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This is probably just me not figuring it out, but I'm having a problem with wars and overclaiming. I'll start a conquest war, and be winning, but when I go into the make peace screen, my only option to gain territory is to demand everything I'm claiming, which, because I'm not winning by enough, means that the enemy won't accept it. Meanwhile, my war exhaustion is ticking up, and the game forces me to white peace. Is there any way to only demand some of your claims in a war?
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# ¿ Feb 24, 2018 18:53 |
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# ¿ Apr 29, 2024 14:54 |
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Fellblade posted:The middle option gives you all the claims you currently have occupied. Thanks. I had assumed it worked like previous games, where it meant no exchange of territory.
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# ¿ Feb 24, 2018 18:57 |
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So, I had gotten destroyers and sort of built my fleet around them. Except, after I had built them, I realized I forgot to put weapons on them. So now I've got to upgrade them, except it's hard to get the minerals to do it, because the destroyers had put me over my naval capacity until just recently, and I've got pirates running around smashing up my stuff.
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# ¿ Feb 25, 2018 19:59 |
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Beer4TheBeerGod posted:Also I really wish there was an option to terraform a planet into a Tomb World without requiring any actual terraforming technologies. Step 1. Make sure it's an enemy planet. Step 2. Set Orbital Bombardment to Armageddon Step 3. Wait.
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# ¿ Feb 27, 2018 04:10 |
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It's unintentional, but the fleet manager has made me feel mineral bottlenecks so much more now. Before it, I'd build ships when I could, but now that I'm actually sitting down and designing my fleets ahead of time (and seeing how expensive they are), I find myself just staring at my mineral supply, waiting for it to tick up while I try to trade for minerals with my neighbors hoping I'll have enough to buy one more corvette for my slowly expanding 3rd fleet.
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# ¿ Mar 1, 2018 05:46 |
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Milky Moor posted:In the Paradox studio, Wiz frowns at this post and turns the Starbase+ dial to 7. Wiz puts in a slider for the number of extra starbases you get.
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# ¿ Mar 9, 2018 03:14 |
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Baronjutter posted:Yeah I can see the gameplay role they're trying to fill, Wiz even said they were add to punish not having pretty borders, but as they are now they're just not fun. But I have a strong feeling next major update will fix things with their hint at trade. I hope so, because I do get what they're trying to go for, but it seems like you have two contradictory goals. The new outpost rules, where in order to claim a system you need an outpost, and outposts cost both upfront and give you a recurring penalty, plus the fact that everything is hyperlanes now and you can have chokepoints, encourage you to not claim every system, but just useful ones. But then you run into the pirate problem, where leaving an unclaimed system in the midst of your empire spawns pirates. Maybe this is just about forcing the player to choose between two bad options, but it's a damned if you do, damned if you don't thing.
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# ¿ Mar 13, 2018 05:16 |
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What other people said. With the exception of a few cosmetic DLC, which is nice, but not really gamechanging, the DLC all adds a lot to the game, and you should get them, especially Utopia. As for the 2.0 patch, it makes the game better, as a rule. There were a few things some people didn't like, like the getting rid of warp drive and wormholes for FTL travel, which, speaking as somebody who only used warp drive pretty 2.0, I get. Still, the game is better. The only disclaimer is that the 2.0 changes are still new and still being patched. There are a few balance issues that are getting worked out, and some patches have already come out, but they're still tinkering g. I think of you play it now, you'll enjoy it, but if you want to wait a month or so for more patches to fix some of the 2.0 problems, that's valid too.
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# ¿ Mar 28, 2018 15:35 |
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Sloober posted:no i much prefer the fuckin zerg rush of 20 pop refugees settling on your newly settled planet asdlgkja;sldgkjas;ldj i only allowed refugees to make my faction happy not to actually *get* them I love refugee events. They help add to the diversity that is my growing star empire. And, a lot of times, aliens will have a bunch of special traits my main species doesnt. "Why, hello, strong aliens! Why don't you go work in the minea while our natural sociologists study you?"
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# ¿ Mar 28, 2018 20:17 |
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GotLag posted:Hey guys I'm not sure what containment CB means, can someone please explain it to me? It's a CB anybody can get against an awakened fallen empire, or one of the three types of genocidal empire (Fanatic Purifier, Determined Exterminator, Devouring Swarm). You don't need claims. Instead, any system or planet you take, you get automatically, even before the war is over.
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# ¿ Mar 31, 2018 06:36 |
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Chef Boyardeez Nuts posted:Is there a way to revive destroyed empires? I don't want the space formerly occupied by some particularly rear end in a top hat plants, but I don't want the either of the nearby fanatical purifiers to have it either. Take it, set up a vassal state, and give it the systems you don't want?
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# ¿ Apr 8, 2018 19:07 |
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Have they fixed the Slaving Despot bug yet? The one where almost every authoritarian empire shows up as slaving despots?
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# ¿ Apr 8, 2018 19:59 |
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Even when I play unmodded iron man, it tells me I'm not eligible for achievements, so I don't know what's going on there.
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# ¿ Apr 11, 2018 16:47 |
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DoubleNegative posted:If you make a vanilla game too easy on yourself, the game won't let you get achievements. For instance if Crisis Strength or Tech Costs are below, I want to say 0.75x. So check your game settings and make sure something isn't set too be too easy. That's probably it. I tend to turn off the end game crisis because I don't find it very fun.
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# ¿ Apr 11, 2018 18:34 |
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iospace posted:What is NSC? A mod called New Ship Classes. It updates and expands the different ships and loadouts you can build.
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# ¿ Apr 12, 2018 21:50 |
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hobbesmaster posted:I'd ask what Niven related stuff we'll get but "Adams" didn't really have any Douglas Adams stuff other than an easter egg anomaly? Microtransactions where you can buy stasis boxes!
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# ¿ Apr 23, 2018 22:55 |
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Grouchio posted:It was a mod with a german namelist, german themed ships and cities, a german clothing set and and german symbol set (imperial, nazi, republican, etc) with some custom-made starts. If it had Nazi symbols, that's probably why it was banned. Germany, for instance, outlaws the use and display of Nazi symbols except for matters of teaching and historical research. So as not to run afoul of the law, game designers usually leave out things like swastikas in games for sale in Germany. Paradox and Steam are probably going to be careful with user created mods that are run on the Steam site.
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# ¿ Apr 27, 2018 03:08 |
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PittTheElder posted:Keep in mind Paradox also makes HOI4, a game about WW2. I haven't actually played it myself, so take this with a grain of salt, but I'm given to understand that it's largely de-Nazi'd, skipping much of the more horrifying aspects of the regime to make an approachable (and acceptable to the current German law) WW2 game. HOI4 replaces the swastika flag with another flag that i think looks similar to the German War Flag...a black Cross pattée in a white circle over a black Scandanavian Cross fimbriated in white on a red field, They also sell a modified version in Germany that blacks out some of the German generals/politician portraits and does some other minor graphical things. eta: Actually, i just found the thread on the Paradox forum where they talk about the changes to the German version of the game. Here they are: quote:German version lacks a certain DLC component which results in the following: Epicurius fucked around with this message at 03:48 on Apr 27, 2018 |
# ¿ Apr 27, 2018 03:44 |
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I have a confession. I like tiles. I know they're sort of micromanagement, especially when you have a lot of planets, but I do like the idea of, you know, first, that you have limited space to build...you have to choose buildings and specialize your planets, and second, that you can synergize resources and building placement. Would i like to see changes made to it? Sure...some sort of building manager, where you can upgrade all your buildings on a planet at once would be nice, and i like the changes that happened with 2.0, where your planet list on the right tells you what planets have empty space, upgradeable buildings, and tile blockers. But it seems to me that having the titles helps me conceptualize and choose buildings better than a game like Endless Space, where putting build orders in didn't really seem real or seem like it had any effect on the planet.. i like being able to look at the planet and say, "Well, i just put this mine down on this space, and now I'm getting 4 minerals from it.", or looking at a potentially colonizable planet and seeing "Oh, this has a lot of sociology resource squares...better make this a research planet and colonize it with my expert sociologists." That sort of thing is fun to me. Victoria's pop and economic system on the other hand never made much sense to me. it seemed hopelessly cluttered with too much info, and i could never figure out how to actually affect the economy. It was more like, "Oh, I have 4000 Flemish Catholic Middle Class priests in Namur who aren't getting their furniture needs met. Better build a furniture factory. <Builds a furniture factory. Furniture factory turns a profit for 3 months and then goes bankrupt.>
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# ¿ Apr 28, 2018 00:17 |
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Shibawanko posted:What are good and bad ascension perks, are there any really lovely ones? A lot of them are situational, but some are more useful than others. Consecrated Worlds, for instance, which only shows up if you're spiritualist, gives you an edict that increases growth speed, happiness, and unity generation. This is fine, but spiritualists get a lot of bonuses to unity generation anyway, and have an edict, "create saint", that gives you a unity bonus but doesn't take an ascension perk. Galactic Force Projection gives you a bonus to fleet size and naval power, which again, can be handy, but there are a lot of techs and buildings that do that too.
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# ¿ Apr 28, 2018 19:11 |
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I'm starting to think you don't much care for tiles.
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# ¿ Apr 28, 2018 19:34 |
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GorfZaplen posted:We need more throne room drama. If this game took a few nods from CK2 and had the various scientists and governers be actual characters I would probably play this for 1000 more hours instead of 100 I'm starting to think Admiral Gex might fancy me. A. It's not appropriate B. Give him a good tumble!
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# ¿ Apr 29, 2018 01:34 |
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Gadzuko posted:I think I would prefer federations more if they functioned as a monolith rather than the current design of separate nations that are diplomatically linked. Make it so the individual states disappear and instead there's a Senate or something that has to vote to approve wars, policy changes and such, with a single elected president for leader bonuses. Nations that join up get converted to a sector within the federation. Something like that. It would require an expansion though. That's pretty much what the Star Trek New Horizon mod does when you form the Federation. I guess my big question with that plan is, if you do that, and you and i federate, do you control the new state or do I?
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# ¿ May 1, 2018 23:17 |
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Moving around in the New Horizons mod is slow. There are techs you can research and components you can install that will increase ship speed, but they can take a while, and fleets tend to move slower than in the unmodded game. Regarding the humans, don't give up on them. While they do sort of sick at the beginning, if you manage to successfully complete an event chain and ally with your neighbors, fun stuff will start happening, and you get access to what might well be the most powerful special mechanic in the game. But otherwise, the Romulus are a fun choice, or for more of a challenge, the Klingons. The Dominion and Borg are also fun, but they require a different style of play.
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# ¿ May 4, 2018 20:56 |
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New Horizons actually has some pretty interesting ship design mechanics as compared to the base game. Every ship class has two sections, one that just has weapon slots, and the other that has slots that modify things like evasion, weapon damage, and so on. Meanwhile there's another set of slots, common to all ship types, that set power, warp speed, sublight speed, shield steength, and so on.
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# ¿ May 4, 2018 21:53 |
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PittTheElder posted:Are the Borg challenging at all to play? Never tried New Horizons but it seems real tough for them not to be absolutely unstoppable in the hands of a human. Do they have an unwinnable hell war with Species 8572 to keep them occupied? Borg ships are tougher than normal, they start with a 25 size megastructure in their home system (Unicomplex 1), that already has one expansion, which can be expanded further, and they get a bunch of unity and science when they take over the first few planets of a new alien race. However, the Borg also have a terrible growth rate and next to no unity generation, and they can't colonize planets. So that pretty much means you're going to have to be at war with everybody all the time, both to get traditions but also just to get population.
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# ¿ May 5, 2018 00:00 |
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The "Guy decides to become a god" event is vanilla, and doesn't really have any good outcomes, although some are less bad than others.
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# ¿ May 6, 2018 05:29 |
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I had a situation once where I was in a system with 2 habitable planets. one of which had a primitive civ. I settled the uninhabited planet, and then, after a while, enlightened the primitive civ, who were, I think xenophobes. Because of the way Stellaris works now with ownership, they got my colony, and the next thing you know, I'm getting the "refugees arrive" event after my new protectorate kicked my colonists out. It made me smile.
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# ¿ May 13, 2018 14:38 |
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Some sort of boarding party mechanism would be fun, along with the chance to disable ships, capture them and take them into your fleet.
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# ¿ May 15, 2018 13:53 |
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The two aren't necessarily mutually exclusive things, though. It's possible both for Paradox finding it not economically feasible to produce a Chinese localization and for Chinese gamers to be pissed that it's not. When a pizza place near me that I liked closed, I didn't think, "Well, that makes sense from an economically rational point of view." I thought, "Man, that sucks."
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# ¿ May 18, 2018 20:03 |
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Splicer posted:I am so far in you can call me... I can't think of a non-sexual metaphor. Flynn?
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# ¿ May 19, 2018 14:49 |
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Restrained Crown Posse posted:Fit. Steam doesn't let you preorder DLC. I think it's because of the way Steam handles DLC unlocking. If you preorder it on the Paradox site or elsewhere, though, you'll get an activation code on release date.
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# ¿ May 19, 2018 14:54 |
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I get not liking planet tiles. I don't get the mocking of those who do.
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# ¿ May 21, 2018 15:18 |
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It's a total conversion mod, but if you like Star Trek, New Horizons is fun.
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# ¿ May 22, 2018 04:46 |
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The biggest difference for me when it came to the starbase/claim system was how it changed how I handled colonization. In the old system, when I found a planet that I wanted, I'd rush a colony ship to it, figuring I'd better get it before somebody else did. Now, I pretty much just have a construction ship follow my science ship around, slap a starbase down there, and backfill in colonies later. It's much less frenetic. I think Stellaris 2.0 is generally better than 1.0, but man, I do miss rushing to stake a claim to a system before somebody else takes it.
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# ¿ May 28, 2018 17:46 |
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Milky Moor posted:Isn't this just the icing on my goddamn cake. It's nothing personal against you. It's just that you've chosen to turn yourselves into soulless automatons whose very existence is a mockery of organic life and a perversion of the natural order of the galaxy.
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# ¿ May 31, 2018 03:49 |
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You can actually turn off the the End Game Crisis altogether if you don't like them. You won't get Steam achievements, if you care about that, but if you don't think they're fun, or just want to play a standard 4x type game against AI empires and not have to worry about it, you can. It doesn't even take any effort. Just set the End Game Crisis strength slider to off. And it's possible to win the End Game Crisis with multiple playstyles. It's just not possible to win it without a pretty large fleet. Which, I agree, is maybe a possible thing they want to look into for future DLC. More end game diversity would be fun, with more enemies, and maybe different ways to overcome them would be neat.
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# ¿ Jun 24, 2018 17:05 |
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CoolHandMat posted:Foundation Series by Isaac Asimov - def has the feel of a galaxy spaning empire, and years of evolution of that empire. It's darker, but so does Mike Resnick's "Birthright: The Book of Man".
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# ¿ Jul 6, 2018 13:39 |
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I've recommended it before, I think, but if you like Star Trek, there's the New Horizons mod, which is a Star Trek total conversion mod. In addition to the new setting, its got a bunch of new mechanics that are interesting....some of the empires have an espionage ability, which lets them sabotage enemy ships, hurt another country's relations or assassinate their leaders, and the Federation has options where you can spend influence to annex empires in a federation with you, give yourself bonuses to your foreign relations, give yourself research bonuses, or modify ship construction bonuses and maluses.
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# ¿ Jul 11, 2018 04:21 |
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# ¿ Apr 29, 2024 14:54 |
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I like the Spiritualist AI line, "Thinking machines are an affront to nature. These profane constructs must never be allowed to... ohhh, wait... "
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# ¿ Jul 12, 2018 06:38 |