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isndl posted:I'd been wondering about this but pretty much never go down next to Blood Sugar to test it. Or are you using the vampirism perk to regen HP via melee kills? In this instance, It was health from red sugar. I run vampire on all my loadouts but with your shield down and how swarms will happily attack you forever, it's not feasible to stay alive on that sliver of health. Still, I'll take swan song any game I can get it.
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# ? Feb 27, 2021 15:03 |
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I’m pretty sure you could even use a resupply to get your health back in that window, especially with the perk that makes you grab resupplies faster. I knew that perk would be amazing the moment they announced it, just for avoiding dying in weird places that are horrible to revive (which is really the main thing that leads to losing imo).
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Berserker / Iron Will / Vampire is a really solid setup for Hazard 4 because of all of the ammunition savings and durability boosting.
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i really love this game and it just keeps getting better and better with every update. working on prestiging my driller now.
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Update 18.5 posted:Good EEEEEEvening, Miners!
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I really want to get this, but I reeeeeally want this to be on sale first. With my luck, I'll buy it and then it goes on some kind of sale ![]()
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Oh hey, this thread still exists. The Weapon Beta is here and its a doozy. Decentish video showing off and detailing stuff like the cryogun and how guns could be modded to your personal tastes. quote:--- PATCH NOTES --- Crabtree fucked around with this message at 18:37 on Nov 25, 2018 |
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I launched the game only to discover it's in beta and not live yet. ![]() Looks like no fix for someone hot-joining and getting stuck inside you if you happened to be standing still digging or whatever though.
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isndl posted:I launched the game only to discover it's in beta and not live yet. drop a satchel charge at your feet.
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I do love this game. A group of talkative jerks panicking in the tunnels while shouting ROCK AND STONE at each other is a blast.
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Raskolnikov2089 posted:drop a satchel charge at your feet. *whacks sentry gun furiously*
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![]() ![]() The new weapons are unlocked via assignments.
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quote:GUNNER: SHIELD GENERATOR how dare they make me update the op like this
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Thats a cool device
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They seriously want to have team members be useful in their own ways and I think they could go further by retooling some of the perks into powers that are available for single players, but buffed when more dwarves either share the same perk or are just in a team. Like sweet tooth should be a small heal for everyone in the team when you eat some red sugar.
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I've retooled and set up the old Payday 2 Goons discord for general goon co-op game coverage, and I've just set up a dedicated Deep Rock Galactic channel. https://discord.gg/vSNn4Sk I'm adding material now, please let me know if there are any other specific server resources folks are looking for and we'll add them. Kith, I'd be grateful if you'd add this to the OP. Discendo Vox fucked around with this message at 17:04 on Nov 29, 2018 |
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Losing C4 is a big deal for the default gunner kit but the shield keeps bugs out. The gunner doesn't have a problem vs projectile enemies so I don't know why it was given to them other than making dreads less of a joke but nevertheless it's good for clutch revives. I might do a roundup of the gun upgrades if anyone is interested. You'll probably need +400k credits and several thousand mats to access the new upgrades on the basic weapons and experiment with the gimmick upgrades on the new ones, if you play all of the classes, that is. ![]() If there was ever a must-have, you could do a lot worse than beeline for the autocannon. I was sceptical it'd make it to live in its state, yikes. It can one shot exploders + swarmers and two shot webspinners. It does splash damage. Mactera drop like flies from the explosive damage. The accuracy upgrade allows it to snipe enemies across the map without wasting minigun or revolver ammo. It can blow the armour off praetorians so you can snipe their abdomen from the front. The suppressive fire upgrade cause enemies to flee like the field medic effect. Firing a few rounds will give wounded teammates breathing space or time to focus on doing crits. That's 110 rounds of crowd control in a mag. The DPS is lower than a minigun with target penetration but a magazine will last longer than a pubbie scout. And the autocannon doesn't need a resupply in a 20 minute map with the ammo capacity upgrade (not an exaggeration). Crabtree posted:They seriously want to have team members be useful in their own ways and I think they could go further by retooling some of the perks into powers that are available for single players, but buffed when more dwarves either share the same perk or are just in a team. Like sweet tooth should be a small heal for everyone in the team when you eat some red sugar. Gambler or Maniac in DRG would be neat. I'd certainly do terrible things for Infiltrator.
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THE DRILLER PISTOL IS NO LONGER poo poo. Its power comes from the mod that applies like 75% damage to "squishy bits" on bugs making it perfect for a trick shot gun. Mouth shots and especially hitting the bigger boys in their glowing butts gives you a sizable amount of damage and warriors can die in like 2-3 good hits. It kind of makes Dreadnoughts go down a lot easier, although the different swarm types and the swarms itself are the real danger now. You could get a swarm of just small spiders to just Pratoreans and warriors. Crabtree fucked around with this message at 18:25 on Nov 29, 2018 |
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Crabtree posted:THE DRILLER PISTOL IS NO LONGER poo poo. Its power comes from the mod that applies like 75% damage to "squishy bits" on bugs making it perfect for a trick shot gun. Mouth shots and especially hitting the bigger boys in their glowing butts gives you a sizable amount of damage and warriors can die in like 2-3 good hits. I actually kinda liked the Driller pistol because it had a fat ammo pool, makes it nice and spammable (two shots to trigger an Exploder, 3-4 to kill a Warrior if you're aiming at the mouth, less wastage when trying to hit Mactera that keep dodging). Made Driller a very nice all-round class that could handle anything short of a Dreadnought by himself.
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They kind of nerfed down most of the guns to make room for the power that could be brought in by mods, but Driller Pistol just got the PD2 loco treatment. It can have a bigger ammo pool, slightly more damage, faster reload and the 75% damage to weakpoints all at once. The old incinerator was a nice wall of flame, but that's been reduced without the mod to extend its time for things like extra burn damage, slowing enemies if they're burned, less time for them to have a burning status and the ability to make the bugs panic and run away if they're lit on fire. And I haven't even touched his Plasma Pistol that can basically become a grenade launcher that kills enemies before the pulse bomb even drops and his Cryo Gun. Crabtree fucked around with this message at 22:13 on Nov 29, 2018 |
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Unlocked the new .50 cal for Gunner and it has a tendency to kill yourself when getting swarmed. Don't forget the explosive rounds, y'all.
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Discendo Vox posted:I've retooled and set up the old Payday 2 Goons discord for general goon co-op game coverage, and I've just set up a dedicated Deep Rock Galactic channel. ![]() Crabtree posted:THE DRILLER PISTOL IS NO LONGER poo poo. The Subata was always good, though. What it lacked in damage, it made up for in enormous stacks of ammo. Kith fucked around with this message at 00:25 on Nov 30, 2018 |
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isndl posted:I actually kinda liked the Driller pistol because it had a fat ammo pool, makes it nice and spammable (two shots to trigger an Exploder, 3-4 to kill a Warrior if you're aiming at the mouth, less wastage when trying to hit Mactera that keep dodging). Made Driller a very nice all-round class that could handle anything short of a Dreadnought by himself. I started as a engy main but now I've spent most of my playtime as driller, it can handle everything, including minerals in the ceiling. That and most pubbies don't know how to use the flamethrower properly. Short bursts of flame and shooting the ground instead of enemies is the key to conserving ammo, you can easily sit out resupplies if necessary. The sticky napalm upgrades are key. The base flamethrower is probably the most nerfed primary of the patch, you have to buyback fast ignite on direct stream and residual napalm as upgrades, the latter is more important but losing the former means spraying more fuel on mactera. isndl posted:Unlocked the new .50 cal for Gunner and it has a tendency to kill yourself when getting swarmed. Don't forget the explosive rounds, y'all. Jump around. Jump up and get down. ![]() Even with increased health, the praetorian squad spawns are a cinch with the autocannon. A few direct hits and their frontal armour is toast, making them easy prey with the bulldog even if you don't spec the autocannon for stagger or flee. If you thought the subata was bad (it's not), the plasma pistol might be more to your tastes. The damage baseline is much higher and while it has travel time, it's perfectly accurate and capable of continuous fire. If it wasn't for the charged shot or no reloads, I'd rather use a 220/300 ammo Subata over the halo pistol. Delacroix fucked around with this message at 01:59 on Nov 30, 2018 |
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400k credits for upgrades was too optimistic, it might be closer to 600k. Plasma pistol shock rifle combo upgrade is a little underwhelming. ![]() Delacroix fucked around with this message at 05:05 on Nov 30, 2018 |
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I'm learning how to use the Plasma pistol's 5th tier mod, the one that kills enemies in proxmity to a charged shot and its only draw back is learning how far its area of affect is. Land a ball like right behind a Pretorean or a Dreadnaught it hits as hard, if not harder than a good grenade launcher shell. And then if the plasma ball goes off next to it does a little more damage. The scout's bolt action rifle is a wonderful little gun that can basically become a sniper rilfe when you hold your shot to aim. It kills veteran warriors in one shot down the mouth/in the head and can do some decent weak point extra damage shelling. With a good shot it also one hit kills Mactera spitters and globbers. Haven't tried it on a grabber though.They're kind of rare what with there being no bonuses or spawn mutators when you do assignments to get the license to buy the gun, apparently. But yeah, these guns and mods are pricey, and you'll be needing a lot. A LOT. Of Croppa. Crabtree fucked around with this message at 06:07 on Nov 30, 2018 |
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I'm not sure if it's because of a mod I chose or what but my Engineer's grenade launcher ricochets now and it's impossible to tell what angle it's going to bounce at. ![]() Driller Cryogun is... okay? It's very much a tandem weapon, freeze dudes then hit them with something else to shatter and confirm the kill (if you don't they'll thaw out). Pairs nicely with Vampire to get extra HP. Not so great and cleaning up Swarmlings fast. Not sure which one I prefer yet. Can freeze teammates. I am also desperately short on Croppa and can't even afford to buy some guns I've unlocked now. ![]()
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The cryogun is good with a nice explosive weapon that can shatter everything that's iced over, making it a drat good partner for a nade, an engie, hell maybe even a driller's plasma pistol charged up or a satchel charge set up ahead of time.
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Just got this a couple of days ago and I'm enjoying it a lot, game in its current state feels quite nicely polished, and I really like how you can manipulate the environment to your advantage.
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The Flying Nightmare upgrade was nerfed but remains the best choice by a country mile; explode on hit has a smaller AoE than flying nightmare which is utterly bizarre and doesn't appear to do extra damage. The autocannon accuracy upgrade seems to be busted post-hotfix. The minigun's Cold as the Grave sets your heat level to 50% after the first kill but works as intended on following kills. Critical Overheat is a dud, as are the flamer/cryo radiance upgrades without any indicators in the appropriate biomes. It's not all bugs, stacking the scout's AR +speed on kill and akimbo machinepistol +speed on empty mags sets your speed to super sanic speeds, you can jump across large rooms with both buffs.
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New Experimental Upgrade in the pipe including BOSCO MODS.quote:There is a new experimental build ready for you!
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Patch is now live, time to destroy Christmas.
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gently caress yeah bosco
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The new models look very neat, I'm not sold on the new turret or drill sound though. Shotgun got buffed a fair bit, about a third more damage, not sure what that does for shots to kill. They should tweak the flamer too because it's significantly weaker for a new player than it was pre-weapon patch when you lost upgrades on promotion. Delacroix fucked around with this message at 21:54 on Dec 18, 2018 |
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I think they rebuffed a little of the Plasma Pistol's Long Range damage radius back. But Bosco's mods now make it very viable to solo run, including his turbo mining just digging up wall minerals like nobody's business and his re-spawning missiles that can have various effects.
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I never liked using Bosco for mining because he doesn't mine cleanly and sometimes the minerals get stuck on the shelf he just made. I prefer just using him as a turret with infinite ammo instead. ![]()
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I joined an egg hunt where three swarms spawned within four minutes. Mactera, swarmers and warriors were spawning before the previous wave or the egg trigger spawns were finished. I punched the hell out of the droppod button, as much as it is sick doing monster kills every shot with the plasma pistol, it was not worth sticking around for the optional objective.
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My steam review is top of the monthly list. ![]() I wasn't fully sold on the cryo gun but after conclusively trying every upgrade combo and finding the flamer is still terrible compared to old version, it's better overall and makes no shield missions a cinch with vampire.
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I wish the flamethrower wasn't so underwhelming now. It was my favorite weapon, once upon a time.
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The zipline gun in this game is a goddamn revelation in game design. I can't go back to other classes, they don't have a dumb gun that makes ropeways.
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# ? Feb 27, 2021 15:03 |
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Fans posted:The zipline gun in this game is a goddamn revelation in game design. I can't go back to other classes, they don't have a dumb gun that makes ropeways. Scout makes his personal ziplines that don't have elevation restrictions though. Feel free to leap down the megashaft and pull yourself to the bottom! Vents will also gently caress your zipline right up, and you won't know until you're falling.
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