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New Horizons appears to already be updated.
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# ¿ Feb 22, 2018 20:08 |
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# ¿ Apr 24, 2024 14:34 |
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VirtualStranger posted:The 1080p UI mod seems to have just been updated. Looks like an incomplete update, though, as the developer appears to have gotten ill: quote:Dr. Maple
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# ¿ Feb 22, 2018 21:52 |
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OwlFancier posted:game pls Is that x.75 density? Because it looks perfect for what I want.
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# ¿ Feb 23, 2018 20:48 |
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Miles Vorkosigan posted:So I have what I think is a marauder tribe as a next door neighbor, but they haven't properly introduced themselves and I don't have a special project to learn about them as I would with a normal empire. They just show up as "Beta Aliens" and their systems have the red exclamation point since they are auto-hostile. Will they actually talk to me at some point or was their intro bugged? They'll probably talk to you - I had one of those. They weren't next door, though.
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# ¿ Feb 23, 2018 21:25 |
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https://twitter.com/Martin_Anward/status/968137319600574464 Looks like Wiz was listening.
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# ¿ Feb 26, 2018 16:01 |
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Guilliman posted:I fix that partially today. Planet cracking will remove pretty much all modifiers. I'll take a look at the shield graphics not being removed. I kinda want to be a bit more exotic with those and planet killers, but since I cant afford the DLC right now I cant really experiment/test. I'm not 100% sure how to remove the planet shield graphics with the event and like I said, cant test it right now. That can be fixed. What's your Steam handle?
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# ¿ Feb 26, 2018 16:38 |
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Baronjutter posted:
To be fair, you did have a defensive pact going - and you didn't hold up your end of the bargain.
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# ¿ Feb 26, 2018 18:58 |
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Dick Trauma posted:Goddammit Paradox I just want to be space Ireland for a while and figure things out but I keep getting my balls chewed off. Just like real Ireland!
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# ¿ Feb 27, 2018 00:00 |
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GorfZaplen posted:I hear purging is bugged right now; in what way? I'm trying to play as space vampires who want to eat everyone in the galaxy. Pops unhappiness penalty is erroneously being applied to purging.
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# ¿ Feb 27, 2018 16:13 |
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Tomn posted:A Hive Mind that really wants to know more about these strange single-minded "individuals," and who can gain bonuses for convincing other empires to allow emissary drones to live on their planets to learn more about them would be a neat trope to get in. Talking to a proper Hive Mind drone would probably be really incredible. Honestly it's hard for me to even grasp. One of the few things I would consider fundamentally 'inhuman'.
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# ¿ Feb 27, 2018 19:10 |
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Reveilled posted:I’d also like the opposite, a “nice” hive mind that just thinks of itself as a person and sees no difference between it and other individuals except size. I mean, we’re all hive minds made up of billions of cells with a consciousness distributed over (relative to a cell) huge distances, right? Kind of. I mean, a lot of those cells that contribute to consciousness are specialized in ways that people themselves aren't. Until we get real crazy with genetic or cybernetic augmentation, anyway....
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# ¿ Feb 27, 2018 19:37 |
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hobbesmaster posted:For hive minds you're probably just getting really tired. Like war exhaustion is literal exhaustion. And having someone blow up a colony is like a concussive brain injury!
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# ¿ Mar 1, 2018 16:51 |
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For folks having issues with the CB mechanics, someone has a mod out (though not compatible with the beta yet). There's also a War Weariness reduction mod .
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# ¿ Mar 1, 2018 21:14 |
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Well, those Dev Diary goals look like the bee's knees. Can't think of anything else I would want to add, even.
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# ¿ Mar 8, 2018 16:15 |
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Baronjutter posted:He also seems to have mostly run out of troop transports so his fleets get stuck bombing planets but rarely invading them. Maybe he's just working on his own City of Screams.
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# ¿ Mar 8, 2018 19:49 |
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Mechanical Ape posted:I think my xenophobe neighbors are uplifting species only to expel them. Big fans of Genesis 3, I see.
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# ¿ Mar 9, 2018 21:08 |
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Gyshall posted:I've had to do this already in games, am I a bad AI? Is God is a bad AI?
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# ¿ Mar 9, 2018 21:16 |
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tooterfish posted:A quick google tells me our most detailed star catalogue to date contains 219 million stars. Out of an estimated 400 billion. So...it's the star you can't see that will stab you in your sleep?
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# ¿ Mar 13, 2018 17:15 |
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Baronjutter posted:
This. Also, I would like to be able to set a warning for when a contact is purging populations and the like so I know when it's time to go liberatin'.
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# ¿ Mar 23, 2018 20:45 |
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Honestly, I find my fun with mods that remove penalties for expanding. The curve is a bit too steep for my personal taste, particularly given that I have a bunch of crazy tradition/tech mods on. In terms of vanilla: I don't have the numbers, so I can't say anything definitively, but it definitely feels like you hurt yourself more than you help yourself in terms of technology and unity by expanding now.
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# ¿ Mar 26, 2018 21:16 |
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Baronjutter posted:
Just like real life! Baronjutter posted:Or you conquered some religious aliens, they start up a faction and suddenly a bunch of your own pops join within the first months because of the sudden massive attraction bonus from the faction simply existing Usually this works the other way around, but if you're playing Xenophiles, well, that might just come with the territory...
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# ¿ Mar 28, 2018 20:45 |
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Captain Oblivious posted:Are the Leader buffs for Bio Ascension in or is that a future patch? At least one is in this one.
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# ¿ Mar 29, 2018 15:43 |
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DoubleNegative posted:I don't know if it's from the More Events mod, or vanilla and incredibly rare, but one of my science ships found an anomaly way off in an obscure corner of the galaxy. That's from MEM.
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# ¿ Mar 29, 2018 21:19 |
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Libluini posted:The game needs some kind of hidden counter: Every time a crisis didn't get chosen, it should get its chance for your next game boosted. Just get the mod that has them all happen. Occasionally at the same time
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# ¿ Mar 29, 2018 21:52 |
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Nordick posted:"So the Prethoryn are rampaging across the galaxy, infesting world after world, but I heard this human corporation called Weyland-Yutani have come up with a solution. I'm sure they can't make things any worse, right?" Tyranids vs Aliens? Yes please.
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# ¿ Mar 30, 2018 20:46 |
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Soylent Pudding posted:Had the rogue scientist event chain start while trying observing an early space age civilization. I decided to head it off at the pass and enlighten them into being a space faring civilization. I'm guess it's a bug because the event chain continued even after the civilization became my protectorate. This happened to me too.
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# ¿ Apr 6, 2018 21:16 |
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Tomn posted:
The L stands for Lament.
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# ¿ Apr 26, 2018 14:53 |
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Lake Effect posted:YO. YO. YO. YO Cannot celebrate until you elaborate.
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# ¿ Apr 27, 2018 20:20 |
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BigSlacks posted:I ran into a bug on the newest beta test branch where my primary empire species enslaved itself. I was playing as a fanatic xenophobes with citizen service. I took the first step of the psionic ascension path which changed all of my pops to be telepaths (I also opened the blue alien box around this time for the limited regeneration). Now the empire is treating them as a separate race and so immediately enslaved every single pop on all of my planets. The really funny part is that I can't make the resultant pops not slaves. I can't give them full citizenship since they can't have full military service. I can't give them full military service since they are slaves. Oh well! Shame too since I had a pretty good iron man game going. New patch is great in spite of the issues. I think that's part of the "Psi Corps" expansion.
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# ¿ Dec 17, 2018 22:32 |
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Staltran posted:You don't need synths to give AIs citizen rights, you only need Positronic AI (which is also enough for a machine uprising, you don't need synths or sapient combat AI). Thus leading to the exchange of: "WE MUST RISE UP AGAINST OUR ORGANIC OPPRESSORS" "Wait - since when is my toaster intelligent? ow ow ow"
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# ¿ Feb 18, 2019 22:51 |
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Darkrenown posted:Civ6, and 5 to a lesser extent, just makes me so angry. Even the Xcoms, although I love them. I tried talking to some Firaxis devs at gamescon one year but they basically just said "well, you guys have bugs too" and escaped. All signs indicate they have a very healthy development culture. I see nothing but great things when their go-to is "shift blame and don't communicate".
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# ¿ Feb 22, 2019 17:22 |
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hobbesmaster posted:[quote="Vengarr" post="492797749"] If they're all xenophobic/genocidal, your love goes unrequited (and you probably die)./quote] The Care Bear Stare can be surprisingly effective when paired with the Care Bear Mega Cannon.
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# ¿ Feb 22, 2019 17:47 |
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Splicer posted:They're only angry while they're growing and don't exist yet. It goes away as soon as there's real people there. The Russians have found our planets
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# ¿ Mar 7, 2019 20:34 |
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Taear posted:Don't get me wrong, I do play it as a story game but it feels like if you're an empire going out saying "HEY DO THIS THING" then you're necessarily an aggressive empire so you might as well just attackthem, you know? Generally, if you can make somebody do something you want without having to commit actual resources, that's often the preferable path.
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# ¿ Mar 8, 2019 20:26 |
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Aethernet posted:Pacifists shouldn't start with any weapons, and it's kind of weird that they do. Maybe they're just fireworks, mining lasers, and high-g tolerant cargo launchers.
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# ¿ Mar 11, 2019 21:38 |
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Noir89 posted:Solution: Insults Why do we have insults but not flattery?
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# ¿ Mar 20, 2019 23:17 |
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So, I use arty/PD/flak destroyers to screen missiles and fighters while also contributing at range. I put afterburners on them to increase their evasion, so that arty on the other side has a harder time hitting them. It's seemed to work pretty well - I don't lose too many of them, and certainly not as many as corvettes. I set my cruisers and corvettes to swarm, with cruisers having broadside sections and corvettes having the usual 3 small sections and more afterburners.
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# ¿ Apr 26, 2019 15:25 |
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Preston Waters posted:What is the strategic purpose of resort worlds? A pop farm? Because I use every tiny shithole for that purpose already... Universal amenities bonus.
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# ¿ Apr 28, 2019 14:08 |
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prefect posted:You know that anomaly where you pull a lever and it creates a pair of wormholes? If it creates a wormhole between one of your systems and a militarist fallen empire's, the fallen empire will hate you forever. You knew the risks
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# ¿ May 3, 2019 16:08 |
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# ¿ Apr 24, 2024 14:34 |
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What if it's just assumed that you have spies and such that you don't manage, but serve as interesting story event trees? Espionage could just be a big story pack DLC.
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# ¿ Oct 22, 2019 21:33 |