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Mendrian
Jan 6, 2013

Friends and I are long time VT1 vets. We've pretty much reached the point where Veteran is too easy but Champion is too hard. Also our power level on our items is butting up against the 200 cap. Any advice?

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Mendrian
Jan 6, 2013

Ra Ra Rasputin posted:

Maybe try different team comps, add in more tanks and a specialist special killer, any character level 20+ should be okay on champion with that absurd temp health bonus.

Aside from that git gud (gear) I guess.

The big problem we're facing is that the way rats spread out and flank in VT2, we find ourselves 'chipped' to death in like four or five attacks each. I've always been pretty good at watching my six and blocking all the time but it just feels so much more frantic in VT2.

Maybe I just need more practice.

Mendrian
Jan 6, 2013

So when you open a chest it generates appropriate items for the class your playing, up to a certain cap, and seems to base the items it generates on your highest level character.

Does it do this based on the actual level of the highest level character, or the hero power of the highest level character? In other words, is it worth it to go through small incremental changes in hero power to climb some kind of invisible ladder, or is it better to wait until you can a level to open boxes?

Mendrian
Jan 6, 2013

Tagichatn posted:

The rarity is based on character level, the power level is based on the highest power of that slot.

Cool.

So the incremental ladder is worth it then?

Mendrian
Jan 6, 2013

Madcosby posted:

Rockin a falchion and volley crossbow on zealot. Dont use the 3 hit volley, just stun lock distant specials and kill em with 2 to 3 bolts

I know they wanted people to use the flail but meh

Owning shields with the flail feels real good.

Fun fact: You can charge up an attack (with any weapon really), hit F, and release in the middle of the charge. I haven't mastered it yet but it feels like you're a loving samurai.

Mendrian
Jan 6, 2013

toasterwarrior posted:

Wonder if I should start dipping into Champion instead of staying in Veteran, at least to get those PL300 items. I get enough pubbies washing out in Vet already; even with loot stuck at 200, I can still build up a stockpile of mats.

Maybe once I get all the talents.

I have all the talents and still routinely get dunked in Champion.

You may be awesome at the game, I don't know, but Champion does not gently caress around.

Mendrian
Jan 6, 2013

eonwe posted:

hi buddies I was sick yesterday so I didnt play

how did launch go

whats up with heroic deeds

Game good, so what.

Launch was actually pretty smooth unless you were hoping to immediately twitch broadcast your play.

Heroic deeds drop in boxes. They are special extra-hard gameplay mutators. They're consumed when you successfully finish them. You have to get people in a lobby before you can use them but they're shared across the group when you do. Rewards seem to mostly be extra loot boxes.

Mendrian
Jan 6, 2013

Did they fix heroic intervention yet?

Mendrian
Jan 6, 2013

terrorist ambulance posted:

It seems to take temporary damage into account. I finished a run as Sienna where I took 1/4th damage right at the start and didn't get hit again and just used temp health from killing to manually vent overcharge, it had me at the same damage taken as someone who was sucking up healing

It seems wonky beyond that too but I think that explains some

Not only that, but it may include damage absorbed via blocking.

So it's even possible in the aforementioned scenario that the dwarf got hit as many times as everybody else, but never blocked once.

Mendrian
Jan 6, 2013

Dr. VooDoo posted:

I’m having trouble finding crit chance on anything that’s not a weapon so maybe I’m dumb but can charms and necklaces and trinkets even have crit chance listed on them?

This is probably outdated but

https://www.reddit.com/r/Vermintide/comments/82qru7/all_possible_item_properties_and_traits/

Mendrian
Jan 6, 2013

nopantsjack posted:

me and my friends just got this and after a mere 2 hours of random crashes and fixing things we got it to work and got the living poo poo kicked out of us about 9 times in a row before beating 2-1

i'm getting the hang of defensive fighting but I feel like the difficulty could use a tweak, the AI director (if there is one) is just an angry dumbass even at level 1 on recruit

my friend was trying it out for the first time on his own and got a bile troll immediately outside the start of level 1 twice in a row and its very happy to be like "you're all one hit from death? nope theres no potions, have a hellfiend in an enclosed space"

kinda reminds me of how left 4 dead 1 had a pretty perfect AI director imo, it would let you breath and back off or come on hard if you were kitted out and full on health, and try to give you basically the most thrilling games
then by l4d2 it was just going "DIE DIE DIE! another tank! another tank! all special infected all the time! youre teammates are all down? gently caress you, have a horde and every special infected at once!"

e: looking back I think we only really won the one we did because of RNG, just a single miniboss and the final phase didnt really have anything tougher than stormvermin and those plaguemonk dudes (gently caress those plaguemonk dudes, non staggering assholes)

This could be hard to troubleshoot without know exactly what the problem is. I will say many people have been able to defeat Recruit even from level 1, so while the game certainly does have a fuckload of bugs and balance problems, it's not as though it's so impossible it can't be tackled. People are running Champion reliably at this point.

I'll try a couple of newb trap problems though:

a.) Even if you're failing, you must be at least level 2 or 3 by now. Open those commendation chests, make new weapons. This is crucial. Your 5 power starting weapons are crap beyond crap.

b.) Even playing with pubs can be better than playing with bots. Bots are good, they're much better than they were in the first game, but they aren't as predictive as real players. Of course, about 25% of the time you will get That Guy in your group who rushes forward at eight billion miles per hour but eh.

c.) Play Righteous Stand.

d.) Aim for the head. Rely primarily on melee. Make sure you are not diving into hoards headlong; try to find the edge of the hoard and stay there. If you get backed into a corner or get attacked from more than 2 fronts, you're in serious danger. Use chokepoints.

e.) Never rely on the game's director to give you a moment of respite; always expect the worst and deal with things swiftly, one thing at a time. You have to learn to hear the unique audio signifiers of the specials, and you have to be able to kill them quickly. Specials that instantly disable are generally more dangerous than ones that simply deal damage or inconvenience you, but they're all potentially deadly.

f.) Treat healing as if it were scarce. You don't need to be full health all the time. At the same time, if you're all running around at low health, you're begging for a wipe. You have to learn when it's appropriate to heal, when it's appropriate to give somebody else a heal, and when to sit on it.

g.) Save ammo for specials until you get the hang of the game.

h.) Don't look for books until you have a handle on the game.

i.) Block and dodge to avoid getting hit. Watch your rear end. Enemies naturally flank and gravitate towards your behind, so keep your head on a swivel. Raise your PoV to 90 or so. Keep your teammates in line of sight. It's easier to watch somebody else's rear end than it is to watch your own, so look out for each other.

j.) Hold block while reviving.

k.) Don't charge your attack more than the absolute minimum required to make the attack. Larger charge times don't deal extra damage (usually).

l.) Armored enemies can only reliably be hit with charged attacks. Shields need to be aggressively poked until you find an opening. Save shield enemies for last because they tend not to deal as much damage.

m.) Shove. Shove like your life depends on it.

I think that's it for general tips and tricks, at least for now!

Mendrian
Jan 6, 2013

Firstborn posted:

How does Victor's "tagging" work for bonus damage? Does it just mean I have to hit the thing with anything?

Also, what's up with rapier+pistol's alt-fire? It's like a short-ranged pistol shot that doesn't use up any ammo. What's up with that?

In VT1, it was just part of the rapier weapon, a weird 2-for-1 deal. It had 15 ammo and you could use it in addition to your actual ranged weapon.

For some reason in VT2 they chose to make it infinite ammo, a situation I'm not at all convinced is permanent or intentional. They also seem to have made it very bad as a result.

Mendrian
Jan 6, 2013

Wirth1000 posted:

Really tempted to buy this after watching some reviews for it except the Steam reviews and this thread are making me doubt that I'd like it.... sounds like an extremely toxic player base and not at all just a have a good time and chill sort of environment. Is that a fair assessment?

I haven't encountered any of these supposedly toxic players myself.

One of the things that is definitely going to create problems in the long run for this game is that way it handles new players. Anybody can jump in queue for a recruit game; but you'll have fewer and fewer people doing it as the collective power level soars. The upshot to this tho is that you often get people in the game who can catapult you to victory if they don't suck. I've played quite a few games with pubs who just kind of go with the flow and help out. You do get people who expect you to know where all the books are and want you to do things a certain way but I've found most games pass in complete silence honestly.

Mendrian
Jan 6, 2013

Willie Tomg posted:

There are two stats that matter

--did you win the map? y/n?
--who has the most damage taken, and was therefore the weak link. this'll often be the person who has the most kills because their bloodthirsty positioning is garbage.

Literally every other stat is gadfly and anyone remotely familiar with the first game knows that, so I wouldn't sweat it were I you. Shield controllers are vital for Champ+

Green circle envy is too real though.


oh my god this explains a few things i've seen on the crafting screen....

Yeah this.

I find consistently the person with the highest kills in my group is the person who is always at the front of the line.

Mendrian
Jan 6, 2013

Gamerofthegame posted:

I mean, yes. The person in range to get the kills does in fact tend to be the one who gets them.

G E E Z

What exactly does Sienna's two rightclicks on the beamstaff do/work?

I didn't say it was surprising, I was just saying don't take the stats too seriously because they're more indicative of who hit 'W' successfully than anything else.

Mendrian
Jan 6, 2013

Honestly I think the simple reason is that pubbies know Against the Grain and they're scared of the unknown.

Mendrian
Jan 6, 2013

Flail is amazing, it has good push back, ignores shields and, more importantly, is the only melee weapon I can think of that you can charge indefinitely. You can do some cool stuff with that!

Zealot is a great class and the talents legitimately differentiate how you play, e.g., you can go balls in for DPS or try to build something like a tank with him (though granted never as direct or good as Ironbreaker due to having no Taunt). In fact, I would say Zealot is one of the better designed classes in that way; a lot of the classes really just feel like a math problem you're meant to solve, choosing sometimes between two talents but frequently coming to the conclusion that +5% crit or attack speed is just Better in a lot of cases.

Mendrian
Jan 6, 2013

Just had another one of those fun disconnect errors after a great recovery following a Stormfiend. They really need to do something about how the game handles brief interruptions.

Mendrian
Jan 6, 2013

Ra Ra Rasputin posted:

Chaos roster feels a bit like a DLC add-on that can't really stand on it's own, which is why in certain maps you'll have only skaven like into the nest and then you go to norsca or the warcamp and it's still 50% skaven and 80% skaven specials.

Probably doesn't help that the blightstormer and life leech are largely hated, life leech especially with being able to nuke someone for 20% of their health just by teleporting into/away from them.

I hate the blightstormer. I don't know why they need to spawn him in places that are literally inaccessible. I had him spawn in the window behind the elevator on Righteous Stand, and then he just wanders away.

Mendrian
Jan 6, 2013

Tenzarin posted:

Boss levels should be removed from quickplay or rewards doubled.

When they first introduced Warcamp to the beta I had assumed boss levels would just be slightly shorter to compensate for the potential wipe at the end. Apparently this is a feature unique to Warcamp, particularly as Into the Nest feels like one of the longest levels in the game.

Mendrian
Jan 6, 2013

Digirat posted:

This is what happens when three people run ahead instead of one

It's less extreme to ignore one of your teammates than to ignore all three but it's the same root problem: dumbshits choosing to run ahead instead of help when their teammate is fighting something. Because somehow people just cannot figure out that enemies run faster than you. If they're alerted, they have to be killed. Help kill.

e: I guess this also happens when people run by items and one person wants to get them, but I rarely sympathize with the people running ahead unless everyone's item slots are full

This is a trap. If you were a rad dude like me you'd be at the front of the pack. I never seem to get hit in the back, so I'm not sure what you're bitching about. Plus, can't get highest kills from the rear.

EDIT: this is a joke post.

Mendrian
Jan 6, 2013

Taffer posted:

I'm not gonna complain because it's hilarious but wozers the waystalker is so incredibly broken now that the ammo regen talent got fixed. I can just spam arrows forever, even on the longbow, and never need to pick up ammo. I don't have any other ammo talents or item traits and I have functionally infinite ammo.

That should probably be cut by at least half or maybe more. Drakefire pistols need to be nerfed too. Basically ranged weapons that can be endlessly spammed without worry make the game kind of boring; whether or not to engage something at range should be a decision based on available resources and how dire the situation is, not a no-brainer at all times.

Unless you're playing a non-ranged class, and then you're dealing with lovely ammo pools and no real way to replenish them.

Mendrian
Jan 6, 2013

Just ran a game with one of my smurf characters.

This level 30 Sienna joins our Vet game (the other characters are also pubs, like level 8 and 9 respectively) and says, 'let's speedrun this.'

Like, dude, you are the reason people hate playing with pubs.

Someone went to grab a Tome and their response was, 'Vet gear WILL NOT MATTER, trust me.'

Mendrian fucked around with this message at 10:24 on Mar 17, 2018

Mendrian
Jan 6, 2013

Not sure why people hate Shade so much aside from the mortal sin of not being Waywatcher.

EDIT: Why is there a level 25-30 Sienna in every single Vetpub game I play? I'm trying to level some smurfs and there is always ALWAYS a fire grandma there to trivialize the entire game.

Mendrian fucked around with this message at 17:17 on Mar 17, 2018

Mendrian
Jan 6, 2013

Fat Samurai posted:

Statistically, 80% of the games will have a Sienna.

But will all of them be high enough level to run the game by themselves?

https://www.youtube.com/watch?v=y39P8PsGCNI&t=36s

Mendrian fucked around with this message at 17:34 on Mar 17, 2018

Mendrian
Jan 6, 2013

Phlegmish posted:

Is there a reason they shouldn't be there? I'm lvl 21 on my Markus, I've never played Champion, I'm afraid of being dead weight.

There's nothing wrong with them being there, no, though by that point Vet should be almost painfully easy.

What I see most often, if you want me to elaborate, are high level Siennas who insist on joining low level pub groups and then farming for mats as fast as humanly possible. This is obviously not why level 10 or 11 pubs are in the match in the first place, and the Sienna is going to destroy anything they encounter. It's not like they're banned from being there but they are being kind of a dick because speedrunning every match is not necessarily why the other people are there.

The 'reason' they shouldn't be there is because often level 25-30 characters have already hit item cap for veteran.

Mendrian
Jan 6, 2013

The Moon Monster posted:

What melee weapons are people using on Saltzpfeffer? I've been sticking with the rapier since the charged attacks are are great for headshotting dudes and the pistol is actually pretty good once you get used to it. The greatsword made me feel like Kruber's wimpy little brother and the flail seemed kind of terrible.

Just got a repeater crossbow as my first orange so I guess I'm using that for awhile.

My situation might be unique because I play in a dedicated group and typically fill the support/wildcard slot but I take the axe to shred elites on Champion. Granted I'm not really going for kill count but high-priority targets so ymmv.

Mendrian
Jan 6, 2013

Ammanas posted:

Into the nest is my fav map, i love the transition from dwarf hold to ratnest, and it's gorgeous to boot. The boss is hard though, never cleared it.

Spinemanglr is actually one of the easier bosses but he hates clickspam. His big move is when he charges up his halbred and then knocks everybody the gently caress back. If you can dodge out of the way of that you're like 75% of the way through. It's very telegraphed once you know what you're looking for.

EDIT: No joke I think I'd rather deal with Spinemanglr than a loving chaos spawn.

Mendrian
Jan 6, 2013

I mean "dedicated controller" might be nerdspeak but in a game where I can stack different effects to different ends roles sort of happen on their own. Like a character with a shield stacked for crazy amounts of stamina will play differently than a twin blade elf stacked for crit. It kind of stands to reason that if you play a character differently you might be fulfilling a 'role' whether you want to or not.

Mendrian
Jan 6, 2013

Fuuka Ayase posted:

What I don't understand is the complaint about having others do things for you, or you for them in the case of helping finished off a wave of stunned enemies. This is a team game, after all. As Kruber, I am not going to complain about FIRE and ELF thinning things out from range and 'stealing' my oh-so-precious green circles I don't give two wits about. The game can get a lot meaner than a straight flood of unarmored rats, and if that happens I'll gladly keep line of fire clear so they can make sure we don't reach a state of cascade failure. People love to treat [insert singular threat] in a vaccum. Oh just [insert solution] it's easy! Except the entire design of the game is dealing with a complex threat from mixed elements. Being able to focus my attention on headshotting high damage and armored enemies is something I consider a blessing. I don't want to worry about if 10 poo poo-tier rats are going to stab me in the back any second. Living Shield bashes everything down for easy pickings. Elf thins them as they come in and makes sure a flood of 5 specials at once doesn't ruin us. Fire puts spot aid on whichever front needs help. Glorious Mustache keeps everyone safe from big boys with his hilarious headshot potential and keep their backs clear so they can focus on what's important.

I do not care about my total kills. I do not care that Sienna beat me to killing this special this time. I do not care about the blatantly host advantaged total damage number. I care about group cohesion. If you don't see the value in "I can just pretend this thing is not a threat and focus on my 1/4 of the battle" then you are overgeared for your difficulty.

Maybe this is just a thing easier to grasp from an MMO background. I have long since settled in to the role of low damage support whenever a game will allow me, and often times it's a critical role. One very few people are willing to perform at that. Which I find odd for something required to even play the game.Particularly when you move on to 'savage' versions of content, no one is going to complain your class does not do X or Y thing because the group's mechanical profile is not complete without you. You can go on about how great you are, but till you post yourself soloing the content on the highest difficulty then I'm just going to roll my eyes and silently support my team's backs so they can put out maximum effort. I appreciate teammates that do the same for me. DPS that think they are the sole star quickly find out how little they are wanted or needed, as DPS checks are often low enough for average players to meet. Making cooperative personalities more desirable than high performance ones that are hard to work with(I assure you this holds true with VT as well).

That the roles in this game are a bit more complex than the straight up dps-tank-support trifecta does, in no way, render cooperation and team comp less critical. I certainly notice when groups perform visibly worse when they lack a certain niche or because someone sees the red haze and forgets what they were supposed to be doing. You'd be shocked at how much group dynamic still matters for this kind of game. Not to mention the nature of wordless communication. Most of which involves blind trust that someone is doing what their class is designed to do rather than jerking it in a corner.

I don't think anyone in this thread is seriously concerned about total kills. Rather, there are some character/build/item combinations that are so incredibly good that they make other characters actively engage with the game less. If you've got a pistolbro Bardin in your group and you're still dealing with 1/4 of the threats than that Bardin sucks.

I did an Into the Nest the other night where I poo poo you not the only contribution I had to the group was shoving an assassin off of the Sienna once.

EDIT: I suppose I did about 1/3 of the boss's HP but only because Sienna took a break for a second.

Mendrian
Jan 6, 2013

poe meater posted:

What gun do people use for the bounty hunter? I'm not sure how to use bounty hunter and feel like the tagging was maybe better? I dunno I'm only lvl 9.

Brace is good but doesn't really synergize with blessed shots all that well. It's fun for hoard thinning but the low ammo count can make that a little painful.

Repeater is an excellent specials eraser with the alt fire. Primary fire is meh to okay.

Volley xbow is another great specials eraser and kind of the FOTM on BH. The primary fire still being a highly accurate bolt doesn't hurt either. You sort of need to be level 15 to take full advantage of this.

Regular xbow is also very good and I actually prefer it when I play more of a backup/support role since I can kill blightstormers with it from further down the field. It does not hurt bosses the way the Repeater or the Volley does tho.

Mendrian
Jan 6, 2013

How often do people pause to upgrade their items and reroll traits? I'm in the slow slog towards iLevel 300 and I find I don't want to reroll all my poo poo every time my highest item found jumps 10 hero power or whatever; it seems like waiting for 50 HP increments is the smartest thing to do, or do people just use what they find? Or what?

Mendrian
Jan 6, 2013

Zeruel posted:

Is there a perfect killsquad that people will take? I don't wanna be booted because I'm not using a flail or something. Flail seems like an arse weapon.

Not really, no, at least nothing so bad I'd ever boot anybody. IMHO there are basically three things that wipe parties - hoards that people take in the open allowing themselves to get chipped to death, special spawns that gently caress the party, and bosses.

The first one is dealt with primarily through tactical decisions and maybe weapon choice. The second is mostly about weapon choice and reaction time (if you can kill a blightstormer or an assassin before it fucks the part, for instance). The final one is mostly about class choice because clearing a boss quickly requires at least one person who can bossfuck with impunity.

No class is so bad that they can't handle the first two problems through skill though. And the third one is mitigated by not getting hit by the boss, which also requires skill.

Mendrian
Jan 6, 2013

We fought Barbecue Hufflepuff last night on Champion. Our Kruber shoulder slammed him just as he tried to teleport and the boss wound up frozen in place, where we just wailed on him until he died. Curious if they fixed that behavior or not.

Mendrian
Jan 6, 2013


Not empty quoting.

EDIT: I just don't get the appeal. Leveling in this game allows you to take on harder difficulties, or to do easier difficulties while trivializing the content of those difficulties. If you take on Champion with a level 30 you've never played and have no practical experience, you'll just lose. The basic rat-bashing gameplay is the same at all difficulties so again... why?

Is it just pure skinnerbox fixation?

Mendrian fucked around with this message at 00:04 on Mar 21, 2018

Mendrian
Jan 6, 2013

Real Cool Catfish posted:

Just sitting in a keep where two players kept trying to kick a lvl 16 for knight because “they wanted easy games and needed level 25 +”.

They only explained this after first calling me retarded because I voted no.

People suck. I left them to it.

I was gonna ask if this was for Vet or Champ but honestly it doesn't loving matter.

I played with some guy in Champ the other night who I think was a level 14 Krub and he owned.

Mendrian
Jan 6, 2013

The only thing that will really raise iLevel is opening a shitton of chests, so honestly yeah now's the time.

Node posted:

What is the MLG Goku-tier weapon for the Ironbreaker? I've been using the greataxe, which is good for killing single targets, but the only way to hit lots of targets is your charge attack, and that's slow and leaves me vulnerable.

What are you doing with melee weapons, get those drakefires out soldier!

Mendrian
Jan 6, 2013

Node posted:

I'm playing Champion now so I can't go guns blazing like I used to.

I appreciate your restraint but I'll tell you that absolutely has not stopped the last fifteen Bardins I just played with.

Mendrian
Jan 6, 2013

Saltzpyre has no bad melee weapons. Rapier is unique and axe is niche but they can all be used effectively.

His 2H is a little basic but if nobody else in your party is doing hoard clear it does that job just fine.

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Mendrian
Jan 6, 2013

Onkel Hedwig posted:

I think boss fights in general are the least fun aspect of the game.

I'm the baddie that takes Heal on Boss Death talents because it makes me look forward to bosses.

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