|
stopgap1 posted:I suspect anyone playing multiplayer with this game is not going to be anything like a typical pubbie at this point in the games life cycle. I expected to get my rear end kicked but I was not prepared to deal with a fleet that strong that early on.
|
# ? Mar 2, 2021 03:36 |
|
|
# ? Apr 23, 2024 09:21 |
|
Why does the other empire in my federation always vote to stop anyone else joining? They have no claims or declared rivalries on them, and they have similar ideologies, but it's all just "Nope always vote no".
|
# ? Mar 2, 2021 04:23 |
|
Dr. Clockwork posted:I expected to get my rear end kicked but I was not prepared to deal with a fleet that strong that early on. Like pretty much every other strategy game, competitive multiplayer Stellaris is all about figuring out the absolute fastest way to rush your neighbor. The total war optimizer builds routinely have three to five Alloy Foundries going by 2205 and a bunch of buy orders. It's a little lame. The new economy will probably nerf that sort of thing a bit since Industrial districts (which produce both Alloys and CG) will be replacing the foundry buildings. These threads have some slightly-outdated optimization tips if you're interested. There's a bunch of really powerful origins and civics available that can really stack the deck when you know you're going to have nearby neighbors. Alternatively, try to find people to play with who aren't going to treat the game like a very poorly-balanced Starcraft: https://www.reddit.com/r/Stellaris/comments/ef8d2o/starnet_ai_on_commodore_tips/ https://www.reddit.com/r/Stellaris/comments/hx897s/what_are_some_really_strong_multiplayer_builds_in/ Kaal fucked around with this message at 04:57 on Mar 2, 2021 |
# ? Mar 2, 2021 04:43 |
|
Mr Luxury Yacht posted:Why does the other empire in my federation always vote to stop anyone else joining? They have no claims or declared rivalries on them, and they have similar ideologies, but it's all just "Nope always vote no". Try bribing them with favors, or if you're sick of their bullshit, open the console and type 'yesmen'
|
# ? Mar 2, 2021 05:41 |
|
The Bananana posted:Hey thread. So, I'm still a new player, and I just got into a bit of a pickle. Also note that Energy going into the red is actually 100% survivable. You can sit on 0 nrg and -1k/month for aaages. It debuffs your fleets, which will you get murdered, but if that's not an immediate problem it's resource that can be thrown under the bus while you stabilize. Most of your problems will be coming from unhappy conquered citizens that tank stability, and hence resource output (which causes shortages, so unhappiness in your core worlds, and so forth). There's often just one or two problems that when fixed suddenly cascade into a working empire again. Things might numerically look hopeless but are actually very close to automagically being fixed. Also keep an eye out for being over the Starbase limit, happens a lot after winning a war.
|
# ? Mar 2, 2021 05:52 |
|
Kaal posted:Alternatively, try to find people to play with who aren't going to treat the game like a very poorly-balanced Starcraft: Yeah pretty much. This discord seems to typically ban total war empires and the four OP origins so I assumed that this game would be that way but I guess I picked the wrong game to hop into. Running into an odd thing in the past few games. When I make a ship variant (like a missile corvette for example) the game wants to upgrade every corvette I have to that design instead of the design they already have, which is a design that I have in Ship Designer. I have auto-generate off, auto-upgrade on. Worked fine in previous games, no idea what's causing it. Dr. Clockwork fucked around with this message at 06:54 on Mar 2, 2021 |
# ? Mar 2, 2021 06:17 |
|
I may or may not have had a look at these and found them already reworked
|
# ? Mar 2, 2021 11:03 |
|
LordMune posted:I may or may not have had a look at these and found them already reworked Did you see my thing above about solo ship fleets? e: I'm literally only asking if you saw it I'm not trying to put you on the spot for a response or opinions or whatever Splicer fucked around with this message at 12:24 on Mar 2, 2021 |
# ? Mar 2, 2021 12:00 |
|
I've found the way to have the least problems with ship designs is to always start with a new model. Never refit the starting design and save it, with the same name or a new one. Make a new ship and delete that first one. Same with all ship classes and platforms etc. Is there a mod which prevents the AI from spawning as machine empires? I haven't been able to find one. Whenever one spawns they basically always turn into space Ottomans thanks to all of their ridiculous bonuses and the other AI empires can never stop them from blobbing. The wettest fart khan's I've seen has either been blocked in by a fallen empire or a machine empire. Even the khan's magicked up fleets are too weak at that point, normal empires usually get stomped. Poil fucked around with this message at 12:09 on Mar 2, 2021 |
# ? Mar 2, 2021 12:05 |
|
Poil posted:I've found the way to have the least problems with ship designs is to always start with a new model. Never refit the starting design and save it, with the same name or a new one. Make a new ship and delete that first one. Same with all ship classes and platforms etc.
|
# ? Mar 2, 2021 12:18 |
|
The thing that ticks me off the most about ship design is that every possible ship class starts with a reserved name from your list, even the ones you can't change, so my naming schemes will inevitably be thrown off because "Bet" and "Delta" are already assigned to construction ships and outposts or whatever.
|
# ? Mar 2, 2021 12:32 |
|
I seem to have run into a bug, I think I'd classify it north of moderate. I made an empire with the post-apocalyptic origin. Now, when I load my saves, my homeworld has a 30% habitability. So my guess is that the Survivor trait stopped registering. In other words, this run is probably shot if I don't fix it. Too bad, I had some nice features near me, and the horizon signal active and stuff. Kind of frustrating. Anyone have any ideas for fixing the bug? E: Editing world types does nothing, and in all my saves, on the turn of the month, it removes all districts from the world. Eeeurghhh. I hate mods. But I love them. But I hate them. Bobfly fucked around with this message at 14:16 on Mar 2, 2021 |
# ? Mar 2, 2021 13:59 |
|
Bobfly posted:I seem to have run into a bug, I think I'd classify it north of moderate. what mods are you using?
|
# ? Mar 2, 2021 14:36 |
|
Splicer posted:It's not just the bonuses it's the simplified economy making it easier for the AI to not gently caress up. It's part of why for me every dev diary past the first couple has just been "yeah that's cool and all" because industrial districts and the growth patches look like they'll make it so much easier for the AI to run a functioning economy. Mygna posted:The thing that ticks me off the most about ship design is that every possible ship class starts with a reserved name from your list, even the ones you can't change, so my naming schemes will inevitably be thrown off because "Bet" and "Delta" are already assigned to construction ships and outposts or whatever.
|
# ? Mar 2, 2021 15:00 |
|
To everyone who gave advice: thank you. You did honestly give me some good info, and have changed how I approach building on planets. Unfortunately, it did not matter. I was not given the time to rectify the economy. All bordering and fellow federated alien civs declared war on me. They saw me as an ideological threat to their being. Which, as a fanatic purifier, I guess I get, but still. Lame. Had to restart.
|
# ? Mar 2, 2021 15:27 |
|
Splicer posted:Did you see my thing above about solo ship fleets? I did. Fleet merging/upgrading/reinforcing is a can of worms right at the intersection of several potential technical and design issues, and sort of out of my jurisdiction to boot, so I dare not comment on it.
|
# ? Mar 2, 2021 17:11 |
|
LordMune posted:I did. Fleet merging/upgrading/reinforcing is a can of worms right at the intersection of several potential technical and design issues, and sort of out of my jurisdiction to boot, so I dare not comment on it.
|
# ? Mar 2, 2021 17:26 |
|
Mygna posted:The thing that ticks me off the most about ship design is that every possible ship class starts with a reserved name from your list, even the ones you can't change, so my naming schemes will inevitably be thrown off because "Bet" and "Delta" are already assigned to construction ships and outposts or whatever.
|
# ? Mar 2, 2021 18:26 |
|
Gort posted:what mods are you using? Uh. Loads. My list might be totally stupid even after spending hours in Irony mod manager trying to iron out conflicts, it certainly seems unorganized to me, now that I've written it up. Here's a complete list linked.
|
# ? Mar 2, 2021 19:15 |
|
And Tyler Too! posted:Try bribing them with favors, or if you're sick of their bullshit, open the console and type 'yesmen' afaik a membership vote is the only thing you can't buy with favors
|
# ? Mar 2, 2021 19:32 |
|
Hey guys, I'm running into some weird bug, I sure hope it doesn't have anything to do with those seventy-three mods I have installed!
|
# ? Mar 2, 2021 19:47 |
|
Wait till you get enough cohesion to change your laws so votes are not 1 per member but based on fleet/economy/diplomatic weight. Just note that if someone was gonna vote no, and your superior score gets the other person in anyway, they might just leave the federation.
|
# ? Mar 2, 2021 19:49 |
|
Serephina posted:Hey guys, I'm running into some weird bug, I sure hope it doesn't have anything to do with those seventy-three mods I have installed! Not to sound offensive or anything, but all most every weird bug that has shown up in the last... hell, I can't even remember how many pages, probably over 50, has been the result of a mod. Check your mods first, or at least mention that you have mods.
|
# ? Mar 2, 2021 19:49 |
|
Yami Fenrir posted:
Just to be clear, I'm lightly poking fun of Bobfly and the list he posted.
|
# ? Mar 2, 2021 19:52 |
|
Serephina posted:Just to be clear, I'm lightly poking fun of Bobfly and the list he posted. Oh, I'm aware. I'm also poking fun at the mod situation. Not the first time somebody came in with an issue and it turned out it was a mod issue. At this point we've become experts in Stellaris bugs to a level where we can tell mod bugs apart from vanilla bugs.
|
# ? Mar 2, 2021 19:55 |
|
I know, it's like hoarding at this point Like I said, I love 'em, but I hate 'em, but I love 'em. But y'asked! I've come to terms with the shot game, progressing well through the stages of grief
|
# ? Mar 2, 2021 20:00 |
|
Bobfly posted:I know, it's like hoarding at this point A pro-tip, make different groups of mods in the mod manager, starting with "clean" groups of mods that are mostly cosmetic or otherwise known to not cause you problems, and then make 1-2 groups beyond that clean one with progressively more of your weirder, more intrusive mods. This way, you can simplify the search for the mod causing problems by just changing to a lesser mod group. Even if the problem persists, every time you launch and poo poo is hosed, the group of mods responsible has shrunken by a large amount. There where dumb bugs I would never have found without this method, as several cases of "loving hell the game won't launch" showed up in a dumb cosmetic music mod I would never have suspected in a trillion years. Saved me whole days worth of my life, I'm sure
|
# ? Mar 2, 2021 20:34 |
|
Dude. I gotta do that, it'll save me so much frustration. Thanks!
|
# ? Mar 2, 2021 20:45 |
|
Fur20 posted:afaik a membership vote is the only thing you can't buy with favors Yeah as far as I've found there's no way to do it. I can bribe the prospective member with favors to get them to join but then the vote instantly fails because my federation colleagues are morons.
|
# ? Mar 2, 2021 21:44 |
|
Mr Luxury Yacht posted:Yeah as far as I've found there's no way to do it.
|
# ? Mar 2, 2021 22:44 |
|
"Hey, Winterwerefox! I found Sol and Earth has Space Puppies!" "Space puppies? That's Earth! Those are normal puppies." "Oh my god I found puppies!"
|
# ? Mar 3, 2021 00:13 |
|
Picked this game up after a long hiatus, good starting system, cool cool, oh hi neighbor! Advance start fanatical purifier:
|
# ? Mar 3, 2021 03:35 |
|
winterwerefox posted:"Hey, Winterwerefox! I found Sol and Earth has Space Puppies!" what a loving rip off. my earth only has geysers and unnatural phenomena
|
# ? Mar 3, 2021 04:06 |
|
Chef Boyardeez Nuts posted:Picked this game up after a long hiatus, good starting system, cool cool, oh hi neighbor! Welcome to the reason i disable advanced starts: it's just a bad mechanic. Unfortunately you still get them anyway if you have a Lost Colony in your game. Not sure if thats intentional. Or devouring swarms hiveminds being the "parents" of normal empires.
|
# ? Mar 3, 2021 06:12 |
|
Yami Fenrir posted:Welcome to the reason i disable advanced starts: it's just a bad mechanic. I strongly disagree with this, just because advanced starts plays to Stellaris (/Paradox's) greatest strengths, which is creating a narratives in lieu of competitive gameplay. My first game had an advanced start hegemon of some sort, and the only recourse for his belligerence was to form a federation with a bunch of other pointy-eared leaf-lovers until we where too big for him to declare war on. If the game was well balanced enough that empires would grow big dynamically like you'd see in a Civ game then sure, but Stellaris is *crap* at trying to be that sort of game.
|
# ? Mar 3, 2021 06:24 |
|
Serephina posted:I strongly disagree with this, just because advanced starts plays to Stellaris (/Paradox's) greatest strengths, which is creating a narratives in lieu of competitive gameplay. My first game had an advanced start hegemon of some sort, and the only recourse for his belligerence was to form a federation with a bunch of other pointy-eared leaf-lovers until we where too big for him to declare war on. Maybe it creates a narrative. You know what it also creates? Bad gameplay. Any sort of aggressive AI (especially purifiers) obviously will just declare war on you with their pretty much unbeatable strength at the time. So if you're just unlucky enough to have them spawn next to you... If restarts are necessary not due to your own failings but due to one mechanic maybe the mechanic is... bad. Narrative shouldn't come at the expense of gameplay. Especially when you disable it and then it forces itself into your game anyway. LordMune, any chance you could suggest to the team that maybe disabling Advanced Starts disables Lost Colony too or something? I've literally lost a game before due to Lost Colony spawning a Advanced Devouring Swarm blocking me in anyway. Yami Fenrir fucked around with this message at 06:35 on Mar 3, 2021 |
# ? Mar 3, 2021 06:30 |
|
I do like events that spawn murderous neighbors like the Prikki-ti, the Khan, or the L-Gates. By the time they show up, you should have your poo poo together enough that they don’t automatically end your game.
|
# ? Mar 3, 2021 07:03 |
advanced starts produce a more player-resistant galaxy by creating great powers that are more aggressive and can snowball sort of like the player, which is usually good for making the game more interesting, but the instant-death starts are bad. it would be nice if the advantage given to the advanced tags was less front-loaded, more like EU's lucky nations than "start with three planets and more tech" as it is now.
|
|
# ? Mar 3, 2021 07:18 |
Jazerus posted:advanced starts produce a more player-resistant galaxy by creating great powers that are more aggressive and can snowball sort of like the player, which is usually good for making the game more interesting, but the instant-death starts are bad. it would be nice if the advantage given to the advanced tags was less front-loaded, more like EU's lucky nations than "start with three planets and more tech" as it is now. Really, all they need is to be far enough away that they're a late early game, early midgame problem rather than instant death in the first couple of years.
|
|
# ? Mar 3, 2021 07:33 |
|
|
# ? Apr 23, 2024 09:21 |
|
Jazerus posted:advanced starts produce a more player-resistant galaxy by creating great powers that are more aggressive and can snowball sort of like the player, which is usually good for making the game more interesting, but the instant-death starts are bad. it would be nice if the advantage given to the advanced tags was less front-loaded, more like EU's lucky nations than "start with three planets and more tech" as it is now. The only reason Advanced Starts work somewhat right now is because the AI barely knows how to play. If it actually played competently, the... 45? extra pops would basically be an insurmountable advantage to most people. Yami Fenrir fucked around with this message at 07:49 on Mar 3, 2021 |
# ? Mar 3, 2021 07:34 |