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![]() Apocalypse Teaser Trailer, beginning the microstory: https://www.youtube.com/watch?v=zW3YB2ptGws Apocalypse Launch Trailer, ending the microstory?: https://www.youtube.com/watch?v=AssQqRk3qQM War. War never changes. Except in Stellaris 2.0 "Cherryh on top of the Apocalypse" edition where all the wars are new. For all you returning players, rather than a somewhat mind-numbing slog through an opponent's systems until you max out your warscore and can pick up a small selection of planets, wars now feature concepts like 'terrain', 'strategic chokepoints', 'not being decided in a single fleet engagement' and also - for DLC owners - 'blowing the poo poo out of planets'. But for those of you who only clicked on this thread because it said 'I WANT TO BELIEVE' by the side of it: What is Stellaris? Stellaris is a mashup of a 4X (e.g. Civ, MOO2, Alpha Centauri) and a Grand Strategy game. In SPACE. It's from Paradox Interactive, the masters of renowned mapgames like Crusader Kings 2 and Europa Universalis, except this time rather than castrating your cousins or purging Protestantism, you're venturing to the stars to find ancient secrets, explore new worlds and forge an empire to stand the test of grossly overpowered entities from Beyond Space. ![]() Show me on the planet where the science ship touched you. It launched as a game you could play and squeeze some fun out of, but was not without its flaws. Since its launch, however, it's been patched to buggery and comes with a range of DLC that expands the experience considerably. These are detailed below. Following patch 2.0, the game has been radically reshaped - gone are the starting choices of FTL type and weapon preference, and in are hyperlanes for all and a new method of expanding your empire. You now have to build an outpost in a system to own it, whereas previously you could own a system because your race of starfish aliens had popped out enough tiny starfish to push your SpaceColour over that system, even if you'd never actually visited it. ![]() This was fine, honest. I like space! Should I buy it? If you enjoyed other 4X games or other Paradox games, then go right ahead. If you've never played a strategy game before but quite liked the sense of exploration you got from Star Trek, you should buy it - and enable the tutorial. Basically, you should buy it*. *on buying it, your view may differ - you should probably read the thread and not just the view of someone who cared about a videogame enough to write screeds on it. Okay, I bought it! What DLC should I buy? Essential ![]() Utopia. So you’re in space, right, and you go, “Is this it? Can’t I reshape my future space society to my liking?” Well, with this DLC, you can! You can turn your species into powerful psykers and accidentally unleash the not-Chaos Gods, become perfect beings of steel and circuitry, rewrite your very genome to make your race geniuses (and make other species justdelicious), or, if you prefer, build enormous megastructures like ringworlds and Dyson Spheres, primarily just to show off. Utopia has a dramatic effect on the midgame and endgame especially, and allows you to play as Hive Minds for people who think other people having a separate consciousness is a terrible inconvenience. ![]() Apocalypse. The new major DLC, which I’m assuming here is essential because it allows you to explode worlds. But you don’t only have to explode them! You could also wrap them in an impenetrable Really Cool Leviathans. Does space feel just too big? Put it in proportion with this Story Pack that adds in beasts the size of worlds! Shoot space dragons in the face, and ruin your economy by selling your family energy-silver to space traders! Get fleeced by itinerant artists, who get you drunk then nick your stuff! Synthetic Dawn Did you watch Terminator and hope SkyNet won? With this DLC you can BE SkyNet! Play as a machine mind spread across billions of robots following either the horrendous war of Man and Machine, or the less horrendous Rise of the Roombas in a society in which we have turned over all our decision-making to our former vacuum cleaners. Strictly Optional Plantoids. Re-enact the Little Shop of Horrors in space, but this time you get to be the carnivorous plant! Or you could be like a tree I guess. Humanoids. Is being a not-human a bit challenging? Want literal orcs, elves and dwarves in your spacegame? Get this! Also contains some really cool replacement voicepacks. And mods? Most mods are now updated to run in 2.0. Some goon favourites are: Star Trek: New Horizons – The best Star Trek game. Really. Guilli’s Planet Modifiers – Goonmade improvements to all your worlds. Awful Apocalypse - Tired of generic empires clogging up your space? Have goonmade alternatives stand between you and galactic conquest! How do I meet other goons for multiplayer? Join the Discord! https://discord.gg/Wa28D77 HOW MAKE SHIP FIGHT BETTER You have four types of combat computers that determine how ships will behave in combat: Swarm, Picket, Line and Artillery. Jazerus posted:1. the swarm is the center of the messy brawl. anything set to swarm goes here unless there aren't enough opposing swarm ships to stop them from advancing. What ascension perks should I get? VANILLA PERKS Consecrated Worlds: Allows you enact the Consecrate World planetary edict, which gives a planet a buff of +5% happiness, +15% growth speed, and +15% unity and +25% spiritualist ethics attraction for 100 years, modified by your edicts duration modifier – so given that you can only get this as spiritualists it’s at least 125 years. It costs 300 influence, which is a bit steep for a non-permanent modifier, but for a Life Seeded start or one with few colonies, it could have merit. Situational. Eternal Vigilance: +25% starbase damage, +25% defence platform damage, and +5 defence platforms. A great perk for defensively-focused empires, and would be amazing in the early game if it didn’t require two other perks to be picked first. Even still, this could help you fend off a technologically superior aggressor pre-Jump Drives. Situational. Executive Vigour: +50% Edict Duration. Empire-wide edicts are really good, and this allows you to keep them up longer and correspondingly saves you loads of influence. Recommended. Imperial Prerogative: +5 core systems. The Expansion tree gives you +2 core systems and you can pick up another +2 from relatively cheap tech. If you really want to manage more than 7 systems at once, just download a mod that removes the limit entirely. Not Recommended. Interstellar Dominion: -20% starbase influence cost, -20% claim cost. A straightforward reduction in cost of your primary influence sinks, making it an excellent choice if influence is bottlenecking your expansion in the early game or your conquest later in the game. Given that you also want to be spending influence on edicts, unless you plan on staying very small, this is a great pick. Recommended. Mastery of Nature: -33% cost of removing tile blockers and allows you to enact the Land Clearance edict, which adds 1-3 tiles to a planet in proportion to its size at a cost of 500 energy and 100 influence. Previously the no-brainer first pick, 2.0 has given it new functionality and removed its former ability to give you all the tile removing technology at once. Now that tile removal only costs energy, which is relatively plentiful, the case for this pick has weakened further. Land Clearance is helpful if you have a bunch of smaller colonies, but at 100 influence per planet – equivalent to the cost of ten years of an edict – it’s a bit steep. Situational. One Vision: +10% Unity and +50% Governing Ethics Attraction. A unity buff is always nice, but given that you want unity in order to get traditions and perks spending a perk on it is a bit odd. You have lots of tools to manage factions, and +50% attraction isn’t going to stop slaves inspiring Egalitarianism, whereas suppressing them might. Not Recommended. Shared Destiny: -50% subject integration influence cost. If you’re expanding through vassalisation and integration exclusively, then this might be a good pick to cut your influence costs overall. However, if integration is something you’ll only do once or twice per game, then giving up a perk slot for this isn’t worth the cost. Situational. Technological Ascendancy: +10% research speed. A spectacularly unspectacular pick, but one that’s useful regardless of your stage in the game and regardless of playstyle. While it’s no-regrets and essential for any research-focused build, it’s a little boring. Nonetheless, it’s Recommended. Defender of the Galaxy: +50% damage to Crises and +20 opinion from everyone. Given that there’s a crisis in every game and you’re probably going to have to lead the fight against it, because heaven knows the AI will gently caress it up, this is a really handy pick to grab before it arrives. Of course, if you’re the type of hardcore player who has 200k fleetpower by 2250, then you probably don’t need it, but for the rest of us it’s Recommended. Galactic Contender: +33% damage to Fallen and Awakened Empires. FEs and AEs are less dangerous than crises, but can still ruin your day if they’re provoked or awaken before you’re ready for them. This is useful for those situations where you’re nearly on a par with them but need an extra boost to assure victory. Accordingly, it is Situational. Galactic Force Projection: +20 fleet command limit and +80 naval capacity. A nice early game buff for those with the mineral and energy output to support a bigger fleet – especially for empires that plan on being tall – but rapidly superseded by tech and anchorages past the early game. Fleet command limits cap out at 200, which can be reached by tech, rendering it even more irrelevant in the late game. Really Situational. World Shaper: -25% terraforming costs and can make Gaia worlds. This would be a no-brainer pick for the -25% terraforming cost alone if it didn’t require Climate Restoration, which only pops up relatively late in the game. However, if you have both terraforming resources the cost of making a Gaia world comes down to around 6000 and the time to around 15 years, which given they give a 10% buff to everything starts making using this perk as an energy sink potentially worthwhile. It’s especially valuable for spiritual empires, who can use Gaia terraforming on a small planet and Hallow it to get a 10% unity buff (the same as One Vision), and for xenophiles who no longer have to worry about different habitability races migrating to the same planet. If you’re going the Evolutionary Mastery route, however, you’re better off genetically engineering everyone into compliance. Situational. Aethernet fucked around with this message at 19:18 on Mar 22, 2018 |
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# ? Mar 31, 2023 18:57 |
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Excellent thread title.
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reposting from old thread: What are your guys' thoughts on early corvette war on your nearest neighbour with 2.0? How many corvettes? I just tried it with 13 and kind of feels like I need maybe 15 or so. Problem is, I think the AI will just match my fleet. Perhaps colonizing 3rd planet was a mistake and I should have traded it for more corvettes.
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New Horizons appears to already be updated.
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Love that loving thread title.
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When is patch 1.0.4 going to be released? It's been two years and it's starting to seem like Paradox is just dropping support for the game in favor of releasing a constant stream of DLC.
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The one major issue I hold with the game is a total lack of options in intel-gathering against an opponent before a war. It's always guesswork whether I beat an equivalent force numerically - that fees unsatisfying still.
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Wiz posted:Excellent thread title. Stopped in to say this.
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Warp Drive was no angel.
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Gyrotica posted:New Horizons appears to already be updated. They must have had early access of some sort, I guess.
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Wiz posted:Excellent thread title. Absolutely agreed. I loved playing as wormhole occasionally just to break up the long chain of hyperlane games, but I mean, really? It's the best option. Just adds too much to the game. I also look forward to abandoning my save in a few days when the slew of mods that I use are updated again.
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The Warp Drive was a rotten scoundrel and Wiz did nothing wrong ![]() God I can’t wait to play the new patch.
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I own Stellaris but none of the DLC. Am I going to have a good time, or will it be Civ V without the expansions?
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I can tell you Warp Drive had it coming![]() I'm eager to get in my first war, which is a new sentiment
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Ground floor and I want to stress that I just fought my first 2.0 war and it was greatHerpicleOmnicron5 posted:The one major issue I hold with the game is a total lack of options in intel-gathering against an opponent before a war. It's always guesswork whether I beat an equivalent force numerically - that fees unsatisfying still. In part the reason I loved that war I just fought was because this wasn't the case. I put a listening post on my border Starfort and I was able to see a shitload of intel on my rival.
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Ms Adequate posted:Ground floor and I want to stress that I just fought my first 2.0 war and it was great I like this. I'm gearing up for my first real war here, haven't seen the listening post at all yet, but keep an eye out.
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IAmTheRad posted:I found out about this after I picked up the expansion from Steam. I could get a refund but meh. postcapt posted:You can apply the discount code "LUNAR8" for another 8% off. quoting these for the new thread.
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StrixNebulosa posted:I own Stellaris but none of the DLC. The core new mechanics of each patch are free, the dlc adds some (admittedly very cool) bonus stuff basically. I'd say about 15 to 20% of total content is locked behind dlc, the rest is base game. Play a single full game before buying the dlc imo. Start with utopia if you do want to buy dlc, followed by synthetic dawn if you like robbits and apocalypse if you like massive doomsday weapons. The rest of the dlc are smaller in scope.
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HerpicleOmnicron5 posted:The one major issue I hold with the game is a total lack of options in intel-gathering against an opponent before a war. It's always guesswork whether I beat an equivalent force numerically - that fees unsatisfying still. Is there an equivalent to 1.x's "Active Sensor Link" trade deal in 2.0? Because my SOP was to trade for ASL on anyone I thought I might go to war with. I'd gladly pay a few minerals a month for the short time before they ceased to exist, yes.
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Just posting to be on the ground floor of this amazing thread (title).
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That loving thread title. In other news, Fanatic Spiritualist + Beacon of Liberty finally surpassing Inward Perfection for Unity gen means I'm now free to warmonger all I like. Life-Seeded handily negating Non-Adaptive means I can pick hella traits. I'm planning to beeline for Gaia World Terraforming or Habitats, not sure which. Maybe both and get my Holy Worlds on.
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Swore that I preordered apocalypse from the pdx store so was waiting for my key overnight. Checked this morning to find that they don't accept transactions from Australia anymore? What the absolute gently caress?
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how do i actually add new designs to a fleet. i click choose design in the fleet manager, i click on a design but nothing happens. also trading food seems impossible, nobody wants to give me any
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Syndlig posted:quoting these for the new thread. How legit are sites like this?
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Contacts tells you how many colonies an empire has. Is there any way to see how many systems they have? (other than counting)
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Aethernet posted:And mods? New Horizons already updated. AND patched the first update. I don't think they sleep. My excitement is bolded quote:Update: Feb 22 @ 12:30pm Lum_ fucked around with this message at 19:37 on Feb 22, 2018 |
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The real question is, am I just blind, or are my rally points loving gone in this update?
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Clanpot Shake posted:How legit are sites like this? afaik pretty legit. site's owned by Focus Multimedia who're videogame publishers.
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Wiz Did Nothing Wrong Warp and Wormhole got what was coming to them ![]()
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Samopsa posted:The core new mechanics of each patch are free, the dlc adds some (admittedly very cool) bonus stuff basically. I'd say about 15 to 20% of total content is locked behind dlc, the rest is base game. This is extremely helpful, thank you. Stellaris reinstalled.
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The only thing bugging me right now is the fact that I can't right click poo poo to queue up surveys or mining stations anymore, otherwise life is good
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So how exactly does the ST mod do FTL travel now?
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Captain Oblivious posted:The only thing bugging me right now is the fact that I can't right click poo poo to queue up surveys or mining stations anymore, otherwise life is good What do you mean? You can still shift-click orders to queue them.
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Clanpot Shake posted:How legit are sites like this? Fanatical is owned by Focus Multimedia, so they are legit. It's like how Humble Bundle is owned by IGN now and is also legit.
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I feel like i read in a dev diary or something that we got the ability to increase the "size" of planets in this expansion, did i dream that up? I'm sitting here looking at some not ideal prospects of 12-16 size planets and if i can increase their size later i should probably colonize some of them.
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Dongattack posted:I feel like i read in a dev diary or something that we got the ability to increase the "size" of planets in this expansion, did i dream that up? I'm sitting here looking at some not ideal prospects of 12-16 size planets and if i can increase their size later i should probably colonize some of them. It's the Ascension Perk "Mastery of Nature". 33% discount on clearing blockers + increase size of planet edict. New: my science ship got amoeba'd but my scientist survived? He went back to the pool.
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^ DONG TEAMWORKDongattack posted:I feel like i read in a dev diary or something that we got the ability to increase the "size" of planets in this expansion, did i dream that up? I'm sitting here looking at some not ideal prospects of 12-16 size planets and if i can increase their size later i should probably colonize some of them. It's possible but it increases more size the smaller the planet is, so your size 16 will benefit less than the size 12
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Lum_ posted:New Horizons already updated. AND patched the first update. I don't think they sleep. My excitement is bolded I laughed way too hard at the Kelpian part. ![]()
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Thank you, thank you. Truly dongomatic.
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# ? Mar 31, 2023 18:57 |
Tarquinn posted:I laughed way too hard at the Kelpian part. yeah that's fantastic i might have to get this mod after goofing around with the new base game some
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