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madeintaipei
Jul 13, 2012

Katamari Democracy posted:

Thats a bummer. I would have gotten this on PC but I already own it on PS4. Guess ill find another community to gang bang in but ill bookmark this thread and lurk around a bit. I appreciate it.

I'm in the same boat, if you wanna send me a PM. Just came back after putting it down right when Benny's came out.

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madeintaipei
Jul 13, 2012

FFT posted:

Broughy's under the impression that you want the smallest spoiler that isn't the default, specifically for weight distribution.

Anyway, tuner update's neat:



If there's any car game that needs a trans-mog option, it's GTA V. While you can make an almost perfect RX-7 Spirit R with an optional wing, the Remus's (Silvia S13's) spoilers all look tacky. The smallest one looks worse than the stock spoiler!

Lol, the blower on the Gauntlet is hilariously outsized. I love it.

Don't have a picture of my own car at hand, but you can replicate the two-tone colors from the S13 Silvia on the Remus fairly well.

Come to think of it, the Tuner Update is the closest we've come to Japanese representation in GTA since GTA3, no? (Not that GTA3's Yakuza were anything but a caricature). Gimmie some RWB 911's, gimmie a shot-out old Nisei weapons dealer, gimmie Haruki Murakami as a whisky-sipping, tuned Ubermacht-driving, bar-owning mission giver. Gimmie a Sheepman suit! Gimmie Shinzo Abe noir mystery and old kei cars.

madeintaipei
Jul 13, 2012

rarbatrol posted:

I wish they added secondary classes to existing cars. Sure, keep things in sports, sports classic, super, etc. but also can you put a handful of those into a rally class?

Forza Horizon did something similar, IIRC. I would like the older tuner cars to actually be tuners. The Sultan Classic, Kuruma, etc.

Something I didn't know until yesterday: the standard Kuruma now has bulletproof windows. Unbreakable bulletproof windows.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

Are they the kind that can still be shot out with fmj rounds or are they just 100% no-bullet windows?

Even after they break, they're still bulletproof. I just completed a gang attack by sitting there with the micro smg and all that happened is they shot my headlights out.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

One thing I'd suggest for new players that isn't obvious is to head to the casino ASAP and buy a membership for I think $5000. They immediately give it back to you in chips that you can just cash out, you can get $1000 a day in chips for free just by asking the cashier, and it gets you access to doing the prize wheel which is how I got almost all of my cars for free.

This cannot be stressed enough. This week's car is kinda, eh, but there's gold in those hills. Winning the Nightshark off the wheel made public sessions fun again.

The Wheel of Fortune is a sure thing, you just gotta gently caress with it a little. Doing two things will guarantee the free car (PS4 here, it should be the same for XBox, dunno about PC):

1. Cheat like a motherfucker. Go up to the wheel and hold down the PS button. Scroll up to "Exit Application" then back out of the PS menu. Now spin the wheel (more on that in a second). If see you aren't going to get what you're after once the wheel starts slowing down, mash that PS button and exit the app. If the wheel hasn't stopped, you can re-enter online with the daily spin reset. This takes time, but I've never had to do it more than five times.

2. Spin the wheel like a pro. When prompted to spin the wheel, flick the left stick all the way up, all the way down, then let go of the stick. After some practice, I can get the car 50% of the time.

madeintaipei
Jul 13, 2012

Sleekly posted:

if it wasnt for the duke id have never gone from humble meth lab owner to dude with subs and avengers and a mkii in every garage

It was, IIRC, one of the earliest armored vehicles in the game. The D'oD can tank a few RPG rounds, and only high rate of fire weapons or shotguns can really get through the louvers on the back window. All for 0$.

I've found driving the D'oD, Kuruma, and Nightshark in first person helps illustrate where you are vulnerable from. If you can see it through the vision slits, it can hit you.

On the subjects of armored cars and new player vehicles, the Benefactor Schafter V12 (short wheel base) is one of the best values around. Fast, stable, tough, with four seats. If I had to do it over again, I'd buy the regular version and later upgrade it to the armored variant.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

The severs I tend to land on tend to be an even mix of either:
1) chill people who are all just doing their own grind, maybe sometimes a few people will goof off together and try to stay on the roof of a plane while it's flying or whatever
2) weirdly aggressive where nobody's griefing or trolling but everyone's kind of in that "just kill whoever let's have a big fight" mood
3) dickbags griefing or modders going hog wild

You tend to see the third one more on weekends.

This is my experience on PS4 most of the time, late night/early morning.

The players are pretty alright but they don't usually speak English. Brazilian Portuguese or some flavours of French are much in attendance. Lots of text communication in English though, which must be torturous for them.

Rarely, I meet Saudi or Qatari teens. Incredibly polite, talkative, helpful, and loaded to the gills. They have to play online in front of their families, just like everyone else. So easy to lightly embarrass them by having a conversation-by-proxy with their mom or grandmother.

"Hey, lemme talk to your moms. Hi, Mrs. Khan! Chicken Saleeg for dinner? Sounds wonderful. Got to keep that growing boy fed!"

"Stop, please, stop... She said we'll lay out a plate for you."

*explosions, screams, curses in the background*

"Awesome. Time to go rob some motherfuckers!"

"Indeed."

I'll take that over daytime pubbies any day of the week.

madeintaipei
Jul 13, 2012

Dunno how many of us do this, but my GTA buddy and I have hit on a good way to grind Perico with two people. Solo is fine, and fun, but it takes an hour. The expolit we use cuts that down to 10min per run, tops.

For the uninitiated and/or broke:

1. Do whatever preps you want, but they're mostly the same as for solo.

Approach vehicle: Kosatka.

Equipment: Plasma cutter, fingerprint cloner, cutting torch.

Weapons: Conspirator, Silencers.

Disruption: None needed, but armor and weapons disruptions are handy if things go south towards the end.

Do these for both players.

Run Cayo on normal, like normal, so the next run is on hard.

2. You start an invite only session and invite your buddy (this avoids the drainage pipe glitches most of the time). Spawn into Kostaka, invite to MC, invite into Kosatka.

3. With your ready-to-run-Cayo buddy in the mission and no one else, select:

Kostaka, drainage pipe, drainage pipe, north docks, daytime.

Set the split to 15% for the host, 85% for the other player.

Run that poo poo stealthily however you want, but be quick. Keycard drops, that's nice, but don't worry if it doesn't.

Use the north gate to exit the compound, kill the three closest enemies, grab the Jeep, drive of the cliff behind it into the water. Now, use the PS or Xbox button to prepare to close the application (sorry, forgot how on PC). Swim together far enough for the mission to end, the host must exit the app as soon as they see Mini Madrazo's mansion appear.

4. Profit: the host quit, so the other player gets their 85%, usually 1-1.4 mil. Since the host was the one who quit, Cayo can be run almost immediately after being invited to the invite-only session again. Swap back and forth being the host, do a few for one and a few for the other, however you want to split the work.

5. Buy stupid poo poo: The Stinger is a strange thing to see rolling around in this day and age. Watch people poo poo bricks until they see that you have a MK.1 Oppressor. Lose millions on the slot machines. Fill all three levels of Office garages with free Elegies. Make your accesories tab take 20 min to cycle through. Whatever.

Provided nothing glitches out, 10-12 minutes per run. An hour doing that poo poo provides enough money, per player, to buy nearly anything.

For the time invested, we've found it's more profitable than anything except the "give cars to friends" glitch with the Arena Issi, which is currently broken. We've even found it to be quicker and easier than abusing Bogdan (can't really stealth that one). Today we ran it 4x for each player and walked with 5.5-ish mil each after an hour, with two instances of the drainage pipe glitch.

madeintaipei
Jul 13, 2012

FFT posted:

The method madeintaipei describes skips the setup process entirely once you've set up your hard finale, you just keep trading the finale and don't have to do any of the busy work.

On console you have to pair up that way because the host won't get the cash if they quit early, but they will still have the same finale ready to go.

On PC you can just do it solo.

Correct. I could have been more clear on why exactly we do it the way we do.

For myself, I run Cayo about once a day solo just to reroll the primary target (also because I suck at actually running the heist, lol). The last four have been the necklace, with the only variation being where paintings are placed. Same cash, same gold. I don't dislike doing it, but the cash rewards just aren't accumulating.

My buddy gets between 1.1-1.4 mil with the Scream painting in Rubio's office and one stack cash behind the card-locked door next to the vault. For the sake of brevity, we only hit sure things: office safe, vault, (Rubio willing) the card-locked door downstairs, and card-locked storage room on the way to the exit gate.

Really wish there was a "VR mode" to practise the heists without running them for real. Maybe give a small RP boost for completing one. Cayo is easy enough to get started on but all the older heists that need multiple players, even for the setups, can be a pain to get rolling. Plenty of randos want to do the Casino Heist, every time I try it something goes horribly wrong. Don't get me started on the Prison Break. Ten, maybe fifteen times I've tried. Either the plane bites it or whats-his-name gets stuck in the ground.

madeintaipei
Jul 13, 2012

coupedeville posted:

Uncle Sam is the spoopiest of halloween characters but good luck finding someone to dress up as a Yemeni wedding to go with you :v:

I mean, I'd understand why traditional Middle Eastern costumes might be a no-go in GTA O, but I end up playing the game with many Saudis, Emiratis, etc.
I like them. They hate griefers and enjoy teamwork.

Are there robes and whatever that scarf+rope crown thing people wear? Don't usually go in for the Barbie doll aspect of the game, myself. Wanna expand my horizons a bit.

madeintaipei
Jul 13, 2012

Inspector Hound posted:

Oh yeah, PS4 here-- is X Box just a wasteland or what?

PS4 is a wasteland (Goon-wise). X Box must be Charlton Heston screaming at a sunken statue.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

Was that the version based on the ios port or a new one?

That's the only version I haven't played. I suspect it is built on that version. There are some changes I haven't seen in any other version. Many of the mini-games have simplified controls, did the ios port do that?

Other changes are more subtle: they fixed the highway traffic, car handling has been updated across all three games (much for the better), GTA V weapon and radio wheels, GTA camera and shooting controls. The QoL updates are good and appreciated.

The graphics are... fine, besides the character models. Cars look good, world looks great, the foliage is kind of impressive. The characters models though, holy poo poo they look funky.

madeintaipei
Jul 13, 2012

Inspector Hound posted:

There exists out there a guide telling you the right order in which to shoot the whatever you're shooting, trucks or something. I vaguely remember it being super counter intuitive and starting with the farthest one.

You've got it. You want to end close to base so you don't run out of gas. The real trick is to treat the RC Baron like it's an air mobile gun emplacement. Land behind the target and saturate it with fire from the ground.

The original PS2 release makes the Zero missions brutally difficult. The minigun is very twitchy to control, the RC Baron has ridiculous fuel consumption, and Berkley's tanks deal stupid damage.

madeintaipei
Jul 13, 2012

Inspector Hound posted:

I got like three billion dollars from a hacker the first week the game was up on PS4

Haven't seen much of that lately. A few Brazilians spawning in crazy poo poo, but no loving with anyone else's account.

Early on, XB360 days? You get a few million, you get a few million, and you get a few million. Anyone want 30 Adders? No one? Free?

All rendered pointless by Herr Strickler's Money and Golden Gun Emporium. I like to think stealing the pistol every time pisses him off more than the endless supplies of jewels and poo poo.

"gently caress you! It's not even worth anything! How many do you need? Just say so, and I'll give you that many!"

madeintaipei
Jul 13, 2012

Not one NPC has batted an eye about my nice new neon green Stromberg submarine/car just kinda sliding out of the waves onto Vespucci Beach and roaring away. Then again, they didn't say anything about my cheap rear end littering the beach with so many Dingies I started blowing them up out of frustration. Welcome to Los Santos.

Now that the Panther Statue is back, the ol' Kosatka is getting some love in the form of a few upgrades. Can't believe I spent so long without a submersible car, just using the free boat to shuttle myself back and forth. 100% worth it, even if the cheaper option (the Stromberg right now) is not a standout in terms of performance or deadliness.

madeintaipei
Jul 13, 2012

Fart.Bleed.Repeat. posted:

Last night I tested what would happen if you cancel a Cayo heist with Panther as target. After calling Pavel to cancel, I went back and bought back in to the heist($25k). During the second scope I did indeed find the Panther statue again and a slightly better secondary loot market(coke at the airstrip and a painting in the office which is great for elite solo, and also like 5 golds which is good for a elite team heist). Combined with some discord chat* about people getting screwed out of the Panther, it seems like the flag that says "PANTHER COMPLETE DO NOT GIVE ANOTHER ONE" comes at the end when you complete the heist. If you are deep into the Bogdan mindset and want to try over and over to get the best possible layout, then this is good news for you, as you can keep re-rolling your scope until youre happy with it

The big down side to this is that you will lose your hard mode status when you cancel and buy in again. With the Panther this translates to a $190k boost so its not exactly chump change. Good secondarys and getting elite make up for it somewhat, but still a caveat

*I forget who it was, but their friend was still running the Panther from the last time it was available. They completed the heist, hoping/expecting to be able to get it again since it was the first scope of the week, but it was not available as the target

That's good to know. My GTA buddy and I were wondering about just that yesterday.

I have a suspicion that Rockstar hosed with secondary targets this time around. I forget the actual breakdown, but my buddy and I have similar payouts, with one painting, 1-2 gold, and 2-3 cash each, just in the compound storage areas. No idea on airfield or anything, as we're more focused on $/min. My secondary is 1.6mil, his is 1.2. Imagine we get 1/4 of that if we get the keycard right off the bat.

A trial run on his, with him exiting at the end, netted 1.6mil after expenses and minus minimum payout for the leader, no key card.

Such a good haul. This poo poo is gonna make us rich again. Too bad my dude is busy today, I think the Black Friday discounts are over with after today.
gently caress it, money is not a problem anymore.

e: forgot to add: Hard mode both players.

madeintaipei fucked around with this message at 21:56 on Nov 29, 2021

madeintaipei
Jul 13, 2012

Remy Marathe posted:

How do they explain the part where thousands of criminals bought submarines and parked them off of Vespucci beach?

Criminal!? I've never been convicted of a thing! Sure, the police shoot me, run me over, land flaming helicopters on my head, and tow away half my car collection on the daily, but no convictions!

Also, I bought that submarine fair and square. Any money used to buy it was... obtained in international waters.

I'd be more concerned that there are hundreds of former Russian subs manned by one and the same crewman parked off Vespucci Beach. We all love our Pavels, but isn't it kind of odd that we all have a Pavel? Is there a Pavel factory nestled in the Urals or something?

madeintaipei
Jul 13, 2012

The Agency is a decent buy at 2.01mil base price. It includes 20 parking spaces, a Supervolito Carbon, and an armored version of the new RR SUV.

Almost 2.68mil to fully upgrade it, with the armory and vehicle workshop being the only required upgrades to access all the content.

Two of the DLC weapons (EMP launcher and stun gun) are buyable only through said armory. It's also a gunshop, so you can buy armor without leaving the office. Hooray.

The vehicle workshop can add remote control operation and missile jammers to a few of the new vehicles. I anticipate RCVBIED hilarity to ensue. If you see an unpiloted new vehicle coming at you, maybe hide behind something.

The public session missions are divivded between regular and VIP.

Regular ones are quick shoot and scoot missions, maybe 5-10min to solo each one. Nothing we haven't seen before, lots of little scenarios from the older heists followed by running back home.

VIP missions play like mini-heists. More involved than the Auto Shop heists, with multiple parts and a timer between them keeping you from breezing through. I'm not all the way into that part, but the segments I'm unlocking now pay 1mil each upon completion. Still fairly standard GTA fetch missions so far. We shall see.

Haven't hosed around with the cars much, just driving other people's. The new Buffalo is fast and tough, that would probably be the one to buy if you play with friends.

That's as much as I can say for how much of it I've played and without spoiling anything.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

I was hoping this would be like the auto shop from the summer update and one of the locations or upgrades or anything would be free with Prime. Oh well.

It looks to me like we'll profit a few million off the VIP contracts, after costs. The Supervolito actually costs more than the cheapest Agency, so there's that. Being able to buy armor as soon as I spawn in is worth buying the armory, IMO.

Eh, what can they really give us after Cayo and the panther statue? We'll see if the VIP missions get more interesting as they go on, because that seems to be the main draw here.

Outside of new poo poo, there are some QOL improvements and bug fixes. The combat pistol is no longer stuck in your loadout. You can choose to buy any of the customer vehicles that come into the auto shop (I bought a few after trying them out there, so, ok). A couple little switch positioning bugs in garages and businesses are fixed. The Agency garage is the easiest to get around so far, with multiple exit options in multiple locations. There is now a dog you can pet. The Kosatka no longer refuses to poop out a submarine car after multiple button presses. I'm sure there are more, these are just the ones I've noticed.

madeintaipei
Jul 13, 2012

Otacon posted:

Supposedly it doesn't factor the cost of mods into the purchase price - you should be able to fully pimp your ride, and then buy it at list cost - possibly saving $200k+ that would have been spent on mods.

Also you can finally buy Chrome wheels in your Auto Shop, and oh yeah - the unarmored Kuruma is no longer bulletproof.

post/username combo

Awesome! Gonna gank the next Hermes that passes through there.

Too bad about the Kuruma. Oh well, it still has a place in my rally car garage.

madeintaipei
Jul 13, 2012

Mandrel posted:

really enjoying the update so far. it's nothing groundbreaking but it has something GTAO updates have largely lacked (outside of Pavel ofc) which is likable characters I'm interested in working with. just having Franklin in my ear gassing me up and being impressed with all I've accomplished, being able to pet and hang out with Chop, etc heightens the sense of personal investment in the typical errands and shooting and poo poo. so much of GTAO is everyone treating you like some dink loser errand boy despite you basically being the loving Wilson Fisk of San Andreas and it's annoying as poo poo.

seeing how things all worked out for Franklin really warms the heart. the salt and pepper hair, that he did end up getting Tanisha and has kids, it's all very sweet. im a sucker for happily ever afters.

really hope that the next big update will involve working with Michael at the movie studio, Franklin seems to indicate he's still a producer there. maybe Solomon dies and leaves the studio to Michael, but there's a power struggle in the ensuing regime change and Michael hires your agency to help him resolve it, so you hook up that way, and you end up a silent partner in that business. wrangling pissy actors and directors and poo poo

After Sessanta (imagine naming yourself Gucci or some poo poo) and DJ what-the-gently caress, yeah. gently caress, everyone hates their asses.

Franklin is cool, but he still hits you up for 2.01mil, minimum, while paying out 1mil total. He's fuckin' you, too.

I dunno. Maybe I've met and worked with too many Florida "entrepreneurs" to take any of this at face value.

madeintaipei
Jul 13, 2012

Thank you, Rockstar, for reminding me why I hate step-vans with a flaming passion.

For the record: I'm generally against animal experimentation. To hell with Frankin's neighbor's monkey though.

I've made around 1.5mil on contracts, grinding my way to 50.

GTA Online: Pardon me, while I grind this guy.

madeintaipei
Jul 13, 2012

Presto posted:

Assuming you ever get any, which I don't.

Is these a gate for assassination missions? I was already pretty deep into the VIP contracts before first phone rang. After that I can call Franklin for an assassination mission, go to the agency and select a security contract I don't mind doing, move a customer car or two out of the auto shop, then back to an assassination, etc.

madeintaipei
Jul 13, 2012

BitBasher posted:

Does the map get a blue dot on the payphone or somehting?

To elaborate, Frank gives you a call and highlights the nearest phone. It's a blue square with a phone outlined inside it. Do that one, and the phones don't ring again. You have to call Frank to get a call from the nearest one. There is a phone close to all of the agency locations, but from my Korean-town address it can't be more than 30sec. away.

madeintaipei
Jul 13, 2012

davebo posted:

Yeah you need a solo public session. As mentioned you can pause GTA for ten seconds 8n resource manager, which I did for years until recently someone said just download "Guardian" and they're right, it's way easier to just run that as administrator, launch GTA online then not worry about it. The best advantage over pausing it in resource monitor is that once you're in a session it also prevents new people from joining.

Nah, they fixed that. All Agency missions, minus two (?), can be done or started solo in an invite-only session (PS4).

I would suggest doing the security contracts and assassination missions alone, even if you have friends in session. Too many chefs just make them take longer.

I would also suggest bringing a friend along for the last VIP mission in each branch. Something is broken with two of them to where you can't call in your own vehicles. Normally this wouldn't be a problem, but one in particular takes way too long without a boat or another shooter.

madeintaipei
Jul 13, 2012

Despite playing Online from day one, I've never played in snow. Lol, does it really just apply sand to everything!?

*eyes garage full of classic rally cars*

No, this is perfect.

Goodbye Toreador, hello Omnis Rally!

madeintaipei
Jul 13, 2012

ZeusCannon posted:

If you can only buy one thing is the kosatka still the recommendation or is the agency better now?

Kosatka if you have friends to play with, Agency if you don't.

Eh, I'd say go for the Kosatka. Grinding Cayo with a friend can make you a million every 9-10 minutes. The money is too good to pass up.

madeintaipei
Jul 13, 2012

ZeusCannon posted:

I hear you but whats the difference in difficulty between kosatka and agency? I played Agency a bit with Pope and it seemed to be guaranteed payouts on easy street. Never done cayo perico so i dont know if it requires skill or equipment i may not have

Cayo is easy enough to get boring. One or two of the setups can be difficult, the rest are time wasting fetch missions. Cayo itself is very easy if you follow one of two routes inside Rubio's compound, be stealthy, and limit yourself to only what loot is inside the compound. Ten minutes or so per run. In and out, only taking fire when you have virtually escaped.

Using an exploit, the finale can be run back to back with the same primary loot. You just need one other person to play with. Trade runs back and forth, afford a yacht after 1 hr of grinding.

Seriously, a good run can net 1-2 million. Again and again and again.

Buy the sub, setup and run Cayo twice, grind out two more runs, then buy a maxed out Agency. Break up Cayo runs with VIP missions, assassinations, and security contracts. Max fun in maybe 4 hours of playtime.

madeintaipei fucked around with this message at 22:27 on Dec 28, 2021

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

I've been making a ton of money off the agency, the security contracts and especially payphone hits are ludicrously easy with a terrorbyte and mk2.

It's nice of Rockstar to actually let use weaponized vehicles and our own weapons!

e: Just checked and 4.4mil over 70 security contracts. Add that again in assasination conracts plus 1.5mil from the VIP mission. A good buy, overall.

madeintaipei fucked around with this message at 00:28 on Dec 29, 2021

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

I have the little seoul location and have no complaints, it's easy to get to and relatively central.

I like the Little Seoul location as well.

Exit via helicopter and the car meet, Strawberry auto shop, and casino are very easy to get to. It also has a convenient landing area close to the door for contracts where it doesn't let you enter the agency through the roof or garage. There is a pay phone right down the road, too.

Personal helicopters like the Akula spawn pretty close, IME. That makes rescue and gang elimination missions milk runs.

Highways are close, so delivering vehicles to the garage is easy.

All that, plus it's significantly cheaper than the Supervolito heli you get for free by buying the location.

madeintaipei
Jul 13, 2012

Lol. Landing a helicopter on a troll counts as running them over with a vehicle, sometimes. I suspect that if they take damage that kills them from another source, like bouncing off the terrain, it doesn't count.

The Swift is good for this, with it's long nose and set back front landing gear. Doable with the Frogger and Supervolito , but you really have to mash the fucker under the skids.

Helicopter: 1
Pedestrian: 0

I have yet to try and chop them up with the blades, but that should work, too. High risk/high reward.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

I haven't had issues with it recognizing me running them over with my mk2, but apparently some people have. Again probably if they fly and die from fall damage.

"What the gently caress is that? A flying motorcycle? Oh, no. It's the internet! AHHHH!"

*SPLAT*

I have got to try dropping a Deluxo on these people.
Tony Hawk poo poo. 10,000 feet up, flipping end over end after killing the aerial function. Silver and gold flipping out RP rewards into belly flop.

*SPLAT*

madeintaipei
Jul 13, 2012

Pope Corky the IX posted:

I really loving hate the Mk. II and I think it's the worst addition to the game.

Agreed.

Invite only MK II. It's great for loving around with friends. Mash me like a roach, it's funny. Not so much when I'm trying to do some poo poo.

Wanna get gud? Try some poo poo with the Deluxo, Toreador, or Scramjet. You kill me as a ped with the Scramjet, I deserve it. 'Cause that poo poo will be funny.

The only saving grace with the MK II vs. flying cars is that you can roll-dodge away from the MK II if you're quick, and return to target is slow enough that one [insert explosives here] round is all it takes.

I did get run over by a Terrorbyte at the casino the other day, whereupon the owner pulled out a MK II and ran me over again. That poo poo was hilarious.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

Mk2 as a griefing vehicle is awful, mk2 as a flying rocket powered motorcycle for getting around very quickly and easily is very good. Even if I'm pvping I usually just use it to dash around from roof to roof.

Lol. Rocketman update. Boost on foot, no parachute.
The worst, or best, fart you've ever had.

madeintaipei
Jul 13, 2012

There are a few reasons why it's called the broomstick.

madeintaipei
Jul 13, 2012

FuturePastNow posted:

The only Dre mission I needed help with was the one with the billionaire at the party with his escape helicopter. All the rest were very solo-able

There's a lot wrong with that one and I'm glad it's not just me who noticed.

They'll let you call the mechanic, Pegasus, or access vehicles under the services tab, but they never get delivered. Maybe that's related to forcing you to use the provided Super Diamond, but why stop you from calling in vehicles after the party ends?

Vehicles that would spawn in the world no longer do, or are locked, at least during my three playthroughs of that mission. There's a helicopter on a dock near where the yacht spawns that is perfect for infiltration, but it ain't there. No boats either in my 20min quest to see if there was anything I could use to access the yacht.

Infinitely respawning enemies in a closed off arena is something R* has done before, but they usually don't make the spawn points so visible. With two players and enough armor, they can be spawn camped to fill up the "chaos" meter. They almost force you to do this, as destroying the DJ equipment and cars won't fill the meter by themselves.

Just a bizarre series of decisions on R*'s part. The mission isn't unique, it's a pastiche of older heist setup missions and they work (mostly).

Anyways, our solution was a five minute AP pistol mag-dump from a supercar obtained at the party, followed by a hail-mary blind shot from the homing launcher.

Remember Mercenaries: Playground of Destruction? Lucas Arts knew what they were doing within the limitations of what that game was capable of. Make me take out a (very dangerous) heli for some reason? They gave you AA vehicles galore, wire guided missiles on AFVs (an IRL use-case for the TOW), Stingers/IGLAs, and a very expensive air support option that wiped the skies. Use what you find, buy, or whatever, it all worked. Fuckssake, just dropping a beacon to spawn in a vehicle where you want it was something Lucas nailed and R* consistently fucks up.

R* has the tools for some really neat open world mayhem in GTA:O, but either can't wrangle them into working together, or they restrict them so much some of these missions may as well be a hallway.

I know the game is a series of systems, complex when they interact, and they have a vision of how these mission play out, but it's GTA! Don't give us a mountain if you don't expect us to parachute of it while blowing poo poo up. I'm surprised they didn't cordon off the subway tunnels from GTAV's jewelry store heist in GTA:O.

madeintaipei
Jul 13, 2012

Preechr posted:

Being allowed to use guns in Tequi-la-la was therapeutic. I actually took my time to use molotovs as much as possible. The screams were soothing. gently caress the MC version of that place.

Stone hatchet. Trust me, use it. More useful in the Vanilla Unicorn, but you can clear Tequi-la-la with it if you're quick.

Fire works, too, as you've found out. One direct grenade launcher hit sets a body on fire and the fire spreads. Clear the DJ/upstairs bar area in Tequi-la-la, then bounce a grenade off both of the speaker stacks. By the time you get down there, the whole floor is burning.

The voice actors must have had a bunch of fun recording the burning people parts. They're so over the top you can't help but laugh at what should be horrifying.

madeintaipei
Jul 13, 2012

titties posted:

If you've already got several weapon workshops in your various businesses and bunkers and what-have-you is there any need to buy one in the agency?

IIRC, the tazer and emp launcher are only available from the agency requisition officer.

As stated above, it's nice to be able to hop out of bed, take two turns and buy all the armor you need.

madeintaipei
Jul 13, 2012

Baron von Eevl posted:

After a while I changed my spawn location back to the lovely apartment I got for free with the criminal enterprise pack.

San Vistas?

I have a 70's poo poo-brown Vamos with vinyl top there that I use to race to the casino. Sideways, the whole way. If you hit that last corner into the casino entrance area right, that car will tip and slide right to the doorway upside down.

"What do you mean, this is not an appropriate place to park?!"

"It's the sidewalk!"

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madeintaipei
Jul 13, 2012

Used to be the Kostaka, because it has a fast travel option and James Bond sub car.

Now, agency all the way.

Wake up, stumble on into the armory, hit up the computer in my office, drain the safe, then downstairs for snacks and a Swift.

I even like the garage, although I never go down there except to get my vehicles just the way I like them.

Themed garages are my thing. Agency is all Enuses (lol), luxury SUVs, and Euro coupes/sport sedans. Plus one lonely Adder shoved off in a corner, because Frank's wife won't let him park it in the garage anymore.

"Yeah, man. Take the Adder out for me, player. I never drive it anymore. First big purchase I made while coming up. You take care of her now!"

It's still a good car and was a lot of fun in the snow.

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