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Cowcaster posted:the dagger is the way to go for me. the first charged strike is an aoe knockback you can fire off -> block -> fire off again to lock down crowds, and the second charged strike's stab actually does a pretty impressive chunk of damage against heads, and both come out a lot faster than the flaming sword's equivalent crowd control swings or getting to the third strike of the arming sword's combo for headshotting an armored dude. Also chalk me up for hating the mace, I was doing much better with Flame-Sword. I'll give dagger a shot when I g
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# ¿ Mar 15, 2018 08:42 |
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# ¿ Apr 19, 2024 22:25 |
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Cowcaster posted:the dagger is the way to go for me. the first charged strike is an aoe knockback you can fire off -> block -> fire off again to lock down crowds, and the second charged strike's stab actually does a pretty impressive chunk of damage against heads, and both come out a lot faster than the flaming sword's equivalent crowd control swings or getting to the third strike of the arming sword's combo for headshotting an armored dude. So I just got an decent dagger (for my low level) and I like it. But I'm not sure I understand what you mean first chargestrike to do an aoe knockback? Isn't there only hold Mouse1 which is the charged stab?
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# ¿ Mar 16, 2018 01:48 |
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Do different characters jump differently? I was playing with this dwarf guy that knew where all the tomes and stuff were trying to follow, but apparently some require some complicated jumps. for whatever reason I couldn't make most of them, it felt like i kept rubberbanding off or just too big or something (playing as pyro), like out around on wood beams into a windmill. i used to be pretty good at jumps in goldsrc mod days, but I can't seem do make jump do much of anything in this. it also appears crouch-jumping isn't a thing since that didn't help either. Am I missing something obvious?
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# ¿ Mar 16, 2018 02:17 |
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hmm alright, I'll keep that in mind. in particular there was also one in the follow the bodies level where you have to jump on this awkward rock outcrop, then up on a beam, and for the life of me (ended up being literal) I could not make that jump after like 5 minutes and just kept rubberbanding off. I guess I'll maybe do a SP round and see if I can practice it some more and have it click.
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# ¿ Mar 16, 2018 02:23 |
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So for like those giant armored guys, are they actually immune to all range damage? Playing as Sienna with like a Fireball staff, it appears M1 attacks are blocked, but charged M2 fireballs still seem to do damage? Is that correct or are they immune to everything other than charged melee attacks/career skills?
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# ¿ Mar 16, 2018 08:28 |
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enraged_camel posted:Man, dedicated servers can't come fast enough. If you have even 1 bud to play with, you can invite him/her to your game then start a Quick Match and you'll be the host. It'll eliminate that poo poo
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# ¿ Mar 18, 2018 18:56 |
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Night10194 posted:Discovering Unchained made me finally enjoy playing as Sienna. I know it isn't as powerful as Pyromancer for obvious reasons, but dancing around at the edge of exploding punching peoples' heads off is great. I've currently 16 on Pyro, its fun but I also don't want to be spamming F/beamstaff all day. I quite like Bolt Staff and it seems pretty good. The other ones seem trash sadly
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# ¿ Mar 18, 2018 21:02 |
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Played like 8 Halescourge maps today and lost every single one, on Vet, usually around the falling buildings that loves to throw us Ogre/Troll spawns+hordes and everyone gets wiped. I've resigned I may never beat that mapRabelais D posted:The conflag staff is another really fun weapon to use, but the AOE does about as much damage as a toaster on medium heat, so it's a shame. Still viable however as the knockback is really good, you can spam it to stunlock hordes, and the left click attack actually does decent damage. Xaris fucked around with this message at 08:39 on Mar 19, 2018 |
# ¿ Mar 19, 2018 08:35 |
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i have a now lvl 20 pyro and i just now discovered what venting overcharge means lol...
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# ¿ Mar 19, 2018 17:52 |
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So anyone have some tips on what to use to play and build out an effective Unchained? I'm still a noob vet so probably anything will do for the forseeabl, but trying something different than my dagger/bolt staff pyro felt significantly worse. What weapons and talents work best for Unchained?
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# ¿ Mar 19, 2018 20:32 |
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That also reminds me. Does Attack Speed effect how fast you can charge an melee attack or is it just spamming light attacks? Similarly, does it effect like attack speed of Bolt Staff spam and alt-fire staff charging (I think that's cast speed so it should be different? idk) not that i can really tell the difference in like my +4% attack speed trinket to begin with probably.
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# ¿ Mar 19, 2018 21:21 |
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Grondoth posted:I wonder what the Mod Tools will be. With loot and experience tracked server side, will it be only UI stuff? I'd love to mess with the talents, but that probably won't be allowed. yeah i'd have to wonder how they hope to do that. i'd guess its probably just custom map tools would be the most likely? i cant see mods really being popular if everything is serverside tracked, and then if you did do mod-based quick--matches it'd be a shitshow since you'd probably just have 1 or 2 mods that everyone would have to have the same set of mods installed, and still mostly dead playerpool. idk.
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# ¿ Mar 20, 2018 02:26 |
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Kaddish posted:If you never gamed the crit thing on the beam staff to begin with this is a fairly significant buff. I still think I may like Bolt staff more but having the crits fixed was a serious annoying issue so I'll go back to giving Beam a shot. E: I also really hate the zoom-in FOV thing with beam, feelsbad after using Bolt staff and machinegunning heads for so long. I'd really like to give Unchained a solid go but no idea what to do with them. Losing homing flaming-balls made me feel naked since you can just pop it whenever you hear an assassin is near and have it wipe it out behind many walls and cliffs. Xaris fucked around with this message at 16:32 on Mar 20, 2018 |
# ¿ Mar 20, 2018 16:15 |
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Coolguye posted:i'm an unabashed Unchained convert for 2 major reasons: What do you recommend in terms of staffs and talents for Unchained? I've already been running Dagger/Bolt (probably soon to be Dagger/Beam) on Pyro. I guess probably the same thing it sounds like? Xaris fucked around with this message at 17:07 on Mar 20, 2018 |
# ¿ Mar 20, 2018 17:00 |
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Coolguye posted:dagger/beam. in terms of talents, the only one that i feel is unarguable is cooldown reduction on living bomb at level 25. try to pair this with a charm that gives you ~10% cooldown reduction so you start off close to half cooled off even after you hit f. it's a huge help. this goes beyond the fact that you just don't need the increased damage (it kills trash just fine as is) and the increased radius is more ff potential. Thanks. Do Ogres and Trolls count as boss kills for the purpose of triggering Temp->Perm? The lvl 10 ones seem p lovely in general though. And is Temp Health on Kill the way to go ? I'd have thought Crits may be better especially when fighting bosses n poo poo where you may not have trash to pickup temp health kills, but maybe on Champ/Leg they still through enough trash during bosses to make it useful? Xaris fucked around with this message at 17:29 on Mar 20, 2018 |
# ¿ Mar 20, 2018 17:25 |
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Coolguye posted:monsters count, yes. i prefer temp health on kill because you will not be triggering as many crits as a pyro does - you are losing the increased crit chance on overcharge, after all. Thanks for the headsup on the boss thing, that soudns useful. I'm gunna give Unchained a shot when I get off work here later.
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# ¿ Mar 20, 2018 17:40 |
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Coolguye posted:it's still nice because when it triggers you can continue nuking nerds so in the interest of not spending a ton of resources on one specific class i'd say just use your same ol' beam staff and reconsider what's ideal when you're at 300 gear score and 500 scrap kicking around doing nothing. yeah sure that's fair, i was just curious if something like Thermal Equalizer might be something a little more desirable (or Hunter? idk if that one is trash or not). I'm still finding items around 180-ish so I have a way to go before 300 and will prolly find plenty of poo poo that changes it up
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# ¿ Mar 20, 2018 17:47 |
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Uganda Loves Me posted:If you crash or disconnect after a mission, you can miss out on the reward. If you leveled, that means you miss out on the blueprints you should have received. My Kruber is still missing his halberd blueprints because of this. In one game, we all had backend error 1342, but the host claims he still received his reward. It might affect the host differently. Hopefully they uh fix that soon
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# ¿ Mar 20, 2018 20:58 |
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Real Cool Catfish posted:Boy I’m itching for a game in this genre with the L4D versus mode. I think playing so much of that way back when has helped me a lot in this, because of my rampant paranoia looking for specials. L4D vs was cool but imo incredibly stressful and annoying to play as zombies. Except a few cheese pouncer spots. I generally stuck to humans (also felt stronger) I’d think it’d be similar except well yeah player controlled blightstormer lol
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# ¿ Mar 21, 2018 02:37 |
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Real Cool Catfish posted:L4D3 when Turtle rock probably could have stepped in l4ds shows after valve purchase but they decided to go ~~esports~~ and predictably flopped Valve could literally print money if they did, seems incredibly loving stupid since they don’t even need to do much to slap a 3 on it (same as when they went 1 to 2 it was virtually the same game) but lol haven
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# ¿ Mar 21, 2018 02:52 |
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Fuuka Ayase posted:I am almost certain this patch has a few stealth buffs for her. why do you say that? fixed beam crits is actually a loving incredible buff and that was explicitly called out
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# ¿ Mar 21, 2018 08:04 |
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Zeruel posted:I got an exotic trinket last night, which spreads the effect of any non healing potion I drink to a nearby ally, but I'm not sure if it works? Anyone else confirm or deny? I got that one, idk I tried it once with afriend and didn't seem to work but I figured I just noobed it up. It had otherwise terrible +5% to skaven/armored rolls so I junked it. Plus I'm often more often than not carrying a Grim so those Potions last 50% longer/spread don't seem that useful. What traits do people like to find on Charms and Trinkets? Seems like Home Brew (chance to not consume healing) and Sharpnel (takes increased damage after being hit) seem like the best ones to get in general? Currently using Explosive Ordnance since I dont want to waste rerolls yet, seems to be OK though not sure I really notice its radius being bigger since its already p large to begin with. All the Necklace ones seem really good, tho I have a kind of lovely rolled one with self-healing and I dont think I really like it. Xaris fucked around with this message at 17:26 on Mar 21, 2018 |
# ¿ Mar 21, 2018 17:22 |
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SirDrone posted:Is it just me or are chaos spawn tentacle horrors the most difficult boss type to deal with. They're real bad if your team doesnt have a stagger ult or realize you can use bombs to stop his eating attack. DONT WASTE YOUR BOMBSAAAAAAAAAAAA Stormfiend feels like a joke and we always seem to beat it with minimal damage.
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# ¿ Mar 21, 2018 17:41 |
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Anyways I tool Coolguy's advice and started playing Unchained. It's p fun and feels way more tanky which is good, but I think I'm still stuck in "ranged" mindset and don't get up and dagger people enough yet opting to sit and beam but its nice not instantly dying if something gets behind me still. Also it's hard to judge how much getting hit will generate overcharge/also remember that getting hit by a boss spawn will pop me into overcharge death and stupidly died a few times. still would recommend it over pyro just from a fun-factor and a little easier to carry people since you can tank and block more. the only thing I wish is you could use your ult to clear out overcharge if you have it up when you get put into deathmode. but that's mostly because Im a loving idiot. Xaris fucked around with this message at 17:50 on Mar 21, 2018 |
# ¿ Mar 21, 2018 17:44 |
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ImPureAwesome posted:The hardest boss is the one that spawns in a hallway luv 2 fight troll/chaos spawns on the falling cliffs on halescourge near the grim o well there went half our team into the valley of death also I learned spawns willl follow you to the end of the map even if you think you're safe--there is no running . I was playing a righteous stand as a new lvl1 dwarf with bots just dicking around seeing if i could, and a chaos spawns at the very start and I'm like eh no and just ran for the elevator in the circular room thinking it'd just despawn. I felt safe for like a few minutes then boom, it jumped into the barracks so I ran and let the bots die again and nope, kept coming. It will climb every place imaginable and keep coming even even to the end. I guess that makes sense since otherwise people would just ignore them. Xaris fucked around with this message at 18:00 on Mar 21, 2018 |
# ¿ Mar 21, 2018 17:55 |
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Onkel Hedwig posted:I think boss fights in general are the least fun aspect of the game. When its in a loving canyon or Halescourge cliffs, or barracks, or around the market and getting stuck on everything it's really miserable.
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# ¿ Mar 21, 2018 18:53 |
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Lunethex posted:I shouldn't have to use Stealth solely as some way to save a teammate who shouldn't have gone down in the first place. If my abilities were useful they probably would not have ended up in that situation. Same thing with Ranger Smoke Bomb which might as well not exist. No reason to pick up a teammate because it doesn't solve the problem of enemies being around them or anything incoming that will just wreck them as soon as they get back up. Yeah I just started a Dwarf holy moly that smoke bomb is really bad. Seems half the time they still aggro though it
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# ¿ Mar 21, 2018 21:53 |
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Whats the point in doing deeds? Reward seems the same as what you'd get with a 3-tome/2 grim game. Is it just for the challenge?
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# ¿ Mar 22, 2018 05:56 |
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What do Reds even do anyways? Sounds like they're basically Primal Ancient items from Diablo, which is they're exactly the same as Ancients but just have highest roll stats all the time?
Xaris fucked around with this message at 07:44 on Mar 22, 2018 |
# ¿ Mar 22, 2018 07:41 |
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Ciaphas posted:Was sour as heck in discord the first few games of this but it is growing on me a little, though I'm still confused as hell by a lot of mechanics
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# ¿ Mar 22, 2018 16:02 |
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Coolguye posted:a point where a weapon just suddenly starts doing more damage/pushing harder/cleaving more. it isn't a point by point smooth progression, it just gets an entire chunk of bonus damage/etc all at once Is there a list somewhere?
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# ¿ Mar 22, 2018 20:10 |
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fadam posted:Dang it is crazy how much of a god beam staff Pyro is compared to any of the Saltz or Kruber classes. I'm bummed I'm not going to get to play with it for very long before they nerf it. but alternatively, play unchained and get good with not clutching the beam (entirely anyways, still very much so). it's more fun and interactive. Also Bolt Staff is pretty drat good too I would hope Conflagration and Fireball staffs see some buffs tho
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# ¿ Mar 22, 2018 20:17 |
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Ravenfood posted:I just tried this on vet and I'm pretty drat sure that Unchained's explosion will not stagger them.
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# ¿ Mar 23, 2018 03:15 |
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NeurosisHead posted:I feel like the new elf is pyromancer. 6 pub champ games tonight, every single one was torpedo'ed by a 30 pyromancer who never let go of W or would go out of their way to attack every chaos and stormvermin patrol. Also got kicked from two different groups for having the temerity to suggest "we might not need the 2nd grim, we've been having a pretty rough time" before the pyromancer could completely sabotage things.
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# ¿ Mar 23, 2018 04:36 |
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Duck and Cover posted:It's rad when games stop being about having fun. this was Payday 2 a few weeks into it. fun at launch then people would just bomb rush the loving stupid jewelry store or whatever over and over and over and over and over like.. what taht said i havent found v2 to be anywhere near that and people have been ok at worst and p decent usually Xaris fucked around with this message at 09:28 on Mar 25, 2018 |
# ¿ Mar 25, 2018 09:26 |
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I swear I dread getting a pub Kruber than anything else and seems like recent infestation of them like mad like the last several days. Almost every single one is loving stupid, sits way too long just fighting some chaos trash and ends up losing half the health all the time to some armored guys they decided to fight off way in the back or something. It almost seems like younger-brother-playing-your-account bad. Otherwise I've had pretty good pub experiences
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# ¿ Mar 26, 2018 03:22 |
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So I decided to take a Sienna break and started playing Drakepistol Dwarf (lvl17), he's a lot of fun and it owns like never dying. But is it just me or does M2 on the pistols loving suck? It seems to do decent stagger, but no real damage unlike M1. What weapon pairs best to take out armored guys? I like having the Shield but not sure if its necessary. I like the feel of 1H hammer against regular guys but 1H axe seems to chop into armor better. Also for the Lvl 15 talent, it seems like no brainer for 13s Gromril Armour right, or is that 10 temp health actually better? I'm not close to 25, but is there also a best choice there? I'd guess 15-s Impenetrable since the taunt seems pretty wonky though I could see the pros of having bosses taunt on you if that actually works?
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# ¿ Mar 26, 2018 08:16 |
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Coolguye posted:i think at least a decent part of the pistols's current meme status is a holdover from VT1, when they were pretty much the best weapon bardin could bring if you rolled with targeteer. targeteer made them quite accurate and there was no such thing as ranged dropoff in VT1 so you actively could pop heads with it from an impressive distance away. couple that with the fact that it's alt fire did some serious work and it never used ammo and it was a hell of a weapon. They're fun and satisfying to use though
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# ¿ Mar 26, 2018 22:58 |
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AggressivelyStupid posted:get scrounger(or whatever the crit gives you ammo trait is) on your grudgeraker, buttstroke a horde for all your ammo back I gave Grudge a try when some people said not to use pistols and I found it hot garbage because I would literally have no ammo for it almost all the time and run out at opportune times, I couldn't imagine people were recommending it over Pistols which at least you can rely on to always shoot. I'll try to roll a Scrounger trait on it and maybe I'll fall more in love.
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# ¿ Mar 28, 2018 00:27 |
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# ¿ Apr 19, 2024 22:25 |
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People are finicky but usual adapt after a day or two. old saying as far back as HL mods where people would be upset over changes--"pros adapt; noobs die". just load up er fix and let people go at it and tweak from there. alternatively, you never fix or nerf anything then go onto the Payday 2 / Dungeon Defenders solution which is just have poo poo continue to slide up that power-curve and throw in ~INSANITY~ modes and then another XXX DOOMDEATH mode when that isn't enough, of course you'll have to pay for the DLC
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# ¿ Mar 28, 2018 01:14 |