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Level 1 Thief
Dec 17, 2007





ABOUT THIS GAME

Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.

Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.

WHAT?

Let's try this again:

Three years since she was last seen, Ethan Winters suddenly receives a message from his missing wife, Mia. Her location: the old abandoned Baker farm in Dulvey, Louisiana. A long string of bad rumors and missing persons surround the place, and of course, it all turns out to be true -- the Bakers are still alive, sort of, and everything that can go horribly wrong in a post-Umbrella world has. All Ethan can do now is try to get back out in one piece.

For the main game, we recorded a blind run of the Steam version over the first couple months it was out, with me playing and one co-commentator, Fletcher, watching along on a stream. Most of these videos run about 20-30 minutes. The DLC, also done blind, were recorded off the PS4 version of RE7 Gold and have more variable running times. There is no scarecam bullshit. All of the videos have been recorded and fully edited, so I should be able to get them out at a pretty decent clip.

PLEASE TAG ANY SPOILERS! If your spoiler is from any of the DLC, please make a note of that in your post! Thanks!



RE7 features an impressively wide and gruesome variety of body horror imagery, starting almost from the very beginning of the game, and it never really lets up. It's probably best not to watch this around small kids or at work or whatever. Consider this your only warning! It's really gross!




701. Not Our Special Place
702. First Escape
703. Trauma Center
704. Daddy Takes the T-Bird Away
705. Party Tricks
706. Turn, Turn, Turn
707. Pest Control
708. Scissor Dance
709. Second Escape
710. Bee Plot
711. Friendly Fire
712. Pit Fighter
713. Weighing Our Options
714. Menobuzz
715. Spoiled Rotten
716. Neck Deep
717. Zero Escape
718. Home Alone 7
719. Worst Possible Hangover
720. Sequence Break
721. Genocide Jack
722. Third Escape
723. The Forgotten Turnabout
724. Ship War
725. Last Escape
726. Mold Hold
727. Vomitorium
728. Parasite Eveline
Bonus: Bad Ending



D01. Nightmare
D02. Bedroom
D03. Ethan Must Die
D04. 21
D05. Daughters
D06. Jack's 55th Birthday
D07. Not a Hero, Part 1
D08. Not a Hero, Part 2
D09. Not a Hero, Part 3
D10. Not a Hero, Part 4
D11. Not a Hero, Part 5
D12. End of Zoe, Part 1
D13. End of Zoe, Part 2
D14. End of Zoe, Part 3
D15. End of Zoe, Part 4
D16. End of Zoe, Part 5


Bonus: We Play Resident Evil Survivor

Level 1 Thief fucked around with this message at 09:47 on Aug 17, 2018

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Level 1 Thief
Dec 17, 2007



Hey, we're back! Sorry to anyone who was watching last year when I first posted this; I have a terrible habit of disconnecting when my stress levels get too high, then getting mortified about it and having trouble getting things back on track. It's served me quite badly over the years but I'm trying to work on it.

Complicating things for getting this LP going again was the fact that about 2/3 of the videos were busted. Upon hitting many of the loading spots in and around the house, it would drop a ton of frames and throw all the audio wildly out of sync. Took forever to sort out. I've done my best to fix it all seamlessly, but if from time to time you notice things looking weird or the game's audio pitch changing (very) slightly, that's why. Don't record with GeForce Experience, kids.

Anyway, all the videos for the main game are completely done now and I've set up a process for future videos that's about a thousand times easier in postprocessing, so I'm expecting things to go much more smoothly from here on out! Also, if you were watching the Witcher 3 Blood & Wine LP, the last four videos of that are up now too.

Enough of that. Let's kick this off with two new videos:


709. Second Escape


710. Bee Plot

We finally reach the guesthouse from that tape Mia made, and it's got an even worse infestation than the basement! I hope you're ready for some insects, 'cause RE7's got insects.

GirlCalledBob
Jul 17, 2013


I was literally just looking for a RE7 LP yesterday, excellent timing! I know what I'll be watching all day to catch up.

skullhead tethyis
Dec 30, 2015


Level 1 Thief posted:

if you were watching the Witcher 3 Blood & Wine LP, the last four videos of that are up now too.
YESSSSS

Level 1 Thief
Dec 17, 2007




711. Friendly Fire

Honestly, this sounds like great advice, but alas. Let's get that flamethrower.

Level 1 Thief
Dec 17, 2007




712. Pit Fighter

She did try to warn us. I guess she was just worried about Ethan's safety after all. Thanks, Marguerite! You're a bit cussy but you've got a good heart.

Rosemont
Nov 4, 2009


Really glad to see this LP is back. I really enjoyed the original thread, since I liked your LP style. Keep up the good work (and making your way through RE meets Texas Chainsaw Massacre).

Level 1 Thief
Dec 17, 2007



Thanks! It's been really good to finally get this thing out after sitting on it for so long, even if it's not exactly setting the world on fire. Glad you're enjoying it!



713. Weighing Our Options

We rummage through the attic while Marguerite takes a bath.

Rosemont
Nov 4, 2009


I felt like I oughta post, seeing how slow the thread was moving, heh. I usually lurk the LPs I follow, but this one needs more contributors.

And...was that a dead baby in that box?

END ME SCOOB
Mar 27, 2007

Like, I shoulda known the dog would smell it, man. I was way too high to bury him deep enough! I guess we gotta do this, huh? Alright, Scoob, get ready for my full power! DON'T HOLD BACK, PAL!

ZOINKS!

LucyWanabe posted:

And...was that a dead baby in that box?

Yes! You are indeed correct.

Level 1 Thief
Dec 17, 2007



We do eventually find out what exactly the deal with that box is, but not until much later. Like, 45-minutes-to-credits later.

Level 1 Thief
Dec 17, 2007




714. Menobuzz

We finally face off against Marguerite in what is possibly the most intense boss fight in the game! It's also stupendously gross.

The Lone Badger
Sep 24, 2007



I'm trying to watch 709 but the image keeps freezing up. The video will continue playing and the audio track continue to play correctly, but the image stays static until I adjust the time again. Anyone know what this might be?

Level 1 Thief
Dec 17, 2007



It's playing fine for me both in Chrome and on the Android YT app. Youtube likes to gently caress up in weird ways so maybe it'll just work later? Sorry that I don't have a good answer.

General Antares
Sep 5, 2011

There be corundium up in them thar asteroids!!!

I'm having that problem with the current video, I think its just youtube being dumb for some reason.

Level 1 Thief
Dec 17, 2007



I was waiting for Youtube to announce they finished unfucking everything up, and ... they don't seem to be doing that. New uploads should be fine, but I uploaded these videos a month ago. They said they're reprocessing everything affected, but there's no way to know if mine have been redone yet, and I never got hit by the bug so I have no way to test it. Soooooo. Here's a video! It probably works!


715. Spoiled Rotten

We're now getting into the back half of RE7! (Technically, measured by video length, the halfway point is at about 7:03 in this one.) I guess I should try talking about the game instead of just chucking these videos out and hoping for the best. Here goes:

This attic area is, I think, the first part of the game where the shotgun starts to become viable as the primary weapon. It's useful in that early basement monster rush, but you don't really get enough ammo for it to matter outside of emergencies and it requires some pretty annoying backtracking to even get. The old house's ground floor is just full of insects and it's not very good against anything there. Against Marguerite, it's good if you can connect but she likes to summon a swarm of iron gnat-bees and other fun bugs, meaning you'll probably waste at least one or two shots out of three. Here, the enemies and the ammo finally balance out in its favor, and it feels pretty good! Doesn't quite have the amazing knockback from RE4/5, but against these smaller hordes it's great.

It's not marked as such like in 4-6, but RE7 divides pretty cleanly into a prologue and five acts. With Jack and Marguerite down, we're entering Act 3: Lucas. That boy's a real handful.

The Tales from the Crypt episode I mention is The New Arrival, featuring Zelda Rubinstein from Poltergeist and Twin Peaks. I think it's one of the better ones!

Level 1 Thief fucked around with this message at 13:55 on Mar 5, 2018

Rosemont
Nov 4, 2009


The more I see of this game, the more I appreciate it. I haven't been legit creeped-out by an RE game for a loooong time. Grossed out? Sure. But this is the first one in a while where I actually felt tension and got the creeps.

If the cop's head looks like that now, I can only imagine what happened with the rest of his body.

General Antares
Sep 5, 2011

There be corundium up in them thar asteroids!!!

Didn't have any problems this time so hopefully its all fixed now!

Level 1 Thief
Dec 17, 2007




716. Neck Deep

This video contains hands down the single nastiest piece of gore in the whole game. You'll know which part I mean. In fact, they had to cut it for Japan, even the Z-rated version. It's not the first time they've had to do that with this series and severed heads, too. That's been an issue going back to RE2 at least.

LucyWanabe posted:

The more I see of this game, the more I appreciate it. I haven't been legit creeped-out by an RE game for a loooong time. Grossed out? Sure. But this is the first one in a while where I actually felt tension and got the creeps.

I would argue this is the scariest one by a long shot. Admittedly I've pretty thoroughly inured myself to horror movies and games so it didn't actually get to me much, but the series has tended to favor execution of scares over buildup, which just escalated over time leading to RE6 having explosions and monsters blasting your face every two minutes or so. It's nice that they finally took a few giant steps back without getting rid of all the spectacle.

Level 1 Thief fucked around with this message at 00:23 on Mar 10, 2018

Level 1 Thief
Dec 17, 2007



Happy birthday everyone! Here's your present, a deadly escape room!


717. Zero Escape

Hey, remember Clancy, the cameraman from the ghost hunter show? He's back and he's having the time of his life! This is the third installment in The Tale of Clancy, following the Derelict House Footage tape, and a VR demo called Kitchen (which at the time Capcom didn't tell anybody was for RE7). This isn't the last one, either -- we'll be getting plenty more of poor Clancy's misadventures in the DLC.

Also, because it won't let you input the password until you get it, it's impossible to cheat through this tape. I tried.

General Antares
Sep 5, 2011

There be corundium up in them thar asteroids!!!

And I'm assuming you can't finish it fast enough that there isn't still a ton of oil on the floor when you're done.

Level 1 Thief
Dec 17, 2007



Yeah, even if you wait until the absolute last second to pull the key out of the barrel, it'll change the room to be fully soaked after the clown incident. Sorry, Clance.

Level 1 Thief
Dec 17, 2007




718. Home Alone 7

Hey guys, been crazy busy all week so I haven't had a lot of time to get much of anything done here. Please enjoy this first tentative visit to the Lucas Zone.

The phone call with Lucas was the worst sync problem in the whole game and it sounds like poo poo and I apologize. Don't use GeForce Experience.

Jade Star
Jul 14, 2002

It burns when I LP


just guessing that the number you enter doesn't actually matter, you just have to not get spiked by the swinging rebar

Level 1 Thief
Dec 17, 2007



That's what I'd assumed at the time as well, I just failed to identify the source of the trap for some reason. It's not actually hard to avoid at all.

Level 1 Thief
Dec 17, 2007



Moving in three weeks. Busy busy busy. Here's a video.


719. Worst Possible Hangover

It's been drifting that way for a while, but since Lucas seems content playing the puppetmaster rather than attacking us directly, we've pretty much transitioned entirely into the Molded becoming our main source of combat. There are only really four types, and though I like them better than the ugly grey blobs that were all over Revelations 1, some more variety would've definitely been appreciated.

This sequence introduces us to the last type of regular enemy, the Fat Molded. It doesn't do a ton of damage, but it's fast, it's got crazy range, and it eats ammo for breakfast. We don't see a ton of them in the main game. There's more in the DLC, and I'm pretty sure we didn't get the attack that I find most distressing on recording until then.

I believe in this one I mention that I've got temporal antialiasing turned off. It does a great job smoothing edges in motion, but if you stand still you see a horrendous jitter all over the screen that's really hard to look at for long. The aliasing is pretty bad with it off, though, with the worst offender being Mia's hair. It's a tradeoff.

Jade Star
Jul 14, 2002

It burns when I LP


So can you science what happens if you try to enter 1408 the first time around?

END ME SCOOB
Mar 27, 2007

Like, I shoulda known the dog would smell it, man. I was way too high to bury him deep enough! I guess we gotta do this, huh? Alright, Scoob, get ready for my full power! DON'T HOLD BACK, PAL!

ZOINKS!

Jade Star posted:

So can you science what happens if you try to enter 1408 the first time around?

Slow trap goes off and then any further attempts lead to Ethan going "No good, I need to find the password", at which point the code will change to a different one (which goes at least three deep from what googling told me after I tried in my own game).

Level 1 Thief
Dec 17, 2007




720. Sequence Break

This year's April Fools' gag is on myself, because I forgot to do one. Not really much to say about this video! It's pretty self-explanatory.


END ME SCOOB posted:

Slow trap goes off and then any further attempts lead to Ethan going "No good, I need to find the password", at which point the code will change to a different one (which goes at least three deep from what googling told me after I tried in my own game).

I haven't had a chance to test this, how does it work exactly? Like, you enter 1408 and it goes to code BBBB, but if you put BBBB in first instead does it go to CCCC? If it only lets you try it once it seems like it'd make more sense to just have two codes.

END ME SCOOB
Mar 27, 2007

Like, I shoulda known the dog would smell it, man. I was way too high to bury him deep enough! I guess we gotta do this, huh? Alright, Scoob, get ready for my full power! DON'T HOLD BACK, PAL!

ZOINKS!

1408 sets off trap, the paper later is now BBBB. If you enter BBBB someone claimed it reloads the trap, and the paper is now CCCC.

Level 1 Thief
Dec 17, 2007




721. Genocide Jack

Here we go with another boss fight, and I really like this one! It's definitely in the RE4+ mold of "giant mutant weird thing that should be unstoppable but it has an extremely obvious weak point" but it's a very good one of those. By placing the eyeballs all around its body, and placing it in a two-level arena with no real safe spots, it forces you to keep moving all over the place and reassessing where you are, where the monster is, and how you're going to get to whatever side of it you need to be. It's very well designed, tactical but never overwhelming. It's also got some really silly voice clips.

But of course, this leaves us with a CHOICE. If you've ever played a video game or watched a movie before you could probably see this choice coming a mile away. We'll get into it next time.

I'm moving on Monday! Once I get settled in I fully intend to speed things up a lot. Thanks for the patience!

Level 1 Thief
Dec 17, 2007



Alright, let's slam this sucker out.


722. Third Escape

So, previously I said the game can be divided into a prologue followed by five acts. So far we've had Act 1: Jack, Act 2: Marguerite, and Act 3: Lucas. Here we change things up a bit and begin Act 4: Mia.

We make a couple of assumptions during the video that aren't really correct (aside from me forgetting Eveline's name and never getting corrected). The first is that, if you pick Zoe, you play as her when you get to the ship. Not so! Mia will just find her way there on her own. For the second, I'm absolutely convinced in the video that based on what happens, you'll go back to Ethan eventually -- not saying whether that part is true or not, but the reason I said that is because we found absolutely no non-key items during this whole stretch. However, it turns out there is a pistol and some ingredients to get a medicine or a clip of ammo before it forces you into the next section.

As for the CHOICE, well ... choosing Mia is canon. In the DLC it shows you in no uncertain terms giving Mia the antidote and I have no idea why they even give you the choice. Choosing Zoe only changes a couple of scenes and it's honestly pretty lame. I'll try to get a video showing them once we're done with the main game but lucky me, my capture card crapped out after I recorded Zoe's version of the boat scene and it may be a bit before I get a new one. I can't promise I'll have it out in time for the end of the main game.

Level 1 Thief
Dec 17, 2007




723. The Forgotten Turnabout

Hey, it's Alan! Remember Alan? .........no?

It's the big Mia flashback! What she was doing, how she ended up in this mess, the whole shebang really. And since it already happened and all, there's not much you're allowed to change, so it's kind of a straight line of corridors if you really look at it.

We do get to test out a couple new weapons though! First is the machine gun, which does gently caress-all for damage but you get a lot of ammo for it. It's mostly good for keeping large groups of enemies at bay while you get something more effective ready.

The second is the remote bombs, which kick rear end. As long as you can get enough time to plant them, which really isn't much at all, they'll take out most of the Molded in one hit and knock the stronger ones down for a good while. They give you tons of 'em for the entire rest of the game, too.

Seyser Koze
Dec 15, 2013


Nap Ghost

I had the distinct impression that Zoe wasn't planned to be in the game originally and was only added later on as a hook for DLC. She doesn't do much beyond give you largely unnecessary advice on the phone ("you need to get out of that house"), suddenly has weirdly detailed knowledge on how to whip up an anti-mold serum for no apparent reason (which it would've made much more sense for Mia to do, given what we know now), and even if you choose her at the boathouse she immediately disappears and is never mentioned again.

END ME SCOOB
Mar 27, 2007

Like, I shoulda known the dog would smell it, man. I was way too high to bury him deep enough! I guess we gotta do this, huh? Alright, Scoob, get ready for my full power! DON'T HOLD BACK, PAL!

ZOINKS!

At this point I know how this shakes out because we finished the game/DLC, but with what I knew at the time I stand by Zoe being the better choice.

Level 1 Thief
Dec 17, 2007



Look, one of those two has a history of going for the chainsaw when she doesn't get what she wants, and it ain't Zoe.

Zoe being a late addition does make a lot of sense when you lay it out like that, huh? I hadn't really considered it that way but it totally fits.

Level 1 Thief
Dec 17, 2007




724. Ship War

Now that Eveline's finally done showing us her home movies, it's time to get to work. The ship is a pretty big departure from the game up to this point -- your goal is to get the elevator running, and aside from a few doors locked with corrosive, you have free rein to go whatever direction you want, whether you found weapons or supplies yet or not. If you don't already know where to go, you can easily run into trouble. Which is exactly what happened.

Level 1 Thief fucked around with this message at 09:22 on May 8, 2018

Level 1 Thief
Dec 17, 2007



Sorry again, everything's continued to be insane and Win10 is doing its best to break every single part of my LP setup with each update. Let's get off this drat ship.


725. Last Escape

Watch in awe as I make exactly the same joke I started video 21 with!

Level 1 Thief fucked around with this message at 05:07 on Jun 16, 2018

Marmaduke!
May 19, 2009

Why would it do that!?

Level 1 Thief posted:

Moving in three weeks. Busy busy busy. Here's a video.


719. Worst Possible Hangover

Aww, I thought it was "bum fight" when I played this part...

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Level 1 Thief
Dec 17, 2007




726. Mold Hold

Here we finally enter the last area of the game: the salt mines. This is where the game kinda loses me. Aside from the occasional tiny branch with an item in it, they are a straightforward combat tunnel, completely grey everywhere, nothing to make it particularly memorable or interesting. Fortunately there's not much left, but I do wish it made a stronger impression on the way out.

Also, look forward to files! Around the halfway point of the mines, we'll be running into Lucas's exposition dungeon, where it tries to explain everything that's going on while still leaving some wiggle room for sequels.

The game I mention but don't name at the end of the video is Zero Time Dilemma. If you've played it, you know how completely and wonderfully stupid it gets and I won't spoil it here.

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