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So I managed to get 50 years into my first 2.0 game before I realized that having marauders wipe out half my infrastructure every year wasn't normal. Apparently I had a wormhole in the middle of my empire, and wouldn't you know it - the other end was right next to the marauder home system on the other side of the galaxy. So every time one of my ~5 squabbling neighbors decided to pick a fight with another, I had a marauder fleet 3 times as powerful as any other standing fleet carving a path through my empire, bombarding one enemy planet, then carving a path back through. I couldn't interject with my own raids, either, because the AI knows exactly when the marauders are available and can spam it. So I rerolled without marauders. Game is much better, now.
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# ¿ Feb 25, 2018 17:56 |
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# ¿ Apr 29, 2024 00:33 |
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DatonKallandor posted:Marauders could do with some sort of bidding mechanic, because there's no indicator for players when they are "done" raiding and be bought again, so the AI just insta-rebuys them, every time. IIRC, Sins of a Solar Empire had the marauder faction on a regular timer, and during the countdown you could bid on targets. Whichever empire received the highest collective bids would be the victim that round. In that system you couldn't be out spammed by omniscient AI, and the economics of it naturally scaled with how much people were willing to pay for - or against - the service. Also, I think they should stop attacking everything between them and the actual target, especially when the damage caused by this is often greater than the damage dealt to the actual target.
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# ¿ Feb 25, 2018 18:45 |