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boner confessor
Apr 25, 2013

by R. Guyovich
yeah you need a staffed building to distribute the food. colonists won't just open up food boxes and eat it

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Phi230
Feb 2, 2016

by Fluffdaddy
Oh

Pylons
Mar 16, 2009

Groetgaffel posted:

Now, I haven't had the chance to play it myself yet, and I'm still at work, but I have been watching a bunch of streams and gameplay.

I see a lot of complaints about logistics ITT. Have none of you used shuttle hubs?

Shuttles seem to work completely randomly. I have a concrete outpost far off from my infrastructure, and my choices as for how to get the concrete to my stockpile are using transport rovers, which, when I tried, they just ran themselves out of juice without recharging, or shuttles, which don't work at all. Maybe it'll take the excess if I have a full concrete stockpile near the extractor, but just letting the internal storage fill up did nothing, and I don't want to use a mixed stockpile because I don't want 30 of every resource over where I have that outpost. For shuttles to be useful for logistics, there would need to be a way to set a stockpile to "export".

Pylons fucked around with this message at 19:14 on Mar 16, 2018

de_dust
Jan 21, 2009

she had tiny Italian boobs.
Well that's my story.
I had a great game going, picked finding from the Black Sun Corp.

I had a great automated water, fuel, and resource extraction set up for my future colonists.

Then a meteor hit one of my spaceships right AFTER it landed. I was in the process of unloading it. Oh well.

Then things started to get dustier and dustier. Things broke down and were fixed. Then drones and their hubs broke down due to dust. Then I ran out of electronics. I went to request a new rocket and realized I didn’t have enough funding. So I watched my once great future colony get covered in red dust, break down completely and then all the lights from the remaining drones and rovers turn off one by one permanently.

So yeah, watch your funding and get colonists to mine stuff to export as soon as safely possible.

boner confessor
Apr 25, 2013

by R. Guyovich

post/username

uPen
Jan 25, 2010

Zu Rodina!

Bhodi posted:

How far do my concrete extractors spew dust? It just says "nearby" without giving me any indication of how many tiles away I need to place my power generation.

I'm trying to find this out. I'd love to find a map overlay that shows dust and elevation.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

I hope they name their next colony de_dust2.

Phi230
Feb 2, 2016

by Fluffdaddy
It's very bad that you have to manually maintain every building

And also no way to see how many resources you have

Ersatz
Sep 17, 2005

Phi230 posted:

It's very bad that you have to manually maintain every building
Ugh. There's really no way to get the drones to do that? I'd have thought that they would attend to maintenance problems automatically if they had appropriate resources stockpiled in range.

tehllama
Apr 30, 2009

Hook, swing.

Ersatz posted:

Ugh. There's really no way to get the drones to do that? I'd have thought that they would attend to maintenance problems automatically if they had appropriate resources stockpiled in range.

They do. You can also see how many resources you have by clicking the leftmost of the bottom right button set.

Truth Quark
Mar 21, 2010

:ffg:
EAT THE DONUTS
:ffg:
Drones will do auto maintenance, but the building will only auto request maintenance once the bar is filled up completely.

Khisanth Magus
Mar 31, 2011

Vae Victus
My drones have had no problem maintaining things manually if I have the resources in range. And you can see all your stored resources from the first panel of the colnony info.

boner confessor
Apr 25, 2013

by R. Guyovich
this game needs some ui tweaks, i keep getting tripped up on left click/right click movement for vehicles because i'm a dumbass but also some kind of threshold slider for when drones would turn to maintenance tasks, or a priority system of some kind would be good. iirc startopia managed this pretty decently back in 2001 or whenever that game came out

CBN_Shaggy
Aug 6, 2001

WHAMMIED! :(

Truth Quark posted:

Drones will do auto maintenance, but the building will only auto request maintenance once the bar is filled up completely.

Once the bar is filled, you're supposed to have a whole Sol to repair before anything bad happens.

GaussianCopula
Jun 5, 2011
Jews fleeing the Holocaust are not in any way comparable to North Africans, who don't flee genocide but want to enjoy the social welfare systems of Northern Europe.

Hagop posted:

So I have been playing this for a bit and here is my biggest takeaway. Solar power is for suckers. Build windmills, or if your rich import sterlings.

Another tip keep poo poo away from your mines the dust they kick up seems to greatly increase maintenance.

Actually solar power is great to power your staffed buildings, which you are not running at night anyway. In contrast to windmills they don't need machine parts for maintenance, which makes them much cheaper in the long term.

Khisanth Magus
Mar 31, 2011

Vae Victus

GaussianCopula posted:

Actually solar power is great to power your staffed buildings, which you are not running at night anyway. In contrast to windmills they don't need machine parts for maintenance, which makes them much cheaper in the long term.

I have more machine parts than metal right now in my game! Surface metal has completely dried up in the immediate area, and my metal mining isn't producing enough metal right now to replace it. At the moment I'm taking my RC Rover and RC Transport further and further from my base to have the Rover's drones collect metal deposits that my Transport ferries back.

boner confessor
Apr 25, 2013

by R. Guyovich

Khisanth Magus posted:

I'm taking my RC Rover and RC Transport further and further from my base to have the Rover's drones collect metal deposits that my Transport ferries back.

:ssh: you can mine with the transport :ssh:

just order it to pick up the unmined surface deposit. no idea if this is a bug or not

Khisanth Magus
Mar 31, 2011

Vae Victus

boner confessor posted:

:ssh: you can mine with the transport :ssh:

just order it to pick up the unmined surface deposit. no idea if this is a bug or not

I know, it is just very slow to do it on its own. The Rover's drones are much faster. I find a place with 2-3 metal deposits, throw down a metal storage, park my rover, and just have the transport ferry between that storage and the one in my base.

de_dust
Jan 21, 2009

she had tiny Italian boobs.
Well that's my story.

Phi230 posted:

It's very bad that you have to manually maintain every building

And also no way to see how many resources you have

No you don't. You can set buildings to be prioritized. Just don't prioritize everything as it'll kinda cancel itself out.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld?

Both are good, I'm just not sure which it is from the coverage. I think the first?

OwlFancier
Aug 22, 2013

Zephro posted:

So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld?

Both are good, I'm just not sure which it is from the coverage. I think the first?

From what I gather it depends on how high you set the difficulty modifiers. If you embark at like 500% difficulty, you're probably going to struggle.

I've had it recommended to me that you should harder and work down until you find your comfort zone as it's possible to make the game trivially easy and you'll blow through everything very quickly.

Khisanth Magus
Mar 31, 2011

Vae Victus

Zephro posted:

So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld?

Both are good, I'm just not sure which it is from the coverage. I think the first?

Somewhere in between. It isn't as easy for things to spiral out of control compared to games like DF/Rimeworld/Banished, but it is still a very real possibility.

Hagop
May 14, 2012

First one out of the Ranger gets a prize!
So if your drones don't seem to be keeping up with maintenance, you either need more drones, resources, or drone chargers. You can tell the resource situation from your colony overview tab, drone hubs will tell you the drone load, and just look at the drone hub to see if out have a bunch of drone standing around with yellow blinking lights to see if you need more chargers.


GaussianCopula posted:

Actually solar power is great to power your staffed buildings, which you are not running at night anyway. In contrast to windmills they don't need machine parts for maintenance, which makes them much cheaper in the long term.

Windmills get a bonus based high of location, make more power during dust storms instead of stopping, and have a cheap +33% power upgrade.

boner confessor
Apr 25, 2013

by R. Guyovich

Zephro posted:

So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld?

Both are good, I'm just not sure which it is from the coverage. I think the first?

closer to the first than the second, the game is complicated but you can dial down the difficulty into chill mode. it's not hugely complicated like dwarf fortress or a race against time like rimworld. failure is possible but not likely unless you're not paying attention or set the difficulty high

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
So what should be the first building you have your intrepid pioneers work on. A polymer factory? That seems to be my bottle neck more often than not, since I think it’s the first thing that you “need” which isn’t available on the Martian surface... but it always seems a toss up between that or a reliable source of metal. What do they do in the streams with the founders/next 12 colonists?

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
Thanks everyone for the replies. Think I'll pick it up :)

OwlFancier
Aug 22, 2013

Hot Dog Day #82 posted:

So what should be the first building you have your intrepid pioneers work on. A polymer factory? That seems to be my bottle neck more often than not, since I think it’s the first thing that you “need” which isn’t available on the Martian surface... but it always seems a toss up between that or a reliable source of metal. What do they do in the streams with the founders/next 12 colonists?

Most people seem to go for just getting them comfortable and fed, as popping a baby out will let you bring in new dudes faster. Then yeah it's usually polymer production as that doesn't require an in-dome slot.

E: ahh gently caress it I might just buy this drat game.

OwlFancier fucked around with this message at 20:58 on Mar 16, 2018

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

Hot Dog Day #82 posted:

So what should be the first building you have your intrepid pioneers work on. A polymer factory? That seems to be my bottle neck more often than not, since I think it’s the first thing that you “need” which isn’t available on the Martian surface... but it always seems a toss up between that or a reliable source of metal. What do they do in the streams with the founders/next 12 colonists?

It depends on what you need/have. I don't use batteries early game anymore, and always have a transporter, so my resources build order is machine parts factory-> rare metals mine-> polymer factory-> metals mine->electronics factory.

CuddleCryptid
Jan 11, 2013

Things could be going better

If anyone has played Planetbase this is a more casual version of that, and cool.

I keep restarting as I think of things I wanted to do more effectively.

Phi230 posted:

It's very bad that you have to manually maintain every building

And also no way to see how many resources you have

Unless I'm misterpreting what you mean, you can see your current resources and net oxy/water when you open the build menu

CuddleCryptid fucked around with this message at 21:07 on Mar 16, 2018

Ihmemies
Oct 6, 2012

You need polymers for lots of stuff so I'd try that first. One or two farms seem to feed like three domes worth of dudes so at least food isn't a big issue in this game.

Apparently I chose an "easy" start since I'm on like sol 40 and haven't met any disasters yet. Yeah and uh I poopsocked it twelve hours straight, not good at all for my health but something just happened to my sense of time.

Jorge Bell
Aug 2, 2006
I tried playing a game straight but I'm bad at these so I just poo poo out a cheaty mod that makes your sponsor Scrooge McDuck after a martian epiphany: http://steamcommunity.com/sharedfiles/filedetails/?id=1332646840

Modding this game is incredibly easy and if there's anything that annoys you in the slightest you can push out a mod insanely fast using the editor.

Anime Store Adventure
May 6, 2009


DreamShipWrecked posted:

If anyone has played Planetbase this is a more casual version of that, and cool.

I keep restarting as I think of things I wanted to do more effectively.


Unless I'm misterpreting what you mean, you can see your current resources and net oxy/water when you open the build menu

Not to derail too much but how is planetbase? I’ve had it on my steam wishlist for what feels like years but I keep getting this uneasy feeling that it sucks really bad from some of the reviews.

CuddleCryptid
Jan 11, 2013

Things could be going better

Is it possible to be self-sustainable, or is it just "live til you die"? The resources do run out, after all.

Anime Store Adventure posted:

Not to derail too much but how is planetbase? I’ve had it on my steam wishlist for what feels like years but I keep getting this uneasy feeling that it sucks really bad from some of the reviews.

I wouldn't play it on top of this. It's interesting, but the survival elements are pretty hard to balance at times. Food is the worst of it, you have an unspoken cap on food based on the number of biologists you have, but several factors (what you plant, how far away the plants are, etc) are abstracted enough that it's really easy to shut down your food supply by putting too many plants up and having the biologists half-tend everything rather than fully tending a few thing.

It's just small things that add up to a sometimes frustrating experience. It's not bad, it's just not as smooth as something like Banished is.

E. Actually banished might be a bad example because the UI for that was pretty rough too.

CuddleCryptid fucked around with this message at 21:37 on Mar 16, 2018

Phi230
Feb 2, 2016

by Fluffdaddy
How do you export goods?

OwlFancier
Aug 22, 2013

DreamShipWrecked posted:

Is it possible to be self-sustainable, or is it just "live til you die"? The resources do run out, after all.

Supposedly there are infinite but slow-to-extract deposits.

E:

Let's go boiiiiiis.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



I generally find that before I let the first colony ship land I have:
-housing
-food (usually a hydroponics tower)
-clinic
-grocer and/or diner set up

If I have excess polymer I'll also put a track field down. After that I set up a Polymer facility ASAP since a) it's nice to no longer rely on Earth for a resource and b) they're so easy to set up and supply.

Also I just wanna say, this game's purty:

boner confessor
Apr 25, 2013

by R. Guyovich

DreamShipWrecked posted:

Is it possible to be self-sustainable, or is it just "live til you die"? The resources do run out, after all.

there are infinite "deep resources" but so far i think this game is designed for a definite end game and end state

Hagop
May 14, 2012

First one out of the Ranger gets a prize!

Phi230 posted:

How do you export goods?

Any rocket on mars can be set to load rare metals which will be sold when it gets back to earth.

IcePhoenix
Sep 18, 2005

Take me to your Shida

I just had a game come to a crashing finish as I suddenly had a huge water shortage and couldn't figure out why, even building two extra water extractors on one of my "offsite" deposits.

As the last of my colonists were dying from dehydration, I figured out that even though I had connected it to a tunnel, which was in turn connected to a dome, it wasn't connected to the rest of the main pipeline, as connectivity does not go through buildings with multiple pipe input/outputs. :negative:

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Fans
Jun 27, 2013

A reptile dysfunction
If you want an easy solution to early game logistics the Rocket Scientist lets you get Shuttles right away.

Setting up trade routes really isn’t that bad though, try to put specialised depots near every input and output instead of spamming universal and it makes it a lot easier to have one or two universals in the centre as your pure trade stockpiles.

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