Digirat posted:everyone in vermintide is an ugly old person and that owns booze
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# ¿ Mar 8, 2018 21:49 |
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# ¿ Mar 29, 2024 03:01 |
why in the poo poo is there fifteen steam cards
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# ¿ Mar 8, 2018 21:59 |
im surprised there isn't any grenade launchers i mean those are actual things kruber people have flamethrowers why are you holding back
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# ¿ Mar 8, 2018 22:20 |
berserkers got nerfed and/but plague rats spawn more
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# ¿ Mar 8, 2018 23:01 |
Coolguye posted:homie don't be weird weirdo
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# ¿ Mar 8, 2018 23:03 |
career voices are still broken
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# ¿ Mar 8, 2018 23:15 |
correction; I think at round start one is chosen at random and it goes from there because knightly kruber keeps talking about woodsy stuff
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# ¿ Mar 8, 2018 23:36 |
"chaos sorcerer is kind of rough" - someone in here HOLY gently caress HE'S loving GOKU
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# ¿ Mar 9, 2018 02:05 |
Raged posted:For those of us at work what area the heroic deeds like? Simple mutators. Stuff like "only these enemies spawn" or one down and out and that sort. Traditional levels otherwise. edit: boss levels need a hella reward for quick play, screaming bell and chaos sorcerer levels are two veeeeery different things Gamerofthegame fucked around with this message at 03:10 on Mar 9, 2018 |
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# ¿ Mar 9, 2018 03:04 |
Broken Cog posted:Actually had my first stereotypical elf player in a while in my first game tonight. Dude ran ahead alone straight into a patrol, died, and started swearing over voice that it was our fault for letting him fend for himself. It's viable in that it can function. It isn't viable because Kruber and Bardin already has actually real good defensive characters.
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# ¿ Mar 9, 2018 04:09 |
fadam posted:I feel bad for being mopey earlier because after dinking around with higher rank deeds today I think Foot Knight Kruber is a monster. He's very swole, his bash rules, and the charge is amazing for controlling hordes. It's obviously not as fun as obliterating bosses in two seconds, but it does feel really strong and the 25% reduction aura is very noticeable for deeds with the double damage mod. foot knight does seem best right now. Mercenary just... kind of exists? Of the two merc is aggressive and knight is more defensive, but you get by being survivable so. And he actually has a bunch of pretty solid weapons to choose from, unlike the dwarf. Bardin can be an unstoppable shield but Kruber can still slice up the place at least.
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# ¿ Mar 9, 2018 07:09 |
Gridlocked posted:I'm working on my Merc play now Hunter is gutted. Executioner sword is more of a wide swing horde mincer 9000, so that's probably normal. And a good Sienna can do that in spades, sure. Just... it's a bit of a crapshoot as you need gear to be a good Sienna unlike everyone else.
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# ¿ Mar 9, 2018 16:11 |
Skypie posted:I've been playing Knight with sword/shield and blunderbuss. I'm not really bowling things over and getting double the damage of anything else, but I have tons of stamina, provide -20% damage taken, and the charge has a really short cooldown. I wish the charge would do damage, but it's really pretty great crowd control. It'll even knock over chaos warriors! It also staggers bosses for a split second, which can be good for loving with puking trolls or a spawn that's about to nab someone. I would really recommend the handgun over the blunderbus. It's kinda sketchy to use when you're not a howitzer and the handgun can reliably one hit specials. Matter of taste, obv.
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# ¿ Mar 9, 2018 16:56 |
Madcosby posted:Whats the commonality of getting a heroic deed from a chest and any way to improve the odds? Seems like it's host only but kinda common for them.
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# ¿ Mar 9, 2018 22:54 |
Nehru the Damaja posted:Do the ranged classes really make a good case for themselves? I'm so skeptical about the concept and haven't really enjoyed ranged Bardin or Kruber. It's a mixed bag. Saltz's is pretty solid, but he is also a man who throws down guns regularly. Bardin is useful in that he constantly gives back ammo to the entire team, but he also could be playing THE WALL instead. Kruber is balanced, if a bit boring across the board, so it's a matter of preference in what you'd like to do. ELF's waywatcher is the best of the three outright unless you go all in on the handmaiden's pseudo-tank gimmick or shade's crit bonzai. As a matter of preference I dramatically prefer Kruber's charge as a knight over anything else he can do, and Bardin seems a lot more useful as THE WALL then giving team mates 2-3 more shots on the regular.
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# ¿ Mar 10, 2018 01:19 |
Nehru the Damaja posted:Yeah knight, Ironclad, and Handmaiden were hands down the classes I was most excited about. I'm sure I'm probably a little overbearing in my prejudice against ranged builds because in V1 I had lots of people who never learned how to block or dodge Dooming their way through and relying on the rest of us to carry their corpse to the wagon. I feel like I need to stage an intervention with my friend and tell him "for christ's sake you need to learn to play someone other than Sienna if just to get good at the poo poo you ignore." Hand maiden is awful, unfortunately.
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# ¿ Mar 10, 2018 03:01 |
BabelFish posted:My first real map ever was act 3. No, there are three storylines, each a different act. You proceed through each act, four maps each. You can't get to a map using quickplay you haven't unlocked by beating the proceeding one
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# ¿ Mar 10, 2018 16:56 |
terrorist ambulance posted:Halberd rules and is fun halberd owns but it's not as fast as the arming sword
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# ¿ Mar 11, 2018 01:56 |
The real strat is to wait for a patch because no way is that intentional. Still, you respawn in the arena so even if you start making GBS threads the bed as long as you can keep upright for a bit longer...
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# ¿ Mar 11, 2018 03:49 |
I mean, yes. The person in range to get the kills does in fact tend to be the one who gets them. G E E Z What exactly does Sienna's two rightclicks on the beamstaff do/work?
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# ¿ Mar 12, 2018 02:37 |
Yeah, it seems to happen on occasion on a body pile.
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# ¿ Mar 12, 2018 04:23 |
huntsman kruber needs a special rework, but bizarrely he might actually be better at archery then the elf he gets, as far as I can tell, the same weapon as her longbow, so you can headshot specials and also penetrate and kill a few rats in one shot. And his talents give ammo back on headshots, with a weapon trait also doing the same if you need leeway. He won't melt people with a cold stare of his single eye like bounty hunter and isn't aggressively reliable as he is as SIR KRUBER, but he might be that one character who can just keep the ranged weapon equip the whole run.
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# ¿ Mar 12, 2018 22:50 |
Coolguye posted:it does not hit substantially harder for it to be relevant beyond bosses, though. kerillian's longbow can still one shot most elite units on its strong attack (presuming suitably high hero power) and is otherwise better than kruber's longbow in every measurable way. seems like kruber's also oneshots, albeit I am way overleveled for vet so who knows. The real trip report from trying it before crashing out to a random driver crash is that getting headshots is bizarrely fiddly. Turns out headshot does, in fact, mean "hit precisely on the head" which is an issue with their tiny noggins and instant turns. You can actually go over your ammo cap tho
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# ¿ Mar 12, 2018 23:14 |
nah they're still norscans, they're also all about killing you southlanders and taking your stuff cuz vikings
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# ¿ Mar 13, 2018 00:11 |
the problem with another hero is that they'd have to do a lot more voicelines which i doooubt
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# ¿ Mar 13, 2018 03:57 |
Pistols are good because it's an ammo-less weapon that does decent. It's not amazing, but you can pull them out without to much thought and pew pew whatever before switching away again. The flamethrower is bad because it's both close range, obstructive and has a long wind up.
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# ¿ Mar 13, 2018 23:34 |
Rascyc posted:Why do I suck with dual daggers on elf? Armored dudes are just much harder with them than glaive and it feels like glaive is better at crowd control anyway so I must be doing something wrong. Dual daggers are all about removing one rat at a time in extremely rapid succession. A glaive (and spear) are both more ACTUALLY useful, but dual anything gets a +10% any the shade, for instance, wants that attack speed to leverage all those insta-murder crits. Try the sword and dagger instead, but the glaive and spear are both good!
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# ¿ Mar 14, 2018 02:52 |
Fat Samurai posted:In non-whining-about elves stuff, what's your melee weapon of choice for Sienna? I'm enjoying the Apprentice Sword's charged strikes for CC and covering my teammate's backs so far. The Flaming Sword seems thematic as gently caress, but I hate the hand grab. Can't seem to hit things with it. Usually I have to switch off from my LASER STICK when I'm beginning to get surrounded, which is often just some horde chaff, so I roll with the dagger for a faster attack.
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# ¿ Mar 14, 2018 13:25 |
Floppychop posted:Executing a Chaos Warrior with it will never get old. Sienna can throw a flaming skull at them (that will sometimes go for another but it's a whimsical skull) and then do it again like twenty seconds later.
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# ¿ Mar 14, 2018 20:47 |
if your damage is over 500 and you know it's not temp health abuse maybe ease up a bit otherwise don't worry about it
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# ¿ Mar 15, 2018 02:06 |
Has anyone figured out the method of getting heroic deeds on the regular? I have gotten one out of a good fifty chests so far.
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# ¿ Mar 15, 2018 03:32 |
Sharkopath posted:Is there anything you'd need to control if they are all dead?.. Usually if you go ham on a horde you have to slowly back pedal a bit, which can be a bad time at certain map points. Putting up a shield and just sitting there is practically a guarentee that all the rats in a horde will neither get past you or actually hurt anyone, assuming it's a good area of the map for it. Otherwise, "controller" usually involves being hella-shoving with your like eight stamina to knock down fifty rats at all sides and let your teammates safely blend them.
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# ¿ Mar 15, 2018 13:29 |
chesnok posted:Game has had two major beta tests and is out for a week. Developers patch irrelevant percentile points in character skills and other minutia instead of addressing the boss encounter that is literally impossible on champ or lord and not fun to play on any difficulty. one side dev can change the files in notepad or something to fix the talents and etc etc fixing level geometry takes longer SuperKlaus posted:I just unlocked Shade. What's the deal with what's considered a backstab? And how does her talent to improve her backstab angle change that? Someone posted before that it's basically clicking directly on a rat spine from directly behind. It makes a meaty, squishy sound that's allegedly distinct, though the same as backstabs in the first game if you played it. I've never noticed it, but I have my volume fairly low (and don't go for backstabs besides.) I recommend ignoring it outside of token efforts on bosses and go ham on insta-death crits.
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# ¿ Mar 15, 2018 21:38 |
it's real easy to get to 300 with level up boxes alone yea assuming you play more then one mug
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# ¿ Mar 16, 2018 00:59 |
AggressivelyStupid posted:Don't make me link you my DasAnfall profile. You should just poke the stormvermin in the head with your spear. to be fair to my understanding the hitbox for headstabbing with the spear is bizarrely higher then the cursor, so it's a little awkward
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# ¿ Mar 16, 2018 14:30 |
enraged_camel posted:quoting myself from the last page you're playing the game how is this an issue what weapon are you using do you feel you run out of stamina a lot etc The shield plus talent has a huge push radius, but with a property it's just shy of 360 pushing, which is silly. Block cost isn't necessary if you're using a shield. Stamina recovery is taken up by a talent already (heavy attacks give it) Some people spam push a lot, some people just dodge instead. Look at your play style and do whatever???
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# ¿ Mar 17, 2018 19:00 |
ya'll are the pubbies
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# ¿ Mar 18, 2018 01:54 |
Digirat posted:spaghetti-o don't encourage him
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# ¿ Mar 18, 2018 12:27 |
Phlegmish posted:I was going to ask if there was some way to view your crit chance, I assume there is but I haven't found it yet Base is 5%, dual wielding is a silent +10%.
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# ¿ Mar 19, 2018 13:37 |
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# ¿ Mar 29, 2024 03:01 |
daily reminder that this is a friendly coop with friends friend game that happens to have a server browser simply to make it more general playable, but it's still to go on a bender with you and three of your mates no thread nor pubbie nor even discord will sully that design point also post better ya'll drat
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# ¿ Mar 19, 2018 18:47 |