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Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm a space 4x fan and just got this (plus Utopia and Apocalypse). The grand strategy part still mystifies me though (I've bounced off of CK2 a few times), are there any good LPs to watch that could act as a sort of beginner's guide? At least on a level where it tells you what are trap oprions and what are good build order ideas?

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Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Did I make a mistake by choosing Life-Seeded? Starting on a Gaia world was great and I found another Gaia world close by, but every other planet is only 10% habitable.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Is it usually worth it to colonize a 60% habitable planet if it's size 22? I'm a Continental species and this is an Ocean world. I only have 3 systems, and this is my next best option. I haven't met any other species yet, would it be better to try to get a migration treaty with an oceanic species before trying to settle this, or should it be done ASAP?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Last night I looked at my phone and it was 10pm and I said "Just let me clean this up and I'll go to bed."

When I looked at my phone again it was 3:30am. It only felt like 11pm.

Game's good. Trying to figure out how to fight a Federation war on multiple fronts when my fleet limit only allows me to have one fleet that can survive a fight.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
No flag no empire it's in the rules.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm playing Life-Seeded and found a second Gaia planet right next to one of those ancient advanced races that never expands. Problem is, it's a holy planet for them. How dead am I if I colonize it and tell them to go jump into a black hole when they ask me to leave?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
In more misadventures in not understanding game mechanics, I had a good life-seeded race going, that had my founder species develop an arctic affinity subspecies after invading another AI's planet. Awesome, I thought, since I had a bunch of arctic planets that went from 0% habitability to like 90% with the new subspecies. Go on a colonizing spree and everything is awesome, until I thought cool, let's throw some cybernetics in there. Once I went Cybernetics though, all my sub-founder species pops fully consolidated and reverted back to life seeded? What mechanic did I miss there? hundreds of sub-founder species pops all conglomerated into a single variant species that is back to life seeded. So basically all those planets are hosed? How was I supposed to know it would basically reset my habitat compatibility (but not any of my other traits obtained throughout the course of the game)?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Serephina posted:

Err, in midgame the AI will uprise to overthrow anyone who has robot pops but no robot rights. And endgame still has the great outsider military threat, shortly preceded by fallen empires waking up and being meanies. But other than the trivial AI thing, nothing that's internal, no.

I'm waiting for this right now. I went Pacifist but I want to get my war on so I'm trying everything I can to get people to attack me. I've got a ton of robots but stopped short of researching sentience, and I downgraded all my fleets to have zero weapons, but still everyone hates me but no one wants to try to start poo poo.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Is there a good tutorial or guide on how to build fleets, especially in the endgame? I've got apparently everything researched (my research options are just thing++ now) but my fleets that are Titans, Battleships, and Cruisers are capping out at like 85k power when I'm up against like 200k fleets. So I'm running multiple fleets together but that doesn't seem effective.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

binge crotching posted:

Late game like that I would do just Titan + BS fleets. I do 3x kinetic artillery, and 3x neutron launchers. 50/50 shields/armor, line computers, and usually double afterburners so they aren't quite so slow. The titans are a mix of +tracking, +repair, and -shields for the auras. I do 4x kinetic artillery and 2x neutron launchers on them, since the titan beam is mostly armor/hull damage.

Having decent admirals helps too, I usually roll with aggressive ones, and they usually pick up scout at some point from jumping around so much.

I basically just copied this and have been rolling crisis fleets without taking damage but there's just. So. Many. Of them.

Splicer posted:

Build habitats full of fortresses.

Need to try this, too.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Splicer posted:

Weird. That seems to be the intent, but maybe it doesn't actually do anything.

That's the beauty of it!

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Captain Oblivious posted:

Honestly I wouldn’t be surprised if “players who enjoy Federations is a plurality or a majority”. Remember when Wiz posted that their internal metrics showed that despite dumb memes, most people played Xenophiles even when it was a bad ethic?

Most people probably aren’t super concerned with being optimal.

Out of curiosity, what ideologies are optimal? Like, ignoring role playing, are xenophobes better than xenophiles or materialistics better than spiritual, etc?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Anticheese posted:

But organics are vice and this nice gneiss should suffice!

Shale pales in comparison.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm trying my hand at a militaristic authoritarian xenophobe race and in the early game took over a few of my neighbor's planets. The new species is set to Chattel Slavery, and their biome isn't the same as my main species. How do I best keep them on their own planets? I've disabled migration under Race, but if I have them stay on all of their own planets, they can't do specialist jobs so they wouldn't be able to work in any of the buildings outside of districts? Help me be a better space fascist, I'm bad at being bad.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Systems that work to cripple supply lines / happiness / whatever game mechanics there are sound great against humans but are worthless against AI that doesn't play by the same rules / care about said mechanics. I've never seen an espionage system that was anything other than an annoyance.

I'm playing my first Lithoid Terravore and it was a shitload of fun in the beginning but now I'm understanding the problem I was reading about a few pages back about micromanagement. I've devoured about half the universe so far and I've stopped colonizing planets or going on the offensive because I simply don't want to deal with managing any more systems. My current worry is that the Advanced AI that I've completely enveloped is going to go on the warpath when I'm not ready. Its fleets are well over 100k and my best is currently about 20k. How do you deal with the eventual attack of the Advanced AI? Hope you get Gateways at all their points of entry into your system and maxed out Battleships before that happens?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

AAAAA! Real Muenster posted:

By "Advanced AI" do you mean a Fallen Empire? Or a Marauder faction?

Sorry, I've been reading more of the wiki and realized I mean Fallen Empire. Militant Isolationist specifically in this game. The other Fallen empire is on the other side of the galaxy and isn't an immediate concern.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I really had a lot of fun playing as a terravore until a FE awakened and was the type to hate all sorts of war, hated me for genociding the sleeping FE (and half the galaxy), and proceeded to pick me apart system by system because I only had four fleets and it takes years to fly halfway across the galaxy.

Good times, lessons learned. I'll probably wait until the next update to try again.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Are there any good LP's of playing a Lithoid/Synthetic Devouring Swarm/Driven Assimilator on a recent version of the game?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Splicer posted:

I get mad at the bad bits because they get in the way of the good bits. If there weren't any good bits I wouldn't care enough to get mad :v:

My only literally unplayable complaint is the mid/late game slowdown, which also gives me too much time to dwell on the mid/late game annoyances.

Granted I have a powerful rig, but the only slowdown I experience is a hiccup at the start of every month, probably due to some migration mod I'm running checking for jobs / housing once a month.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Splicer posted:

More mega ships, but also more unique corvettes and cruisers and destroyers and battleships and give me targeting preferences in combat

It's probably too much to ask but I'd like it if combat actually required mixed ships, and not just as many of the largest ships you can field. Keep corvettes useful past early game.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Does this mean all mods are broken until they get updated for 2.6? Not sure how that works. The only one I really liked/needed was the pop resettle mod, but I think migration was 'fixed' in this patch?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Aethernet posted:

I did like the change that lets you colonise the Rubricator relic world and still do the excavation without losing the colony.

How? I colonized the planet, then did the dig and it immediately slagged my planet, no choices for me.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm playing a machine gestalt determined exterminator and I'm next to another one apparently and we bro'd out from like year 1. I was planning on no diplomacy, but if they want to guard my southern border then hey.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
It's ecumenopodes checkmate bitcheis

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Edit: NM I'm dumb with mod loading.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Similar to libluini's style, I've only really been playing machine determined exterminators so it's all wide total war for me, and I've been sticking shipyards at my chokepoints to my next target. Midgame I'll have 4 or 5 shipyards at the edges of my empire for 4 or 5 independent attack fleets, basically. As my empire expands, those shipyards get decommissioned into anchorages as new shipyards go up at my new chokepoints for my next targets. Rinse, repeat. I haven't ever gotten to what to do for the endgame though because I burn out once I control like 90% of the map.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I haven't touched this game in a while, but has the update broken the pop/capacity mods? I've got a robot determined exerminator race that now won't grow a single pop, the meter just keeps going over the cap and I get negative months to the next pop. (Like 250/150 for next pop, -50 months to next pop growth). I think it's the Carrying Capacity mod specifically. I don't run many mods, just Glavius, Tiny Fleets, Tiny Outliner, and Auto Pop Migration outside of the Carrying Capacity Mod.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Cheers, I'll give this a shot. And uninstall the carrying capacity mod if it's been mostly integrated into the game now.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
If I'm a Machine Gestalt Determined Exterminator, I get that there is no diplomacy, and I like that, but I can't do Espionage nor can I see the relative power of other empires? I have envoys and I had my two envoys go start spy networks but I can't actually /do/ anything with them if I'm playing this type of species? I'll just never know my opponent's relative strengths?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Yami Fenrir posted:

You totally can. Get a codebreaking advantage via tech and/or get assets. Several civics and techs also give you extra envoys.


Darkrenown posted:

Various things also give you bonus base intel. You don't need to actually do any operations to see their power levels either, just having a certain intel level is enough - it'll tick up from having an envoy and assets. Long term you might want to invest in a Sentry Array though.

I didn't know that not all Necroids can purge! It very much changes your options when you can just turn an entire planet into your primary species.

That's what confuses me. I'm basically at endgame tech and I know I'm lightyears ahead of the other species, but every single species is "unavailable" and I've had envoys sitting in two of them for over 100 years at this point. Intel is 0 on everybody. Maybe something broke again, who knows?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I don't know if this is a bug due to mods or what but whenever I build alloy foundries, the jobs never appear in the population tab of my planet. Right now on my home planet (machine empire Ringworld) I just built 4 alloy foundries. Fabricator jobs do not exist on the population tab, and my monthly alloy income is still at only +1. Am I missing something in the new patch? Only mod I'm running is Glavius (with the 2.8 patch to fix pop growh bugs) and tiny ships/tiny outliner.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Serephina posted:

Woa, how are you building multiple alloy foundries - they're a 1-per-planet building since 3.0? Something is definitely not right there. Sanity check: are you playing 3.0.2 and have you built any industrial districts on said planets?

I am on 3.0.2. I'm a Machine Empire using a Ringworld Start, so I don't have industrial districts to build. I didn't even know they were 1 per planet as in other games I'd just spam each planet with them since I didn't need much else, but I never seemed to get pops to actually work them. Right now I have 4 foundries up on my ring world, each says 2 fabricator jobs with a +10 base production. After half a year of having them all up I now see 3 fabricator jobs on the pop screen at a 4.5 production each. What's it supposed to be?

They don't say a planetary limit on the build screen (like machine plants do, for example), either.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

yikes! posted:

I would disable glavius and try again because something is very wrong there. I'm pretty sure you do get industrial districts on a ring world now.

Let me try going in fresh then.

Edit: Wow yeah, NOW the game looks like an entirely new game. Uninstalling Glavius seemed to fix it, but now I'm running completely vanilla and am not sure how to feel about that :v:

Fhqwhgads fucked around with this message at 17:10 on May 11, 2021

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
What is the better way to use assimilated species in a DA build? I'm basically copying Stefan's Driven Assimilator Ringworld start, going with energy focused fast growing Machines alongside a research focused fast growing assimilated species. When I take over another empire's planet or a prewarp species, what do I do with those assimilated pops? Just keep them on their own planets, or steal everyone to focus on maxing out the ringworld? Should I focus on habitability when choosing which assimilated species to colonize planets, ignoring traits, or just stick with my original assimilated species/machines?

I lucked into a start with like 6 planets near my home system and two planets of prewarp species. Neither of those species have good traits (one has 'weak' the other 'slow breeder') but they give me different habitability options. I don't know what to do with them, or just let them sit on their own planets and never touch them again?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm playing on Commodore without any gameplay mods and is it normal to be in like 2300 and have all the AI fleets still be like sub 1k (except marauders)? I'm using all default map settings andI'm sitting on like 40k battleship fleets.


I had glavius but after 3.0 having the mod installed kept the game in like a weird 2.x version that I couldn't fix even with the latest patches/hotfixes.

Fhqwhgads fucked around with this message at 12:49 on Jun 2, 2021

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

binge crotching posted:

Before they awaken they are static, any attrition is permanent.

Don't they awaken if you piss them off enough, though? So how can you whittle down their fleets while not awakening them?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I know it's a very open ended question but man it's getting frustrating. What exactly am I doing wrong when with the StarTech mod on Captain, and as soon as the gloves come off in 2050 I'm rushed with like 20k worth of fleet strength when my own maxed out cruiser army is like 8k tops? If I'm on par with the enemy tech-wise, I just don't see how with the best ships and best tech, each individual ships is still almost 3x as powerful as mine and my fleet and starbase get wiped in a matter of seconds.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Start mine off science output so you usually aim for in the beginning of the game (first 50 years or so)? And do you try to focus it on a science world with a vessel assisting or do you spread out research buildings across planets? I've been playing machine empires (DA, DE) and dedicating my honeworld building slots to research but am not sure if that's the right way to go.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
Playing a vanilla game on the test branch as a DA and I've gobbled up half the galaxy, killed the khan, and noticed that the two FE's are right next to each other with a few systems between them in a no-man's-land so I probably should just sit back and wait for them to wake up and duke it out? It's 2400 and I just need to settle in and try to get to tech parity I guess.

CapnAndy posted:

Also assimilators get the best Colossus in the game, the gently caress-You-My-Planet-Everyone's-Cyborgs-No-Damage beam.

This is just the best thing, really. Made assimilating half the galaxy a breeze.

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Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm playing a Determined Exterminator and this is my first game as the Crisis. When I go to war, the systems are reverting to neutral as opposed to me taking them over (unless there's a planet in them). What's causing that? My War Goal, the AI abandoning the system, something else? It's annoying having to keep constructors close to my fleets to re-starbase the system.

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