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Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Recent reviews for the game seem pretty negative. Getting the expansions would cost maybe 60USD. Is this a poor time to come back to the game?

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Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Arrath posted:

The recent reviews are people complaining about the removal of other FTL modes, which was a net positive for the game. It's better than it's ever been.

I always set it to everyone has the one where you have to follow the paths. Am I going to be unhappy?

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Which DLC get? Portrait useless. OP looks out of date.

Sillybones fucked around with this message at 01:03 on May 18, 2020

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
.

Sillybones fucked around with this message at 00:43 on May 25, 2020

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
I honestly thought I could claim a few systems, destroy all their fleets, take every system they have and bomb every one of their planets to get the systems I claimed. Seems that is actually impossible or something and I have a few months till the war is ended and a total waste of time.

What?

Also, where are their random ships coming from? They just blink into existence in their home sector.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Played first game through with humans that ended up purging xenophobes, of course. Destroyed everyone except some weird old empire that never decided to do anything. Then apparently the game ends at some year date, which was fine.

I really really should not have played a large map with so many planets. What an utter bother.

Starbases should hold out longer. Like, they should just take 10 seconds or so to capture and you can upgrade that. Hardened shielding or something. So much annoying chasing of fleets as they instagib stations and move on to the next one before you can catch them. You should also get a trace for where vanished ships are going to reappear.

Aggressive fleets should ignore jump inhibitors when they path.

Do construction ships have an 'auto' option?

Science ships helping with research is a good idea but too much micro.

How do you protect trade lanes? What is intended here?

How do I know which planets aren't captured properly in a war? Can I set my claims to 'all inhabited planets' somehow instead of scouring the map and inevitably missing one?

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Schadenboner posted:

I installed an autobuild mod for mining/science platforms (you still have to pay for the platforms, you just don’t have to wait for the fat drunken bumble bees that are construction ships in Stellaris).

Major QoL improvement.

https://steamcommunity.com/sharedfiles/filedetails/?id=2093969313

E: Is there a reason to favor StarNet over Glavius in terms of goosing the AI to be, like, good?

Thanks for this.

While on the subject, any suggested mods? I have tiny outliner as only one, which is very good.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

PittTheElder posted:

What difficulty are you on? On the higher difficulties you have no chance of keeping up with the AI early.

As for alloy income, it's very rare that you will find many sources in space. The intended method of producing them is through alloy foundries on your planets. Later non-gestalt empires can look forward to Ecumenopoleis making the supply chain easier, but that comes later.

Oh, that prompted me to actually look up how difficulty changes things. I was wondering why it felt like the AI was doing impossibly well given what they had access to.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
The sorts of things the federation vote on are boring and weak. It's like voting for those +5% to x researches.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Where is the 'auto sell full resources' button?

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
There are all these food production enhancement buildings but I have never not had excess food.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
How to compose a fleet? I think I have the right ideas on the loadouts but I don't know if I should be using anything but battleships.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
I tended to use long range ships only because the AI never seems to use anything long range on stations, so they all get destroyed regardless of their power. The AI also seems to favour disruptors on their ships, so it is double good.

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Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
I think the AI is always going to outdo you in the start because of their raw bonuses. It is only when you have had time to apply your human brain to the problem can you start to get ahead.

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