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Shugojin posted:Ahhh gently caress I accidentally kept the stupid rudimentary robots on the one world as a hive mind and now I have 2 pops of robot that I'm apparently somehow keeping as livestock and everyone has a malus on me for it but I literally cannot change their rights to disassemble them or whatever because I can't have robots How does one even eat robot livestock.
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# ¿ Dec 9, 2018 03:02 |
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# ¿ Apr 27, 2024 13:45 |
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This mod also seems pretty good for people to learn how to grasp the new economy.
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# ¿ Dec 9, 2018 04:19 |
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Bedurndurn posted:I think part of the problem is that 'better' buildings don't make your workers more efficient. Your first alloy forge job takes 6 minerals and makes 2 alloys. Your fully upgraded alloy forge still takes 6 minerals and produces 2 alloys; you just get to fit 8 more equally efficient dudes in the same building. If anything, you're actually less efficient now because somewhere else in your empire there now needs to be a guy in a chemical plant who eats 10 minerals to make the 2 motes your better forge takes in upkeep costs. It would be cool if there were technologies that modified the job inputs so that workers required less raw materials to make the same amount of stuff over time. Could probably hack together this system by making it so that the upgraded buildings create new jobs that need less minerals/consumer goods/whatever and give the job titles names like greater researcher/advanced researcher/superior researcher/peerless researcher so that it's distinguishable in the code and by the player. It'll make the current buildings look powerful and it'll probably help with the resource traps that newbies and the AI will stumble into.
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# ¿ Dec 9, 2018 07:31 |
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Ice Fist posted:I'm still struggling to figure the economy out. In a MP game I'm a Fanatic Materialist, Egalitarian megacorp and I'm struggling to produce enough alloys to have a meaningful navy. Everything appears to be a tradeoff - this is a good thing but I have no idea where the balance is. Try using commercial zones for clerk jobs instead of a lot of holo theaters. They produce trade value which can be converted into consumer goods and energy and best of all they'll still produce amenities which will benefit from worker productivity techs.
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# ¿ Dec 10, 2018 10:17 |