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Didn't CK2 have a similar problem with late-game slowdowns that was caused by extinct blood lines still acting like they were not extinct (like, having children off-screen completely invisible/inaccessible to the players but still eating up cycles, and as you might expect the problem gets geometrically worse)?
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# ¿ Jan 11, 2020 16:58 |
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# ¿ Apr 18, 2024 12:11 |
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Can you still do the thing where you process enemy species into food and get like +1000% pop growth or some poo poo? Xenomorph-derived dietary supplements?
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# ¿ Jan 14, 2020 00:15 |
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PittTheElder posted:Well you can jam hundreds of pops onto a single planet to receive thousands of free minerals and food every month. No pop growth from it though. I thought you used to be able to set extermination conditions to them being factory farmed out of existence. I desire not minerals, tainted as they would be through the foul hands* of xenos, merely the reduction of these foul misbegots to their component molecules, that they might nourish the spread of a better species. This message brought to you by Chef Rico's Brainbugburgers: "It's afraid ...of how delicious it is!" *: Claws, pseudopods.
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# ¿ Jan 14, 2020 02:21 |
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There are no good companies. The logic* of capitalism inevitably sands-down all aesthetic and moral stances (even if those stances are sincerely held by the people who make up the company) with the grim grindstone of NUMBER MUST GO UP EACH QUARTER**. *: **: And at an ever-increasing rate!
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# ¿ Jan 16, 2020 13:29 |
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So the New Year sale ends in like 28ish hours and I'm looking to "pull the trigger" (as the kids say these days) on these: Stellaris Leviathans Story Pack Utopia Apocalypse Humanoids Species Pack Distant Stars Story Pack MegaCorp Ancient Relics Story Pack With these am I going to be missing any major mechanisms? Do the Plants/Rocks/AI packs actually add anything if you aren't planning on playing as a plant/rock/robutt? E: Also, I'm confused about soundtrack DLC? I like the bullshit faux-classical orchestral music in Paradox games but it seems like the game content DLCs should already have music (since the soundtrack DLC says the soundtrack is "from" those DLCs)? Schadenboner fucked around with this message at 14:36 on Jan 26, 2020 |
# ¿ Jan 26, 2020 14:30 |
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GunnerJ posted:Lithoids adds new mechanics but only for rockfolk. Note that Humanoids is purely aesthetic fyi. Yeah, but one of the portraits looks to be so, in conclusion, Stellaris DLC is a land of contrasts?
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# ¿ Jan 26, 2020 14:38 |
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GunnerJ posted:Oh it's a good graphics pack, yeah, but you were asking about new gameplay stuff so I figured I'd let you know just in case. I mean, on the one hand I think it's (very) slightly offensive to support gaming companies releasing low-content graphics-only DLCs, but on the other hand: Hey, sailor... Like I said, land of contrasts. E: So the Synthetic Dawn thing is labeled a "Story Pack" (versus the Humanoid/Plant/Rock "Species Packs"), does it have actual Men of Iron-type "revolt of the machines" or Butlerian Jihad-type "suffer not the silica animus to live" content at all? E2: Oh hey, you can customize the adviser voices so it's not just one dude. That's worth a couple of bucks I guess? Schadenboner fucked around with this message at 15:40 on Jan 26, 2020 |
# ¿ Jan 26, 2020 14:44 |
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Epicurius posted:Yes it does. Your robots can revolt against you, and it includes not just robot societies with a different mechanic, but also robots that want to exterminate non robotic life, borglike robots that want to assimilate organics, and out of contrial service robots, who want to serve humanity(and blorgarity), regardless of humanity's thoughts on the matter. I just ended up grabbing the "Ascension" bundle which had that and the planty bois. I think I have all the packs except for the rock one (and stuff like the "Galaxy Edition" upgrade and the soundtrack which I can't really see as being worth it?)
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# ¿ Jan 26, 2020 18:39 |
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So until I got legal the other day I don't think I had played a more recent version than like 1.9 and that was a couple years ago. Assuming no mods and that I'm on whatever version Steam defaults to: 1. Which of the weapon paths is the current correct one? I think nuclear missiles used to be a good early-game option because of their range or something? 2. Is there still no way to actually decide to specialize and get only upgrades for your chosen weapon tree in the research options?
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# ¿ Jan 28, 2020 18:14 |
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OddObserver posted:From follow up dev responses: Should just be called "BOOTSTRAPS!"
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# ¿ Jan 30, 2020 15:18 |
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Is there an actual reason researching anomalies doesn't give experience, like to prevent experience farming or something? E: Never mind, sorta: it does give a small amount but only at the end of the research. Schadenboner fucked around with this message at 20:16 on Feb 15, 2020 |
# ¿ Feb 15, 2020 19:51 |
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Splicer posted:Bit late but yeah, murdering all my scientists before I gave a crap about any of them really did take the sting out. Yesterday I had a Lvl 5 Archaeologist I had raised by hand since my first day on the job and who had explored like 4 sites for me get Maimed by a methane explosion on one of the excavations and he died at 60.
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# ¿ Feb 21, 2020 13:59 |
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twistedmentat posted:Some day i'm actually going to finish a game. Speak not this madness!
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# ¿ Mar 4, 2020 19:10 |
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cheesetriangles posted:I'm gonna buy the DLC no matter what because I'm a broken person that owns every DLC for every modern Paradox game even the cosmetic and music ones. I need help. This, except for the rocky bois one (which I'm told is actually p.-to-v.deece and I'll probably get at the next sale). Will Federations have anything for the modern, on-the-go genocidal space fascist?
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# ¿ Mar 6, 2020 15:10 |
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AAAAA! Real Muenster posted:Yeah this is the hill I will die on. I think it is *great* to see that they invested this much time in the AI and improvements, but this is just the tip of the iceberg for me. Fix the AI. Fix the jank that is still pretty much the same as it was at launch. WE SHALL CLEANSE THE GALAXY VIA MARGINALLY-HIGHER EFFICIENCY RATIOS.
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# ¿ Mar 6, 2020 15:25 |
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How about a missile component for Destroyers?
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# ¿ Mar 6, 2020 18:58 |
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OddObserver posted:A destroyer with torpedos? How preposterous! Doesn't seem to be? https://stellaris.paradoxwikis.com/Ship_designer Also, why is the Stellaris wiki so universally loving terrible?
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# ¿ Mar 6, 2020 19:42 |
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PittTheElder posted:It's not? What's so bad about it? An example: I was wondering if the "Carefree" characteristic actually gives an increased probability to fail an anomaly research or if "This leader is perhaps less meticulous than others." is just flavor text. Does this tell me? Nooope! (It seems like it doesn't but that's based on Paradox Plaza forums results not actual information from the Paradox-owned wiki). Most events are just listed in enormous text documents and what events screenshots exist are strangely done and don't give you a good idea of what pressing this or that button will result in. It seems like it's full of "This page last valid for version 1.2, does it still work? ¯\_(ツ)_/¯" banners without any indication of how you might go about determining if it's still valid. Fundamentally, it doesn't tell me if something is actually good or not or even give me the tools to build a rubric for developing such a conclusion. E: And the search isn't great. Schadenboner fucked around with this message at 20:19 on Mar 6, 2020 |
# ¿ Mar 6, 2020 20:16 |
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Is AlphaMod (the Patch 2.5 version, obviously) any good?
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# ¿ Mar 7, 2020 01:17 |
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I mean, I figure given that every mod is going to go bye bye in a couple of weeks I might as well see what's out there? E: By the God-Emperor's Holy Left Testicle that's a lot of new resource chains and specialists... Schadenboner fucked around with this message at 02:06 on Mar 7, 2020 |
# ¿ Mar 7, 2020 01:49 |
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What is the correct starting corvette these days? Missile/Laser?
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# ¿ Mar 8, 2020 17:04 |
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E: This would be even funnier if my bois were Militarist/Fanatic Purifier rather than Spiritualist/Fanatic Purifiers: we'd be different only in how much we value military cosplay versus being space racists but doomed to eternal war because Stellaris can't into Reunification. Never mind, just had to wait it out. Still wish it were a little more interactive than "Push buttan and wait 36 months" though. Schadenboner fucked around with this message at 15:42 on Apr 5, 2020 |
# ¿ Apr 3, 2020 13:54 |
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Also they should get over their STEMlord -flexing about how anything softer than Physics and Engineering is somehow social science.
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# ¿ Apr 3, 2020 14:53 |
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Does the "Processing" purge on Lithoids produce Minerals or Food? The mouse-over text is unhelpful and, well, it's Stellaris so I can't assume they've gone and done it correctly?
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# ¿ Apr 3, 2020 14:56 |
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Serephina posted:I find that the tooltip over the individual pop's output is 100% accurate. It's a bit of a dig to find it, but its a very good way of seeing what's actually going on. So grinding up rokbois produces food? That seems counter-intuitive/anti-immersive?
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# ¿ Apr 3, 2020 15:13 |
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OctaMurk posted:The game already has literal genocide, slavery, caste system. I think it is a bit far to say that the author is implementing racism and eugenics when that's already in the game. There's also a literal eugenics technology for leaders (unlocks a policy choice IIRC).
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# ¿ Apr 3, 2020 19:03 |
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Are there any (2.6.x) mods that allow you to put construction ships on something like "Auto Explore" but where they build Mining/Research stations? I effing hate it when I notice a white (2) in the middle of my empire, it's like . E: Same question for Science Ships and Anomalies, actually? Schadenboner fucked around with this message at 19:48 on Apr 3, 2020 |
# ¿ Apr 3, 2020 19:35 |
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So currently: does Psionic Theory require Spiritualist or is it just weighted to draw more if you are Spiritualist? is fairly worthless on this since it seems like it's changed from one to the other at least once?
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# ¿ Apr 5, 2020 15:51 |
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Libluini posted:I'm already super-powerful, I don't need to be even more super-powerful. ...Sir, this is the Stellaris thread?
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# ¿ Apr 5, 2020 21:29 |
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I had the thing where changing settings on Robut workers (in this case to allow migration changes but anything will do it) resets them to Undesirables, even doing the free policy console command won't change it back. It's a weird interaction with the FP civic and it's been known for a long time. No idea why it hasn't been fixed yet.
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# ¿ Apr 5, 2020 21:49 |
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QuarkJets posted:Make a farm world This is always the correct answer. E: This might actually work in a non-FP context too: I thought I read that only one Biological population can be growing on a given planet at once?
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# ¿ Apr 5, 2020 23:03 |
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There really needs to be a "Please don't call us, we'll call you" button to dismiss a whole slate of potential recruits. I already *have* a Rocket Grrrl and a Computar Boi, I don't need a choice between three more with those two traits! Maybe you have to eat a small Influence penalty for having such a poo poo HR Department? Schadenboner fucked around with this message at 03:23 on Apr 10, 2020 |
# ¿ Apr 10, 2020 03:18 |
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Is there a way to disable diplomacy dialogues? Some Space Dawkins rear end in a top hat keeps bugging me.
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# ¿ Apr 10, 2020 05:10 |
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Zane posted:agree. 2350 end date is my preferred setting. even that is a little late with anything less than 5x crisis strength. So I'll confess I haven't gotten around to playing past the first few centuries yet (I tend to build thicc not tall so the complete inability of the AI to manage sectors makes it a slog). Can you play after the end year (it just doesn't count anymore)?
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# ¿ Apr 10, 2020 20:36 |
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Yami Fenrir posted:Pops LOVE being unhappy. I mean: art imitating life?
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# ¿ Apr 15, 2020 18:04 |
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I'm not certain where the text for VIR (or whatever the tutorial bot is called) is stored but for whatever reason it calls the Imperial-authority leader of a FP empire "Mr. President". Strange that it seems to pass most other Ruler_Name tokens (or whatever) correctly but not an Imperial FP ruler. E: Although these days I tend to play Barbaric Despoiler Spiritualists and just select the most E2: Is Byzantine Bureaucracy good? I always pick that one because: unity/stability numbar go up. Also which of the Aristocrat/Merchant/Priesthood trilemma is the correct choice for a third civic? E3: Do heir attributes/level actually have an effect or is it just a way of not having to start the ruler of a galaxy-spanning empire as a Level 1? Schadenboner fucked around with this message at 20:23 on Apr 15, 2020 |
# ¿ Apr 15, 2020 20:13 |
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I wish there was a popup or notification when your empire reached the point where there are more people (of your species) off the origin world than there are on it as this is commonly mentioned as something of sociocultural significance in the lovely scifi books we're all cyber-cosplaying with this game. It's not difficult to figure out of course, it just surprises me there isn't a popup about it?
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# ¿ Apr 16, 2020 06:04 |
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Bobfly posted:Does that mean you disagree with the notion that a game may be made more fun by fudging things behind the scenes and putting checks and balances on the random rolls though? Dungeon Master Screens exist for a good goddamn reason.
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# ¿ Apr 17, 2020 13:29 |
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Libluini posted:Have you considered that maybe life in your empire is so lovely your citizens are tempted to rather run way to live with alien abominations? LITERAL SPACE CARNIES. Maybe that's the shameful truth of where the Ransomeers' ransomees came from? E: Their orbital trash cannon tech is really nice though, helps subjugate primitive xenos real good.
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# ¿ Apr 17, 2020 13:49 |
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# ¿ Apr 18, 2024 12:11 |
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ulmont posted:2. This is just an unpleasant early event like being near orion in MOO/MOO2. Stellaris has others... Yeah, like being Spiritualist and yet reliably spawning the Cybrex as your local precursor seven starts in a loving row.
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# ¿ Apr 17, 2020 14:10 |