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Hey, looking for a few players to round out our shadowrunning team after losing a couple of runners. System: we're using a Savage Worlds hack to play Shadowrun. Rulebook for the hack is here: https://drive.google.com/open?id=18YxegneG7Ph_yTLNJ_9jEmAMrvVsYrs_ Where: We play on Discord with roll20 for mapping and rolling. When: Goal is weekly (but that's flexible, we've averaged 3 games a month or so), monday evenings at 7 PM PST. Group: We've got 3 runners left on the team now: *Edge Maverick: A human street samurai type with wired reflexes and a focus on melee and machine pistols. *Isosceles: A cyber-troll with a focus on heavy weapons and explosives. *Smooth: An elf hermetic mage and party "face" (he's very, very pretty). Looking for at least one more team member, and I'd accept more as well. I try not to force people into standard Shadowrun archetypes or team styles, but obviously we could use someone to open doors or deal with security in a non-exploding way...whether by hacking or just someone good at electronics and physical infiltration. Just throwing that out there. If you're curious about what the team has been up to, here's a brief game-log I've been keeping: https://docs.google.com/document/d/1gD4OeHQZ_4aKZXks8e3J2lanOGY63ksgCyyTfjXKMZw/edit?usp=sharing Worth mentioning that the style of Shadowrun we're playing leans a bit more towards 3rd edition (especially with a focus on wired technology over wireless), but incorporates some stuff from 4th and 5th editions.
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# ? Feb 27, 2018 01:39 |
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# ? Apr 24, 2024 17:27 |
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I've got a concept for a cybered-up dwarf vent crawler I could write up if you're interested. I'd be available on Mondays aside from April.
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# ? Feb 27, 2018 23:03 |
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Orc-Decker in progress
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# ? Feb 28, 2018 02:01 |
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malbogio posted:I've got a concept for a cybered-up dwarf vent crawler I could write up if you're interested. I'd be available on Mondays aside from April. Yeah, sounds great. If you know you won't be available in april we could always come up with an excuse to have the character out of focus for those sessions. quote:Orc-Decker in progress Awesome, decker support is certainly always good.
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# ? Mar 2, 2018 11:53 |
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Is there a preferred/standard format for posting character stats? Just about done with a thief/deception+contacts face.
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# ? Mar 2, 2018 22:44 |
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Here's the dwarf. Heavy B&E/Infiltration focus. Should be about 99% done, happy to take input on tweaks. Handle: Krampus Real Name: Xavier Vasquez Background: Xavier grew up in an Aztechnology orphanage. The company paid for his education and training, then quickly put him to work with an extraction team in the Allied German States. Everything was going fine until a target shared some particularly sensitive intel during a grab. Within an hour of sending the recordings back to HQ a directive was issued to destroy all records of the op. Three minutes later his team was dead and their safe house was in flames, a safety measure buried in the cement foundations having been detonated by their employers. Since then Xavier has burned his SIN, changed his face, and tried to stay clear of old associates. Priorities: Race D Dwarf (+Vigor Die, thermographic vision) Magic: C The Sight (Possesses Astral Perception, can see/effect astral entities and vice versa) Resources: A 1,000,000 XP: B 25 (2 Advances to Skills, 3 Advances to Edges) Connections: E 0 Attributes Agility d12 (includes 3 raises from cybernetics)) Smarts d8 Spirit d6 Strength d10 (includes 3 raises from cybernetics) Vigor d8 (includes 1 raise from Dwarf) Skills (15 + 4 from Advances +1 from Hindrance) Electronics (Smarts) d6 Repair (Smarts) d6 Notice (Smarts) d6 Driving (Agility) d4 Shooting (Agility)d10 Fighting (Agility)d8 Stealth (Agility) d10 Climbing (Agility) d6 Hindrances: Dual Natured (Major) You can only take this hindrance if you have Astral Projection or Perception. You are unable to “turn off” your Astral Perception and always exist in both the physical and Astral world. The one advantage is that your senses are adapted to astral perception and you don’t suffer a penalty for physical actions. Delusional (Minor) Vasquez believes all major media is directly controlled by Dragons. This includes the news, best selling novels, and blockbuster movies. He believes their purposes vary from propaganda to coded messages in metadata to fulfilling complicated magical rituals. Edges (1+1 from Hindrance + 3 from Advances) Acrobat Requirements: Novice, Agility d8+, Strength d6+ Those who have formal training in the acrobatic arts or are naturally agile may take this Edge. It adds +2 to all Agility rolls made to perform acrobatic maneuvers (including Trick maneuvers), and also adds +1 to a character’s Parry as long as he has no encumbrance penalty. Thief Requirements: Novice, Agility d8+, Climb d6+, Electronics d6+, Stealth d8+ This is a more modern variation of the Thief edge. You get +2 to Climbing and Stealth in an urban environment as well as Electronics and Repair rolls made to disable security systems or locks. You also receive a +2 to Notice things like alarms, traps or similar hidden security hazards. Infiltrator Requirements: Smarts d8+, Repair d6+, Electronics d6+, Stealth d6+ You specialize in all forms of breaking and entering. You get +2 to Repair and Electronics rolls made to disable or bypass security systems and locks. Any attempts to use Investigation or Tracking to locate traces of your presence suffer a -2 penalty. Hard-Wired Requirements: Seasoned, EC rating of 4 or higher, Vigor 1d8+ You’ve been toughened by layers and layers of cyberware, making you not only a walking weapon but a walking tank too. For every four full points of Essence Corruption you get a +1 Armor bonus (so +1 at EC 4-7, +2 at EC 8-11, +3 at EC 12-15, etc). This bonus also applies to your cyberlimbs. Gun-Fu Requirements: Seasoned, Fighting d8+, Shooting d8+ You mix martial arts with gun-fighting. You are not considered unarmed when using a gun (heavy or exotic guns don’t count) and when using a handgun in close combat you can add +1 to damage. You get the damage bonus whether shooting or pistol-whipping. Equipment: Shoddy SIN (3k) Flawless SIN w Class A License (19,500): Good for Hot items, carrying concealed weapons or combat cyberware. Ares Viper Slivergun w Recoil Compensation (2100): 2d6 damage. Flechette ammo only, Auto, 3RB, built in suppressor. 100 Rounds Pistol Flechettes (60) bonus damage die against unarmored targets Browning Max Power w Silencer (1450) 100 Gel Rounds (30) Armored Jacket, Subtle (1800): -2 to Notice Armor. Gecko Gloves (500) +4 to Climbing. Maglock Sequencer (4k): +2 vs Electronic locks. Autopicker (2k): +2 vs Mechanical locks. Subvocal Mic (50) AR Shades w Magnification (2500): Allows AR & cancels 1 point of range penalties. Signal Jammer (3000)2lb: Interferes with signals. 39,990nuyen Vehicle: Motorcycle (13k) High Power Engine (1300) 14,300 Cybernetics Essence Corruption: 16 Advanced Cyber Ear/AlphaWare (25k) 0.5EC: +1 to Notice hearing, +2 vs loud noises, ignore 6 points penalties. Bone Lacing/Aluminum/AlphaWare (95k) 1.75EC: 20lbs, +2 Tough/Soak, +1 Unarmed Damage. Boosted Reflexes/Extreme/AlphaWare(450k) 4.5EC: Agility +3 Steps, -3 to enemy hit rolls. Reaction Enhancer/x2/AlphaWare(12.5k) 1EC: +2 Initiative Cards. Muscle Replacement/Extreme/AlphaWare(250k): 3EC Increase Strength by three steps. Ambidexterity/AlphaWare(25k) 1EC: Grants Ambidexterity Edge AutoInjector/AlphaWare(2500) .25EC: Autoinjects one dose, activated with pattern on upper palate. Dermal Plating +5/Subdermal(56,250k)2.5EC Filtration System/Deluxe/AlphaWare($22.5k)1EC: +4 to resist toxins and diseases Datajack/Subtle(2k)0.5EC. 940,750 Spent 995040 Remaining 4960 malbogio fucked around with this message at 08:30 on Mar 5, 2018 |
# ? Mar 5, 2018 07:46 |
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pre:Name: Johnny 4s Background: Once an up-and-comer in the Triads, Johnny jumped at an opportunity to be on the ground floor of an attempted expansion into the Athabaskan Council. The project ended in spectacular failure and saw the complete disintegration of the fledgling Triad. Now Johnny is back in Seattle as a rank-and-file member of the 88's, the failure having cost him a great deal of prestige and resources. Exhausted by Triad politics he has spent most of his time since returning in the shadows as a fixer and runner. Priorities: Race: E Human Magic: D Lucky - extra benny Resources: C 90,000 XP: A 40 (5 Advances to Skills, 3 Advances to Edges) Connections: B 30 Attributes(5 + 1 from Hindrances Agility d8 Smarts d10 Spirit d6 Strength d4 Vigor d4 Skills (15 + 5 from Advances) Climbing (Agility) d6 Deception (Smarts) d8 Driving (Agility) d4 Electronics (Smarts) d6 Fighting (Agility) d4 Gambling (Smarts) d4 Investigation (Smarts) d4 Knowledge (Underworld Politics) d10 Knowledge (Corporate Politics) d10 Notice (Smarts) d6 Persuasion (Spirit) d6 Repair (Smarts) d4 Shooting (Agility) d6 Stealth (Agility) d8 Streetwise (Smarts) d6 Languages: English Cantonese Cityspeak Inuit Japanese Korean Mandarin Or'zet Russian Spanish Triad Hindrances: Wanted (Minor - Crimes in Athabaskan Council) Your hero has committed some crime in his past and will be arrested if discovered by the authorities. This assumes the setting actually has laws and police officers to enforce them. Loyal (Minor) Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help. Habit (Major - BTLs) A Major Habit is a physical or mental addiction of some sort that is debilitating or possibly even deadly. This includes drug use, chronic drinking, or perhaps even an addiction to virtual reality in a high-tech setting. A character who doesn’t get his fix must make a Fatigue check every 24 hours thereafter (see Fatigue on page 86). The first failed roll makes the character Fatigued, then Exhausted. The final result is a coma for hard drug use, or a bad case of the shakes for things like alcohol or VR. Medical care may ease the symptoms. Otherwise the victim must live with the penalties for 1d6 days. Afterward, the hero must buy off the Hindrance by sacrificing an opportunity to Advance or he eventually falls back into his dependency. Edges: (1 + 1 from Hindrances + 3 from Advances) Face Requirements: Charisma +1 or higher, Persuasion d6+, Deception d6+ You are a people person and are usually the one chosen to handle negotiations, distractions and diplomacy. You can add your Charisma bonus to Deception and can ignore up to two points of penalties to Persuasion, Deception and Streetwise skills. High Life Requirements: None You’ve hit it big for a runner, perhaps you had a big score in the past or maybe you’ve got a nice, reliable source of sideline income. Your Lifestyle starts at High instead of Middle (see pg 46 for more info). I Know A Guy Requirements: Novice, Persuasion d6+, Streetwise d6+ Your network of contacts is large enough that you’re never completely cut off. Once per session you may “create” a 1-point Contact for free. The contact does not remain on your list after the session ends (although you can always use this Edge to “renew” the relationship later). Linguist Requirements: Novice, Smarts d6+ The character has an ear for languages and a rare talent for recognizing similarities between them. A character with this Edge starts with a number of languages equal to his Smarts die, and can make a Smarts roll at –2 to make herself understood in any language or dialect she has heard spoken for at least a week. Thief Requirements: Novice, Agility d8+, Climb d6+, Electronics d6+, Stealth d8+ This is a more modern variation of the Thief edge. You get +2 to Climbing and Stealth in an urban environment as well as Electronics and Repair rolls made to disable security systems or locks. You also receive a +2 to Notice things like alarms, traps or similar hidden security hazards. Equipment: Shoddy SIN 3000 Decent Sin w/ Class B 8500 AR Shades 2000 - Low Light 1000 - Thermographic 1000 - Flare Compensation 400 +2 to resist light-based effects and vision penalties. - Magnification 500 Cancels 1 point of range penalties when Aiming Electronics Kit 500 Repair Kit 500 Gecko Gloves 500 +4 to Climbing Rope x 300 ft 50 Maglock Sequencer 4000 +2 vs Electronic locks. Autopicker 2000 +2 vs Mechanical locks. Micro Cam 1600 -4 to find. Audio Bug 2x 1500 -6 to find. Securetech Armored Jacket 1400 -2 to Notice Ingram w/ Recoil Comp 2500 Streetline Special w/ Smartgun 640 Ceska Black Scorpion w/ Suppressor & Laser Sights 3700 Streetline Ammox50 10 Ceska Ammox350 70 Ingram Ammox350 70 Streetline Flechette Ammox50 30 Ceska Ammo APDS x100 60 Ingram Ammo APDS x200 120 Ingram Ammo Gel x100 30 HE Nade 60 Weapons: Ingram w/ Recoil Comp Range: 12/24/48 Damage: 2d6+1 RoF: 3 Weight: 6 Clip: 32 Notes: AP 1, Auto, 3RB, integrated smartlink, -1 to recoil penalty Streetline Special Range: 5/10/20 Damage: 2d6-1 RoF: 1 Weight: 1 Clip: 7 Notes: AP 1, composite materials (-2 to detect with MAD scanners), -4 to find, integrated smartlink Ceska Black Scorpion w/ Suppressor & Laser Sights Range: 12/24/48 Damage: 2d6-1 RoF: 3 Weight: 6 Clip: 35 Notes: Auto, -2 to find, -2 to Notice Shooter, +1 to Shooting at short ranges. Cyberware: Essence Corruption: 7 Alphaware Reaction Enhancers Rating: 2 Cost: 12500 EC: 2 +2 Initiative Cards. Custom Looks Cost: 10000 EC: 1 +3 Charisma Cyber-Arm Cost: 15000 EC: 2 - Smartlink Cost: 2500 EC: (0.5) +1 to Shooting -1 to negative modifiers. - Precision Fingers Cost: 1500 EC: (1) Improved fine manipulation, +2 to precision work. - Strength 2 Cost: 2000 EC: (2) +2 to Strength rolls - Shock Hand Cost: 1200 EC: (1) As Shock Glove - Fingertip w/ IR Smoke Cost: 990 EC: 0 - Fingertip w/ Frag Cost: 930 EC: 0 3d8 damage but inflicts half damage to “hard” targets. Datajack (Concealed) Cost: 2000 EC: 0.5 Chipjack Cost: 1000 EC: 1 Accepts Knowsofts and Datasofts, requires datajack Radio Cost: 4000 EC: 0.5 Mini-radio. Can also be used for phone service. Subvocal Mic Cost: 850 EC: 0 Contacts: Contact Points (13) Aunty Wu (Triad Underboss) 3pt Knight Errant Sergeant 2pt Seoulpa Smuggler 2pt Street Doc 2pt Ganger Lieutenant (28 Dragons) 2pt Ms Johnson (Evo) 2pt Followers: Contact Points (2) 'Bought' Knight Errant beat cop Triad Ganger Safehouses: Contact Points (6) Medium Lifestyle 1x Memberships: Contact Points (8) Eighty Eights Triads (World-wide) Lotus Dragon Lounge (Local) Favors: 1x Contact Points (1) Arkangelus fucked around with this message at 06:01 on Mar 6, 2018 |
# ? Mar 6, 2018 02:29 |
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Arkangelus posted:XP: A 40 (4 Advances to Skills, 4 Advances to Edges) Sweet build. Was this changed to 5 Advanced to Skills & 3 Advances to Edges? If so I'd expect 25 skill points (15 +2 per Advance) but I'm counting 31. Should be a flexible and useful character regardless.
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# ? Mar 6, 2018 02:57 |
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malbogio posted:Sweet build. Was this changed to 5 Advanced to Skills & 3 Advances to Edges? If so I'd expect 25 skill points (15 +2 per Advance) but I'm counting 31. Should be a flexible and useful character regardless. Thanks, changed it in the subheadings but forgot it there.
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# ? Mar 6, 2018 06:01 |
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# ? Apr 24, 2024 17:27 |
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i'm out due to time constraints sorry guys!
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# ? Mar 12, 2018 04:01 |