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Sindai posted:So how exactly does the ST mod do FTL travel now? Max hyperlanes with the graphic indication removed, probably.
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# ? Mar 31, 2023 19:11 |
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i'm very favorably impressed thus far, my first war was a complete clusterfuck because a Raider fleet blew through all my core systems and then smack dab into the attacking enemy fleets and roasted em by the time i did any Barbaric Despoiling all my planets had *just* finished filling up...urgh does anyone know where the FDCB gets shown or is it totally behind the scenes? noticed a few tooltips still in pretty rough shape, showing variables and such rather than localizations. But haven't seen any honest to goodness bugs yet. Fleet Maintenance is destroying me though. I have yet to build a single anchorage because i simply can't afford to maintain a fleet bigger than my native cap + tech bonus. I'm loving the new ship computers, i have a fast corvette fleet and another fleet with artillery cruisers escorted by destroyers with PD/autocannons and it works quite well thus far quote:- Several new war goals, including supporting civil war between factions, as well as assimilation raids by the Borg. ![]()
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Sekenr posted:reposting from old thread: If you retrofit and match your poo poo to counter enemy setups, it has become quite feasible to do decently with 15-20. Haven't tested it yet, but tried going against 4 pirate marauders with 3 corvettes, which had only shields vs their kinetics and got diced without killing any. Then reloaded, outfitted them with nothing but armor and suddenly, I'm able of killing 2, making 2 retreat while having 1 of my corvettes retreat p safely. The 50% positive and negative bonuses and penalties to lasers and kinetics when it comes to armor and shields really has made it a lot more important that you pay attention now I think. Anyway, no wars for me yet early game, but I gotta say it's been a p cool new feeling, yoinking that extra critical system before the AI can, getting a couple yoinked in turn too and having to defensive pact up early, because you never know if that neighboring spirtualist border frictioned arse isn't gonna try something funny. So far so fun.
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Started my first game played for an hour, realised I'd forgot to pick species traits. Welp, time for a restart.
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i'm at work so i can't check, but how does war declaration work now? do you really have to be physically bordering someone to wardec them? what about someone you particularly hate on the other side of the galaxy? does that mean you have to send construction ships with your fleets?
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Wolfechu posted:Started my first game played for an hour, realised I'd forgot to pick species traits. Welp, time for a restart. I'm about an hour in, my home planet has rebelled and half my leaders have drug problems. 5/5 would forget to build food again.
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Great op, gonna repost a question from the last thread. Does anyone have any good mods that add in races/empires from other sci-fi franchises? Also any recommended mods that still maintain ironman/achievements?
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axeil posted:Great op, gonna repost a question from the last thread. There are some great animated Mass Effect portraits. And some mods add in them as pre-built races, but I disagreed with their trait picks and just made my own
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The changes look good, but it's a shame I can't play until the UI mod gets updated because Paradox still thinks everyone games at 1024x768.
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rizzen posted:The real question is, am I just blind, or are my rally points loving gone in this update? yeah am I crazy or are they missing 2.0 is dope so far, and I know I'm being ungrateful, but wiz, baby, if you're listening, I beg of thee two UI additions: a little sidebar that shows relative rankings of empires at all times (like Civ has, or the Great power menu in EU), and double left-clicking on foreign space should open diplomacy immediately. Small things but I think they would be very nice to have Anyway im very impressed and space mongols are assholes e: fuk it, this post is already super scattershot, I'm also really pleased with the pace of early game expansion, there's a good tempo between bursts of station building and then backfilling systems. Does make me wish for an "automated improvements" tech that lets your constructors go wild though Fuligin fucked around with this message at 20:30 on Feb 22, 2018 |
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Clanpot Shake posted:How legit are sites like this? I just bought it and the key was there instantly.
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Hello Stellaris thread. I'm interested in this game, and it's on sale on Steam, but I'm sort of confused by the 'versions' that are available and on sale. There are several versions: Stellaris - $15.99 Stellaris Nova Edition - $19.99 Stellaris Galaxy Edition - $27.99 Stellaris Digital Anniversary Edition (bundle) - $31.46 (Includes Stellaris, Plantoids, Leviathans, Utopia). The OP says that Utopia is a must-have DLC and Leviathans is really good, so I'm leaning towards that last one, but the problem is that Steam doesn't actually say what the difference is between the first three options. What's in Nova & Galaxy that's not in the basic $15.99 edition. Does anyone know? In addition I suppose I need to get the new Apocalypse DLC for $20 making this a $50 game, which isn't a showstopper, but it's not super cheap! So just looking for advice on which of those first four options I guess, since I don't really know what's in option 2 & 3! Hopefully someone here does. Thanks!
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I was actually surprised that the different Marauder clans on the map are all different species. The pre-release info we got about them gave me the impression that they were competing factions of the same race.
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Traxis posted:The changes look good, but it's a shame I can't play until the UI mod gets updated because Paradox still thinks everyone games at 1024x768. Wait... what? I have an ultra-wide monitor (3440x1440) - are you saying that the UI in this game will be broken if I get it and try to use my full screen?
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There's no rally points anymore because military ships can't exist except as fleet members (or traveling to a fleet), and the fleet is the rally point.
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The Locator posted:Hello Stellaris thread. I'm interested in this game, and it's on sale on Steam, but I'm sort of confused by the 'versions' that are available and on sale. There are several versions: The Nova & Galaxy edition just has an extra race option (spiders), the soundtrack, and some story book. Buy them if you really want to, but they don't include any of the "good" DLC recommended in the op.
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Traxis posted:The changes look good, but it's a shame I can't play until the UI mod gets updated because Paradox still thinks everyone games at 1024x768. The 1080p UI mod seems to have just been updated.
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tithin posted:The Nova & Galaxy edition just has an extra race option (spiders), the soundtrack, and some story book. Buy them if you really want to, but they don't include any of the "good" DLC recommended in the op. Thanks, so the bundle pack to get the Leviathans and Utopia DLC is probably the way to go then.
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The Locator posted:Hello Stellaris thread. I'm interested in this game, and it's on sale on Steam, but I'm sort of confused by the 'versions' that are available and on sale. There are several versions: Galaxy gets you that and a book and some wallpapers. Other than the spider portrait there's no in-game difference, and you can upgrade to spider edition later.
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Seems to be extremely important to build Trading Hubs on stations where it's possible.
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Syndlig posted:quoting these for the new thread. Thanks for this! Got Apocalypse and the Humanoid species pack for $22 instead of $28! Kaza42 posted:There are some great animated Mass Effect portraits. And some mods add in them as pre-built races, but I disagreed with their trait picks and just made my own Ah yeah I wanna try and find mods that add in races so I can encounter the tree people, Klingons, the Geth, Shivans, etc.
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Do outposts have any sort of upkeep? Like if I just want to connect the dots together but am not going to build anything else in a certain system (to prevent pirates from spawning there)
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IAmTheRad posted:Do outposts have any sort of upkeep? Like if I just want to connect the dots together but am not going to build anything else in a certain system (to prevent pirates from spawning there) No upkeep, but each does increase the penalty for science + unity.
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The Locator posted:Wait... what? I have an ultra-wide monitor (3440x1440) - are you saying that the UI in this game will be broken if I get it and try to use my full screen? The UI doesn't scale at all, so at that resolution you will need a magnifying glass to read anything. This is what it looks like at 3840x2160
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Ms Adequate posted:Seems to be extremely important to build Trading Hubs on stations where it's possible. When I get off work I'm going to remake my Gekko Corporate Conglomerate and build the richest loving space empire.
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I'm moving at the end of the month so I may have to wait until after that to play because there is too much to do... ![]()
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VirtualStranger posted:The 1080p UI mod seems to have just been updated. Looks like an incomplete update, though, as the developer appears to have gotten ill: quote:Dr. Maple
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Davincie posted:how do i actually add new designs to a fleet. i click choose design in the fleet manager, i click on a design but nothing happens. also trading food seems impossible, nobody wants to give me any Having the same issue with fleet manager - anyone found the workaround?
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Traxis posted:The UI doesn't scale at all, so at that resolution you will need a magnifying glass to read anything. This is what it looks like at 3840x2160 That's fairly annoying. Thanks for the response... I'm downloading the game so I guess I'll see how horrible it is and whether I have to play it in a 1080p window or something.
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Huh? I've been using the in-game UI scaling option, has this not been working for anyone else? I'm running with 2x UI scaling at 5120 × 2880 (via Nvidia's DSR) and the window sizing is fine. Blorange fucked around with this message at 20:57 on Feb 22, 2018 |
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Blorange posted:Huh? I've been using the in-game UI scaling option, has this not been working for anyone else? Whenever I try it is insanely buggy with UI elements out of place and overlapping.
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Aethernet posted:
Awesome thread title. And thanks for mentioning my mod ![]() I'll try my hardest to get it updated by (the end of maybe) this weekend!
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poo poo. gently caress!! Why am I gainfully employed. I want to be home playing this dumb game until I shuffle off this mortal coil
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I only had about 30-45 minutes to screw around, but I really like the new early game exploration and the use of spaceports to cap systems, and how exploration is handled. I also like it a lot more then trying to figure out where, in pre 2.0, borders would go if you removed an outpost to try and recover influence.
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I think the Fallen Empire generation should probably be tweaked a bit so their borders follow the hyperlanes. They often spawn with some weird borders like this:![]()
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The Locator posted:Wait... what? I have an ultra-wide monitor (3440x1440) - are you saying that the UI in this game will be broken if I get it and try to use my full screen? Nah it's fine, I use 3440x1440 as well. E: https://i.imgur.com/kr4Ffmi.png Eyud fucked around with this message at 21:15 on Feb 22, 2018 |
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I've been watching some youtube / streams because i've not started playing yet, and is it just me, or do ships move a fuckload faster than they used to?
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VirtualStranger posted:I think the Fallen Empire generation should probably be tweaked a bit so their borders follow the hyperlanes. They often spawn with some weird borders like this: Well once upon a time those were sensible borders but the hyperlanes were destroyed or decayed! (you’re right though)
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tithin posted:I've been watching some youtube / streams because i've not started playing yet, and is it just me, or do ships move a fuckload faster than they used to? Yes, they do. Ships now have to travel all the way across the system to the arrow leading to the next hyperlane in order to travel to that system, so in-system speed has been increased to compensate. This means that traveling inside a system is faster, but traveling across the galaxy is slower.
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# ? Mar 31, 2023 19:11 |
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How do you get subjugation or tributary CB? I have the domination tree but every empire I try to declare war on just says I don't have the right CB, but there's no explanation how to get it.
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