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After spending a few hours with the new starbase system, I'm constantly cursing it as forgettable busywork. Combined with the fact that ship maintenance is incredibly punitive now, I think I'll wait for a few patches. I like Stellaris, but I don't like it now.
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# ¿ Feb 23, 2018 05:47 |
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# ¿ Apr 27, 2024 11:56 |
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cock hero flux posted:Passive War exhaustion forcing status quo peaces where I lose like 10 systems despite the fact that I've smashed the enemy's fleets and just need time to go retake the outposts can go gently caress itself. I have zero shame about editing my savegame to remove all my war exhaustion. This is also something that bugs the hell out of me, especially since I had a whole bunch of systems flip over the the opportunistic purifier who dogpiled me. 2.0 needs a 2.1 before I'll come back (and an Autobuild update, obviously.)
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# ¿ Feb 23, 2018 06:53 |
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How the hell are you guys building fleets in this patch? I tried keeping a token force together and the ship maintenance just flattened me. Man, minerals are way more god now than they were before.
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# ¿ Feb 24, 2018 05:50 |
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OwlFancier posted:I kinda feel like if some heavily damaged enemy fleets have managed to capture a couple of shithole outposts in the middle of my empire by the time the war runs out, that shouldn't count as occupied land. They will get absolutely annihilated as soon as I get over there, that's basically an encircled pocket declaring itself an independent country. You wouldn't stop attacking them when you were winning the war. Don't worry, you'll hit 100% war exhaustion and they'll get to keep them.
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# ¿ Feb 25, 2018 04:57 |
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Beer4TheBeerGod posted:Am I missing something, or do I have to take out every loving planet with a FTL inhibitor to move anywhere? Yes. They spent the slot and the resources to build it, you have to invade that planet to continue. Hope it doesn't have a few strongholds and a shield!
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# ¿ Feb 25, 2018 05:53 |
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HappyKitty posted:What exactly causes a war to get the -100 "demanding surrender" modifier? I'm trying to vassalize a relatively tiny empire, but that loving modifier means that no matter how much I beat up on them, I can't force a surrender. Does it make a difference that they have a defensive pact? Do I have to loving occupy every single system that the defensive pact partner owns as well? You do if they're fighting in the war. You haven't won yet. We do need a separate peace system.
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# ¿ Feb 27, 2018 01:48 |
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TalonDemonKing posted:Modding is hell. Is there some sort of secret resource that I'm not aware of or is everyone else just bumbling along like I am? There's the wiki, but most people are bumbling through. Some of them are people with years of experience with Paradox data structures though.
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# ¿ Mar 3, 2018 03:00 |
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Eltoasto posted:What are your strategies for the Stellarite Devourer? I just went at it with 30k+ fleet set up with lasers since it has no shields, and it absolutely wrecked me, kiting around the system. Did it get buffed in 2.0? Pondering just making a massive plasma vette fleet. Corvette swarms seem really good right now, especially because they can carry point defense in the new patch. Also, Autocannons are pretty boss in small slots.
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# ¿ Mar 4, 2018 08:30 |
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really queer Christmas posted:I don’t have synthetic dawn, and the contingency popped up in my game. Do I need to worry about the ghost signal and not use sapient computers or can I keep those sweet bonuses? The ghost signal will still crush your AI ships, so downgrade them until you get it fixed. If you've Synthetically ascended you are immune.
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# ¿ Mar 4, 2018 17:43 |
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Hot Dog Day #82 posted:So is it easier to build tall in 2.0? I know that having a “life seeded” start is a thing now, which sounds interesting, and I’m sure play well with droids or the what have you. I’ve always found smaller “taller” civilizations more engaging than wide ones, for whatever reason, and up until this patch it has been a bit frustrating to get one off the ground. There's really no building tall in the game. If you do, you'll eventually run into an aggressive empire that wants your nicely developed capital, and they'll have more mineral income and naval capacity. It might be possible with an evasion focused corvette swarm since that's really strong right now, especially since strike craft are so weak and there's no way to get enough guided hardpoints on the battlefield to overwhelm PD. Actually, I really feel like the Guided hardpoint was a mistake. It should have been a Torpedo hardpoint, and missles/swarm missiles should have stayed standard weapons.
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# ¿ Mar 4, 2018 19:44 |
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Tomn posted:The key is that you don't HAVE to build every fleet up to its full command limit - doing so is likely overkill and reduces flexibility since you only have the one roving hammer while your enemies stream past you with weaker fleets to gently caress up your rear areas. This advice falls apart when fighting an FE though, because you will absolutely need every ship you can muster and your admirals will emergency FTL if their individual fleets get reduced too much, while the FE fleet refocuses on the remaining ships. I had three capped fleets with a deliberate armor+pd choice against a kinetic FE (they're usually kinetic or energy focused) and it was close.
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# ¿ Mar 4, 2018 22:41 |
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Dongattack posted:Is a fallen empire waking up considered a endgame crisis? Midgame-ish. They'll have 100-150k in fleet power, and it will be in special FE-only ships that outperform normal vessels. They typically awaken when your fleets are big enough to fight them, though, and they replace ships slowly.
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# ¿ Mar 4, 2018 23:00 |
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Just build an even spread of labs. As long as you're generating a decent amount of roughly the same proportions of techpoints, you're fine.
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# ¿ Mar 6, 2018 04:12 |
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If long range engagement actually worked right now (that is, forcing the enemy fleet to be fly across the system at combat speed while you pummelled them) then strike craft might be worth it.
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# ¿ Mar 8, 2018 03:29 |
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Strudel Man posted:It'd take away a pretty big mineral sink. So? That just means bigger fleets, and more wars.
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# ¿ Mar 9, 2018 00:18 |
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I think part of the problem with war right now is applying the same rules to players and AIs. It's okay for a player to be able to fight to the last planet and the last station, and for an AI not to.
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# ¿ Mar 11, 2018 02:04 |
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The odds of there not being other forms of life out there are incredibly small, so either we're first, it's impossible (or super, super difficult) to talk to other life or even get around, or there's another reason why we haven't met any yet.
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# ¿ Mar 13, 2018 17:17 |
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Zulily Zoetrope posted:It's this one, for the record. Yeah, yeah, C is C. A man can dream.
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# ¿ Mar 13, 2018 18:15 |
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ConfusedUs posted:I've played like 300 hours of this stupid game and I'm still not sure how Happiness affects production. Can anyone give me the "Happiness For Dummies" rundown? Happiness above 60 will give up to a 20 percent production bonus.
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# ¿ Mar 15, 2018 16:58 |
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The Capitol building produces energy just like a power plant does and should be placed on an energy tile.
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# ¿ Mar 17, 2018 05:09 |
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peak debt posted:Has anyone beaten the AI revolution in 2.0? If you're talking about the Contingency, they use all energy weapons. Build for max shields.
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# ¿ Mar 17, 2018 18:29 |
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The AI just doesn't understand aggressive, exponential growth curves. That's why they get bonuses, they need them.
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# ¿ Mar 19, 2018 01:41 |
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Armor no longer gives damage reduction, but is instead a separate health bar that weapons perform differently against. Energy weapons and missiles do well against armor, energy weapons do pooy against shields and pd shoots down missiles.
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# ¿ Mar 21, 2018 18:51 |
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If you use them to settle new worlds with the Expansion bonus, you'll get one extra pop each time the colony finishes.
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# ¿ Mar 24, 2018 07:00 |
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Horizon Signal is easy to pop if you have more than one black hole.
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# ¿ Mar 27, 2018 00:06 |
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Contingency uses all energy weapons, build for as many shields as you can.
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# ¿ Mar 28, 2018 01:34 |
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ZypherIM posted:To the guys running torpedo auto-cannon corvettes, don't forget they got some nerfing to their stats as well. Yes, now we are all running disruptor/torpedo corvettes.
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# ¿ Mar 31, 2018 03:42 |
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Evasion tanking is so good right now that I'm still firmly in the camp of the corvette swarm. That plus how easy they are to replace makes them too good to pass up. If ranges were working right now I might try something different, but here we are.
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# ¿ Mar 31, 2018 06:20 |
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Shadowlyger posted:I'm pretty sure you'll get clowned on. FE fleets tend to have lots of point defense. Point defense is still weak, and Torpedoes are still an extremely powerful choice.
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# ¿ Apr 3, 2018 23:54 |
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Bloodly posted:I'm hearing that they're dangerous/very dangerous to actual ships(as opposed to the strike craft and torpedoes you'd expect). Is there any truth in that? Point defense doesn't have the dps to reliably threaten ships. I mean, FE ships are bullshit because FEs are meant to be that way, but if you want to put the hurt on small ships use guided weapons or small mounts with a tracking aux. You'll still be mostly immune to the guns of their big ships. I could be wrong, though. I beat FEs by burying them in superior production, and torp corvettes are a one-size-fits all strategy.
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# ¿ Apr 4, 2018 04:22 |
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iospace posted:So only use those three systems available to me and sit and wait? Blitz straight up the tech and unity trees until you have habitats, then go loving crazy with habitats.
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# ¿ Apr 10, 2018 03:38 |
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Splicer posted:Uh *checks* couple of months? Pre-2.0 anyway. Hadn't see you post in the thread about any major overhauls since. Probably should have said "found" but phonepostin' What he's obliquely hinting at is that there's now a startup event that displays a menu for you to choose how many modifiers a planet will have.
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# ¿ Apr 15, 2018 00:46 |
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darthbob88 posted:On the one hand, the entire point of atheism is materialism, that there is no higher divine power and religion is wrong. On the other hand, there's a reason people refer to the Singularity as Nerd Rapture. Shibawanko posted:The idea of a technological singularity is very obviously a religious idea. There's absolutely no rational basis for that belief. Infinite computing power requires infinite electrical power, not to mention infinite heat dissipation, and the depressing fact is that no one's ever going to solve world hunger because who would waste that kind of effort on poor people? I'm confident in stating that in the future, we'll have devices that are a little bit smaller and faster and have a bit more memory, for a slightly lower price. Batteries will still suck, because batteries are never good enough.
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# ¿ Apr 18, 2018 01:36 |
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Nevets posted:I've never lived in a major city in my life, (or even a mid-sized one) but I've had DSL capable of streaming 720p for at least 10 years. I'll grant you this is a bit hyperbolic outside 1st world countries, but realistically nobody expects Skynet to form on a server in Mongolia. Well, there's a reason the Nerd Rapture is mostly believed in by really, really white skinnyfat guys from the Bay who drink soylent instead of eating real food. Besides, I'm worried about what the assholes who own robots will do with them, not what the robots will do when they try and fail to overthrow humanity.
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# ¿ Apr 18, 2018 04:42 |
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Cyrano4747 posted:has anyone tried out the star trek mod with the latest patch? I updated it like an idiot half way through a game and I'm getting the incompatibility flag, and I'm wondering if I should just leave it until the mod updates. The changes didn't look TOO significant . . . New Horizons is one of the more impressive mod projects I've ever seen.
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# ¿ Apr 18, 2018 22:17 |
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The Chad Jihad posted:So I did my usual "surrender to the great Khan as soon as they get near" thing, and I don't know whether this has always happened and I just didn't notice before but their fleets stormed through my territory and rampaged across my neighbors, and I immediately hoovered up all the now open systems so by the time the khan died my empire was dramatically more powerful and everyone around me was crippled without any diplomatic consequences. Felt good, but unintentional. I'm kind of a fan of https://steamcommunity.com/sharedfiles/filedetails/?id=1314139718, which adds a speed booster to every station (even outposts.)
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# ¿ Apr 21, 2018 20:02 |
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Splicer posted:The others should get megastructures too. The Yuht probably built a sentry array during their hunt, give them a ruined one. Put a gate in the First League Headquarters system and turn the planet into a functional machine world. The Irrassians built a lot of science stations, maybe they built a science nexus. The Vultaum... well, a disabled planet cracker would make the most sense, but probably not feasible. Make the Vultaum system spawn mining station under your control with access to very rich resource deposits, since they already cracked them open for you.
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# ¿ Apr 21, 2018 21:21 |
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Black Pants posted:Nope! At least it doesn't you grab one where a megastructure is being built, as long as it's not the base, as that requires the construction ship to be sitting there. To get the worm quest, move in and out of a black hole system until it triggers. You need to move a few jumps away, since the game records what the last system a science ship entered was specifically to keep you from triggering it by leaving and reentering but that's not a big deal.
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# ¿ Apr 22, 2018 07:08 |
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IAmTheRad posted:You're giving your own people the additions, instead of immigrants. You're not pumping the snaliens full of your exotic drugs that keep your people alive. Pop growth is divided up proportionally based on the number of pre-existing pops.
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# ¿ Apr 25, 2018 00:57 |
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# ¿ Apr 27, 2024 11:56 |
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In space, a guided nuclear weapon is the probably the most efficient way to get a large amount of extremely energetic plasma very close to your target.
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# ¿ Apr 25, 2018 03:02 |