Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Pornographic Memory
Dec 17, 2008

Gyrotica posted:

Why do we have insults but not flattery?

Seeing that CK2 added a feature to select a character to woo or antagonize, which would then cause the game to trigger events to that end, looked like such a good idea that now I can't understand why every Paradox game doesn't have a similar function. Diplomacy would be really cool if I could launch a targeted charm offensive of little treaties, gestures, and opportunities to accidentally offend alien sensibilities...or intentionally give somebody the finger with repeated colorful provocations.

Adbot
ADBOT LOVES YOU

Pornographic Memory
Dec 17, 2008

THE loving MOON posted:

I really wish sector governors would do more than occasionally get corrupt/hosed up on space pills. I want to publicly execute Lord Farthuffer for daring to make an attempt on the heirs life :black101:

My biggest disappointment with Stellaris when it first came out was finding that sectors didn't work like your vassals in CK2. Tremendous missed opportunity there imo

Pornographic Memory
Dec 17, 2008

AAAAA! Real Muenster posted:

They are also super OP to the point that I lose interest in the game because I feel like I am cheating when I have one. I deliberately avoid them because they are too good.

Somehow I got myself into a situation where two ecumenoplises (and two matter decompressors) aren't enough. I hit the end game year and the militarist fallen empire woke up...and did nothing. Then I got The Contingency crisis and one of their sterilization hubs popped up on one of my outlying worlds and I exhausted a huge chunk of my fleets to destroy it. And shortly after the Contingency started going off, THAT'S when the awoken empire decides to go conquering the galaxy...and they're effortlessly carving through a neighboring federation that had the second strongest regular empire after me. Oh, and I made the mistake of declaring war on the awoken empire thinking I could contain them early and I could rebuild my fleets and match them economically better than I actually can.

Pornographic Memory
Dec 17, 2008

Gyshall posted:

FYI they're just farts

finding out that the ancient information cache in an unknown language was actually an alien fart box is the best exploration event

Pornographic Memory
Dec 17, 2008

aegof posted:

When are you supposed to start fighting leviathans? I tend to wait until I've got like 100k fleet power and it's always over real fast (on Ensign, anyway).


I gave some feudal vassals a couple systems in my backyard when I didn't feel like manually expanding anymore. It took them a while to get started, and lots of gifts of resources, but they eventually filled the whole area and colonized a few planets and kept a raider faction hemmed in for the entire game. The raiders tried to extort me, but their raiding fleet never even left their system. I forgot all about it until I was mopping them up and got a pop up for killing it.

I've been going around beating up leviathans in my current game with around 50-60k fleet power and coming out pretty okay. I took down the enigmatic fortress first using between 40k and 50k fleet power but my fleets were super beat up.

Pornographic Memory
Dec 17, 2008
lol an awakened xenophile empire on my borders decided to become guardians of the galaxy against the extradimensional invaders but because they were too busy dicking around on the other side of the galaxy before the crisis hit all their fleets are on the opposite side of the galaxy doing literally nothing even though they're approximately one jump away from being invaded

thanks guys

Pornographic Memory
Dec 17, 2008

Agean90 posted:

the reality is that the ship builder is an unnecessary sop to Masters of Orion and could probably be switched off for standardized designs that get bigger numbers with technology instead

Yeah for the longest time I was actually kind of scared away from this game by the ship builder because being a Paradox game with Paradox combat it seemed like a pointless addition that didn't add much to the fun factor but at the same time could gently caress me over for not using it, or using it improperly. Realizing I could just make balanced ships of each class and leave them to auto-upgrade at least let me get into the game but I still don't really like having to use the ship designer because I don't feel like it or the combat generally lets me do anything particularly fun or interesting with my fleets. If you had other ship behaviors than "fleets mash together and duke it out point blank" then you could have standoff ships, screens, etc, and then playing with the ship designer would give you some legitimate options but as it is it just feels like it's only there because every space 4x is seemingly obligated to have one.

Pornographic Memory
Dec 17, 2008

Agean90 posted:

I think one of the only modern space 4xs I played where I liked the ship designer was star ruler 2, mostly cause you had like 10 different behaviors to choose from ranging from stand back and bombard with missiles to "literally throw yourself infront on incoming fire".

Of course for as much flak as I give it ship design still love running around with wolfpacks of torpedo corvettes to watch the massive volleys knock out starbases in a single go ¯\_(ツ)_/¯

Ultimately Stellaris' system isn't actively terrible, I figure it's more something to keep in mind for the sequel when they make it

remove military units as map objects in favor of abstracted battles that use technology, doctrinal choice, and good ol rng for results. do itttttt

personally my favorite was sword of the stars, because it had total war-esque RTS battles with full 3D space and newtonian physics. watching a ship with impactors (fuckoff huge railguns almost as big as the ships themselves) land hits that sent enemy ships tumbling end over end uncontrollably away from the battle was hilarious

Pornographic Memory
Dec 17, 2008
Naval capacity is kind of like admin cap where it's more of a suggestion than a limit. If you're at or below your cap you need more ships, especially if you're a genocidal empire everybody hates. You'll go into deficit but that first war is the hardest and you really need to win it because once you do, you can snowball hard off of the resources from your new conquests while your neighbor may be permanently crippled if you don't destroy them in one go.

Pornographic Memory
Dec 17, 2008
I definitely dig Stellaris for the roleplay and building aspects. To me it feels like space Victoria due to the variety of ideological flavors and management of diverse pops, being a multiracial space socialist empire, genocidal killbots, or a feudal empire that enslaves (enserfs?) other species or at best makes them second class citizens all feel different enough to be entertaining. There's still similar patterns across games, and once you start to pull away from the rest of the regular empires it gets kind of boring but Fallen Empires awakening and the end game crisis are worth sticking around for, it can be kind of like hitting your Sim City with all the disasters at once.

Pornographic Memory
Dec 17, 2008

Preston Waters posted:

the gently caress is a "concentration world?" I'm in a mid/late game as my Unity hivemind but never heard of it. I'm making like every single planet a hive world though.

I'm guessing it's where you put all your purging pops to make them last longer - since only one pop can be purged at a time per planet, having all your undesirables on one planet makes it take longer to purge them than if they were on multiple worlds being purged in parallel, meaning they can stay alive longer producing resources as they're worked to death/harvested for food/rendered into energy.

Pornographic Memory
Dec 17, 2008

Black Pants posted:

Hey, how are you supposed to play slaver empires now that only a single pop can be growing on a planet at a time? Micromanage what pop is growing on each world until I have enough of what I need? Have the slaves growing primarily on new worlds and transport in the ruling class? Or just go ham on Raiding bombing?

As far as I can tell yeah you pretty much have to micromanage your pops through population transfers. You'll probably want to disable immigration for slave pops too so the game has one less vector to gently caress up that micromanagement. Also if you have an ecumenopolis you pretty much can't have slaves there because they clog up your growth and only do the worthless trash jobs, instead of the awesome alloy/consumer goods jobs that are the whole reason you built it. If you use domestic servitude slavery at least you never have to worry about slave pops being unemployed though. :angel:

Pornographic Memory
Dec 17, 2008

Complications posted:

If you've already run through the archeology site and have the relic rewards, you don't lose the relics by restoring it. Or at least, nothing in the dev blog even hinted at that. It seemed fairly strong on the point that relics aside from Galatron were permanent fixtures.

That's kind of unfortunate tbh, obviously it'd be too much to have every relic be a casus belli but when they have the Great Khan's Throne as an example relic it's like, that'd also be a perfect relic to fight over. I'm sure the Diadochi would love to have that. Incidentally I think they need tweaked or something, I figured they'd be a lot more warmongery (especially with each other) trying to resurrect the Khanate but most games I've played they just sit on their asses doing nothing all game uglifying the map with their ugly borders.

Pornographic Memory
Dec 17, 2008

mushroom_spore posted:

Speaking of resource drain, is it just normal to hit a point kinda towards the mid/end of early game where you have a dire shortage of alloys? In both tries so far I feel like I need to build a couple other buildings (like police for my hellish police state, and slave processing, and consumer goods which I'm perpetually in the negatives on producing) before I can get around to other things on any colony.

But then when I finish rushing out to claim border chokepoints and put my focus back on station upgrades and ships, suddenly I'm broke and waiting for more pops to hit the breakpoint for a new building slot. Being able to sell off a lot of resources and buy alloy helps a bit, except now that I started with DLC enabled I need to keep something at 5k in case I need to bribe the raiders again.

That said I'm not bothering with alloy plants on my captured Earth because importing too many alien specialists means even more resource strain, so I'm filling probably 2/3 of slots with hydroponics farms. Your planet is going green and you're gonna like it!

Aside from the fact that you probably just don't have the raw alloy production to keep up with alloy costs going up with technology, if you're over your naval capacity your alloy upkeep costs for your fleet go up proportionally just like energy upkeep.

Pornographic Memory
Dec 17, 2008

SweetBro posted:

Only the militaristic one.

I've seen the Xenophile one awaken and go around kicking asses - one game the first thing it did on awakening was declare war on a Determined Exterminator empire. It seems to be pretty chill generally though, its version of becoming a tributary is pretty lenient if you aren't a warmonger or oppressing your people, and it won't hesitate to become guardian of the galaxy and join somebody's federation.

Pornographic Memory
Dec 17, 2008

Crazycryodude posted:

Yeah there are no actual fixed races in Stellaris, there's the pre-generated ones that come with the game but they don't have any special mechanics and the majority of what you see will have been randomly generated for each game. Starting with one of the two pre-made humans is probably not the worst idea just because some people probably find it easier to get into the game when you don't have to screw around with empire creation and there are human faces and human names and your capital is called Earth instead of "Xxz-bizzzz'kthitkz" but it's pure flavor, there's no special mechanics.

Any races that DO have special mechanics are because they were generated/made by you at game start to be robots, or a hive mind, or genocidal xenophobes, or a megacorp, etc. but like 70% of who you'll see are randomly generated normal empires with no fancy mechanics.

IIRC the not-UNE humans do have a special mechanic, in a sense, that playing a game with them force spawns the UNE in the same galaxy, but that's about it.

Pornographic Memory
Dec 17, 2008

Grapplejack posted:

I'm gonna have to learn how to design ships instead of letting the AI do it aren't I? goddamn it. Also does anyone have suggestions for managing bigger empires? It becomes a bit overwhelming after a while. Is the AI governor system any good at it?

if you're just playing single player here's how to design ships:

make one ship of each class. put like half ballistics and half lasers in the weapon slots, put half and half of shields and armor. click the checkbox to automatically upgrade your ship designs. bam, done.

you can optimize it further than that but if you don't want to deal with it, that'll get the job done for you.

Adbot
ADBOT LOVES YOU

Pornographic Memory
Dec 17, 2008

winterwerefox posted:

Xenophiles are fine with Xenocompatibility by force. Currently, there isnt any way to get a system to decide "we like them better, we are defecting" like you could in say Gal Civ 2

I did play a Fanatic Egalitarian/Xenophile empire and over the course of the game about a half dozen worlds from neighboring empires defected to me when they rebelled for independence. Don't know if my civics played a role but they were Free Haven and Shared Burdens.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply