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Kaddish posted:Finally got to the endgame and it was a slideshow when taking out an awakened empire with several vassals in tow. On a decent PC as well - 5800x, 3070, 32GB ram, nvme ssd. I've recently been steering my games towards smaller maps for improved performance and to make the micro less terrible. And then my closest neighbor claimed the Trappist system which with zero guaranteed habitable worlds was obviously unacceptable so I genocide them and now I'm pretty sure the micro is going to be bad again?
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# ? Aug 5, 2022 17:39 |
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# ? Apr 24, 2024 06:39 |
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isndl posted:I spent 500 influence to build an outpost at the other end of the galaxy so I could excavate an archaeology site there. This, exactly this I spent 900 influence to put up an outpost after killing the scavenger bot so I could harvest the nanomachines
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# ? Aug 5, 2022 17:52 |
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TehSaurus posted:I've recently been steering my games towards smaller maps for improved performance and to make the micro less terrible.
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# ? Aug 5, 2022 18:38 |
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If a xenophobe spins off a vassal made entirely of their own species, will they still get a xenophobic diplomacy malus against them?
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# ? Aug 5, 2022 18:47 |
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Danaru posted:If a xenophobe spins off a vassal made entirely of their own species, will they still get a xenophobic diplomacy malus against them? Xenophobes don't get a penalty against any species with the same portrait as them.
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# ? Aug 5, 2022 19:11 |
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Danaru posted:If a xenophobe spins off a vassal made entirely of their own species, will they still get a xenophobic diplomacy malus against them? The Commonwealth of Man doesn't have a xenophobia malus against the UNE, I think if you have the same founding species you won't trigger it (if the vassal is xenophilic they'll still have an opposing ethos penalty though).
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# ? Aug 5, 2022 19:12 |
Holding a piece of paper over my face with a jpeg of an alien printed on it with an inkjet printer "Yes hello please don't space genocide us"
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# ? Aug 5, 2022 19:13 |
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Porkness posted:I wonder if Paradox tracks play metrics like how much time players spend in system view vs Galaxy view, which ethics combos are given up on the fastest, etc
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# ? Aug 6, 2022 02:25 |
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Kaddish posted:Finally got to the endgame and it was a slideshow when taking out an awakened empire with several vassals in tow. On a decent PC as well - 5800x, 3070, 32GB ram, nvme ssd. I’m surprised ACOT doesn’t have a joke from Sophia around alpha tier about how you’re going to irreparably slow the galaxy to a standstill. As for performance… I have a 3080 and it doesn’t clock up to full while playing the game. However, I have a 5800x3d and can easily run medium galaxies to 2500 with ACOT, AOT, SBTG and faded’s silly new purple tier. I even have set the speed to slowest because so much is happening so quickly and my CPU can run along at a good clip on normal. Basically cache is what matters for this game.
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# ? Aug 6, 2022 03:22 |
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Well, the makers are doing a complete rework of the thing. The one everyone goes on about is the 'old' version. It may come up yet.
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# ? Aug 6, 2022 04:43 |
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So I screwed around with gigastructures + the ACoT mods, and I have to say that I probably won't go back to ACoT any time soon, if ever. The mod series relies too heavily on buildings, and each building only employs 4 people when upgraded. Districts don't get converted, so you don't want to use those at all. They also have upgraded robotics labs with absurd population construction speed. The end result is a shitton of pops and precisely nothing to do with them unless you're willing to sit there and click thousands of times to build and then upgrade buildings across all of your planets. This can be alleviated somewhat with habitats, as habitats can be upgraded to have better districts that mirror buildings, but it's still frustrating. There's also a ton of 1 per planet buildings that are ridiculously powerful, so the game encourages you to go super wide, which then adds even more clicking. I did find the combination of mods hilarious though, because nothing in ACoT can stand up to the stellar systemcraft Existential Eraser Beam. The game expects you to struggle when going up against then next tier of technology, but if you can throw a large enough number of systemcrafts at the enemy (with maybe a herculean to tank, as herculeans are pretty garbage for damage), they'll annihilate anything, right up to and including the final boss. It's very funny to watch, and some of the more obscene support components (+100% damage and cooldown to energy weapons!?) make the systemcrafts even funnier. Sadly, beating the final boss breaks gestalt machine empires (you get changed to a weird incompatible government with AI outlawed), so I didn't get to play around with the frankly obscene power that normal ships can get. Regardless, I'll probably go back to just gigastructures - the frameworld is such a fun way to play the game, and it's easier on my wrist as well. I can just drop a cheap megastructure on each planet and asteroid instead of clicking 10,000 times to set up my empire. Managing one planet in detail is nice, and there's always something to do to make the capital more powerful. It's a really cool blend of playing tall and wide simultaneously, and I'm excited about how well they pulled it off. Theoretically, there's a mod that makes the frameworld play nice with ACoT, but in practice it doesn't let you get the tier 3 tech due to technical limitations on how it's acquired.
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# ? Aug 6, 2022 09:36 |
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You sound like you could use AoT and the 36 building mod. Though if you have habitats with districts you have AoT. I forget which mod it is but one adds the jobs for unemployed people which helps. Turn that on on a voidsphere and your pops will redistribute appropriately. That reminds me… you didn’t mention voidspheres, which means you may not have even known they exist because documentation is bad. The ACoT/AoT/SBTG/SotS “number go up” hyperbola is: [Delta tier] Starbases for DE/DM, DM habitats, megastructures [Alpha tier] DE habitats, precursor starbases with full DE/DM production then voidspheres [Stellarite tier] All DE habs to Stellarite habitats, Stellarite starbases (all meaningful DM/DE production is now on spheres) [Phanon tier] Pylon star->MacRIPP->Great Wall (it says it’s defensive but it includes 3 super habitats that make the macripp system self sufficient. (Minus the like 100k energy it’ll need) [Light tier] just turn getting their tech off and don’t take their offer. Consider disabling SBTG once you’ve seen it once. “Stellarcringe” is a meme in the mod community for a reason. [SotS (purple) tier] you need the soulsphere upgrade on your voidspheres to generate any more of the soul energy stuff. This may actually break your DE/DM economy, especially if they were feeding a void birch but it really doesn’t matter at this point lol The planet buildings are generally to produce just enough to get the next crazy number go up thing going. hobbesmaster fucked around with this message at 17:17 on Aug 6, 2022 |
# ? Aug 6, 2022 17:01 |
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Dirk the Average posted:I did find the combination of mods hilarious though, because nothing in ACoT can stand up to the stellar systemcraft Existential Eraser Beam. While this is true for ACoT's stuff, try sending that Systemcraft against the Bismuth Blokkats.
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# ? Aug 6, 2022 17:09 |
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hobbesmaster posted:You really need AoT and the 36 building mod. The what Holy crap that 36 building mod looks good, I've come across so many big planets with barely any worthwhile resources, so it just winds up being a million housing with no jobs Danaru fucked around with this message at 17:25 on Aug 6, 2022 |
# ? Aug 6, 2022 17:14 |
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Yeah, I never got a tech for voidspheres. I suspect there's something wonky going on with playing as a gestalt and not getting the required techs, but something that would transition away from planets would definitely have helped me out.
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# ? Aug 6, 2022 17:31 |
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Dirk the Average posted:Yeah, I never got a tech for voidspheres. I suspect there's something wonky going on with playing as a gestalt and not getting the required techs, but something that would transition away from planets would definitely have helped me out. You need a colonized fractured/ultra fractured world.
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# ? Aug 6, 2022 17:54 |
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Danaru posted:The what
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# ? Aug 6, 2022 18:06 |
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hobbesmaster posted:You need a colonized fractured/ultra fractured world. So I just looked this up, and how on earth is anyone supposed to find that out? Poorly documented is an extreme understatement.
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# ? Aug 6, 2022 19:06 |
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Montu has put out a video on how planetary automation works if, like me, you had no idea why it didn't seem to do anything. Also includes how you can use it to upgrade/build stuff that requires rare resources for only energy credits.
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# ? Aug 7, 2022 01:51 |
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Anyone know why a system I'm trying to capture keeps on flipping back to the enemy's control as soon as my ships move away from the center? Even when my ships crowd around the center it will flip to the enemy's side and then my ships with insta blap the station. It's flipping back and forth every few days in game. No other ships in the system. Same with the system next to it.
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# ? Aug 8, 2022 03:45 |
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Is there an inhabited planet there? Is the defender a vassal or anything wacky like that?
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# ? Aug 8, 2022 04:12 |
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Charles 1998 posted:Anyone know why a system I'm trying to capture keeps on flipping back to the enemy's control as soon as my ships move away from the center? Even when my ships crowd around the center it will flip to the enemy's side and then my ships with insta blap the station. It's flipping back and forth every few days in game. No other ships in the system. Same with the system next to it. Are they, or you, at war with anyone else too because that can sometimes make ownership status do some extremely silly things
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# ? Aug 8, 2022 04:43 |
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ThaumPenguin posted:Is there an inhabited planet there? Is the defender a vassal or anything wacky like that? Not a vassel, it's a fallen empire. I already took the planet. A Wizard of Goatse posted:Are they, or you, at war with anyone else too because that can sometimes make ownership status do some extremely silly things I'm at war with two fallen empires. I made a video and added some context, but over a minute in is when the strange behavior starts. https://www.youtube.com/watch?v=beQTJV4-PCo&t=68s
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# ? Aug 8, 2022 05:43 |
It looks like it's never flipping to you, but to some ally/subject of yours. But the planet... is yours? Not even occupied by you, but owned by you? (Is this a total war?) I'm guessing whoever the ally/subject the occupation is going to has a claim on the system, so when you take it from the enemy the occupation is passed to them, then a few days later the game realizes they're occupying your system even though they're not at war with you, and restores control over the starbase to the previous controller (the enemy). Then it repeats. This sis just a guess though, I'm not at all confident this is accurate. Definitely worth a bug report I think. Are you playing ironman? If not, maybe console over to whoever is getting the occupation and remove any claim they might have on the system and see if that fixes it? If you are on ironman I think it's pretty easy to edit the save to remove the ironman tag, and you could then do the same, but I'm not sure.
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# ? Aug 8, 2022 11:03 |
Decided to play a Megacorp for the first time, without any mods in a medium-sized galaxy with 11 other empires. Almost every one of them were Hegemonic Imperialists. The rests were some flavor of xenophobe or hive minds.
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# ? Aug 8, 2022 11:34 |
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Slashrat posted:Decided to play a Megacorp for the first time, without any mods in a medium-sized galaxy with 11 other empires.
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# ? Aug 8, 2022 12:07 |
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I had a big empty area to advance in in my current game and a good couple decades in I ran into an empire with just one system right in the middle of it. I assumed it was bugged and consoled in to take a look... nope, just some poor early space age society that emerged just in time to be enveloped by me. Fortunately I'm a nice galactic power so I gave them a sweetheart vassal deal under the condition I could throw ranger stations everywhere, only to find I couldn't build any. So I again assumed it was a bug and went digging only to find that nope, you just can't build ranger stations if the other empire is also an environmentalist (which coincidentally they are) and this is on purpose. Which kind of makes sense? All in all I need to give this game more credit. Splicer fucked around with this message at 12:26 on Aug 8, 2022 |
# ? Aug 8, 2022 12:21 |
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Poil posted:That sounds like a bug, you should have 30% gestalts, 30%
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# ? Aug 8, 2022 12:24 |
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Yeah I'm about to go murder one of these. Fortunately they're right next to me.
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# ? Aug 8, 2022 12:25 |
If you submit to one of the imperialists as a vassal, will they be willing to sign a commercial pact with you?
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# ? Aug 8, 2022 14:00 |
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How come there are no cloaking devices in Stellaris
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# ? Aug 8, 2022 14:25 |
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Probably for the same reason the espionage system is so toothless: It's unfun being on the receiving end.
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# ? Aug 8, 2022 14:29 |
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Staltran posted:It looks like it's never flipping to you, but to some ally/subject of yours. But the planet... is yours? Not even occupied by you, but owned by you? (Is this a total war?) I'm guessing whoever the ally/subject the occupation is going to has a claim on the system, so when you take it from the enemy the occupation is passed to them, then a few days later the game realizes they're occupying your system even though they're not at war with you, and restores control over the starbase to the previous controller (the enemy). Then it repeats. This sis just a guess though, I'm not at all confident this is accurate. It's also worth noting this happens in the neighboring system, too. I can't seem to capture anything.
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# ? Aug 8, 2022 14:40 |
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Nemo2342 posted:Montu has put out a video on how planetary automation works if, like me, you had no idea why it didn't seem to do anything. Also includes how you can use it to upgrade/build stuff that requires rare resources for only energy credits. This seems... off. Is the automation automatically purchasing minerals/rare resources on the market, or is it just spending energy because ~reasons~?
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# ? Aug 8, 2022 16:40 |
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Lum_ posted:This seems... off. Is the automation automatically purchasing minerals/rare resources on the market, or is it just spending energy because ~reasons~? Strictly speaking automation doesn't directly spend credits, it spends the generic stockpile resource that you can add to with either credits or minerals. The stockpile doesn't distinguish between the two, so it'll build stuff with whichever you put in there.
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# ? Aug 8, 2022 17:21 |
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Kanfy posted:Strictly speaking automation doesn't directly spend credits, it spends the generic stockpile resource that you can add to with either credits or minerals. The stockpile doesn't distinguish between the two, so it'll build stuff with whichever you put in there. that is even goofier than what I thought was happening. 'eh, keeping track of two variables is too much work, screw it'
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# ? Aug 8, 2022 18:42 |
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Kanfy posted:Strictly speaking automation doesn't directly spend credits, it spends the generic stockpile resource that you can add to with either credits or minerals. The stockpile doesn't distinguish between the two, so it'll build stuff with whichever you put in there. I did some very minor testing, and it does seem to use resources based around the market costs (though as you noted, you can dump in either credits or minerals depending on which is more efficient). Upgrading my Alloy forge takes 390 minerals and 65 volatile motes. If I didn't have a market fee the minerals cost 175.5 credits (0.45 per mineral) and the motes cost 1022.45 (15.73 per mote) for a total cost of 1197.95 energy credits. The automation only used 1040 units of resources, which is a small savings on top of ignoring the 20-30% market fee. Of course this isn't precise, it's possible that the costs fluctuated just enough between when the automation started and when I hit pause to account for the difference. So really the big benefits (besides not having to micro all the planets and not accidentally bankrupting yourself) are that 1) you can use minerals OR credits, whichever are least valuable to you and 2) it always buys at the market rate which can add up over time.
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# ? Aug 8, 2022 20:42 |
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Pretty odd bug! I think. The Great Kahn woke up and their territory is entirely within my empire. They've got around 150k in fleet power to my 20k so rip. I surrendered to them. Then ALL my policies reset? Like suddenly robots were all purging because I'd outlawed robots All the economic laws etc etc flipped back to default values totally tanking my economy. And all my robot maker buildings deleted themselves. Is this a bug or something? I was able to change all the laws back and rebuild the robot makers.
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# ? Aug 9, 2022 07:07 |
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I paid the shroud-coven enclave to tell my fortune, and the resulting event chain left one of my core worlds with a permanent -20 stability and -10 happiness modifier. Stellaris: Burn witches in the 23rd century.
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# ? Aug 9, 2022 16:12 |
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# ? Apr 24, 2024 06:39 |
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The Shroud Coven is never worth it imo. They're the enclave equivalent of abandoned terraforming equipment. I like to blow them up.
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# ? Aug 9, 2022 17:07 |