Nuebot posted:So with the weekend creeping up I'm finally going to play this a bit, are there any "must have" mods or is the best experience, generally, a vanilla one? When I played it ages ago I remember having more than enough fun with the base game content but if there's anything really considered mandatory I'd be more than happy to look into it. i wouldn't say any mod in particular is mandatory although guilli's is a good candidate if any mod would be mandatory. however i also don't think that "the best experience is a vanilla one" is remotely true. the best stellaris experience is with a mod list of stuff you find interesting
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# ? May 27, 2022 14:56 |
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# ? Apr 19, 2024 00:07 |
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isndl posted:Used to be influenced by techs and such but it should be straight random chance now. There's mods to choose your crisis though. You don't need a mod, you can pick which one you want when starting the game.
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# ? May 27, 2022 14:58 |
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Sloober posted:still very funny that your leaders in an empire with egalitarian can spawn with a pro slavery agenda It's funny because it's too real.
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# ? May 27, 2022 15:14 |
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It's no stranger than your emperor becoming the leader of a faction that hates everything their own empire is doing, which is a thing that happens.
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# ? May 27, 2022 15:23 |
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wow i love being egalitarian; everyone is equal,,, unless, haha, what if we Sloober fucked around with this message at 15:59 on May 27, 2022 |
# ? May 27, 2022 15:25 |
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AG3 posted:It's no stranger than your emperor becoming the leader of a faction that hates everything their own empire is doing, which is a thing that happens.
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# ? May 27, 2022 15:33 |
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Eh, he just slapped on a few extra "fanatic"s
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# ? May 27, 2022 15:48 |
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isndl posted:Used to be influenced by techs and such but it should be straight random chance now. There's mods to choose your crisis though.
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# ? May 27, 2022 21:12 |
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Sloober posted:still very funny that your leaders in an empire with egalitarian can spawn with a pro slavery agenda Are you getting the slavery leaders without a xenophobe faction?
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# ? May 27, 2022 21:14 |
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ShadowHawk posted:You can have an egalitarian xenophobe democracy in this game and enslave all aliens, this is entirely consistent with that. They’re saying your very first leader after a new game can have the trait before you’ve ever met a Xeno or have any factions.
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# ? May 27, 2022 21:52 |
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Really enjoying the new vassal stuff, but holy poo poo is the AI too willing to subjugate itself to you. My current game had two real power blocs and I just persuaded the other one to become my vassal by putting all the sliders fully in their favour, so now I own half the galaxy. Might seem like he got a pretty good deal but im just going to crush his vassal contract in five years when it cools down and that's the game done. Other than that, couple of extremely minor gripes - - Is there a bunch of broken fuckery with CBs currently? I was trying to snipe the big guy's small vassals but I couldn't get any subjugation CBs to fire no matter what I tried. I've got the Total War CB so ultimately it's kind of whatever, but it would be nice to vassalise some people at the end of a Tachyon Lance. - I really hope one of the things on the Custodian list is the Species screen and species micromanagement in general. Nihilisitic Acquisition kidnapping everyone's poo poo robots and being stuck with a bunch of garbage paperweights is extremely annoying. Fortunately you can sell them all on the slave market, but I feel like I should be able to amalgamate them into the greater machine collective somehow. Game good, but I'm definitely going to have to handicap myself out of proposing vassalisations in the next game because it's way, way too easy to win that way.
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# ? May 27, 2022 23:14 |
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Wilekat posted:Other than that, couple of extremely minor gripes - I'm not sure if you can try and vassalise someone else's vassal but there seem to be some weird things going on with CBs around vassals. There are a few mods that let you standardize all the random robots you get into your existing ones. Robot Quality of Life: Assimilate and Migrate lets you set robots' rights to the assimilate and then they will follow normal assimilation rules. So they won't be able to work until they finish getting assimilated but it doesn't cost you anything. It also has the option to let robots auto migrate. I think there are other mods that let you use a edict to something to pay to merge pops if you prefer that.
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# ? May 27, 2022 23:51 |
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Wilekat posted:Nihilisitic Acquisition kidnapping everyone's poo poo robots and being stuck with a bunch of garbage paperweights is extremely annoying. Fortunately you can sell them all on the slave market Not if the GC banns sentient slave trade!
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# ? May 27, 2022 23:52 |
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Nihilistic Acquisition is great for collecting new Friends for Friend Computer
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# ? May 27, 2022 23:59 |
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So it's 2260 and I've Diplo annexed a quarter of the galaxy, but now my economy is garbage and I'm selling all my alloys to keep it afloat. How do I build a midgame economy?
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# ? May 28, 2022 00:07 |
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Everyone keeps submitting to my will so my poor Ecumenopolis of pampered friends hasn't seen anyone new for a while. I'm getting a little bored so I think it's time to bring one of the Fallen Empires into the fold -- the orbital artillery is loaded for Friendship.
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# ? May 28, 2022 00:08 |
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Wilekat posted:Everyone keeps submitting to my will so my poor Ecumenopolis of pampered friends hasn't seen anyone new for a while. I'm getting a little bored so I think it's time to bring one of the Fallen Empires into the fold -- the orbital artillery is loaded for Friendship. PREPARING JOY COLLECTORS FOR LAUNCH
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# ? May 28, 2022 00:13 |
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Aethernet posted:https://youtu.be/fkUUD6ifnIU Entire quadrants with nothing but cracked worlds
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# ? May 28, 2022 00:36 |
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Deuce posted:Entire quadrants with nothing but cracked worlds Perfect for a galaxy filled with Void Dwellers. Who needs (whole) planets anyway?
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# ? May 28, 2022 01:48 |
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But at least you'll collect all the minerals! I'm still having a ton of trouble getting to orbital runs and the roads things before 2300ish. I thought roads at least should be hit before that? I could just need more research buildings, but I'm not really behind the rest of the Galaxy from what I can tell.
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# ? May 28, 2022 03:19 |
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ilkhan posted:But at least you'll collect all the minerals! Sometimes RNG will do everything in its power to spite you. I've had runs where the Khan spawned and I still wasn't able to set up mining stations for crystals or upgrade my capital.
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# ? May 28, 2022 03:36 |
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Personally I played admiral for the first time figuring that if I could only get a decent start I'd be able to hold on until my human brain could start out producing the enemy. Admirals cheat a lot. Got subjugated by a friendly alien species with like 5 times my fleet size and just an insane tech advantage. Blessing in disguise because I let them have maximum holdings on me and in return I got 80% off tech and all their resources. No really. I got thousands of resources every month. Now they're my vassal.
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# ? May 28, 2022 10:29 |
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LtSmash posted:Robot Quality of Life: Assimilate and Migrate lets you set robots' rights to the assimilate and then they will follow normal assimilation rules.
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# ? May 28, 2022 11:37 |
I'm late realising this, but does the Nemesis theme really heavily channel Basil Polidorou's Conan music?
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# ? May 28, 2022 13:38 |
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Loel posted:So it's 2260 and I've Diplo annexed a quarter of the galaxy, but now my economy is garbage and I'm selling all my alloys to keep it afloat. How do I build a midgame economy? If you’ve got holdings, make them pay you once their loyalty rises enough they accept more beneficial terms for you. If not, generally you’ll want to be specializing your planets at mid game. Early game is about building what you need in the moment when you’ve got 600 minerals to work with. Mid game is when renovation occurs with several thousand minerals to back it up. Look at your planets and figure out which will be your basic resource producers. Check planetary deposits and traits, then district numbers. A planet with 10 possible mining districts and rich mineral trait would make a fantastic mining world. A planet with no traits but the potential to build 7+ of each basic resource district could be an excellent rural world. The planets that have many possible districts but few basic resource districts are in early game rural worlds for me, but then as time goes on and depending how my other worlds are building, they become industrial worlds. Industrial worlds usually also become research worlds.
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# ? May 28, 2022 15:47 |
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If anyone is friendly with you, including your vassals (If there isn't a vassal contract for resources), Consumer Goods are extremely valuable in direct trade with the AI. You can comfortably trade shitloads of CG for basically anything they have because the AI significantly overvalues them. I regularly swap out 3k CG for stuff like 10k minerals or energy. A lot of the current strategies have this as a core part of their plan, even.
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# ? May 28, 2022 16:55 |
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Is there a way to share tech in multiplayer games? A friend of mine had the Enigmatic Fortress in their space and I sent my fleet to back up theirs but for some reason I got the event chain and they didn't get anything. If I follow through on the chain can I share the stuff I get from it with them?
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# ? May 28, 2022 18:19 |
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Jimbot posted:Is there a way to share tech in multiplayer games? A friend of mine had the Enigmatic Fortress in their space and I sent my fleet to back up theirs but for some reason I got the event chain and they didn't get anything. If I follow through on the chain can I share the stuff I get from it with them? declare war, kill some of their ships, salvage the wrecks, peace out? (except with positions reversed)
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# ? May 28, 2022 18:22 |
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silentsnack posted:declare war, kill some of their ships, salvage the wrecks, peace out? (except with positions reversed) Pretty sure all the enigmatic stuff is still set to be unsalvageable. It's one of the things I changed immediately, since I want everyone to be able to research everything. You could try modifying the save game to give him the tech as well, and then give him the edited save game? I've never done Stellaris multiplayer, but if you both have the same modified save game it should prevent any out of sync errors.
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# ? May 28, 2022 18:33 |
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TBH the Enigmatic Fortress tech falls under the heading of Interesting But Useless In Practice unless you're running some kind of specialised destroyer build. The Decoder is quite good for defence platforms though, especially large mounts.
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# ? May 28, 2022 19:51 |
binge crotching posted:Pretty sure all the enigmatic stuff is still set to be unsalvageable. It's one of the things I changed immediately, since I want everyone to be able to research everything. You don't need to (manually) send the save, everyone downloads the save from the host automatically when joining an mp game.
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# ? May 28, 2022 23:00 |
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Is there any UI scaling mods people have used that might fix the blurry text I get when I upscale the UI? Default UI scale is too small I gotta strain to read, but when I upscale the UI the text becomes blurry so I gotta strain to read anyway. I've tried a few mods that change the font a bit, and also the UI dynamic overhaul one but so far I haven't had any luck. Still looks blurry
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# ? May 28, 2022 23:22 |
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So I haven't played since Corvette fleets were en vogue and planets were all tiles, and thought "why don't I make a race of robots who serve a space dragon, that could be fun." Boy was I surprised when that event chain finally finished and my military might went from "equal" to "overwhelming". I really don't understand how planets work though. Are there any simple guides on what I should be building?
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# ? May 28, 2022 23:37 |
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I don't understand how you're supposed to win wars. You can be crushing your enemy into the dirt, and it just doesn't matter, because you gain more war exhaustion from the time it takes to move your fleets around than they do from having their loving planets occupied.
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# ? May 28, 2022 23:46 |
megane posted:I don't understand how you're supposed to win wars. You can be crushing your enemy into the dirt, and it just doesn't matter, because you gain more war exhaustion from the time it takes to move your fleets around than they do from having their loving planets occupied. Assuming you have claims on those planets you're occupying, you'll still get them in a status quo peace deal with most cbs (or similar, like subjugation making a new vassal out of occupied systems). If you really need to get them to surrender, get techs to reduce war exhaustion gain and better thrusters/other sublight speed bonuses.
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# ? May 28, 2022 23:59 |
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megane posted:I don't understand how you're supposed to win wars. You can be crushing your enemy into the dirt, and it just doesn't matter, because you gain more war exhaustion from the time it takes to move your fleets around than they do from having their loving planets occupied.
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# ? May 29, 2022 00:04 |
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Yeah, and it helps a bit, but not enough to actually declare victory. It just takes so long to get anywhere; it feels like I'd have to win every fight with no casualties and no repairs and no pauses to bombard anything just to keep ahead of the exhaustion. I guess I should wait until I have better speed.
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# ? May 29, 2022 00:14 |
What's your casus belli?
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# ? May 29, 2022 00:16 |
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Taking over the system is NOT taking over the planets. If you're stopping to bombard stuff that sounds like you haven't invaded with armies yet.
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# ? May 29, 2022 00:19 |
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# ? Apr 19, 2024 00:07 |
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Casualties really ramp up war exhaustion. That’s the “real” nerf to corvette fleets because that attrition will tick it up fast just losing a coupe to random star bases. Assault Armies are all garbage until repeatable which means that opposed invasions will also ramp war exhaustion fast. A surprising number of invasions will probably be effectively unopposed though.
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# ? May 29, 2022 00:24 |