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Choose Your Fighter
This poll is closed.
Lenin 3 5.00%
Stalin 7 11.67%
Luxemburg 0 0%
Mao 1 1.67%
Ho Chi Minh 3 5.00%
Vơ Nguyên Giáp 13 21.67%
Josip Broz Tito 4 6.67%
Fidel Castro 3 5.00%
Che Guevara 1 1.67%
Pol Pot 1 1.67%
Huey P. Newton 9 15.00%
Fred Hampton 3 5.00%
Assata Shakur 2 3.33%
Juan Posadas 6 10.00%
Thomas Sankara 4 6.67%
Total: 60 votes
[Edit Poll (moderators only)]

 
  • Locked thread
Pener Kropoopkin
Jan 30, 2013



What is Cataclysm: DDA?

Cataclysm: Dark Days Ahead is a free, openly developed survival horror-roguelike-tileset game set in a near-future post apocalyptic world where everything that could have gone wrong did go wrong. The Cyberpunk future was wiped out not by the inevitable self-destructive collapse of capitalism, but by mutant monstrosities running amok, bodies of the dead rising up to spread a plague of the undying, interdimensional monsters phasing into our plane, and probably also aliens.

Everything that happens in this game plays out in individual turns, with a single turn lasting either 10 seconds to an entire day depending on how long it takes to complete an individual task. Your job is to survive by scrounging the ruins of civilization for equipment and goodies, while also developing your skills to carve out a new life with the most extensive crafting system I've ever seen in any game. If you can think of it, it can be constructed. Clothes, weapons, housing, food, water, and vehicles are all essential elements of survival and can all be made from scratch with the right skills and materials.

The game also features an extensive character builder, which allows for roleplaying every conceivable kind of character from a cyberpunk world. Want to be an albino clown with bionic telescoping eyes? You can be that. An illiterate biker savant? That's possible. You could even be Kenshiro if you want.

Another really cool thing about Cataclysm: DDA is that because it's completely free, it doesn't have to bother dodging copyright and licensing rules. So there will be products and brands featured in-game that are more true to the real world United States.

So who am I?

You, that is the collective "you," are a 20th Century communist revolutionary whose consciousness has been interdimensionally jumped into a doppelganger of yourself - only one that's much younger and (mostly) physically fit. You have no idea what this new world is like, and it will be your task to navigate the dangers of the Cataclysm. A list of available revolutionaries will be presented at the bottom of this post for the poll.

Rules of the Game

  • This is a Choose Your Own Adventure Let's Play. At important decision points the choice of what to do will be opened up to thread participants.
  • A post that includes a decision point will be marked at the beginning as a *DECISION*.
  • The earliest parts of the game will be full of decisions, but as the routine of survival becomes further developed I won't be submitting every little thing to the thread.
  • If nothing interesting happens for a day, then it will be noted ITT as a journal entry.
  • Eventually, nothing interesting may happen for a whole week, in which case a week's project(s) will be submitted to this thread for consideration.
  • To keep this thread moving along only the first 20 suggestion posts after a decision point will be taken into consideration.
  • There will also be a three hour time limit after a decision point is submitted to this thread, so if 20 suggestions haven't been made by then, then I will choose one by the time I've caught up with the last post.
  • !To mark your post as a suggestion, note it at the top in bold as *SUGGESTION* ! Unmarked suggestions will not count.
  • If you like another poster's suggestion, then you can simply emptyquote their post.
  • If you like a newer suggestion after your post, then you can edit your previous post as an emptyquote - but if I read the post after events are already transpiring then it won't count.
  • If there's an equal split between suggestions, then I'll make an executive decision and choose which one I think is the most funny, interesting, or efficacious.
  • It's recommended, although not essential, that suggestions be in accordance to what you think is the most appropriate roleplaying decision to make in line with the real historical figure the players' character is based on.
  • If a revolutionary dies in the game, then they are permanently dead. The list of characters will be submitted to the thread with possible additions to start over again. The gameworld will not be reset for new games, which means that all changes made to the previous game's environment will persist with the new character.
  • Suicide is always an option, but committing suicide will require a unanimous vote of 20 suggestions.
  • While events are transpiring, I will make a new post marked as a *PLACEHOLDER*. No new suggestions will be considered while events are transpiring. When events have fully transpired, the post will be edited to reflect the new situation. I will also make a new post linking to the edited post to make sure nobody misses a decision point.
  • Don't be shy about commenting on the game's events or other peoples' suggestions. You can post about off-topic stuff, but by God it better be interesting and not a pages long argument about Soviet grain production or whatever other trivial political grievance you've got.
  • Do not spoil core game lore, or explain to other players what something is or how things work in-game. I'm going to be very vague about describing the world in a way that the player character would understand, and metagaming will ruin a more natural storytelling experience. Those of you who don't play this game should be able to experience it as fresh as the player character would. If something has to be explained so that you all can understand what's happening then I will explicitly note it.

These rules may be amended later as is necessary. In the future, if deaths allow, additional character options will be made available from prominent socialist and anarchist revolutionaries.


What do I need to play this game?

Go to the Cataclysm website or forums to download the latest stable and experimental builds. "Stable" builds are those which are balanced and static according to some sense of stable gameplay, while experimental builds are constantly being updated - sometimes more than once a day, with new corrections and submissions to the code.

To make things easier, download the CDDA Game Launcher from the modding forum here: http://smf.cataclysmdda.com/index.php?topic=11895.0

Run the launcher, and it will give you options for which directory you want to install the game into. It will then download and install the latest build for you, and will check for new experimental updates every time you open up the launcher. You can also manage savegame backups, mods, soundpacks, and additional settings from the tabs in the launcher.

Do be aware that the CDDA Game Launcher utility is Windows-only, but there are stable builds of the game for Linux, and experimental builds for Linux and MacOSX.

The game comes prepackaged with several mods to choose from and default settings for gameworld creations, graphics, interface, and so on. I'd recommend for stability that you run the game in windowed or borderless windowed mode. I tried running it in Fullscreen and it delayed the display refresh. It's not a graphically intensive game by any means though.

Do keep in mind that this game has a massive learning curve, and I'm still learning all the various systems and possibilities myself after playing for several weeks. Don't feel intimidated or overwhelmed by all of the options that are available, because that just means you can conceivably do whatever you want within means. There are resources online to use, like an item browser http://cdda-trunk.chezzo.com/ and a wiki http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Main_Page, although some information may be out of date for new experimental builds. Sometimes item names and stats get changed without being updated in the online resources.



CHOOSE YOUR SURVIVOR

1. Vladimir Lenin


Founder of the Russian Bolshevik Party, and leader of the October Revolution which established the Soviet Union in the wake of the Russian Empire's disastrous performance in World War 1.

Most Known For: Publishing the political pamphlet What Is To Be Done? Burning Questions of Our Movement, and dying too early.

2. Joseph Stalin


General Secretary of the Soviet Union from 1922 to 1952. Stalin presided over the most brutal period of Soviet History, but also realized its most dramatic industrial and technological advancements. Somebody you might call a "complicated" figure.

Most Known For: Some of history's most infamous "Terrors," and defeating the Nazis at all costs.

3. Rosa Luxemburg


Leading Marxist philosopher considered to be on par with Lenin. A member of the Spartacus League and the German Communist Party, Luxemburg was a reluctant supporter of the Spartacist Uprising who believed that a revolution had to arise spontaneously from the proletariat instead of being led by a vanguard party.

Most Known For: getting owned by Social Democrats.

4. Mao Zedong


Revolutionary leader of the Chinese Communist Party, Mao led the communists away from disastrous territorial contests with the state by developing a revolutionary doctrine of guerilla warfare, and a political strategy of placing rural peasants at the center of struggle. With a big boost by the Soviet victory over the Japanese in Manchuria, Mao's communists defeated the nationalist Kuomintang and united mainland China under a single communist state.

Most Known For: declaring nuclear powers as "Paper Tigers" in anticolonialist struggle, having a grudge against sparrows, and bad hygiene.

5. Ho Chi Minh


Leader of the Viet Minh independence movement against the French & Japanese, who became the first President of the Democratic Republic of Vietnam. Communist Vietnam persisted despite his death in 1969 to fully liberate the country from Western imperialism.

Most Known For: Mysterious biographical origins and a formative French education.

6. Vơ Nguyên Giáp


The military brains behind the Viet Minh and People's Army of Vietnam. Giap is widely considered to be one of the greatest military strategists of the 20th Century, if not of all time, who repeatedly defeated much more powerful and technologically advanced forces than his own.

Most Known For: commanding the most humiliating defeats of imperial powers in the 20th Century, and dying as a super old rear end man, which is rare for prominent communists.

7. Josip Broz Tito


Leader of the Yugoslavian Partisans, Tito led a guerilla campaign which defeated the Nazis, Ustache, and Royalist Partisans to liberate Yugoslavia before the Soviets could occupy it. Founded an independent communist state which unfortunately could not last without his unifying force as a strong man.

Most Known For: Founding the Non-Aligned Movement, and leading an ok Communist country that was ruined by shitheads.

8. Fidel Castro


Revolutionary leader of Cuba, and the longest serving non-royal head of state in the 20th Century. Castro's leadership of Cuba established a country which, despite its flaws, is also the most prosperous independent Caribbean state which outperforms even the United States by several quality of life metrics.

Most Known For: Making love to scores of women, and dodging an endless litany of hairbrained CIA assassination attempts.

9. Che Guevara


An Argentinian medical student who was radicalized by his exposure to the poor during a road trip, "Che" was an inspiration to anti-imperialist and anti-colonialist revolutionaries the world over. Despite helping Castro achieve revolution in Cuba, he wasn't able to repeat that success anywhere else and was eventually killed in Bolivia.

Most Known For: deeply resonating with guilty middle class kids everywhere, and having his image commodified by capitalists.

10. Pol Pot


The Mirror Universe version of Ho Chi Minh. Pol Pot had a bad education in France which led him to developing a communist ideology which was agrarian rather than industrialist, and even anti-civilization. As leader of the Khmer Rouge, he presided over the most backwards incident of communist terror.

Most Known For: the Cambodian Genocide, getting owned by the People's Army of Vietnam, and being in a Dead Kennedys song.

11. Huey P. Newton


Co-founder of the Black Panther Party with Bobby Seale. Newton was an accomplished academic in his own right, who articulated an ideology of "revolutionary humanism" and advocated for self defense as a necessity of black struggle. He was eventually killed by a member of the Black Guerilla Family, which is now a perverted version of what was originally a communist prison gang.

Most Known For: the wicker chair photo.

12. Fred Hampton


A leading member of the Black Panther Party, who brokered peace between Chicago's ethnic gangs on a class-conscious basis, and was an instrumental force behind the establishment of the BPP's free breakfast program. Fred Hampton was an articulate force for anti-imperialism and the struggle against white supremacy.

Most Known For: being assassinated by an American law enforcement conspiracy at the outrageously young age of 21.

13. Assata Shakur


Member of both the Black Panthers and the Black Liberation Army, Assata Shakur was a prominent fighter in the armed struggle against American imperialism for black liberation. She robbed banks, hurt cops, and was eventually wrongfully convicted for the murder of a police officer. Shakur escaped prison and exiled herself to asylum in Cuba, where she still lives with a 2 million dollar American bounty on her head.

Most Known For: being Tupac Shakur's godmother.

14. Juan Posadas


South American Trotskyist and the founder of his own eccentric Fourth International. Posadas declared that nuclear war would be a good thing that certainly will damage humanity, but in the process destroy capitalism and clear the way for the final victory of socialism. Posadism eventually morphed into an inside joke about nuclear war being a signal to interstellar comrades who will bring communism with UFOs.

Most Known For: being a /leftypol/ meme.

15. Thomas Sankara


Military captain of the Upper Volta who seized power in a popular coup. Sankara reorganized the state according to Marxist principles, renaming the country to Burkina Faso, meaning "land of incorruptible people." Burkina Faso transformed from one of the poorest countries in Africa dependent on Western aid, to an exporter of food with expanding railroads and a reforesting project that stemmed desertification of the Sahara. He was assassinated by his own friend and comrade Blaise Compaore, in a conspiracy between France, The Ivory Coast, and Burkinabe reactionaries.

Most Known For: being communism's good boy, who was too averse to violence for his own good.


I will let this poll stand over the weekend, and whoever has the most votes by Monday will be our first player character.

Pener Kropoopkin has issued a correction as of 10:21 on Feb 19, 2018

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Pener Kropoopkin
Jan 30, 2013

*Table of Contents*

Prologue

World Creation
Character Creation: General Giap

Story 1: Genrul Zap in The 21st Century

*DECISION 1*
*DECISION 2*
*DECISION 3*
*DECISION 4*
*DECISION 5*
*DECISION 6*

Pener Kropoopkin has issued a correction as of 16:31 on Feb 24, 2018

some plague rats
Jun 5, 2012

by Fluffdaddy
Huey Newton is the man to save us from this hell

Victory Position
Mar 16, 2004

all-day breakfast motherfuckers

FourLeaf
Dec 2, 2011
i'm really confused about the rules of this game but i picked sankara

Pener Kropoopkin
Jan 30, 2013

FourLeaf posted:

i'm really confused about the rules of this game but i picked sankara

whatever suggestion is most prominent will be what we do in-game. so like, if at least a plurality of people suggest cutting up a sheet to make rags for sewing a blanket, then that’s what we attempt.

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy
hey who voted stalin?

...

BENGHAZI 2
Oct 13, 2007

by Cyrano4747
Pol

Pot

Pol

Pot

Pol pot pol pot pol pot pol pol pot it's a holiday in Cambodia

reignonyourparade
Nov 15, 2012
look people how can you NOT go with the guy who thought we'd finally usher in socialism after nuclear Armageddon to usher in socialism after nuclear Armageddon.

Byolante
Mar 23, 2008

by Cyrano4747
The only way to win is to pick the guy called Nguyen. Giap 4 lyfe

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



no option to play as the Absolute Boy voted 1 gas thread & ban op

Stinky Wizzleteats
Nov 26, 2015

cant stop the giap!

Pener Kropoopkin
Jan 30, 2013

HerraS posted:

no option to play as the Absolute Boy voted 1 gas thread & ban op

Player characters are gonna die a lot. The chance to play as Jezza will come around eventually.

hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av
Voted Che because I couldn't vote for Garibaldi. I know, technically a socialist and not a communist, but still a revolutionary leader

Stinky Wizzleteats
Nov 26, 2015

hopefully future characters can include dorner, leonard peltier, and bobby sands

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
https://www.youtube.com/watch?v=MC0Om8v8H7g

Thump!
Nov 25, 2007

Look, fat, here's the fact, Kulak!



lol just lol if you ain't goin with the Man of Fuckin Steel

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.
It's sometimes buggy but you probably want to download the experimental version if you haven't already. The release is three years old and is lacking a ton of features compared to experimental.

Pener Kropoopkin
Jan 30, 2013

Thug Lessons posted:

It's sometimes buggy but you probably want to download the experimental version if you haven't already. The release is three years old and is lacking a ton of features compared to experimental.

way ahead of you.

Metal Cat
Dec 25, 2017

reignonyourparade posted:

look people how can you NOT go with the guy who thought we'd finally usher in socialism after nuclear Armageddon to usher in socialism after nuclear Armageddon.

Exactly, wtf

Nebakenezzer
Sep 13, 2005

The Mote in God's Eye

I pick Ho Chin Minh as I figure he's gonna be good at whatever survival horror is

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Stalin will save us all from this nightmare

Xelkelvos
Dec 19, 2012
I say we have a run off.

Stinky Wizzleteats
Nov 26, 2015

is the pronunciation cant stop the giap,
or cant blap the giap

Dreddout
Oct 1, 2015

You must stay drunk on writing so reality cannot destroy you.
We are doing giap, miss me with that posadas poo poo

Pener Kropoopkin
Jan 30, 2013

Stinky Wizzleteats posted:

is the pronunciation cant stop the giap,
or cant blap the giap

It's actually pronounced "zap"

Captain Billy Pissboy
Oct 25, 2005

by Nyc_Tattoo
College Slice
I vote Posadas since clearly this is the world he envisioned.

Captain Billy Pissboy
Oct 25, 2005

by Nyc_Tattoo
College Slice
My experience with this game thus far:
I chose a blackbelt for my character. I punched a dog into it's constituent pieces. Started a fire to cook the dog parts. Fell asleep. Died in the fire.

10/10

Pener Kropoopkin
Jan 30, 2013

Getright downlo posted:

My experience with this game thus far:
I chose a blackbelt for my character. I punched a dog into it's constituent pieces. Started a fire to cook the dog parts. Fell asleep. Died in the fire.

10/10

Oh yeah, I burned down the evac shelter the first time I tried starting a fire, lmao. Like I said there's a learning curve.

I also tried playing around with a blackbelt today and they're insanely OP out the gate, but the special super zombies can still gently caress you up pretty bad.

Squizzle
Apr 24, 2008




Getright downlo posted:

My experience with this game thus far:
I chose a blackbelt for my character. I punched a dog into it's constituent pieces. Started a fire to cook the dog parts. Fell asleep. Died in the fire.

10/10

*SUGGESTION* replace entire op w this post *SUGGESTION*

Pener Kropoopkin
Jan 30, 2013

Prologue: New Year's Eve 2026

There will come soft rains and the smell of the ground,
And swallows circling with their shimmering sound;

And frogs in the pools singing at night,
And wild plum trees in tremulous white,

Robins will wear their feathery fire
Whistling their whims on a low fence-wire;

And not one will know of the war, not one
Will care at last when it is done.

Not one would mind, neither bird nor tree
If mankind perished utterly;

And Spring herself, when she woke at dawn,
Would scarcely know that we were gone.
- Sara Teasdale, 1918

https://www.youtube.com/watch?v=gcCKXVkGCGM

World Creation>>
Jump to Story: *DECISION 1*>>>

Pener Kropoopkin has issued a correction as of 05:46 on Feb 20, 2018

Pener Kropoopkin
Jan 30, 2013

*WORLD CREATION*

Before we can even get started we need to create the world for our survivors. Basically what we're doing is setting all the mods we're gonna use at the beginning. AFAIK we won't be able to add more mods later to the same world. Also, worlds generate infinitely as you travel across the map - so hypothetically save files can become absolutely massive.



This is what the title screen looks like (obviously). As you can see there's no mouselook interface, so we have to navigate by hotkeys. Mouselook is active in-game, but it's only useful for looking at tiles without having to use the keyboard to move to each individual one you want to look at. Go to the World section to create a world.



This is what the mod list looks like by default out of the box. There's the DDA core content, which is the base game, and it's also packaged with another core content mod for full conversion which I haven't messed around with yet.

The Filthy Clothing Mod adds a [filthy] tag to all clothes which are worn by zombies. Zombies are not hygienic creatures, and they will get various amounts of pus, bile, saliva, and other septic materials all over their threads. To use filthy clothes without penalty you need to wash them clean. They can be worn, but you will take morale penalties unless you pick a character trait that doesn't care, and if bitten or clawed then you'll have a much higher risk of infection while wearing filthy duds.

Disable NPC Needs is a necessary mod for stability. NPCs are complex entities in the game that would normally have to follow all the same rules as the player character, but having to track them all is very complex - and static NPCs (ones that don't move) will die because they can't roam around to get supplies. Otherwise, having to track even the needs for random spawning NPCs could break the game, so it's best to keep this one activated.

Simplified Nutrition is a mod that disables vitamin needs. Instead of having to worry about vitamin deficiencies from your food sources, all you have to worry about is a simplified Nutrition value. There are multivitamins in the game world that you can take to supplement your needs, but with this mod activated they're only useful as components. Because this is a story-driven LP, we're gonna leave this activated so we don't have additional bullshit to worry about.



So now we've added a few more mods.

Alternative Map Key changes the tiles on the map screen so that their character corresponds to the first letter of the actual feature. Normally for instance, a forest tile would be represented as a green pound sign #, but with this mod activated it's a green capital F. This will make it easier to intuit what's in the game world for both me and you at a glance.

The two building mods are beta projects being worked on by aciti. Aciti is the developer that designed how big building complexes work in the base game, like malls, mansions, mausoleums, and etc. We're adding these in for a bit of additional flavor, and I've got save games being backed up in case there's some kind of game crash from incomplete features.

The Boats mod just adds new boat vehicles for river tiles. I just threw this in there in case we want to go on some kind of Huck Finn adventure.



To move between the mod list sub-tabs just hit the TAB key. The Blacklist will take certain items or features out of the base game completely. In this case we're going to disable acid spitting zombies because they're extremely loving annoying and we've got enough problems to deal with as it is.



For final rebalancing I'm adding a class mod, and StatsThroughSkills. The class mod adds a few classes and rebalances old ones (though not by much), and the StatsThroughSkills mod will increase your stats based on skill advancement. Normally you're stuck with the stats you have on character creation, and can only boost them later through drugs, bionic implants, or mutations, maxing out at 20. Eventually you can get an extremely OP character this way, but I played with this mod on a character who survived two weeks and didn't notice any appreciable difference. Skill advancement takes a while, and the fastest way to do it if you can't just craft items or practice is to read the appropriate books. We're more than likely going to die long before we ever actually improve our stats.



To navigate to the next tab you have to hit SHIFT + >.

This is where we set the parameters for our world. By default city size is set to 4, and I've boosted it up to 6 to make it a bit more interesting. This is more of a min/max value than a static one, because there will be small towns and isolated buildings scattered throughout the game world. There are more and tougher zombies the deeper inside a cityscape you go, so to raid any deeper than the outskirts will take a character who's well prepared, or who commands a small army of NPCs.

Monster Evolution Scaling scales the timeframe that already-existing monsters will evolve into tougher forms as time goes on. This does not prevent special or ridiculously powerful monsters from spawning at the start of the game, and it's difficult to tell exactly what the dimensions are by changing this setting. I've boosted it up to 50 from a default of 4 just to keep things on a level playing field for a while.



These are the weather and zombie spawn options. By default seasons are set to 14 days, and I've boosted it up to a more real-world 91 days. Seasons affect plant cycles, and it takes an entire single season for plants to grow and bear fruit - so this directly affects farming. You can farm both food and resources this way, and having to wait for harvesting means a long-term planning project.

The zombie spawn settings change the way that the game world handles spawn points for zeds and other creatures. Wandering spawns will move them around the gameworld completely, which can be annoying. Classic Zombies takes out all of the special type zombies for a more Romero-esque experience. It also disables a lot of other features like buildings and facilities which are tied to the lore of the core game, but there's a mod that will disable the annoying special zombies while keeping most other monsters and the base game facilities. Surrounded Start means your starting spawn point will always be surrounded by a horde of zombies. Only the most badass of starting killers will be able to fight their way through a surrounding horde, and otherwise you'll have to be lucky enough to run away. There are starting scenarios you can pick during character creation that will enable a surrounded start anyway, so it's best to leave this off.



By default NPCs are disabled in game worlds for stability, but this is a Socialist Realism Survival Horror, so we want a world that has people in it.

Experimental Z-levels changes the way the game handles elevated levels. By default, most activity will stop on a different level when you go up or down stairs, and this will change it so that the world is persistent. For stability's sake it's best to leave this off, but don't fret - if a monster, enemy NPC, or a violent critter is out for our blood then it will follow us between levels.



Now we finalize our world by giving it a name.

Next time we'll get to work on designing our first player character.

<<Prologue
[url=]Building Our Character>>[/url]

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.
Do NPC needs really need to be disabled for any reason except to reduce annoyance from companions? I'm still playing on an older version but in my game they just stop mattering once you're out of their active cell, (and active cells are pretty small, just a bit larger than active view range).

Also I really like to turn off zombie revivification. Revived zombies are pushovers that die in a single hit but they add a whole lot of annoyance where you're forced to waste time pulping them and killing the ones you missed later.

Pener Kropoopkin
Jan 30, 2013

*BUILDING OUR CHARACTER*

Well the results are in, and with a grand total of 60 votes (with one pity vote I threw to Mao), a 21.67% plurality has picked General Vơ Nguyên Giáp to be our first player character.

I gotta be honest here, I was hoping you all would pick one of the more intellectual city slicker revolutionaries who would've been more likely to die quick, but General Giap is one of the best choices for an all-around starting survivor. So let's get started by building our Zap.



This screen sets the way our character points work. By default our point pools are split up between Traits, Stats, and Skills, for a more "balanced" character creation game, but we're going with Single Pool to keep our character designs flexible without the ludicrous possibilities of Freeform. Freeform has no limit on character points, so you could design a 200 IQ Hulked out Bruce Lee with 40/40 vision if you wanted.



Scenario determines the starting condition our character spawns into. Some starts are more favorable than others, which will be reflected in point bonuses and penalties. To get the absolute most points boosted, you have to pick the Challenge - Very Bad Day scenario, which spawns you in drunk, infected, surrounded by fire, surrounded by zombies, and sick with the flu. Many scenarios also limit what kind of professions you can pick from - like, in Very Bad Day you can only be a Tweaker, which is a meth addict who gets 2 bonus character creation points, or a Shower Victim, which means you're completely naked except for one wet towel and only get a single bonus point.

Future characters may have different starts as they're suggested, or if there's a particular start that's ideally suited to the player character, to keep things switched up. But for this play through, we're going with the default Evac scenario. We'll spawn in an evac center, which by default has no point bonuses or penalties, and there will be plenty of things to look at and goodies to snatch for any kind of starting character.



On the Profession screen we pick our character's background. Professions are mostly not balanced at all in terms of point cost. Some professions have skill bonuses that far outweigh any amount of points you'd realistically even be able to have. Blackbelts for instance start with 8 melee, 8 unarmed, and 8 dodge, which would normally be a whopping investment of 48 points. But we're not here to power game, we're here to design a character for roleplaying.

The Special Operator has the right kind of equipment and skills that most accurately emulate Giap's experiences which he would have acquired while fighting the French. He's got decent marksmanship with training in submachineguns he would have picked up using a French-made MAT-49, and the bit of melee training any recruit would have received. He also has a bit of first aid and survival skill which he would have picked up waging guerilla war with the French in northern Vietnam. He has an exceptional military kit with a kukri knife, submachinegun, and some ammo - and clothing which will have decent coverage and armor ratings. The Viet Minh were not a well equipped force at all, but as a commander Giap would've been better equipped than most.



This is where we pick our traits. Traits are permanently persistent, meaning they can't be changed and you cannot acquire new ones except by installing bionic implants or developing mutations. Good traits will cost points and bad traits will give points. The pro power gaming strat is to completely max out the negative trait pool for a full 12 points by picking bad traits which aren't debilitating, but we're not going to do that because this is a roleplaying LP. So let me explain why I've picked these traits for General Giap.

Bad Back reduces maximum carrying weight by 35%. General Giap was only 5'3" with a light frame, meaning he wasn't a very strong guy, and grew up on a typically under-nourished if not malnourished Vietnamese diet of the time. A reduction in carrying weight isn't as debilitating as it might first sound, because in fact the more important carrying stat is volume.

Fast Metabolism means we need to eat more food, but also recover stamina faster. This means we'll be hungry more often than not, but hungry is a manageable state. It does mean we have better stamina though, which would have been true for the real life commander Giap while he wasn't stricken with malaria.

Junk Food and Lactose intolerance means we won't be able to eat processed foods or drink milk without getting nauseous. As a native Vietnamese, Giap would have more than likely been lactose intolerant, and never had much access to post-processed foods on the trail or on base.

Lightweight means we're more affected by alcohol and drugs, and are more likely to get drunk or intoxicated. Giap is a very small man.

Truth Teller means we get penalties for lying. As an academic and career communist, general Giap had a lifetime of experience telling the truth as he saw it - and fled to China after 1940 rather than risk being arrested by the Japanese & Vichy French.

On the positive side we start off with Light Step, which means we make less noise and are less likely to set off traps like landmines and various other booby devices. This reflects Giap's training and expertise in rural guerilla warfare.

Outdoorsman means we're accustomed to exposure to the elements. This means we don't get as big a penalty from being wet as normal.

Tough means we're all around tougher to kill, with a 20% all around HP bonus. HP damage to head, limbs, and torso will heal with sleep - but can be healed faster through the use of first aid, bandages, and disinfectants. Infections and sicknesses on the other hand cannot be ignored, although they do have a very slight chance of healing on their own. Some sicknesses will be a lot more persistent than others if untreated. General Giap was a tough guy to kill in real life, living to a ripe old age of 102, so he's gonna be tough in our game.



Now we pick our raw physical attributes.

Strength affects how much you can carry in terms of weight, how hard you can hit in melee, and how likely you are to succeed at other physical tasks. I've left this at the default 8 points for an average strength rating.

Dexterity affects base dodge rating, how fast you can move generally, and our chance to hit in melee. I boosted it up a bit to 10 to reflect Giap's natural training.

Intelligence affects read times, which books can be read easily, skill rust rate, and our ability to craft, install bionics, and has an impact on NPC interaction. By default I have skill rust turned off, because we shouldn't have to worry about skills degrading with use in our long rear end games. Giap is the rare combination of an academic & autodidactic military genius, who also had real physically enduring war experience. You really couldn't have picked a better all-around character, so I've boosted his intelligence up to 12 to reflect that.

Perception affects how well we can aim with ranged weapons, how far we can see, and how well we can detect traps. Because of his experience as a guerilla fighter, Giap would have been trained in how to spot traps so I've boosted it up to 10.



Finally we have the skills screen. This affects starting skills at spawn. Skill point costs scale up, with the first point boosting a skill by a whole 2 points, while later skill costs will take a ton more points to boost. An important thing to note here is that skill point boosts that are set by profession do not affect the rate that skill point costs climb, so a blackbelt would only need 3 points invested to have perfect full 10 unarmed fighting skills.

The most long-term power gaming strategy is to not invest any points into skills, because they'll be acquired anyway through reading or practice, since stat points are the most important long-term. I haven't invested any points into skills here because I needed them to have stats which more accurately represent General Giap, although if I had an extra point I guess I would've put it into Trapping.



This is our first look at the gameworld. By default the tileset is set for ascii, which I understand the appeal for but is a bit too abstract for both me and I feel most of the readers of this thread. There's a ton of pixel tilesets to choose from, which vary in features and quality. Here I've picked the ChestHole32 tileset, which is based on the most popular ChestHole tileset but with a boosted 32 pixels per render. Some items may not have a pixelated tile, and will be represented as an ascii character like the default. ChestHole also displays equipment on your character, and which layer it's worn on, so if we put our underwear on top of our pants like a superhero that will show up in-game.

There is an isometric version of ChestHole that gives some much needed depth to the gameworld, but moving around in it is difficult with square tiles, because the angle of projection is too low to judge distances and positions. There's another isometric tileset which is easier to eyeball, but is also much more simple and abstract.

From here on out, game posts will be written in narration, but I will note certain things in my own voice as is necessary. Like so:

[NOTE: I have amended the rules list in the OP with an extremely important rule you should all abide by for the purposes of this LP. Please take another look right now. This is not just an example for the sake of demonstrating how my editorial notations will look like, I really did add another rule.]

<<World Creation
*DECISION 1*>>

Pener Kropoopkin has issued a correction as of 16:54 on Feb 19, 2018

Pener Kropoopkin
Jan 30, 2013

Thug Lessons posted:

Do NPC needs really need to be disabled for any reason except to reduce annoyance from companions? I'm still playing on an older version but in my game they just stop mattering once you're out of their active cell, (and active cells are pretty small, just a bit larger than active view range).

Also I really like to turn off zombie revivification. Revived zombies are pushovers that die in a single hit but they add a whole lot of annoyance where you're forced to waste time pulping them and killing the ones you missed later.

There's a slight chance that if you get a bunch of follower NPCs walking around with you everywhere, that they could cause the game to crash - although the chance of that isn't nearly as high as having NPCs at all. I've left zombie revivification active, because I want people to get used to the idea of butchering everything asap. Plus letting zombies reanimate with almost no hp can be good for combat practice.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Im not sure you understand how StatThroughSkills works OP. Bur maybe they changed it

Pener Kropoopkin
Jan 30, 2013

Larry Parrish posted:

Im not sure you understand how StatThroughSkills works OP. Bur maybe they changed it

I've looked it up and haven't seen any kind of good explanation for it, and there's different versions of StatsThroughSkills as well - so it's difficult to say. The point is that our skills will be trained through our actions in-game.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Pener Kropoopkin posted:

I've looked it up and haven't seen any kind of good explanation for it, and there's different versions of StatsThroughSkills as well - so it's difficult to say. The point is that our skills will be trained through our actions in-game.

They're going to get reset to what you would have based on your skills at the end of the first day. What isnt obvious about StatsThroughSkills is that it can decrease skills as well. I havent played with it much after figuring that out but I think you should have given Guap 12 Int worth of skills instead of 12 int, or whatever. Its a finnicky rear end mod.

Pener Kropoopkin
Jan 30, 2013

Larry Parrish posted:

They're going to get reset to what you would have based on your skills at the end of the first day. What isnt obvious about StatsThroughSkills is that it can decrease skills as well. I havent played with it much after figuring that out but I think you should have given Guap 12 Int worth of skills instead of 12 int, or whatever. Its a finnicky rear end mod.

I just did a quick test in-game and stat attributes are the same that I gave him on character creation. Is it a hidden stat change that doesn't show up in the actual game? I know StatsThroughSkills used to lock stats at 8/8/8/8 but it hasn't been like that for a while.

e: I think I get what you're saying. That it would've boosted my stats based on skill point investment at the start of the game? If so that sounds a bit too powergamey.

Pener Kropoopkin has issued a correction as of 13:36 on Feb 19, 2018

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Pener Kropoopkin posted:

I just did a quick test in-game and stat attributes are the same that I gave him on character creation. Is it a hidden stat change that doesn't show up in the actual game? I know StatsThroughSkills used to lock stats at 8/8/8/8 but it hasn't been like that for a while.

e: I think I get what you're saying. That it would've boosted my stats based on skill point investment at the start of the game? If so that sounds a bit too powergamey.

Unless they fixed it one of the limitations was that it couldnt take your chargen stats into account, so you always got 8s + whatever you would get from your skills after the first statsthroughskills update

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