second best)?

What I've got so far is nightclub costs 3.25 million for non free mc businesses + 250k for the warehouse + 1.645 million for the nightclub + 1.702 million for the storage upgrades = 6.847 million
Bunker costs the 1.65 million + 75k for initial supply

I'm probably missing something here because there's always some weird prerequisite for things that isn't always clearly indicated (I did get the free ceo, though, don't need to point that one out)

Nightclub is 1.59 million per mission
Bunker is 135k per mission

I must be missing something, because the nightclub missions don't seem to be 10x harder or longer than the bunker missions.
Like, you're saying it's not worth it to run nightclub without all businesses, including document forgery? ie, that a 135k per run bunker is better than a 1.53 million per run nightclub?

Having actually gone through this, I missed that the bunker does not make money unless upgraded, and also starts with full supply. So, the Bunker is 1.65 million + 1.7535 million in upgrades = 3.4035 million.

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BonerKid
Jan 3, 2002

Chill

I've got a casino heist prepped and we can run it before the event: Big Con (Gruppe Sechs)/Hard/Cash

If you want in I'll start asking in discord 1 hour before the event

Fart.Bleed.Repeat.
Sep 29, 2001

Love the invites, I'm down for some poo poo this weekend for sure!





As some know, Summer is the usual time for a big DLC update in the game. Got bored and found a baby pool site to test your guessing skills. Theres a tiny account needed but should be able to just dump a fake email in there(the others I found wanted all sorts of accurate info and poo poo, so F that). Not worried about times and weights and all that stuff either, just jam your username in a box.
https://www.babybookie.com/pools/55753-gtav-summer-dlc/bets/new is the link to it, got a few bets in. And please there's no need at all to spam up the thread with your date, unless youve got some info or actual thought/content to go along with it

mp5
Jan 1, 2005

Stroke of luck!

Oh boy there's a lot to unpack here. i'm going to respond to as much stuff as I can without going nuts.

Dr. Stab posted:

Also, I wasn't aware that I couldn't just straight up buy an oppressor mk2. That makes sense to get some income going first.

While you can buy an Oppressor II anytime, you cannot upgrade or modify it without a Terrorbyte, and you cannot buy a Terrorbyte without first buying a Nightclub. This comes out to about 8 million dollars not counting weapons that don't suck or other mods to the Oppressor, which can push it above 9 million.

Dr. Stab posted:

Nightclub is 1.59 million per mission
Bunker is 135k per mission

I must be missing something

1. That Nightclub sale value is assuming:
-You've already got all seven Businesses generating all of their goods in the Nightclub
-You've waited ~70 hours to fill the slowest one (Guns aka "Sporting Goods") all the way. This is wasted time because your other 4 techs won't be doing anything at that point.
-You've already upgraded the Nightclub storage capacity, purchased all 5 Nightclub Technicians, and purchased the Equipment upgrade so they generate goods faster.
-You've also purchased the Pounder Custom vehicle from Warstock, because without it you cannot do the largest Nightclub sales. Ideally you've also upgraded it so it can take missiles from griefers without exploding, but a lot of those upgrades are level-locked until you get to around 100

You won't have a lot of those things yet.

2. You've already noticed this, but your bunker math was wrong too.

Dr. Stab posted:

I don't really want to grind it out asap, I just want to play the game and then occasionally restock my cash with minimal effort.

Then get your Bunker going, buy the MC businesses I list without upgrading them, then get the Nightclub and add floors to that as you make profits on sales. In practice you will find this costs you much more than the ~5 million dollars you get handed at the start, which is why I say...

Dr. Stab posted:

Considering that I haven't really done anything in the game yet and have 5 million dollars, I don't really think that the "early game" exists. It seems to me like I could just take the free bunker, take the free mc business, buy the warehouse, buy the nightclub upgrades and then just fill out the rest of the mc businesses as I make money on nightclub.

...that this is dumb and incorrect. 5 million dollars is not a lot of money when you have a lot of businesses to buy/upgrade and it's important to use it wisely to set yourself up for success without Shark Cards.

Dr. Stab posted:

It seems to me like I could just take the free bunker, take the free mc business, buy the warehouse, buy the nightclub upgrades and then just fill out the rest of the mc businesses as I make money on nightclub.

With what you're describing, you're only stocking your Nightclub with Cargo, Guns, and Cash, which will give you a sale value of 1.14 million, assuming you've bought all the Nightclub upgrades and wait 70 logged-in real-life hours. That is a huge waste of time.

Or I mean do whatever you want

mp5 fucked around with this message at 23:21 on Jun 5, 2020

Otacon
Aug 13, 2002


Hey goons, come on by and we'll be starting some crazy custom maps and game-modes (and maybe heist groups depending on turn-out!)

Stop on by, we're in the Goon Theft Auto voice channel!

https://discord.gg/e7DsJJt

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

mp5 posted:

Oh boy there's a lot to unpack here. i'm going to respond to as much stuff as I can without going nuts.

I'm not trying to advocate for any specific course of action, I'm just trying to understand how the game works.

See, those vehicle upgrades you mention are a cost that isn't really presented in any of the other guides. Getting an actual total cost for a business isn't really a thing that is really all that well collated anywhere. I mean, people here were posting "yeah do that" in response to a plan I posted that was a few million dollars short of actually being able to function.

I'd already bought the bunker before I saw this post. While I was looking at it from a position of "idle time is free" I don't actually live like that, I was just trying to look at activities in the game from the perspective of user time commitment, where it seems a maxed out nightclub trumps bunker which trumps a baby nightclub. I'm interested to know at what level of investment the nightclub becomes worth my while to add into the mix of using the bunker to get money.

Then, on top of that, If the breakeven on the nightclub is too long, I could just not bother with it at all. Like, I don't expect to have a month total playtime, and apparently the way the game works, I basically need to be idling to get it to tick at all.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I mean, if you're worried about time to break even, then technically aren't all businesses a bad idea?

Cage
Jul 17, 2003
www.revivethedrive.org
I like doin contact missions cuz then people have a chance to see my cool car and then I get to go drive it. :cool:

coupedeville
Jan 1, 2012

MY ANACONDA DOM'T WANT NONE UNLESS U GOT CUM SON!

Cage posted:

I like doin contact missions cuz then people have a chance to see my emperor and then I get to go drive it. :cool:

:same:

mp5
Jan 1, 2005

Stroke of luck!

Dr. Stab posted:

I'm not trying to advocate for any specific course of action, I'm just trying to understand how the game works.

See, those vehicle upgrades you mention are a cost that isn't really presented in any of the other guides. Getting an actual total cost for a business isn't really a thing that is really all that well collated anywhere. I mean, people here were posting "yeah do that" in response to a plan I posted that was a few million dollars short of actually being able to function.

I'd already bought the bunker before I saw this post. While I was looking at it from a position of "idle time is free" I don't actually live like that, I was just trying to look at activities in the game from the perspective of user time commitment, where it seems a maxed out nightclub trumps bunker which trumps a baby nightclub. I'm interested to know at what level of investment the nightclub becomes worth my while to add into the mix of using the bunker to get money.

Then, on top of that, If the breakeven on the nightclub is too long, I could just not bother with it at all. Like, I don't expect to have a month total playtime, and apparently the way the game works, I basically need to be idling to get it to tick at all.

I'm now completely confused about what you actually want.

Dogeh
Aug 30, 2017

ShitMeter: -------------|- 99%

mp5 posted:

I'm now completely confused about what you actually want.

Min/maxing is the curse of grindy video games everywhere.

Otacon
Aug 13, 2002


Here's what I'd recommend:

If you want to min/max and just get stupid rich quick, buy a Facility to allow access to the Doomsday Heist. Con some pubbies into helping you run Act 1 setups and the finale, and Act 2 setups. Act 2 finale pays well, can be done single-handedly (but requires at least 1 other person) and is repeatable - check Google for "Bogdan glitch" and it'll teach you how to do it. There are non-goon groups devoted to "Bogdan Repeats" and you'll make a lot of money and you'll burn out quick and never pick up this dumb game again. Your call.

If you actually want to naturally pick up money-making infrastructure to be able to support yourself and your spending, I'd recommend these in this order:

Active Grinding:
These are active hands-on-keyboard missions that require doing things in small doses repeatedly to build up cash reserves. Some are considerably grindier than others. Don't burn out - there's much more in GTA than watching number go up.

1) CEO: Import/Export will be a great money maker and earn you less than crates but at a faster rate. This is perfect for doing CEO missions when you're on vehicle sale cooldown. CEO Headhunter and CEO Sightseer and CEO Hostile Takeover (LSIA/Altruist) are the best repeatable CEO missions. There aren't any upgrades for I/E.

2) CEO: Crate Warehouses will be the most time intensive but pay out the best for your efforts. If you can't afford a large warehouse, that's okay - you'll be able to upgrade smaller warehouses to the large ones. Run CEO Missions in between (see above) to pay for purchasing crates. The sale vehicle upgrades are expensive - if you are in a safe session you shouldn't need any of the upgrades.

3) Heisting. This involves the original 5 four-man heists (Fleeca, Prison, Humane, Series, Pacific) and buy-in is just a high end apartment. Doomsday heist and Diamond Casino heist are also options requiring a Facility or Arcade. Host has to pay to begin each heist and doesn't get paid in setups, but everyone else gets paid for each setup completed. Each finale divvied to 40/20/20/20 means after counting setup payments, host and each member is paid roughly identically.
DON'T RUN HEISTS WITH RANDOMS. SOME REQUIRE GAME KNOWLEDGE, SKILL, AND COMMUNICATION. Ask in Discord and goons will help.



Passive Grinding:
These are set-it-and-forget-it missions. Buy supplies, do other things (like the above suggestions) then come back in X hours for sales and cash.

1) Gunrunning Bunker - buy Staff & Equipment upgrades ASAP. This is essentially $135k every 2.5 hours. See MP5's guide for more info.

2) MC Businesses: Best $ will be Cocaine / Meth / Cash - ignore Weed and Documents. Upgrade Staff & Equipment for each business before moving onto purchasing / upgrading other businesses.

3) Nightclub: End-game. Only really makes sense when you've got all the others, but does still make you money without everything. Individual business upgrades do not matter, nor does stock or supplies. Money poofs into existence out of thin air, but the wait time is 20-70 hours. Recommend owning Bunker, CEO Crates, MC Coke, MC Meth and MC Cash to take full advantage. Lots of money to sink into this one but when it's all paid for you'll accrue ~$800k every 20 hours.

4) Air Freight - requires a hangar. Air Freight has made a lot of people very angry and been widely regarded as a bad move. I recommend skipping these entirely as a way to make money.

OK that's my take on it. Go forth and money-make.

Otacon fucked around with this message at 22:09 on Jun 7, 2020

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
It cannot be stressed enough that you don't want to run heists with randoms. It took me and my 3 buddies like two hours just to do the finale of Prison Break. gently caress that mission. God I hate the TTK in this game.

coupedeville
Jan 1, 2012

MY ANACONDA DOM'T WANT NONE UNLESS U GOT CUM SON!
Four tips to help with Prison Break finale:

1) don't do this with pubbies (I've done this finale with pubbies more than anyone ever should; trust me)
2) prison officer should be high enough level to drop a good weapon/ammo for prisoner so they have something other than just provided guns
3) headshots my dude
4) pilot sneaks behind fighter jet and demolition hovers in wide circle around prison just close enough to provide missile cover for your bros inside without getting shot down by the prison defenses

Zesty
Jan 17, 2012

The Great Twist

coupedeville posted:

4) pilot sneaks behind fighter jet and demolition hovers in wide circle around prison just close enough to provide missile cover for your bros inside without getting shot down by the prison defenses

This is the most enjoyable thing to do in Prison Break.

Zesty
Jan 17, 2012

The Great Twist
Shenanigans with your fellow goons. Check out our Discord to get involved.

https://thumbs.gfycat.com/BlackandwhiteRareGoldenretriever-mobile.mp4

https://thumbs.gfycat.com/ScaredSentimentalHyrax-mobile.mp4

https://thumbs.gfycat.com/ImpracticalEsteemedAfricangoldencat-mobile.mp4

https://thumbs.gfycat.com/PertinentElaborateHapuka-mobile.mp4

Fwoderwick
Jul 14, 2004

I'm currently attempting to work through the heists with randoms and managed Prison Break yesterday on like my third group of people and 6th or 7th attempt at it. The first group had a bad pilot which doomed those attempts, the second group did 99% of the work then someone parachuted in to a cliff and RIP'd. The last group they were all level 50-70 people and we aced it first time. It was on normal but I've decided I don't need to add the slog of hard mode to this as well.

The worst bit was just finishing the heist prep mission Wetwork. I must have completed that 6-7 times last weekend only for it to fail to load back in to a server and officially count. Servers are very strained right now with the new players.

Anyway, it's a terrible method to make money and I'd be getting pretty pissed off if that was the goal, so yeah link up with other people if that's what you're after. For myself I'm basically 'endgame' and managing to be pretty zen about it.
That parachute death was well worth the price of admission :discourse:

Fwoderwick fucked around with this message at 09:38 on Jun 7, 2020

coupedeville
Jan 1, 2012

MY ANACONDA DOM'T WANT NONE UNLESS U GOT CUM SON!

Fwoderwick posted:

That parachute death was well worth the price of admission :discourse:

There once was a time I ran the Prison Break finale with pubbies and everything went great. We made the plane hand-off to Rashkovsky and then parachuted down to the beach successfully. Finally, for whatever reason I will never fathom the pubbie playing Demolition decided to troll the everloving poo poo out of the rest of us and flew directly into the cliffside. I was speechless.

Heists with Pubbies. Not Even Once.

mp5
Jan 1, 2005

Stroke of luck!

I have been hard at work updating the guide with information on stats and how to level them, and other stuff. Let me know what else you want to know, and if it makes sense I'll research and add it in there

https://docs.google.com/document/d/1An_kcB7WFepgxEayKKNRCBORdxvEuwV59rW1EXyXQOg/

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".

mp5 posted:

I have been hard at work updating the guide with information on stats and how to level them, and other stuff. Let me know what else you want to know, and if it makes sense I'll research and add it in there

https://docs.google.com/document/d/1An_kcB7WFepgxEayKKNRCBORdxvEuwV59rW1EXyXQOg/

Holy crap! You absolute madmen! You did it

I am far from needing it... but this is awesome

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

mp5 posted:

I have been hard at work updating the guide with information on stats and how to level them, and other stuff. Let me know what else you want to know, and if it makes sense I'll research and add it in there

https://docs.google.com/document/d/1An_kcB7WFepgxEayKKNRCBORdxvEuwV59rW1EXyXQOg/

For leveling strength, the mission you say to use doesn't open until level 70. I've also seen people talk about doing the same thing with "time to get away" which unlocks at level 21. Is there a difference or is it just any mission that has no police and locked noon with no tine limit?

coupedeville
Jan 1, 2012

MY ANACONDA DOM'T WANT NONE UNLESS U GOT CUM SON!

Dr. Stab posted:

For leveling strength, the mission you say to use doesn't open until level 70. I've also seen people talk about doing the same thing with "time to get away" which unlocks at level 21. Is there a difference or is it just any mission that has no police and locked noon with no tine limit?

Try Pier Pressure - it's a Gerald mission that unlocks at a super low rank. You can just beat up people along the beach to your dark little hearts content but I don't believe that mission locks the time of day like some others do.

orcane
Jun 13, 2012

Fun Shoe
Can you still level strength by punching NPCs in custom jobs? Because that's how I did it, but it was ages ago. Back then you could make a custom job, place a bunch of respawning hostile NPCs while restricting weapons to the jerry can (IIRC), set the timer high enough and the victory condition low enough, then "test" it. If you did it right, the NPCs kept respawning and instantly charged you, and you could just keep punching endless waves of them until the timer ticks down, and then re-test the job (not sure if winning was necessary, but I always made sure to win the event to mark the test complete).

But they probably changed that because Rockstar.

E: I remember when (before the "HD" remaster) you could farm XP while idle by sitting on a specific police station's roof, just use a rubberband on the controller to rotate the viewpoint so the game wouldn't kick you out - it refreshed your wanted level to 2 stars all the time and you got XP for that, but the cops couldn't reach or shoot you. I think that's how I reached level 100 the first time.

orcane fucked around with this message at 19:05 on Jun 8, 2020

FuturePastNow
May 19, 2014


I leveled up Strength way long ago by beating up beachgoers in Pier Pressure

Fwoderwick
Jul 14, 2004

Is it true that the strength deteriorates by sitting down? (and in the game)

I have really low strength and max everything else and I'd have thought at some point in the past I'd have gone pier-punching to max it out. I've done a lot of AFK'ing since returning to the game though which makes me wonder.

Fart.Bleed.Repeat.
Sep 29, 2001

Fwoderwick posted:

Is it true that the strength deteriorates by sitting down? (and in the game)

I have really low strength and max everything else and I'd have thought at some point in the past I'd have gone pier-punching to max it out. I've done a lot of AFK'ing since returning to the game though which makes me wonder.

I've seen talk about this, stats lowering after not being used, but have not found a single legit item confirming it

mp5
Jan 1, 2005

Stroke of luck!

Fwoderwick posted:

Is it true that the strength deteriorates by sitting down? (and in the game)

I have really low strength and max everything else and I'd have thought at some point in the past I'd have gone pier-punching to max it out. I've done a lot of AFK'ing since returning to the game though which makes me wonder.

Pretty sure it does.

You can get around this by idling somewhere that doesn't require you to sit down, watching the security cameras in any business you own once you have the Security upgrade.

Zesty
Jan 17, 2012

The Great Twist

Fart.Bleed.Repeat. posted:

I've seen talk about this, stats lowering after not being used, but have not found a single legit item confirming it

If that was true, literally everyone who had ever maxed stealth would have noticed it dropping.

FuturePastNow
May 19, 2014


I am quite sure the skills never deteriorate once they're maxed out.

Can they deteriorate before they're maxed? I doubt it, but I don't know, and either way the solution is to just max them out

Happy Noodle Boy
Jul 3, 2002


Wasn’t the stats deterioration just a thing in single player for like San Andreas? I don’t recall 4 and 5 doing it.

BonerKid
Jan 3, 2002

Chill
I've sat AFK in my apartment watching TV for hundreds of hours since maxing my stats and they are still maxed. Stats never go down.

Fwoderwick
Jul 14, 2004

Fair enough, I must not have done it after all.

I spent 5 minutes on Pier Pressure feeling gradually more uncomfortable about wailing on the unsuspecting public so stopped. I mean I'd previously used that mission to do the Tomahawk and Headshot challenges but chasing down and laying out 10-15 people per % is a long time to contemplate what you're doing.

Maybe the time has come... for golf.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
If you're intentionally grinding for anything in this game you've already lost imo. I don't mean that as an insult, the game is designed that way, but its just about the least possible fun you can have playing it.

Otacon
Aug 13, 2002


Fwoderwick posted:

Fair enough, I must not have done it after all.

I spent 5 minutes on Pier Pressure feeling gradually more uncomfortable about wailing on the unsuspecting public so stopped. I mean I'd previously used that mission to do the Tomahawk and Headshot challenges but chasing down and laying out 10-15 people per % is a long time to contemplate what you're doing.

Maybe the time has come... for golf.

quote:

Have a friend go to a Binco clothing store and use the changing room. Once your friend is in the changing outfit menu, he should have God mode and cannot be killed. Now ride a bike into the Binco store, get off the bike, and you may start using your friend as a punching bag. You can also use this opportunity to shoot your friend to level up your shooting skill.
Confirmed working as of tonight

jettisonedstuff
Apr 9, 2006

Fwoderwick posted:

Fair enough, I must not have done it after all.

I spent 5 minutes on Pier Pressure feeling gradually more uncomfortable about wailing on the unsuspecting public so stopped. I mean I'd previously used that mission to do the Tomahawk and Headshot challenges but chasing down and laying out 10-15 people per % is a long time to contemplate what you're doing.

Maybe the time has come... for golf.

yeah it must have taken me at least 45 minutes of punching to get it and it was incredibly boring.

Happy Noodle Boy
Jul 3, 2002


Sure would be nice if the nighclub would just stop producing poo poo for no reason at all. (I've already done the fixes for it but then other products stop producing after a day)

Zesty
Jan 17, 2012

The Great Twist
Have you tried running more dispatch missions?

Fwoderwick
Jul 14, 2004

Otacon posted:

<crimes against fashion>

Confirmed working as of tonight

Hah, that'll make for an interesting conversation with my brother. Look, I promise this isn't revenge for <insert list of childhood slights>.

Cheers for the suggestion!

Otacon posted:

Sure would be nice if the nighclub would just stop producing poo poo for no reason at all. (I've already done the fixes for it but then other products stop producing after a day)

Is this with technicians left completely alone or are you swapping them to weed/docs and back? Sucks if it's just happening without you touching anything, has always seemed pretty stable for me when left on the same 5.

Wake_N_Bake
Dec 5, 2003

I love to argue by using all caps. I feel it helps keep people from noticing that I have little or nothing to add to any given conversation. I also
I need help.

First, I fully acknowledge I’m an idiot. I haven’t played this in a long time. I have apartments, a yacht, a bunker, and I guess a clubhouse.

Somebody friend me on XBL: sawake. I’m lost.

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mp5
Jan 1, 2005

Stroke of luck!

Wake_N_Bake posted:

I need help.

First, I fully acknowledge I’m an idiot. I haven’t played this in a long time. I have apartments, a yacht, a bunker, and I guess a clubhouse.

Somebody friend me on XBL: sawake. I’m lost.

99% of the posters I recognize in this thread are on PC but i wish u luck dawg

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