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# ? Mar 3, 2021 08:17 |
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# ? Apr 25, 2024 23:42 |
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1st promotion!
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# ? Mar 3, 2021 09:51 |
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Hell yeah. That unlocks a lot of stuff. Rock and stone!
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# ? Mar 3, 2021 10:02 |
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New elimination mission?
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# ? Mar 3, 2021 10:06 |
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Stanley Goodspeed posted:New elimination mission? The pester fleas? nah. Just another instance of double Doretta heads.
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# ? Mar 3, 2021 10:36 |
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So after reading lots of positive feedback from goons in the steam thread and then the free weekend which allowed me to try it out for a few hours commitment free I finally bought DRG! I'm enjoying it immensely, as a fan of L4D and Killing Floor in years past it definitely scratches that co-op horde mode itch. After a few levels in each class (except scout which I haven't touched yet) I'm starting to feel like less of a burden to the team, even so far as to start learning to automatically place platforms under mineral deposits on high walls for scouts/teammates when I play Engineer (highest character so far at lvl 12) One thing that I didn't expect when I started was that friendly fire is enabled, makes me slightly nervous when teammates are getting swarmed when I try and shoot bugs off them, I guess I'll keep the perk for damage reduction on forever since I don't want to be "that guy" who downs his team. Any tips from the experienced players that I new player might have missed?
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# ? Mar 3, 2021 10:38 |
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Sweet jesus. I will never play a Low Oxygen/On Site Refining map again. That was The Worst. Hell, I'll probably avoid all Low Oxygen on general principle. That's just not a fun modifier. At all.
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# ? Mar 3, 2021 10:43 |
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Grobbit posted:One thing that I didn't expect when I started was that friendly fire is enabled, makes me slightly nervous when teammates are getting swarmed when I try and shoot bugs off them, I guess I'll keep the perk for damage reduction on forever since I don't want to be "that guy" who downs his team. Team damage is miniscule outside of stuff like the driller's satchel charge, you won't be the reason somebody died unless you give absolutely zero thought to where you're shooting.
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# ? Mar 3, 2021 10:46 |
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so what exactly happens to doretta's head at the end of escorts? either someone grabs it instantly or else it disappears and no one grabs it. does it fly off, or what?
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# ? Mar 3, 2021 11:03 |
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Memnaelar posted:Sweet jesus. I will never play a Low Oxygen/On Site Refining map again. That was The Worst. Hell, I'll probably avoid all Low Oxygen on general principle. That's just not a fun modifier. At all. Yeah, Low O2 sucks on missions where you don't have a mule, and I'm saying this as a scout who can just grapple towards air.
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# ? Mar 3, 2021 11:05 |
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You should make a habit of calling resupplies next to pumpjacks(especially awkwardly placed ones) so you can get o2 out there.
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# ? Mar 3, 2021 11:59 |
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Heh, well that was a lucky join to pubbie match, Spawed next to a completed Machine Event and got Sticky Fuel OC from it. : )
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# ? Mar 3, 2021 12:04 |
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Speaking of onsite refining I think Azure Weald has become my least favorite biome for this mission type. The cave generation just seems to create so many problems for building pipes, whether its spawning the pumpjacks a few vertical drops down from the oil rig or spawning the oil rig on a pillar where the first pipe section cant even reach the ground. On the flip side, its definitely the best map for getting the pipe riding achievement and/or roleplaying Roller Coaster Tycoon.
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# ? Mar 3, 2021 13:29 |
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Dyz posted:On the flip side, its definitely the best map for getting the pipe riding achievement and/or roleplaying Roller Coaster Tycoon. I'd forgotten about that one, Bosco! to the pod, time for some pipe laying.
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# ? Mar 3, 2021 14:09 |
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Every time I grind on a pipe I get a tiny flashback to the days I spent in CS and TF2 surfing.
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# ? Mar 3, 2021 16:12 |
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Dyz posted:Speaking of onsite refining I think Azure Weald has become my least favorite biome for this mission type. The cave generation just seems to create so many problems for building pipes, whether its spawning the pumpjacks a few vertical drops down from the oil rig or spawning the oil rig on a pillar where the first pipe section cant even reach the ground. I did a level 3 complicated and length Azure escort mission. That was by and away the worst experience I had in this game so far. Doretta stopped in a cave that I was by far the tallest and most open area I have seen in this game. It took us 20 minutes (I think, probably longer) to find enough oil to fill the canisters as they were all over the place and way up high.
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# ? Mar 3, 2021 16:22 |
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gimme the GOD drat candy posted:so what exactly happens to doretta's head at the end of escorts? either someone grabs it instantly or else it disappears and no one grabs it. does it fly off, or what? Sometimes it just pops off and flies in a weird and surprisingly far direction.
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# ? Mar 3, 2021 17:34 |
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Question about the Embedded Detonators on the Dual SMGs. Do any of weapon modifications (The weak point bonus specifically) effect the damage the explosion does? Or is it just it's own separate thing?
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# ? Mar 3, 2021 19:50 |
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Mesadoram posted:I did a level 3 complicated and length Azure escort mission. That was by and away the worst experience I had in this game so far. Doretta stopped in a cave that I was by far the tallest and most open area I have seen in this game. It took us 20 minutes (I think, probably longer) to find enough oil to fill the canisters as they were all over the place and way up high. The worst for me so far was doing an escort mission with Cave Leech Clusters.
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# ? Mar 3, 2021 23:02 |
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3 complexity / 3 length drilldozer escort with lethal enemies it's straightforward, it's also hell azure weald looks nice, but the base darkness level is a touch too low and the generator seems to love weird rooms, yeah. I like the other new biome they added, rear end in a top hat plants who try to stab you aside. Actually those are fun so they get a pass. Psion fucked around with this message at 23:12 on Mar 3, 2021 |
# ? Mar 3, 2021 23:10 |
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Azureweald is my favorite biome right now. But yeah, could use some tweaking still. And realizing that the other zone is just wood... makes it kinda unsettling. And the stabby plants are unnerving as well.
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# ? Mar 3, 2021 23:18 |
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I hate the wood zone, something about that place fucks with my drills something fierce
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# ? Mar 3, 2021 23:44 |
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Brovstin posted:Question about the Embedded Detonators on the Dual SMGs. Do any of weapon modifications (The weak point bonus specifically) effect the damage the explosion does? Or is it just it's own separate thing? It's also not boosted by the target being frozen for some reason(just the 6 damage bullet impact is), but it is boosted by IFGs and does inexplicably work with blowthrough rounds. https://www.youtube.com/watch?v=AJSmS_9gOOw
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# ? Mar 4, 2021 03:05 |
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lmfao blowthrough works? hell yes b*tch
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# ? Mar 4, 2021 03:22 |
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I have trouble with Morkite missions in Azure Weald. The blue of the Morkite just blends in too well.
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# ? Mar 4, 2021 04:31 |
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wezmon posted:I have trouble with Morkite missions in Azure Weald. The blue of the Morkite just blends in too well. Try looking for dystrum, lol.
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# ? Mar 4, 2021 05:37 |
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IronicDongz posted:It's separate and not affected by weakpoint or damage ups from mods. The 'internal' damage the detonators do doesn't get boosted at all by hitting a weakpoint, and on the plus side also does not get lowered if they hit light/medium armor. However heavy armor, aka praetorian/roller/guard-front-leg armor, prevents the detonators from getting inside the target in the first place. Thanks for the info, much appreciated
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# ? Mar 4, 2021 05:49 |
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100 solo missions was worse than 4 gold star dwarves, but 69/69 achievements
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# ? Mar 4, 2021 06:32 |
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IronicDongz posted:my favorite gunner build by far is burning hell minigun with elephant rounds magnum. do a lotta sprint jumps to stay just ahead of bugs so they all get lit on fire while sweeping left and right, pop guards heads and spitters with the magnum. nice combination of CC and strong single target damage. IronicDongz posted:most of the enemies I pop with elephant rounds are too far away to light with burning hell. spitballers, menaces, spitters(who you are realistically not always gonna be headshotting) and faraway wardens. I did some test games with Elephant Rounds and Burning Hell because I've always struggled to make Volatile Bullets work for the exact same reasons mentioned above; I feel like they solve a problem that doesn't exist and leave a glaring weak spot in exchange. Turns out I don't much like the feel of Elephant Rounds either, but hoooly crap does Burning Hell work better when you're not trying to run Hot Bullets to make that VB combo happen. 31312 BH minigun feels sooooo fine all by itself, and it pairs great with my trusty Composite Casings BRT7 stun cannon that I love so much. Idk why I never thought to put these two together until now, thanks for the inspiration. Unsinkabear fucked around with this message at 09:05 on Mar 4, 2021 |
# ? Mar 4, 2021 07:42 |
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Psion posted:100 solo missions was worse than 4 gold star dwarves, but 69/69 achievements I'm so glad I banged out 98 of those before the Refining/Escort missions dropped. The last two were one of each and a lousy introduction to both mission types.
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# ? Mar 4, 2021 15:38 |
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Tree Zone is neat but irritating to navigate and something about how the textures are done makes flares feel like they're 50% less effective at providing usable light. Maybe that's the point, but it's annoying.
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# ? Mar 4, 2021 17:02 |
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Fabricated posted:Tree Zone is neat but irritating to navigate and something about how the textures are done makes flares feel like they're 50% less effective at providing usable light. Maybe that's the point, but it's annoying. I think it's maybe the brown/darker colors of the biome? Most of the other biomes are white, grey, or least lighter colored and shiny. Both the new ones are darker colored and more matte. And the azure weald specifically has dark shadows as a backdrop color instead of, say, the green of the dense biozone or the lighter blue of a few of the others. It's just pitch darkness.
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# ? Mar 4, 2021 17:33 |
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everybody hates treezone but its the best biome, sorry nerds.
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# ? Mar 4, 2021 18:01 |
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XkyRauh posted:I'm so glad I banged out 98 of those before the Refining/Escort missions dropped. The last two were one of each and a lousy introduction to both mission types. i don't mind solo refining much but I just do it as driller. Escort as engineer. I don't prefer them for solo, no, but they're doable at least. I also dropped the difficulty to speedrun the solos because I don't want to eat a loss for an achievement asking me to do it a hundred times, already a big request. if the system did something like '100 solo mission points' and you got more points for clearing on higher hazard, that'd be a lot more reasonable.
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# ? Mar 4, 2021 19:40 |
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Karl Marx Dwarf is ready to seize the mines of production.
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# ? Mar 6, 2021 06:37 |
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So thats the legendary Karl they all speak of...
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# ? Mar 6, 2021 06:47 |
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A spectre is haunting Hoxxes IV.
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# ? Mar 6, 2021 23:30 |
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witness me and my dumbass friend and non-dumbass husband doing the elite deep dive and discovering that "cave leech cluster" does not gently caress around https://streamable.com/unw12i
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# ? Mar 7, 2021 05:22 |
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The fact that you didn't kill that leech in front of you makes me so uncomfortable
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# ? Mar 7, 2021 05:44 |
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# ? Apr 25, 2024 23:42 |
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Unsinkabear posted:The fact that you didn't kill that leech in front of you makes me so uncomfortable That's actually from my husband's perspective, I'm the Driller. We got the leech he missed shortly after I rescued my friend. We used his perspective because it showed just how many leeches were reaching at once. Kith fucked around with this message at 07:25 on Mar 7, 2021 |
# ? Mar 7, 2021 07:18 |