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https://i.imgur.com/hNbiuut.gifv https://i.imgur.com/1DmVQ29.gifv https://i.imgur.com/1xBmpW7.gifv
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# ¿ Mar 8, 2018 20:54 |
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# ¿ Apr 25, 2024 23:01 |
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# ¿ Mar 8, 2018 21:02 |
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https://i.imgur.com/7OoFQYH.gifv https://i.imgur.com/3lka5oT.gifv https://i.imgur.com/eHb5cMS.gifv
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# ¿ Mar 8, 2018 21:04 |
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# ¿ Mar 8, 2018 21:29 |
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Vermintide is: FPS; hobby-grade coop campaign; genre-blended, multi-rat cooperative e-sports; meta-growth, choice + epic Warhammer Heroes!
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# ¿ Mar 8, 2018 21:34 |
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everyone in vermintide is an ugly old person and that owns Except new kruber who apparently de-aged his beard straight from grey to brown in between games so how’d that happen
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# ¿ Mar 8, 2018 21:47 |
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Hard the weirdest bug on the forest level from the phase 3 beta, a second troll spawned not far after a first one, except it was stuck endlessly running against a tree and mzbundifund could not see it at all we beat it down to the point where it regenerated, which it did without stopping running against the tree, and then its health just stopped going down anymore so we left it and went to the end. Except there was this random green junk in front of the dropdown blocking us from actually crossing and finishing the level, which we can only guess was due to the troll somehow. we had to quit
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# ¿ Mar 9, 2018 08:26 |
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Yardbomb posted:So okay yeah the career voices are just tangled all up. Saltzpyre was referring to medical supplies as bombs, and said that the dwarves were loyal allies after being healed by kruber
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# ¿ Mar 9, 2018 08:27 |
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https://i.imgur.com/0fSkhDW.gifv
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# ¿ Mar 9, 2018 09:00 |
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only if you play as the elf, will you not have to play with the elf a cruel equation
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# ¿ Mar 9, 2018 20:29 |
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Yeah I played over a hundred hours of L4D2 with one friend letting two randoms join in, and I have extremely few bad memories of them. Much like vermintide, it has a sweet spot difficulty (advanced = nightmare) where it's a challenge but good players can win almost every game if they work together, and a difficulty above that (expert = cataclysm) where it's really not much fun regardless of your ability to do it In both cases, I found that the players who settled into playing that sweet spot difficulty for fun long after the game came out were generally really reliable and chill to play with It's going to level out a lot in vermintide 2 within a month or two, but I suspect the usual experience and attitude of randoms will not be as good as it was for nightmare/advanced--it really depends how power level/talent crap ends up leveling out, which is impossible to say given how often the balance is changing Owl Inspector fucked around with this message at 20:42 on Mar 9, 2018 |
# ¿ Mar 9, 2018 20:39 |
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happyhippy posted:I play with 3 others on our own chat channel and we don't public play. Last night one dropped out and we forgot to set it to private. how do I get this guy to join my games
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# ¿ Mar 9, 2018 21:20 |
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How the gently caress do you even reliably avoid the snot wall anyway
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# ¿ Mar 9, 2018 22:22 |
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Bot PSA on the act 2 boss level: Do not run on the platform around the structure where you get the first grimoire. The bots will hit a spot where they fall and hang off the ledge, but immediately fall right back if you help them up. Rats didn't attack them so we were straight up down two players. This happened on our first time seeing the level. so we just did the whole thing with two players fckin pincushion
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# ¿ Mar 10, 2018 05:26 |
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Tenzarin posted:What difficulty? Gear kinda doesn't doesn't matter outside of having all orange items. what gear dramatically matters for damage, targets hit and stagger which are basically all of the defining features of a weapon
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# ¿ Mar 10, 2018 08:59 |
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If it was against the grain then that's available from hte start. The first level of each act can be played from the start, and it unlocks the next mission in that act We could have just gotten lucky or our Destiny Number got big enough or whatever, but we found act 2 the easiest by far (also the only one with an end boss that is both reasonable and doesn't take 6 minutes to kill) so try starting with that
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# ¿ Mar 10, 2018 09:14 |
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Difficulty is still pitchy as gently caress so it's hard to say what is the easiest until you've done everything a few times, like the hardest thing we've actually done was the donkey kong country minecart level because it spawned spaghetti-o, a horde, and multiple specials simultaneously in the dark and if we hadn't gotten bigger numbers from playing the beta by that point we 100% would have wiped--I can only assume that's not a guaranteed thing
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# ¿ Mar 10, 2018 09:19 |
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they did some really fucky poo poo to boss health in general. After moving up to veteran I used trueflight volley on bosses a few times and wasn't quite sure it actually moved the health bar anymore (if it did, it was all of a pixel). Still kills specials fine so I know the problem isn't it just doing that little damage. something's wrong.
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# ¿ Mar 10, 2018 10:32 |
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Cowcaster posted:i think it’s the battle wizard that says fire walk with me but your callouts are determined by what the host has set as their character’s class which if they haven’t touched sienna is battle wizard. i may be making that up entirely but i remember it being an issue with bardin’s slayer too After the beam staff no longer became absurdly OP (and after they added FF to the blast) it was pretty much necessary to redeem the thing, but I still rarely saw the staff used at that point
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# ¿ Mar 11, 2018 01:39 |
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Jimbot posted:They really need to tone down the Bile Troll's vomit. It's range and duration is way too long. How do you even dodge it, I am dodging perpendicular the instant I see it's about to happen and it doesn't matter. how far away I am also makes no distance the only time I dodged it was when I accidentally dodged diagonally toward the troll which is ??????
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# ¿ Mar 11, 2018 02:19 |
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DreamShipWrecked posted:It's pretty heavily telegraphed, no? He does a retching windup and freezes in one direction. I generally just strive to circle strafe him and as soon as I see him stop rotating towards someone I make sure I'm out of the way. Yes and dodging perpendicular the moment I see it is doing nothing
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# ¿ Mar 11, 2018 02:47 |
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DreamShipWrecked posted:Ah I don't do an actual dodge, I walk normally around him. The dodge is kind of wonky for moving large distances like that. So how do you not get hit when he spits at you
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# ¿ Mar 11, 2018 03:01 |
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Jimbot posted:Any tips for the boss in Halescourge? I can't ever dodge his acid attacks. And by dodge I mean using any kind of movement, potion of speed or otherwise, trying to not get hit by them. I would also like to know if there's literally any way to reliably dodge the snot wall It only seems dodgeable if you are extremely far away with enough space to slip between two parts of it, because at short and medium range you can't do that and he just dark souls 2-style turntables toward you so there seems to be no physical way to actually avoid it if he targets you after telporting even slightly close to you
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# ¿ Mar 11, 2018 03:22 |
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The AI director is definitely more idiotic now--while I can't forget that the first game was willing to end a dungeons run by spawning two gutters and two packmasters simultaneously and they each grabbed a player before anyone could react, I can count the number of times stupid poo poo like that happened after 480 hours on one hand Things like that have already happened multiple times, most often in combination with bosses, and they removed all the good boss killing options without actually fixing the situations that make them necessary
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# ¿ Mar 11, 2018 07:05 |
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Using choke points to avoid getting surrounded is basically vermintide 101, it makes the game half as difficult but it’s a very complicated idea for some people who would rather run outside for no reason and take four times as much damage as anyone else
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# ¿ Mar 12, 2018 07:04 |
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AndyElusive posted:Playing with pubbies for the most part since I got the game and it's been a pretty fun experience thus far. I've tried all the beginning classes out in a couple of games each and I've gravitated towards Saltzpyre as my main I guess. I really dig how fast he is on the attack and how his strong swing is a stab, poo poo just feels natural. There’s no gore effects on any specials now and it makes me sad
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# ¿ Mar 12, 2018 16:48 |
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Ra Ra Rasputin posted:It's a bit disappointing that harder missions don't give better rewards in any capacity, was it like that in vermintide 1 too? It was extremely good overall and the point where fatshark weirdly disappeared actually happened when they were making the console versions, not vermintide 2, which was in between drachenfels and karak azgaraz. it’s safe to say that karak azgaraz, stromdorf and death on the reik were all made during development of the sequel and all of those are awesome, so it’s safe to expect support for awhile. although I expect they crunched a lot to get this release out when they did and it’s still really buggy since they never open beta tested half of the maps, so I would not expect actual content additions for some time To answer your first question I’m not entirely sure it’s intended for missions to vary in difficulty as wildly as they do, but they never did a thing to make Dungeons any less of a miserable kick in the crotch so maybe it is
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# ¿ Mar 12, 2018 17:22 |
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I’d be happier if they didn’t show up at all because goofy rat bros are cool and awesome while muscle men are boring as poo poo
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# ¿ Mar 12, 2018 20:31 |
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Willie Tomg posted:I'll grant that was a particular showcase area to demonstrate the footman's abliity to solo carry with 200IQ play, but its not like the game isn't a frenzied run from chokepoint to chokepoint and strong melee control falls off, ever. In my view there aren't really any good options in the wide open, because you're in the wide open and with this game's specials that's a terrible thing. This is the truth. If the level isn’t made out of choke points then you find them and move to them. getting surrounded when you have any way to avoid it is a mistake, and ranged weapons alone do not keep you from getting surrounded with the number of enemies you have to contend with. Funneling enemies and controlling them with melee is the great equalizer. I have yet to see anything in the new game that changes that fact, although it’s possible something or other fundamentally changes on legend that suddenly makes this not the best strategy anymore but legend sounds like a loving miserable experience so I don’t much care as long as this still works on champion
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# ¿ Mar 12, 2018 21:11 |
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Gamerofthegame posted:huntsman kruber needs a special rework, but bizarrely he might actually be better at archery then the elf No, his longbow is actually quite different than elf’s. Its base accuracy is lower, it slows you down substantially more when you shoot, aiming takes way longer and actually stops you dead if you aim all the way, and it gets less accurate when aimed instead of more (or maybe it just stays the same and the crosshairs widen equal to how much the screen zooms in) In return the thing hits like a freight train
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# ¿ Mar 12, 2018 22:56 |
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Coolguye posted:it does not hit substantially harder for it to be relevant beyond bosses, though. kerillian's longbow can still one shot most elite units on its strong attack (presuming suitably high hero power) and is otherwise better than kruber's longbow in every measurable way. Yeah, and the thing is really drat hard to use anyway because its combination of slowing you down + preventing you from switching to melee for pretty much a full second after you shoot means it’s really likely to make you get hit if you try to do any kind of clutch snipes with it in the middle of a fight I’m having better results for sniping by just taking the handgun with the lumberjack’s 20% faster reload, but the handgun has a pile of issues of its own in this game
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# ¿ Mar 12, 2018 23:21 |
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The Moon Monster posted:Ugh, the game just will not match me into a fresh run. I did 4 levels just now, each shorter than the last, culminating in this one. Hell of a damage taken stat, though...what’s your secret
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# ¿ Mar 12, 2018 23:38 |
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I see very little reason to use most shields over the 2h hammer in this game, their most important quality from 1 was ruined so you don't get much in return for their very bad killing power while the 2h hammer still CCs nearly as well as it used to, without sacrificing the ability to kill for ol' kruber
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# ¿ Mar 13, 2018 02:12 |
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Lt_Tofu posted:You do realize you can accomplish the same thing by alternating your first heavy attack with a push. The push resets the heavy attack combo. Toss in some light attacks after the push. Very easy rhythm to maintain. Stamina regens slower in this game so this will rapidly run you out of stamina, making it unsustainable unless there is a way to stack that much regen (but the 30% from mercenary talent still wasn't nearly enough when I tried) maybe this is the hidden value of the handmaiden that secretly makes it the best class... Firstborn posted:What is the shield thing from rats I that you are talking about? I didn't play it. Shield charge attacks were all shield bashes that could be infinitely chained, and the sword & shield and axe & shield's charge attacks came out about three times as fast which meant they could batter back an entire horde in a choke point. shield bashes only damage 1 target but they make a "bubble" that is guaranteed to stagger all other targets around that one, and do not recoil on stormvermin, so this is hands down the best CC in the game unless you really need a bit more sweep in a single attack. it did have the problem with the mace & shield and hammer & shield being strictly worse than the others, which was never fixed. The other two shields were incredible team weapons though, and on nightmare weren't even that useless at killing if needed.
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# ¿ Mar 13, 2018 03:10 |
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that map is buggy as poo poo
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# ¿ Mar 13, 2018 03:12 |
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Bombs and gobbos, now that's a good mix!
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# ¿ Mar 13, 2018 04:31 |
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Ra Ra Rasputin posted:What they really have to do is make it so the beam staff has a % chance to crit on every tick instead of the entire channel being a crit, it's absurdly powerful to have the entire beam crit for the entire duration especially when combined with heatsink to do it forever and health on crit to fill up your healthbar with temp health forever, only weakness is getting flanked by a straggler your team isn't watching for you. Crits don’t exist
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# ¿ Mar 13, 2018 17:25 |
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Yeah the righteous stand church is unbelievably dark for me, before I turned my gamma way up in the closed test it was practically like fighting in the dark in dungeons. also please let us turn off whatever effect blinds me when I charge a fireball
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# ¿ Mar 13, 2018 19:48 |
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Kaedric posted:(his right click is 'move forward', don't ask me why)
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# ¿ Mar 13, 2018 20:27 |
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# ¿ Apr 25, 2024 23:01 |
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Lamp oil is fantastic though
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# ¿ Mar 13, 2018 20:31 |