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Hey so from what I've seen new patch is good, are there still any UI/balance issues that need to get patched? Also is the expansion worth getting full price?
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# ¿ Mar 3, 2018 00:16 |
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# ¿ Apr 29, 2024 14:37 |
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Is it better to terraform planets or just build habitats?
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# ¿ Mar 3, 2018 07:32 |
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Is there a good summary of how to build combat ships?
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# ¿ Mar 3, 2018 20:17 |
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when genemodding is there a way to upgrade traits, so like strong into very strong?
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# ¿ Mar 5, 2018 06:27 |
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Hey I'm planning on going to war with a devouring swarm whose planets have poo poo habitability for me. I can get either migration treaties with people that have suitable habitability, or possibly enlighten a vassal, plus I have robots (though not synths). What happens when I take over their planets and how can I make sure they're stocked with suitable species?
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# ¿ Mar 5, 2018 07:21 |
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This might be hidden somewhere I missed it, but being able to turn off a station's shipyards for the purposes of reinforcement would be nice, if you've got some deep space shipyard for repairs and don't want reinforcements schlepping halfway across the galaxy
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# ¿ Mar 5, 2018 14:54 |
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i don't think the game is an all time great yet but it's a hell of a lot better and it's now something i actually want to play and think most of the serious problems can be changed by loving with some numbers
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# ¿ Mar 5, 2018 18:10 |
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footfall is at least readable, but wasn't lucifer's hammer which features post apocalyptic suburban dads fighting against an alliance of religious fundamentalists and drug dealers or was that a different pournelle book
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# ¿ Apr 19, 2018 19:52 |
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Arrath posted:Sure, the caveat helps. As I said I liked it, but thats a rather niche opinion it seems. Idk I was going off the war nerd episode about fascist sci-fi
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# ¿ Apr 19, 2018 22:26 |
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hey, so i've played like one game since 2.0 and with ai mods are now actually interested in playing more. what's the priorities for minerals in the early game? i usually spread out as far as i can and build up stations and infrastructure on the homeworld as needed, then since there's usually at least one empire that needs to get taken out i build up like 20 corvettes and a couple armies, but this doesn't really feel enough to deter a major threat
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# ¿ Apr 24, 2018 19:22 |
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yeah ive generally been prioritizing mineral mining/buildings, i was just wondering what secondary priorities for mineral spending should be
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# ¿ Apr 24, 2018 19:32 |
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I do think fleet capacity should go down a little, it'd be cool to have like the max size of a fleet being a big ship or two and a few dozen escorts
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# ¿ Apr 24, 2018 21:35 |
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playing as a devouring swarm, so i get bonuses to hull/armor regen. is going with limited shields a viable strategy with that? is there any way to spend excess power?
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# ¿ Apr 26, 2018 01:01 |
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I'm playing on Admiral with Glavius and Advanced AI. I try starting a war around 25-30 years in, about when I start to get boxed in. But the AI tends to have a small but significant edge in fleet power by that point, and it's generally pretty difficult to pull off. Waiting just lets the AI snowball farther out. I think one issue is that I tend to be slow about colonizing new planets, I usually don't have one that early. Is there some other edge in tech or production I'm missing to exploit against opponents that early, is the difficulty too high, or are you just not supposed to start a war that early?
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# ¿ Apr 26, 2018 05:09 |
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Btw I had a game as a devouring swarm where I conquered a planet during a war and it tanked my food output because no one was working but apparently were still eating and weren't being turned into food. Is that a bug or something?
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# ¿ Apr 26, 2018 17:17 |
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Gyshall posted:hope this update has some features for democracy/espionage. Unless this update drops Soon and we get small incremental content packs going forward? Would be sweet. pretty sure the next patch is just a story pack plus some incremental improvements and then they'll start talking about another expansion
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# ¿ Apr 26, 2018 17:28 |
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also why do purged pops eat in the first place? im killing them for a reason
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# ¿ Apr 26, 2018 18:09 |
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The energy cost of maintaining a large fleet and infrastructure is what kinda slows me down wrt colonization, but yeah I should get on that faster. Losing tech leads also kinda bugs me, is there a particular trick to keeping pace other than slamming down research buildings wherever you don't have resources and grabbing all the tech bonuses you can?
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# ¿ Apr 26, 2018 21:09 |
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What are the advantages of synthetic ascension? I was planning on it with a mechanist race but between getting horizon signal and a hostile wildlife planet my engineering research sucks comparatively
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# ¿ Apr 28, 2018 18:04 |
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I think the system is fine but their demands need to be a lot more flexible and they should have events connected to them. Outside of fixing a few dumb things I kind of think they're a secondary priority though, I'd like to see external diplomacy and trade come first
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# ¿ Apr 28, 2018 20:32 |
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it's the le guin patch so i expect anarchist moon communes in the expansion
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# ¿ Sep 9, 2018 05:21 |
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wiegieman posted:Researching the later lasers in general is a waste of time, the goal going into energy weapons is to get to plasma. I legit cant tell if this is an xcom reference
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# ¿ Sep 16, 2018 18:27 |
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There was a cool Peter Watts story about a ship (on a billion year mission to build wormholes) encounters what's essentially a star sized brain and realize that not only is to unfathomably intelligent it also evolved in a situation where it had all the resources it needs so it doesn't have the impulse to violence and competiton we do. lol its peter watts its malevolent after all and manipulates them into killing a rival intelligence
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# ¿ Sep 18, 2018 17:21 |
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winterwerefox posted:Apply base human template to the smaller population on all worlds. Then, when that is done, modify them to the majority population or uplifted meta humans Alternately you can get therapy for your crippling OCD
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# ¿ Oct 6, 2018 03:36 |
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Reinstalled because ive been watching a bunch of DS9; haven't played since they killed tiles. Is pop growth supposed to be ludicrously slow, and are you supposed to be always running at least one deficit and behind on admin cap
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# ¿ Dec 18, 2020 04:00 |
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Is there a way to abandon a planet? I've conquered a bunch of inhospitable worlds from a hive mind.
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# ¿ Dec 18, 2020 17:27 |
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Decided again to see if the game is good yet. What's a current tl;dr for shipbuilding? I'm playing as a "bad guys" empire and wanna actually try some early aggression. And is espionage just a ledger with extra steps?
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# ¿ May 31, 2021 22:23 |
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# ¿ Apr 29, 2024 14:37 |
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Also I haven't gotten a DLC since before Megacorp, are any of those must haves
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# ¿ Jun 1, 2021 00:34 |