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in Eu4 a disaster can be devastating and it encourages you to stay within the mechanics of normal play. for example Peasant's War will trigger if you have less than 50 percent manpower and your stability is less than some value (1 or 0 or w/e). so if you are massively losing a war and keep refusing peace to the point that it destabilizes you, rebels will annihilate your nation. or religious turmoil disaster will trigger if you abruptly change state religion while the majority of your nation follows not that faith. again rebels spawn, increased cost to restabilize, etc. stellaris has none of these mechanics and you can basically do whatever you want without having to answer to the "population" despite the fact that your population is less abstracted in stellaris than eu4 if theyre going to implement a disaster system i hope they introduce some sort of resource like sailors that makes you have to stop and rest your fleets, or make rebellions actually happen/be threatening otherwise it is yet another mechanic you can completely ignore by just pumping up your economy, consequences be damned
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# ? Nov 25, 2021 20:43 |
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# ? Apr 25, 2024 23:02 |
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That actually reminds me, I had a recent game where two different vassals had AI rebellions within ten years of each other. I've never seen it happen once, let alone twice in the same game. There needs to be a way to force vassals to adopt your policies as a condition of becoming a Protectorate. It doesn't sit well with your pops to have to slaughter AI who want better treatment when they themselves treat AI as brothers. Or it shouldn't.
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# ? Nov 25, 2021 20:46 |
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Splicer posted:Corals aren't plants they're tiny animals who build castle houses. Most shallow water corals have symbiotic relationships with photosynthetic algae though. also ftl doesn't exist. (I know but I wanted to play sentient kelp/photosynthetic stuff with the coral pictures because they're cute!)
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# ? Nov 26, 2021 00:52 |
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Captain Monkey posted:also ftl doesn't exist. Also FTL might be real it just has... implications.
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# ? Nov 26, 2021 00:59 |
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Splicer posted:I only replied because coral are cool and I like talking about them! I wasn't trying to fight or anything, I also think they're cool, I am just sad that some traits are locked by the portrait you pick.
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# ? Nov 26, 2021 01:12 |
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Captain Monkey posted:I wasn't trying to fight or anything, I also think they're cool, I am just sad that some traits are locked by the portrait you pick.
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# ? Nov 26, 2021 01:16 |
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What trait and civics mods is everyone using? I'd like more traits to play with to make my empires and species a bit more diverse
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# ? Nov 26, 2021 01:19 |
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Splicer posted:I don't think we're having a fight we're just having a nice chat about corals and ftl! hell yea
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# ? Nov 26, 2021 04:32 |
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Come all you young spacefarers, listen to me I'll sing you a song of our fish from the sea. And it's windy weather, boys, stormy weather. When the wind blows, then we're all together. Boys blow ye winds fringeward, blow ye winds, blow. Out to the galaxy, steady she goes. Up comes the Great Dragon in search of our home Through space to a place that's beneath waves and foam! And it's windy weather, boys, stormy weather. When the wind blows, then we're all together. Boys blow ye winds fringeward, blow ye winds, blow. Out to the galaxy, steady she goes. Up come the solar winds, taking us far. All through the space lanes and out to the stars. And it's windy weather, boys, stormy weather. When the wind blows, then we're all together. Boys blow ye winds fringeward, blow ye winds, blow. Out to the galaxy, steady she goes.
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# ? Nov 26, 2021 06:17 |
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The AI certainly has improved, to an almost frustrating degree. I've lost 3 games in a row tonight because the AI has 100+ corvette fleets within 40 years on Commodore, and no matter how good my fleets are I always lose 2-3x as many ship as they do even when the numbers are equal.
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# ? Nov 26, 2021 07:06 |
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I noticed they refused to be baited out of their home system with it's upgraded starbase and was duly impressed. Didn't help but I had a Star Dragon on my side in 2230 so not much would've.
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# ? Nov 26, 2021 07:14 |
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I hate how it's still so miserable to play pure Void Dwellers. The Alloy upkeep for each individual habitat just so crippling.
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# ? Nov 26, 2021 07:16 |
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They should really just get the Voidborne Ascension perk for free, and have another slot. Unfortunately the game is balanced around multiplayer despite the majority of people not touching multiplayer.
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# ? Nov 26, 2021 07:22 |
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MonsieurChoc posted:Come all you young spacefarers, listen to me This was my favorite shanty from AC4, you did a swell job.
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# ? Nov 26, 2021 18:31 |
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JerikTelorian posted:
Sorry, it's the lyrics to the trailer song.
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# ? Nov 26, 2021 18:52 |
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DoubleNegative posted:That actually reminds me, I had a recent game where two different vassals had AI rebellions within ten years of each other. I've never seen it happen once, let alone twice in the same game. Yeah, that was always dumb. Which is why I tend to integrate vassals at the earliest possible time.
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# ? Nov 26, 2021 19:45 |
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MonsieurChoc posted:Sorry, it's the lyrics to the trailer song. Which was a reworked version of the shanty he's on about : 'Fish in the Sea'. https://www.youtube.com/watch?v=ZMk9arOxglU&list=FLHddX145Go9O1u4vlUuO4ug&index=18&ab_channel=StormWeatherShantyChoir
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# ? Nov 26, 2021 20:51 |
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Bloodly posted:Which was a reworked version of the shanty he's on about : 'Fish in the Sea'. Oh I got that! But he was telling me I did a swell job when I didn't come up with the reworked lyrics, haha.
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# ? Nov 26, 2021 21:33 |
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So I'm loving the expansion, and having difficulty not muttering "intellectual booty" at work when I get an email. I'm having trouble with the Deluge. It's built and my federation is at war with another but I can't seem to use it! Do I have to enable a purging policy or something? Can it be used in lieu of terraforming?
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# ? Nov 26, 2021 21:49 |
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Tarnop posted:It's when they release a new DLC I legit laughed. I'm very much looking forward to the unity rework. We talked about it previously, but unity replacing/supplementing admin cap would be a cool idea.
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# ? Nov 26, 2021 23:49 |
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Dang the ship skins for my rad crab empire are super pretty, Im really enjoying the new race a lot. Edit: Oh goddamnit why didnt I name them Rad Crab Surf Club.
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# ? Nov 27, 2021 11:27 |
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Libluini posted:Yeah, that was always dumb. Which is why I tend to integrate vassals at the earliest possible time. There's two kinds of vassals the "space is big and scary protect me" kind and the "did you just make a claim on me?" kind.
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# ? Nov 27, 2021 16:07 |
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And sometimes, they're the same vassal!
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# ? Nov 27, 2021 16:19 |
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The vassals who have claims on you either get absorbed or you give them the claims. They won't make more and your borders stay pretty.
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# ? Nov 27, 2021 18:16 |
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My first aquatic run turns out great. First a nearby insectoid empire objects to our stupid squid-faces so much they start a humiliation- war and then, while our exactly equal forces raid each other's territory, an ominous alien menace suddenly rears its ugly head: Humans! One team of scientists managed to discover a giant, ancient colony ship with a secret colony of evil Humans hiding below it and suddenly, while our fleets where halfway across the galaxy, a tiny but voracious empire of aliens was suddenly right next to our cap. The new empire even managed to completely gently caress my trade routes and deleted my core sector for some reason. Luckily the insectoids eventually agreed that it's dumb to punch each other with a fanatic purifier hanging around and a peace treaty was signed. Current status: Our fleets sit around a heavily fortified border to Evil Humania while both sides rush to get their fleet strength up to the point where victory is inevitable. This game sometimes.
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# ? Nov 27, 2021 19:25 |
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If you guys haven't tried it out yet, you all absolutely need to try a Pompous Purists run. They want nothing to do with anyone else in the galaxy, but aren't forced to be pacifist like Inward Perfectionists. Also, most crucially, nobody is allowed to contact them for any reason. Other empires can't so much as close their borders because the Purists leave them on unread.
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# ? Nov 27, 2021 21:49 |
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DoubleNegative posted:If you guys haven't tried it out yet, you all absolutely need to try a Pompous Purists run. They want nothing to do with anyone else in the galaxy, but aren't forced to be pacifist like Inward Perfectionists. Also, most crucially, nobody is allowed to contact them for any reason. Other empires can't so much as close their borders because the Purists leave them on unread. If you can't read them their space miranda rights than you can't charge them, thats space law.
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# ? Nov 27, 2021 22:09 |
Libluini posted:My first aquatic run turns out great. First a nearby insectoid empire objects to our stupid squid-faces so much they start a humiliation- war and then, while our exactly equal forces raid each other's territory, an ominous alien menace suddenly rears its ugly head: Humans! did your scientists discover the hollow earth nazis???
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# ? Nov 27, 2021 22:21 |
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Ok figured it out. Drenching counts as a purge, which makes sense. Aquatics was a godsend for me cuz most of my runs I make a race based on HP lovecrafts' deep ones, if they flooded earth and made it to space. I'm doing a relic world next, just got the ancient relics DLC. I have aquatics, apocalypse, utopia, and synthetic dawn and I always seem to do democratic technocracies. Any recommendations for my next run? Somthing different?
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# ? Nov 27, 2021 23:21 |
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Jazerus posted:did your scientists discover the hollow earth nazis??? even better, it's the Commonwealth of Man, reborn from the ashes of their failed colony attempt
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# ? Nov 28, 2021 00:48 |
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BBQ Dave posted:Ok figured it out. Drenching counts as a purge, which makes sense. Aquatics was a godsend for me cuz most of my runs I make a race based on HP lovecrafts' deep ones, if they flooded earth and made it to space. Do a robot hive mind! Trying to uncover the circumstances of their creation.
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# ? Nov 28, 2021 01:20 |
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Dramicus posted:Well, I certainly didn't expect to wake up and read about coral polyps. (stolen from https://forums.somethingawful.com/showthread.php?threadid=3975412)
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# ? Nov 28, 2021 01:34 |
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HopperUK posted:Do a robot hive mind! Trying to uncover the circumstances of their creation. Cool! Let ya know how it goes! Wonder if I can do rogue servitors...
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# ? Nov 28, 2021 02:40 |
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Through hard work and determination, your maniacal scientist has gained the trait paranoid.
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# ? Nov 28, 2021 04:06 |
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Sadly enough, that makes a kind of sense.
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# ? Nov 28, 2021 07:02 |
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Seems like the living metal tech is bugged if you choose to do Here be Dragons, any way to force it via console?
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# ? Nov 28, 2021 12:53 |
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research_technology tech_mine_living_metal I need to use this in practically every game, because if you have a living metal deposit in your empire, but you're not the one who found it, it never loving gives you the tech card.
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# ? Nov 28, 2021 14:31 |
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Shadowlyger posted:research_technology tech_mine_living_metal we need a :paradox: to match This explains some games I've had.
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# ? Nov 28, 2021 14:45 |
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I thought that was just because of the terrible tech system being the tech system.
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# ? Nov 28, 2021 15:26 |
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# ? Apr 25, 2024 23:02 |
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Poil posted:I thought that was just because of the terrible tech system being the tech system. Technically, it is .
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# ? Nov 28, 2021 15:27 |