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Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Tomn posted:



Soon...soon...

Captain Invictus posted:

Your morale will be broken by my titanic beasts

MFW checking the thread for a game I barely worked on and seeing two features I made on the same page

Newspapers would be so much easier to make again today, with the dynamic text system from CK2 TRD and the scaling text boxes in the newer games. Ever news article needed three versions, had to fit into a fixed size box despite using dynamic text, and the dynamic text system was specifically make for and only worked in the newspaper system

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Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Jabarto posted:

Ironically, synthetic ascension removes the "AI allowed" opinion modifier that makes the technologist faction happy, so you'll need to constantly pay the curators and stay ahead of everyone in tech if you don't want to gut your influence gain.

Beyond that, yeah, I'd say it's the most powerful ascension, especially now that it doesn't guarantee war with a spiritualist fallen empire..

Sounds like a bug rather than a design choice really.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

I don't really see the point of the Fleet cap. Am I missing something with it? There seems to be no downside (well besides the outnumber penalty, but that isn't entirely a downside and isn't always going to be the case) to just having multiple fleets in combat if you need to, and one Leader seems to command the entire battle. Does Fleet cap do anything besides encourage you to make multiple fleets, which you could do anyway if you need to?

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Jazerus posted:

admirals only command their own fleet and so only give their bonuses to one fleet. it's so that you have to hire admirals.

Do they? You could be right, but I don't see that reflected in the UI at all. When multiple fleets are in the same battle one Admiral takes the "leader of the battle spot" which appears to indicate they are leading all the ships, like what happens in an EU4 battle. It could just be bad UI, but even then it'd be more of a Command Cap than a Fleet size Cap since you can just have fleet 2/3/4 follow the first fleet and functionally have a much larger fleet than your cap even if some part aren't getting the leader bonus, or you just have multiple leaders. If the idea is only to make you use more leaders it'd be less clunky to call it a Command limit and let you assign multiple leaders to the same fleet if you want it to be larger, somewhat like in CK2.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

TheDeadlyShoe posted:

looking forward to the Mole People special district, tia

If I was a cool tweeting person this would be the ideal time to show off the Subterranean empire event I updated recently. But sadly I am not.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Baronjutter posted:

You're a cool something awful forums posting person though!


Well, OK:

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Splicer posted:

Why would you make this your capital

Expansion potential

Although to be honest I just fired the event there to take the picture.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Beer4TheBeerGod posted:

Devouring Swarms should get free food instead of having to pay to clear it.

That's something I already spoke to Wiz about a while back. We can have effects on clearing stuff now, so I could in theory make it super cheap for Swarms to clear them AND get a bunch of Food for doing it. The problem is, this is just a [not so] quick update of an old event because I thought it would be cool and the event as written doesn't fire for Gestalt Consciousnesses. If I have time I will change it more though.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Gadzuko posted:

It occurred to me that a trade based megastructure would be cool, and that idea evolved into maybe a midgame sort of uhh, mini megastructure if you will that would serve as the galactic market trade hub and also an auxiliary trade collection point. Something to work toward and the first empire to build it gets the market hub, but everyone else can get a lesser effect by building their own hub later on. I would prefer a market hub that has to be actively built over one that's randomly selected as was described in the market dev diary.

Wiz tweeted or posted it somewhere, but the hub's no longer random, it's evolved into a bidding system.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Rynoto posted:

I just did a whole bunch of debugging just to find out that apparently the followup for the ancient hulk event can't fire for either machine intellgience or gestalt consciousness for no apparent reason. And the game decides not to tell you this unless you try firing the event through console.

Punished for just playing with machine friends

What's the event id?

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Aethernet posted:

No idea who changed the thread title or why, but I assume it's a reference to Halloween.

Or, how terrible we all are at posting.

The subforum is now "Video graves" and most/all threads have spooky names

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

TheDeadlyShoe posted:

didnt distant stars increase the # of events by 50%??

I think that was mostly exploration oriented though.

Get out of here with your "facts" kool aid man!

(I have not personally counted them, but Wiz says in his DD that DiS adds "several dozen events")

Darkrenown fucked around with this message at 19:37 on Oct 4, 2018

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

I'll make some new events, but they will all be CK2 references.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Splicer posted:

Finding a ruined ringworld doesn't trigger any of the "Oh wow aliens!" events. Apparently "Huge metal ring in space" isn't as exciting a discovery as an abandoned playground.

Possibly it triggers the remnants event, but you probably already had that from precursor stuff. I'll check though.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Splicer posted:

No, that's what threw me. It was in literally the first star system I explored. Which sucks for my guys, their first step into the unknown reveals the mother of all Ozymandias constructs.

Remnants triggered later on the alien theme park or playground or something.

I dug into the files, I can't see any links between the ruined megastructure events and story event 5, or any way for story event 5 to trigger independently from finding one.

Yeah, you are correct. Seems one of the megastructures fire story.5, which they really should.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

canepazzo posted:

Finally, a perk that makes me literally lose the ability to feel human.

Depending on your empire makeup, it might give you the ability to feel human(s)!

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Splicer posted:

Hells yeah. Xenophile/Genetic Ascension ultimate pairing. Which makes sense. I'm really looking forward to running a GA game with way less micro.

Go Syncretic evolution/Fanatic Xenophile, aim for Genetic Ascension + Xenocompatiability. "Since the dawn of time we have longed to bang <syncretic race>, and now after thousands of years of effort, the time is upon us!"

Then something like the Eldar loving a chos god into existence happens.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Synthbuttrange posted:

Universal Sexual Biology... oh god.

Now I get the turning around joke :v

Some of my finest work

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

SniperWoreConverse posted:

My heart belongs only to sexy planets

Gaia world, Atmospheric Aphrodisiac, Atmospheric hallucinogen, Natural beauty, Resort word. Lots of Migration treaties. Xenocompatibility.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

double riveting posted:

Hi thread. I've been playing Stellaris on and off and after reading the latest about MegaCorp I had to come here and ask: How many Stellaris devs are goons?

Depends who you count, but at least three currently.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Taear posted:

You work on Stellaris Darkrenown? I thought you did CK2.

I'd have just thought Wiz and LordMune.

I've worked on almost everything since post-release Vic2 I was actually on Stellaris pre-release and made the planet modifiers system and some other junk. Then I was on CK2 for a bit, took off for a while, and came back for more Stellaris. I wasn't even kidding about making a CK 2 themed event a few pages back!

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Also confirming that robots are a lot more fun to play now they just get built in a factory instead of building them on each tile. I love machine races and synthetic APs, but having to build your pops was always a complaint I had. Is anyone watching the devclash? I am playing driven assimilators in it.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

deathbagel posted:

Ok, I watched it and I did love that they were making fun of you at the beginning for not expanding as fast as Bratyn, then all of the sudden you swoop in and take a couple of his systems and cut him off from southern expansion and all of the sudden the tune changed to "oh, apparently he was just investing in ships to expand a different way!"

I wasn't exactly planning on an early war, but I did build some ships just to be careful. Then The Way grabbed a choke point right in front of me (MiAed my constructor), and they can't open borders due to inward perfection , so: War!

My expansion was hampered a bit due to a bug, my first colony planet had a level 8 anomoaly which I had to clear before I could settle it.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Darkrenown posted:

I'll make some new events, but they will all be CK2 references.

ChickenWing posted:

You joke, but seriously do this

You doubt me?!

(This is normally a colony event, I fired it on Earth by console)

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Thyrork posted:

"I told the committee we should have filled Agartha with concrete when we had the chance!"

If I have time I want to do a hollow planet event too...

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Log082 posted:

New end game crisis where you fight an alternate universe version of your civ, with opposite ethics.

Ha! You don't fight yourself, but I made an event like this too.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Axetrain posted:

Ah I wasn't aware, so much time in this game and I'm still figuring things out.

Speaking of, I just learned that shift and ctrl clicking puts orders at the head of the queue. So often my long survey queues got cancelled to research a special project...

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Galaga Galaxian posted:

Assimilator Machine empire invading a planet well outside their territory, whisking away 95% of the pops to their own worlds, then giving the system back to the original owner.

Those pops are protected now

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Fanatical was something else before. Bundlestars, maybe?

Pylons posted:

One thing I saw in a reddit comment that I don't think anyone has commented on - what happens to monthly resources when you're full on them? Does it just toss them into a black hole, like the current system, or maybe they can be automatically sold on the galactic market?


It doesn't sell it by default, but you can setup an automatic trade.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

In other news:
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-136-2-2-le-guin-patch-notes.1132161/

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Aethernet posted:

Not sure how the new sectors will work - will literally only your starting cluster be under your direct control?

All sectors are under your direct control unless you choose to turn on auto-building in them.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Robofactory runs until you turn it off.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

OwlFancier posted:

Are there still any buildings that produce jobs per pop?

There's 1-2 event added ones, but I think no normal buildables. The prosperity finisher adds jobs per job though.

OwlFancier posted:

I was more concerned that it's going to be very easy to end up with more pops than jobs. Particularly if you're using robots.

I mean, you gotta keep an eye on it, but my capital world in my current game is at 120 pops/124 jobs and I still have plenty more growth potential.

Nalesh posted:

Does stellaris porn even exist
https://www.pcgamer.com/meet-the-modders-determined-to-add-nudity-to-the-least-likely-games/


Magil Zeal posted:

Something I'm noticing a lot of the people playing doing is not paying attention at all to the relationship between pops and jobs; they tend to create far more jobs than there are pops because of the mentality of "I have resources I must build something!" This is especially bad when they build districts, which increase empire size, but both buildings and districts seem to cost you upkeep even while they aren't worked and give you nothing.

Yeah, just spamming buildings because you can is a fast way to ruin, or at least slow down, your economy.

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Staltran posted:

This guy gets it, do not be afraid of going over the cap.

Also, admin cap increases are best if you're exactly that much over the cap. E.g. the +20 in expansion traditions is best if you're 20 over the cap, and becomes worse the more you're over it. Having it in expansion might give you the impression it's for big empires, but it's actually for small ones. If you're 500 over the cap, the tradition would change your tech costs from 250% to 244%, a 2.4% decrease, and tradition costs from 350% to 340%, a 2.9% decrease. Which is about what you'd expect from a tradition. But if you're only 20 above, it's -5.7% to tech costs and -9.1% to traditions, which is closer to ascension perk level. So if you're already big, probably don't go out of your way for admin cap bonuses.


I'm at 304/120 currently

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Nalesh posted:

Swedes are deviant weirdos indeed.

I'll have you know beastiality has been illeagal here since 2014

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Splicer posted:

How many political factions do you have

Literally too many to form a government, we had a general election back in September and they can't agree on who gets to run things

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

It's live, get horsefucking!

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

ilkhan posted:

Dont change your food policy right off the bat. gently caress. -10 food and no way to build more less than a year in due to blockers. RIP that game.

If you have excess of anything else you coud buy Food on the market!

Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Hungry posted:

Jumped straight into the new patch and ...

My research screens are all showing No Progress despite my starting planet producing 20 research in all three areas. I can't figure out what I'm missing here.

edit: I'm an impatient dumbass who didn't unpause for long enough

Most (all?) resource ticks are monthly

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Darkrenown
Jul 18, 2012

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Drone posted:

Am I missing something, or is there no way to manually choose trade route paths? I've got a daisy chain of trade hubs set up, geographically, like this: Trade Hub A -> Trade Hub B -> Homeworld. Logically I would have thought that the first trade hub's route would start at Trade Hub A and terminate at Trade Hub B, while Trade Hub B's path goes to the homeworld; instead, Trade Hub A's route also goes directly to the homeworld (and, funnily, it takes an entirely different path to get there than the closer trade hub's route does, despite going through Trade Hub B's system).

If you selete a starbase and open the trade route button you can right click on another base to path to it, then the trade routes merge.

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