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Dr. Stab
Sep 12, 2010


Dr. Stab posted:

That's a maxed out nightclub, right? So, it's only marginally better than bunker(I believe that's your second best)?

What I've got so far is nightclub costs 3.25 million for non free mc businesses + 250k for the warehouse + 1.645 million for the nightclub + 1.702 million for the storage upgrades = 6.847 million
Bunker costs the 1.65 million + 75k for initial supply

I'm probably missing something here because there's always some weird prerequisite for things that isn't always clearly indicated (I did get the free ceo, though, don't need to point that one out)

Nightclub is 1.59 million per mission
Bunker is 135k per mission

I must be missing something, because the nightclub missions don't seem to be 10x harder or longer than the bunker missions.
Like, you're saying it's not worth it to run nightclub without all businesses, including document forgery? ie, that a 135k per run bunker is better than a 1.53 million per run nightclub?

Having actually gone through this, I missed that the bunker does not make money unless upgraded, and also starts with full supply. So, the Bunker is 1.65 million + 1.7535 million in upgrades = 3.4035 million.

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BonerKid
Jan 3, 2002

Chill


I've got a casino heist prepped and we can run it before the event: Big Con (Gruppe Sechs)/Hard/Cash

If you want in I'll start asking in discord 1 hour before the event

Fart.Bleed.Repeat.
Sep 29, 2001



Love the invites, I'm down for some poo poo this weekend for sure!





As some know, Summer is the usual time for a big DLC update in the game. Got bored and found a baby pool site to test your guessing skills. Theres a tiny account needed but should be able to just dump a fake email in there(the others I found wanted all sorts of accurate info and poo poo, so F that). Not worried about times and weights and all that stuff either, just jam your username in a box.
https://www.babybookie.com/pools/55...er-dlc/bets/new is the link to it, got a few bets in. And please there's no need at all to spam up the thread with your date, unless youve got some info or actual thought/content to go along with it

mp5
Jan 1, 2005

Stroke of luck!



Fun Shoe

Oh boy there's a lot to unpack here. i'm going to respond to as much stuff as I can without going nuts.

Dr. Stab posted:

Also, I wasn't aware that I couldn't just straight up buy an oppressor mk2. That makes sense to get some income going first.

While you can buy an Oppressor II anytime, you cannot upgrade or modify it without a Terrorbyte, and you cannot buy a Terrorbyte without first buying a Nightclub. This comes out to about 8 million dollars not counting weapons that don't suck or other mods to the Oppressor, which can push it above 9 million.

Dr. Stab posted:

Nightclub is 1.59 million per mission
Bunker is 135k per mission

I must be missing something

1. That Nightclub sale value is assuming:
-You've already got all seven Businesses generating all of their goods in the Nightclub
-You've waited ~70 hours to fill the slowest one (Guns aka "Sporting Goods") all the way. This is wasted time because your other 4 techs won't be doing anything at that point.
-You've already upgraded the Nightclub storage capacity, purchased all 5 Nightclub Technicians, and purchased the Equipment upgrade so they generate goods faster.
-You've also purchased the Pounder Custom vehicle from Warstock, because without it you cannot do the largest Nightclub sales. Ideally you've also upgraded it so it can take missiles from griefers without exploding, but a lot of those upgrades are level-locked until you get to around 100

You won't have a lot of those things yet.

2. You've already noticed this, but your bunker math was wrong too.

Dr. Stab posted:

I don't really want to grind it out asap, I just want to play the game and then occasionally restock my cash with minimal effort.

Then get your Bunker going, buy the MC businesses I list without upgrading them, then get the Nightclub and add floors to that as you make profits on sales. In practice you will find this costs you much more than the ~5 million dollars you get handed at the start, which is why I say...

Dr. Stab posted:

Considering that I haven't really done anything in the game yet and have 5 million dollars, I don't really think that the "early game" exists. It seems to me like I could just take the free bunker, take the free mc business, buy the warehouse, buy the nightclub upgrades and then just fill out the rest of the mc businesses as I make money on nightclub.

...that this is dumb and incorrect. 5 million dollars is not a lot of money when you have a lot of businesses to buy/upgrade and it's important to use it wisely to set yourself up for success without Shark Cards.

Dr. Stab posted:

It seems to me like I could just take the free bunker, take the free mc business, buy the warehouse, buy the nightclub upgrades and then just fill out the rest of the mc businesses as I make money on nightclub.

With what you're describing, you're only stocking your Nightclub with Cargo, Guns, and Cash, which will give you a sale value of 1.14 million, assuming you've bought all the Nightclub upgrades and wait 70 logged-in real-life hours. That is a huge waste of time.

Or I mean do whatever you want

mp5 fucked around with this message at 22:21 on Jun 5, 2020

Otacon
Aug 13, 2002




Hey goons, come on by and we'll be starting some crazy custom maps and game-modes (and maybe heist groups depending on turn-out!)

Stop on by, we're in the Goon Theft Auto voice channel!

https://discord.gg/e7DsJJt

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Dr. Stab
Sep 12, 2010


mp5 posted:

Oh boy there's a lot to unpack here. i'm going to respond to as much stuff as I can without going nuts.

I'm not trying to advocate for any specific course of action, I'm just trying to understand how the game works.

See, those vehicle upgrades you mention are a cost that isn't really presented in any of the other guides. Getting an actual total cost for a business isn't really a thing that is really all that well collated anywhere. I mean, people here were posting "yeah do that" in response to a plan I posted that was a few million dollars short of actually being able to function.

I'd already bought the bunker before I saw this post. While I was looking at it from a position of "idle time is free" I don't actually live like that, I was just trying to look at activities in the game from the perspective of user time commitment, where it seems a maxed out nightclub trumps bunker which trumps a baby nightclub. I'm interested to know at what level of investment the nightclub becomes worth my while to add into the mix of using the bunker to get money.

Then, on top of that, If the breakeven on the nightclub is too long, I could just not bother with it at all. Like, I don't expect to have a month total playtime, and apparently the way the game works, I basically need to be idling to get it to tick at all.

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