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Surprised no one posted the patch yet. https://forum.paradoxplaza.com/foru...s-42f6.1117830/ Jamor posted:#################################################################
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# ¿ Sep 7, 2018 17:14 |
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# ¿ Apr 23, 2024 15:17 |
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I play with mods, but most of them are cosmetic stuff or name lists(you can never have enough name lists!). Oh, and that one mod with like a thousand different colors, because two empires sharing the exact same color scheme makes me irrationally angry. But yeah, the game is good, the game is fun, and it has been for some time. And the game looks as though it will get much better next update, particularly once the kinks from doing the economy overhaul are ironed out.
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# ¿ Sep 30, 2018 00:06 |
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Dallan Invictus posted:I mean, what really needs to happen is that the three precursors that have generic rewards get boosted to match the Cybrex and First League somehow. I just don't know quite what would do it while sticking to the flavour that makes the Precursor chains so cool (but Ecumenpoleis are a bit OP regardless). Vultuam should have something sciency. But weird, because they managed to convince themselves the universe is a simulation. Not sure about the Irassians.
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# ¿ Dec 19, 2018 03:09 |
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AAAAA! Real Muenster posted:I mean...I'm glad I had it before Christmas because I had two weeks off and i had a bunch of fun with it, buuuut there are enough bugs and balance issues that I'm now taking a break till more work is done. I definitely think that they should have let it bake in the oven another two months but there was obviously a ton of demand for it because there was so much hype.
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# ¿ Jan 8, 2019 22:25 |
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Ecumenopolises definitely need to be limited in some way. Preferably in a way that favors taller empires. I think they've kind of fundamentally missed the mark on everything else that's special. Hive and Machine Worlds are basically Gaia-equivalents that you can't find naturally. Fine, whatever. Habs are too gimped and expensive to make an impact early on and, oh yeah, ecumenopolises exist and become available at basically the same time. And megastructures? They may as well not exist for all the impact they have. Building one rarely serves any purpose except as a victory lap, and only the ring world really feels anything like special.
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# ¿ Mar 23, 2019 02:32 |
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FuzzySlippers posted:It's 2315 and I'm +5 influence. It sucks because I keep getting dragged into wars with a neighbor but I'll never have enough influence to make many claims on their systems. It also seems kinda weird that I'm gaining the same 'influence' now as the largest sprawling empire in the galaxy as when I was a backwater with a handful of systems.
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# ¿ Jun 26, 2019 03:05 |
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I found Cockroach Earth in my latest game, but I can't Uplift them, because they don't appear in any of the menus that you need to use to Uplift them. There's another pre-sapient species that's there though, so I think it's because there's another species that uses the roach portrait and they're somehow overwriting the cockroaches.
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# ¿ Jul 6, 2019 22:47 |
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Solemn Sloth posted:Fleet manager always seems to just orphan large parts of my reinforcements at the station they were built at and I have no idea why. Maybe the parent fleet did something like bombarded a planet or went into combat that meant it turns off the pathfinding
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# ¿ Apr 14, 2020 04:51 |
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GunnerJ posted:It would be cool if you could combine those super special planet designations more so you could make an ecu into a resort world and do this. (It looks like you can make an ecu a penal colony though?)
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# ¿ Jul 11, 2020 18:25 |
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This seems like a cool idea, but it seems a bit under-supported mechanically, based on what we've seen so far. So, like Stellaris in miniature.
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# ¿ Sep 24, 2020 20:45 |
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I played Stellaris a lot and enjoyed it well enough, but it really does feel half-baked. I would love to know how many different directions it got pulled in during development, because a lot of the systems feel like they were Frankensteined from “Europa Universalis in Space” “Victoria In Space” and “standard space 4X”. It just doesn’t seem to know what it wants to be.
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# ¿ Oct 20, 2020 03:07 |
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ded posted:Lithoids have the coolest trap, colonizing with an asteroid and permanently loving the planet you settle on.
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# ¿ Nov 1, 2020 22:47 |
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And Tyler Too! posted:Lol they just made Oligarchies the best government type by a huge margin. Extra influence gain is a big deal. But they can spend an entire civic just to replicate Oligarchy's innate bonus(and more), how exciting!
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# ¿ Nov 12, 2020 16:51 |
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Yami Fenrir posted:I personally like strike craft a lot as well.
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# ¿ Dec 4, 2020 18:30 |
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Libluini posted:Now I'm confused, battleships can take on two out of three of their sections as carrier sections loaded with strike craft hangars and PD. There's indeed just one gun section left if you load up on carrier crap. Together with the dedicated carrier AI, you have a carrier more dedicated to carrying fighters than most carriers in other space 4x.
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# ¿ Dec 4, 2020 21:07 |
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AAAAA! Real Muenster posted:I've been following the thread again after a friend told me about the big patch coming up. If they have espionage things that are that powerful actually cost that much... I might actually like it, because it means it will be hard for the AI to do it to me.
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# ¿ Apr 13, 2021 04:32 |
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Guys, not only is Stellaris pretty decent right now, but it's *also* in way better shape than EU IV! Just...wanted to point that out. I'm glad espionage is mostly about gathering intel and doing some small-scale ops instead of, well, the horrible irritant it could have been.
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# ¿ Apr 29, 2021 19:40 |
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Yami Fenrir posted:I just realized that this, right there, is what might just bother me the most about Stellaris events. But also, it seems like it should be kind of clear what the Terraforming Equipment is doing before it finishes. Like, "Oh poo poo, its spewing particulates into the atmosphere and we won't be able to breathe if it's allowed to continue!", but the off-switch is broken, so you have to blow it up and eat some devastation while having to live with the unstable climate and maybe an additional habitability malus you have to clear because now the atmosphere is full of garbage. Maybe you could even let the process complete(and allow your colonists to die or have to eat the cost for resettling them) in exchange for valuable research data on terraforming processes.
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# ¿ May 11, 2021 17:46 |
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Captain Oblivious posted:Did they get rid of the Ammonia World outcome on that event
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# ¿ May 12, 2021 01:02 |
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Yeah, I more took that to mean they've fixed what they wanted to fix and their time will be spent on the next patch(presumably 3.1), which won't be coming out for a while yet. Nemesis was a pretty substantial expansion, so I imagine 3.1 will be accompanied by some minor content DLC, like another themed event or species pack, or possibly even nothing at all.
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# ¿ May 20, 2021 19:46 |
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PittTheElder posted:Yeah the Custodian team mandate sounds like what exactly what the long term player base has been asking for. Excited to see what you all come up with. Personally, I hope they finally give civics for gestalts love. Kurgarra Queen fucked around with this message at 04:09 on Jun 4, 2021 |
# ¿ Jun 4, 2021 03:43 |
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pmchem posted:The new Custodian team is exactly what Stellaris needs and I'm happy the dev team / mgmt is supporting that initiative.
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# ¿ Jun 6, 2021 16:39 |
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Jazerus posted:yeah except eliminating admin cap is more of a reversion to the old system than anything, and a welcome one. it's really weird to be paying base cost for techs even when i rule half the galaxy, and makes it way too easy to overtake the AI. Unity has, for a long time, been this other thing though, so it would be weird to rework it from being not-culture into this. But it could actually help Spiritualists and other unity-focused builds out a lot, and if they can make it make sense... In general, being able to spend unity to mitigate the issues that arise from running your empire sounds neat, because right now it's just "number go up until you select tradition" and then it becomes "spend to enact ambitions". In other words, it's kind of a dull resource.
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# ¿ Jun 11, 2021 01:27 |
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The Cheshire Cat posted:Honestly I think they should just ditch armies and make them into a module you can stick on ships. The only thing that ever matters for them is having more number than the opponent.
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# ¿ Jun 11, 2021 02:03 |
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Splicer posted:Traditions I'm not too surprised we're only getting 3 new ones ATM, because they're doing a lot of other stuff, but this is definitely a boon to all those traditions mods, and it will be much easier for them to add new trees in the future.
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# ¿ Aug 12, 2021 15:45 |
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Yami Fenrir posted:I really liked taking Domination for Gestalts, actually - that +1 influence was really helpful early on.
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# ¿ Aug 12, 2021 16:26 |
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houstonguy posted:Maybe the new DLC and the update tied to it are going to change star bases and defensive platforms? Otherwise yeah that’s a lot of not particularly helpful new traditions. I love that they’re reworking and expanding traditions, but some of these changes are questionable, at best.
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# ¿ Aug 12, 2021 19:18 |
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Ooh, this one should be fun. Already a fan of that grumpy rear end dolphin!
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# ¿ Oct 19, 2021 18:16 |
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AAAAA! Real Muenster posted:Where did you learn this? So it seems you need Hydrocentric AND Colossus Project to build the Deluge Terraformer Colossus. Which...doesn't seem that bad? Hydrocentric seems really good: it decreases the cost of terraforming planets into Ocean planets, increases the boosts you get from Wet worlds, AND gives you the ice mining stuff that lets you expand the size of Ocean planets as well as offering a flat buff to space mining in systems where you've built the ice miner.
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# ¿ Oct 21, 2021 18:45 |
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Permanent Employment is magical OF COURSE hypercapitalists would resurrect your zombie after you die and put it to work forever.
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# ¿ Jan 20, 2022 16:54 |
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Yami Fenrir posted:The bigger issue for me is the "nothing but basic jobs" bit. Horace Kinch posted:Sell the zombies on the slave market They probably don't/shouldn't have political power either.
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# ¿ Jan 20, 2022 18:41 |
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Noir89 posted:My Devouring Swarm civ have the starfish portrait. Sometimes I force them into newer games and 90% of the time the galaxy dies in an unending swarm of cute starfish going "Doodidoo " when you contact them begging for mercy. They truly are the best. Weak, Life-Seeded Purifiers LOL so adorable
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# ¿ Jun 4, 2022 00:18 |
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AAAAA! Real Muenster posted:Ah right, thank you both! I will have to try that out as Lithoids because that sounds like my kind of jam. Agrarian Idyll does require you to be Pacifist though.
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# ¿ Jun 4, 2022 14:42 |
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Awww, it's lame they can't fire if one is already ongoing. Imagine the loving clown car having multiple crises would be. (yes, I know there're mods for that). It would best to just spawn subsequent crises as far as possible from the entrypoint of other existing crises.
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# ¿ Aug 18, 2022 20:01 |
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Noir89 posted:Lol started with the genetic engineering origin that gives the overcharged traits, invaded some atomic age primitives, picked genetic engineering ascencion path and dumped a bunch of horrible traits on them. Enduring helps. But Pre-planned Growth is....nice. Also Crafted Smiles...is sure a tool-tip and icon combo.
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# ¿ Sep 23, 2022 03:50 |
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Splicer posted:Think of it less as losing a tradition slot and more as gaining a perk slot, since you won't need two per ascension any more. Really like these changes. Also Gestalts finally get some love, especially Bio Hiveminds, which can now become cyborgs in addition to the usual bio ascension. And Machine Empires at least get to take the new synth ascension to make themselves more powerful. Would also be cool if Synth-ascended races could get Machine Worlds.
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# ¿ Oct 7, 2022 21:25 |
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Jabarto posted:gently caress YES Good change.
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# ¿ Oct 11, 2022 15:21 |
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I really wanted to check out the Beta, because a lot of the changes sound amazing, but it (predictably) breaks my precious mods in half. Anyone have any impressions?
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# ¿ Oct 14, 2022 22:42 |
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CapnAndy posted:That sounds rad as gently caress, but it's going to be an insanely rough start -- even in their example images, they've got dudes with Arctic, Desert, Tundra, and Ocean preference all crowded in on a Continental world. Habitability is gonna be in the toilet. I also like the narrative touch of Minamar Industries just not giving a poo poo about you at all. You're less than nothing to them.
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# ¿ Jan 27, 2023 05:18 |
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# ¿ Apr 23, 2024 15:17 |
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Splicer posted:I'm wondering if your guaranteed planets will be the opposite of usual, like you will get one per your random guys rather than the usual same as your homeworld. Then you can use unemployment to force a mass exodus of the low hans to their new high hab planets.
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# ¿ Jan 27, 2023 14:36 |