|
how do i actually add new designs to a fleet. i click choose design in the fleet manager, i click on a design but nothing happens. also trading food seems impossible, nobody wants to give me any
|
# ¿ Feb 22, 2018 20:28 |
|
|
# ¿ Apr 25, 2024 00:04 |
|
canepazzo posted:Having the same issue with fleet manager - anyone found the workaround? that fleet eventually ended up dying, and a new fleet i build was able to add new designs. so uhh, kill em off?
|
# ¿ Feb 22, 2018 22:26 |
|
messy
|
# ¿ Feb 23, 2018 22:24 |
|
for some reason my science ships stop auto surveying every few jumps. its not cause of encountering enemies, i kept watch for that
|
# ¿ Feb 24, 2018 03:08 |
|
Pocky In My Pocket posted:Is it just me or has auto-explore broke a bit later on in the game? very broke, they dont seem to acknowledge any newly opened up terrain
|
# ¿ Feb 24, 2018 18:48 |
|
status quo gets you everything you currently got occupied
|
# ¿ Feb 24, 2018 18:56 |
|
i won't believe they actually exterminate anyone until i talk to someone that had it happen to them, its all just hearsay till then
|
# ¿ May 10, 2018 00:02 |
|
they could just make mods not impact achievements
|
# ¿ Jul 11, 2018 07:36 |
|
i've been reading up on the hoi focus trees and id like to request a similar system in stellaris. tyvm
|
# ¿ Aug 10, 2018 20:28 |
|
AG3 posted:Well, that's for habitats. Ringworlds are up in the air as to whether they'll be a single 100-size entity or kept at 4 25-size entities, or something else. might as well make it a single if the systems are being overhauled anyway, the new systems would work well for a mechanic where the useable area grows with further development
|
# ¿ Aug 17, 2018 16:45 |
|
i fee like the lil picture banner should change to reflect the world type visually too
|
# ¿ Aug 22, 2018 21:29 |
|
it would be nice if with these new backgrounds we could colonize moons for some extra living space on the planets
|
# ¿ Aug 29, 2018 10:19 |
|
dissapointing it doesnt result in horrible looking mutant species with random parts of each parent
|
# ¿ Oct 19, 2018 11:13 |
|
unless im massively misreading it, it takes the portrait of one of them rather than my vision of half mushroom/half elf portraits
|
# ¿ Oct 19, 2018 11:18 |
|
logh had all of that except cannibalism and aliens though. slavery is up to interpretation
|
# ¿ Nov 15, 2018 20:22 |
|
how do i terraform again, i got terrestial sculpting
|
# ¿ Dec 6, 2018 21:38 |
|
the trade interface is totally broken, all the options for the other guy are occupying the same place so you can't select them
|
# ¿ Dec 6, 2018 23:43 |
|
Autonomous Monster posted:Maybe uh, go a tad slower? Buildings are like two jobs each and then upgrading them is another three (I think), so you can and probably should build your economy incrementally. i upgraded my research labs without paying much attention to the gas upkeep, before noticing (strategic resources are kinda hidden) i was running a deficit, which led to 25% less job income, which led to other deficits, which i couldn’t recover asap because i had just spend all my stuff. took a while to get out and is easy to happen.
|
# ¿ Dec 7, 2018 15:23 |
|
Autonomous Monster posted:Hmm. The aggregated resource counters, they show monthly income, right? Do they indicate that you're in deficit when one of them goes negative, even if you're positive in aggregate? If not, they probably should at least go orange or something. Maybe show total/average/minimum incomes of the set? only shows net positive, despite one being 'negative'. well i guess its at -0 now after a bunch of effort, but its not positive at least
|
# ¿ Dec 7, 2018 16:42 |
|
i let in some refugees and they're quickly outbreeding my people. i was at like 90 when they came in, my guys are at 109 now and the refugees at 75. and that's only one group of them, a bunch of others have arrived later that are catching up as well. some of these guys aren't even fit for my planets, or are totally unfitting trait wise (slavers). this can't be on purpose right
|
# ¿ Dec 7, 2018 17:31 |
|
ai still doesn't develop its planets. its fleet was ridiculously weak (4k) too. and this is one of the stronger empires
|
# ¿ Dec 7, 2018 23:17 |
|
ZypherIM posted:
captain, and its had that planet since near the beginning of the game. there's 0 criminal empires in the game
|
# ¿ Dec 7, 2018 23:36 |
|
ZypherIM posted:You're on the 2nd easiest difficulty. it goes cadet > ensign > captain now, so its the middle
|
# ¿ Dec 7, 2018 23:45 |
|
Beer4TheBeerGod posted:
yup, i got a ton of those pop ups constantly, and the ticker up top was always filled to the edges with refugee announcements
|
# ¿ Dec 8, 2018 21:57 |
|
ilkhan posted:Agreed. 2.2 is far far more micromanagy than 2.1 was. Even doing it "right" I'm having to spend multi-year periods adjusting pops more than once every 5 years. Partially because poo poo doesn't update immediately, and partially because you have to do it individually for every planet. tbh my main attraction for the new system was less micromanagement and endless clicking, and if anything the reverse has happened. micromanagement is up, clicking is waaay up, ai can't handle it still and the game sees even more slowdown (though i don't know if the new economic system is at fault there)
|
# ¿ Dec 9, 2018 16:50 |
|
is there any fix for fleets having ships in the production queue with a -1 so the never get build besides making a new fleet each time and transferring ships or a way to reliably avoid it
|
# ¿ Mar 24, 2020 10:26 |
|
third part of the baol chain didn't spawn. just says theres a new dig site and then nothing. i've tried 3 games now since this patch and all 3 i've hit big obvious bugs, great stuff
|
# ¿ Mar 25, 2020 21:55 |
|
no, i checked to see if it maybe spawned without popping in the logs, but theres no archeology sites, special projects or anomalies it could be
|
# ¿ Mar 25, 2020 22:13 |
|
|
# ¿ Apr 25, 2024 00:04 |
|
Captain Invictus posted:Well, I bet stellaris doesn't sell nearly as well as the crusader kings series, which they're working on the next installment of, so I bet that's why they have, at best, a skeleton crew on stellaris. Doesn't mean it's the right thing to do, but nobody said paradox was a well-run company. stellaris is more popular then ck (but less popular then eu4 and hoi4). even when ck2 went f2p it didnt beat stellaris.
|
# ¿ May 8, 2020 11:37 |