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HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Chef Boyardeez Nuts posted:

Operation "download every mod blind" is going great except for the half hour initial load time. Found a shielded world filled with obelisks that make citizens increasingly productive deviants.

It owns.

You are asking for a From Beyond monster to come devour everyone sexily. Just saying.

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HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Chef Boyardeez Nuts posted:



Goddamn this mod owns.

Every time! Dang kids.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Arsonide posted:

One of my favorite space strategy games was Sword of the Stars (the first one, I never played the second one). In that game, there were like six or seven races and they all had unique interstellar propulsion mechanics, and that was what made them interesting to me. There was a race that had no FTL at all, just slowboating between stars and building gates. There was a race that used the star network thing we have in Stellaris now. There was a race that drilled their own star network lanes. There was a race that could move wherever they want at a slower pace. There was a race that could move faster in large groups. Anyway, this excited me about the first release of Stellaris, I liked that aspect and I liked it in Stellaris.


I liked - was it the space dolphins? They moved in a long series of tiny teleportations, stuttering across the stars.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Black Griffon posted:

Getting back into this yet again after, idk., a year or so? What's the current must-have mods? (getting guilli's modifiers ofc)

Do you like Star Trek? Cuz that New Horizons mod is kinda dizzying in how Star Trek it is. I can't speak to if it's any good, I've barely scratched the surface of this game at all. But it *feels* good.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

SirTagz posted:

I have no problem ignoring realism. I like fantasy games as well. I have a problem of ignoring common sense. If the enemy has a better way to travel and I have the same level of understanding of the world rules.. I should be able to adopt that way of travel

I sort of agree but I can imagine so many reasons against practicality why a people might choose one tech over another, especially if the advantages aren't all that huge. Religious objections. Dents in their understanding of the universe meaning 'folding space is hosed up let's not do it'. The belief that teleportation is actually execution and reconstitution. There are a lot of ways it could play out.

e: excuse double post, I have a massive post-vaccine fever, I will stop posting now

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Is there like a little collection of empire builds somewhere I can look at? I've tried googling and I haven't found anything that's quite what I want. Just some advice about race design? I realise it's not that hard of a game necessarily and you can just do roleplay stuff but I want to see other people's ideas.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Kaal posted:

If you're looking for competitive ideas, check out this tier list. It was last updated for 2.7.1, so it's slightly outdated, but it'll have good ideas for you. In general you want a mix of military and growth bonuses, and in singleplayer you want some degree of Xenophile to ease diplomatic tensions.

https://steamcommunity.com/sharedfiles/filedetails/?id=910342178

Thanks!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Chef Boyardeez Nuts posted:


(shamelessly adapted from AMANDA! from the excellent Awful Association which is full of good ideas)

This looks awesome, thank you!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

mincedgarlic posted:

Early in my first play-thru and just got this message:



:wtc: This doesn't sound friendly.

It says right there that they're tranquil! I'm sure it's fine.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Yami Fenrir posted:

Have you tried adding overpowered economy mods to fix that problem?

I don't know why she swallowed a fly - perhaps she'll die

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

twistedmentat posted:

Yea its not there.

Also I just noticed I have no motes in my empire, and i haven't seen the research option to discover the artificial chemical plants yet. And because i have -1 for some reason its screwing over my economy.

Did you upgrade a building and the upgraded version takes a mote as upkeep?

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
I adopted a space amoeba and now she is mine. Does she have a lifespan? Or can I build my whole civilisation around her greatness?

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Yami Fenrir posted:

The latter.

If you keep her alive for a 100 years, something special happens, even!

omg I'm so excited. I hope she has a million babies.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
I'm having such a nice time with this game, bumbling along on easy settings, no idea what I'm doing. It's all new to me. Galactic council? Sounds awesome! Just made buddies with a species that likes dry worlds so I can finally colonise these stupid deserts all over my space. Learning about psionics! I'm sure nothing bad can come of that!

Everything is lovely when you pick that adorable little big-eyed lizard species portrait. Even the species next door that keeps trying to hate me loves me because I bombard them with envoys.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Stellaris 3.0: Philip K Penis

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Sedisp posted:

I really like the game and I thought the thread title was really funny.

I think everyone would like the game better if they were like me and kind of bad at the game so the ai seems better. Also roleplay any and all empires and decisions at all times.

Its also possible that my brain is broke.

I hope I never find out what I'm doing so I can keep enjoying the game the stupid amount I am at the moment.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

acidx posted:

I was big into CK2 but I haven't played Stellaris yet. Figured I'd wait until there were some expansions released and I could snag the game and a few of the DLC in a sale. There's a sale going now and I'm thinking I'm going to go with the Ascension pack which seems to be basically every major DLC up to and including Megacorp. I figured I can pick up Federations and Nemesis later if I really like the game. Any recommendations for a lets play or tutorial series on youtube or elsewhere to get my feet wet on understanding some of the mechanics I would have? Is there a "start in Ireland" type of thing a new player should do?

I learned quite a lot watching Colorsfade Gaming but he's very, very slow-paced.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Viola the Mad posted:

Hi guys.

After countless hours in EUIV, CK2, and CK3, I have decided to dip my toes into the Stellaris tool. However, long experience with Paradox has taught me two things about their games:

1. There are a ton of different mechanics that will take a long time to master.
2. Tutorials will be barebones, if not non-existent.

So I thought I'd skip the usual flailing around for beginner guides and go straight to my friendly(?) neighborhood SA thread for advice. What do you recommend for Babby's First Game? Do you know any up-to-date tutorials for learning the mechanics?

Just play, to be honest, try to enjoy the roleplay of it all and the writing. It's fun times. I would say make your own empire though rather than picking a preset because that way you'll get attached to your megacorporation lizards or whatever.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
I made the most benevolent, adorable race of little fennec fox people to play when I just want to feel comforted and I set the game to super-easy and just bimble around reading all the event texts. There's room in Stellaris for all kinds of gaming. It's really great for 'what if Klingons, but capitalist' or 'what if Vorta, but weirdly aggressive' and you can play out just about any scifi concept you can think of.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

BBQ Dave posted:

Ok figured it out. Drenching counts as a purge, which makes sense. Aquatics was a godsend for me cuz most of my runs I make a race based on HP lovecrafts' deep ones, if they flooded earth and made it to space.

I'm doing a relic world next, just got the ancient relics DLC. I have aquatics, apocalypse, utopia, and synthetic dawn and I always seem to do democratic technocracies. Any recommendations for my next run? Somthing different?

Do a robot hive mind! Trying to uncover the circumstances of their creation.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

ShadowHawk posted:

Through hard work and determination, your maniacal scientist has gained the trait paranoid.

Well of course! And now they'll show those idiots back at the university, show them all!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Splicer posted:

Interesting fact! According to the comments in the scientist traits file, paranoid works like maniacal in that it increases your chances of rolling rare techs!

Second interesting fact! Paranoid does not increase your chances of rolling rare techs.

No! Impossible! I cannot fail, I can only be failed! Increase power!!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Horace Kinch posted:

I'm still waiting for the option to have a Colossus that makes stars bigger, effectively cooking systems. I would also like Cruisers to not be a huge waste of resources.

Ooo a weapon that just accelerates a star along its life cycle, that's what I want.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Dandywalken posted:

Havent played this since launch. Good luck, me!!!!!

Please report back how it goes if anything fun happens:)

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

DrBox posted:

Jumping in since before they changed plant tiles. Is there an updated tutorial or should I just play and spend a lot of time reading tooltips?

Just give it a spin, I reckon, planet tiles aren't super confusing unless you're really worried about playing unoptimally.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Aethernet posted:

I always really enjoy the combo of Fan Mil plus Xenophile; effectively the Affront from the Culture series. Constantly fighting people into being friends with you!

I play a version of the Dominion from Trek this way. HELLO, LOVE US OR ELSE

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
In terms of 'is the game as hard as it looks' - no, not really. If in doubt, put the difficulty options down low and just sort of roleplay it. Read all the text, make decisions based on story. You don't need to optimise at low levels. You can worry about that stuff when you have hours in the game and know what you're doing.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
I'm seeing a lot of Prime Directive violations ITT

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Relevant Tangent posted:

we sent out voyager so any aliens would know we were dtf
"this is what we look like naked, what's up??
our info sphere has been blasting pornography out into space since we invented radio
the actual prime directive is to PARTY

I actually totally agree, the Prime Directive sucks

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Mike the TV posted:

When you hit cap it should have a Situation and it has a portrait of a little alien who just can't hold all of the minerals.

Knocked up some concept art

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

I think about this guy so often

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

omg it's Captain America bird

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Oh poo poo it's out already! I didn't know that was today.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Anno posted:

You can even use this mod if you want tradition trees within your tradition trees. I really like it.

Oooooo!

I love adding more roleplay nonsense. I was alarmed to see how many 'subscribed items' I had and then I realised most of them were namelists.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Jack Trades posted:

I've been using this one.

https://steamcommunity.com/sharedfiles/filedetails/?id=2973772173

130 custom Empires with no extra mod prerequisites.

This looks really nice, thanks!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
There is a mod to make your advisor into the Soldier from TF2. Delightful.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
If there were one for the Medic I could die happy. Love that man.

"Do you ever worry that you might be going insane?"
"Not *worry*. I'm not up at night about it."

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

gently caress you for not making this compatible with dark mode, I'm furious

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Half-wit posted:

Wait...SA got darkmode?

Hold on one sec.



There you go. Now if you'll excuse me, I've got to go back to looking at a bunch of dots connected by lines.

Thank you friend, vendetta cancelled

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HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

jokes posted:

Equal Mens Poles

It's this

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