- BigHead
- Jul 25, 2003
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Huh?
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Nap Ghost
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nah, and the dumb thing is that there's a lot of things interesting in these actives/passives that are not documented in game. but off the top of my head:
Marky K:
Merc:
Passive: Sweeping Strikes - hitting 3+ enemies in one strike increases your attack speed by 10% for 5 seconds
Active: Morale Boost - Knocks down nearby enemies, gives temporary health to nearby allies
Huntsman:
Passive: Waste not want not - Critical headshot restores 1 ammo. Double ammo. Critical strike aura
Active: Stalk - Go invisible for a brief while. When revealed, all attacks (melee and ranged) do 1.5x damage* for 10 seconds.
(*: This still feels like a lot more)
Foot Knight:
Passive: Damage resist aura. Increased health. Increased Stamina.
Active: Anime Charge - Charge forward with the power of anime and knock down everyone in your path
Dwarfy B:
Veteran Ranger:
Passive: Killed specials drop a small bag of ammo. Double ammo in reserve.
Active: Smoke bomb allows Bardin to enter stealth for a short while
Ironbreaker:
Passive: One hit every 20 seconds does no damage. Increased stamina.
Active: Taunts all man-sized (e.g., not bosses or chaos warriors) enemies nearby. Blocking costs no stamina for 10 seconds.
Slayer:
Passive: Hitting the same target over and over increases damage.
Active: Big old jump into battle. Knocks down targets at point of impact. Increases attack speed by a lot for 10 seconds.
Salty P:
Witch Hunter Captain:
Passive: Tagged enemies take 10% more damage (it is not 25% as I thought it was a few days ago, my bad)
Active: Knocks down nearby enemies and grants bonus crit strike chance to nearby allies.
Bounty Hunter:
Passive: One shot every 8 seconds is a guaranteed critical. Can also be refreshed by getting a melee kill. Double ammo in reserve.
Active: Saltzpyre pulls out a magnum and loving executes whatever rear end in a top hat is right in front of him
Zealot:
Passive: Damage increases and interruptability decreases as health gets lower.
Active: Anime charge much like Kruber's it's great
Sassy S:
Battle Wizard:
Passive: not taking damage or casting spells for 8 seconds doubles how quickly you shed overcharge
Active: Blink forward about 30 feet
Pyromancer:
Passive: Crit rate goes up as your overcharge increases
Active: Hold F to erase anything you hate
Unchained:
Passive: Half of all damage taken goes to your overcharge instead
Active: Press F to explode, doing more damage the higher your overcharge is
Elf:
idk elf is against my religion
This is good information that should be in the new thread.
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Mar 8, 2018 20:43
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