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Anime Store Adventure
May 6, 2009


I didn’t watch dev streams and haven’t had a ton of time to play: Is building tall any more or less viable in 2.0? I managed some semi-tall builds by rushing habitats before, which was really more a roundabout way to be super wide without occupying a lot of map space.

Related, can someone recommend a very generalized start strategy for 2.0? My previous wide strategy was to forget research for the most part early and snap up 3-5 big planets around my local space as soon as I could realistically afford to grow them. This seemed to work pretty well if you didn’t have any angry neighbors that wanted to immediately jump you.

I started a game last night and only had one colony but about a dozen systems and my research was already crazy hard gimped and I felt like I had messed up pretty bad as I was quickly falling behind in tech and already very readily behind any neighbors in fleet power.

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