|
yeah you need a staffed building to distribute the food. colonists won't just open up food boxes and eat it
|
# ? Mar 16, 2018 18:25 |
|
|
# ? Apr 25, 2024 16:15 |
|
Oh
|
# ? Mar 16, 2018 18:25 |
|
Groetgaffel posted:Now, I haven't had the chance to play it myself yet, and I'm still at work, but I have been watching a bunch of streams and gameplay. Shuttles seem to work completely randomly. I have a concrete outpost far off from my infrastructure, and my choices as for how to get the concrete to my stockpile are using transport rovers, which, when I tried, they just ran themselves out of juice without recharging, or shuttles, which don't work at all. Maybe it'll take the excess if I have a full concrete stockpile near the extractor, but just letting the internal storage fill up did nothing, and I don't want to use a mixed stockpile because I don't want 30 of every resource over where I have that outpost. For shuttles to be useful for logistics, there would need to be a way to set a stockpile to "export". Pylons fucked around with this message at 19:14 on Mar 16, 2018 |
# ? Mar 16, 2018 19:10 |
|
I had a great game going, picked finding from the Black Sun Corp. I had a great automated water, fuel, and resource extraction set up for my future colonists. Then a meteor hit one of my spaceships right AFTER it landed. I was in the process of unloading it. Oh well. Then things started to get dustier and dustier. Things broke down and were fixed. Then drones and their hubs broke down due to dust. Then I ran out of electronics. I went to request a new rocket and realized I didn’t have enough funding. So I watched my once great future colony get covered in red dust, break down completely and then all the lights from the remaining drones and rovers turn off one by one permanently. So yeah, watch your funding and get colonists to mine stuff to export as soon as safely possible.
|
# ? Mar 16, 2018 19:19 |
|
post/username
|
# ? Mar 16, 2018 19:27 |
|
Bhodi posted:How far do my concrete extractors spew dust? It just says "nearby" without giving me any indication of how many tiles away I need to place my power generation. I'm trying to find this out. I'd love to find a map overlay that shows dust and elevation.
|
# ? Mar 16, 2018 19:28 |
boner confessor posted:post/username I hope they name their next colony de_dust2.
|
|
# ? Mar 16, 2018 19:38 |
|
It's very bad that you have to manually maintain every building And also no way to see how many resources you have
|
# ? Mar 16, 2018 19:47 |
|
Phi230 posted:It's very bad that you have to manually maintain every building
|
# ? Mar 16, 2018 19:52 |
|
Ersatz posted:Ugh. There's really no way to get the drones to do that? I'd have thought that they would attend to maintenance problems automatically if they had appropriate resources stockpiled in range. They do. You can also see how many resources you have by clicking the leftmost of the bottom right button set.
|
# ? Mar 16, 2018 19:58 |
|
Drones will do auto maintenance, but the building will only auto request maintenance once the bar is filled up completely.
|
# ? Mar 16, 2018 20:01 |
|
My drones have had no problem maintaining things manually if I have the resources in range. And you can see all your stored resources from the first panel of the colnony info.
|
# ? Mar 16, 2018 20:01 |
|
this game needs some ui tweaks, i keep getting tripped up on left click/right click movement for vehicles because i'm a dumbass but also some kind of threshold slider for when drones would turn to maintenance tasks, or a priority system of some kind would be good. iirc startopia managed this pretty decently back in 2001 or whenever that game came out
|
# ? Mar 16, 2018 20:03 |
|
Truth Quark posted:Drones will do auto maintenance, but the building will only auto request maintenance once the bar is filled up completely. Once the bar is filled, you're supposed to have a whole Sol to repair before anything bad happens.
|
# ? Mar 16, 2018 20:04 |
Hagop posted:So I have been playing this for a bit and here is my biggest takeaway. Solar power is for suckers. Build windmills, or if your rich import sterlings. Actually solar power is great to power your staffed buildings, which you are not running at night anyway. In contrast to windmills they don't need machine parts for maintenance, which makes them much cheaper in the long term.
|
|
# ? Mar 16, 2018 20:05 |
|
GaussianCopula posted:Actually solar power is great to power your staffed buildings, which you are not running at night anyway. In contrast to windmills they don't need machine parts for maintenance, which makes them much cheaper in the long term. I have more machine parts than metal right now in my game! Surface metal has completely dried up in the immediate area, and my metal mining isn't producing enough metal right now to replace it. At the moment I'm taking my RC Rover and RC Transport further and further from my base to have the Rover's drones collect metal deposits that my Transport ferries back.
|
# ? Mar 16, 2018 20:09 |
|
Khisanth Magus posted:I'm taking my RC Rover and RC Transport further and further from my base to have the Rover's drones collect metal deposits that my Transport ferries back. you can mine with the transport just order it to pick up the unmined surface deposit. no idea if this is a bug or not
|
# ? Mar 16, 2018 20:12 |
|
boner confessor posted:you can mine with the transport I know, it is just very slow to do it on its own. The Rover's drones are much faster. I find a place with 2-3 metal deposits, throw down a metal storage, park my rover, and just have the transport ferry between that storage and the one in my base.
|
# ? Mar 16, 2018 20:16 |
|
Phi230 posted:It's very bad that you have to manually maintain every building No you don't. You can set buildings to be prioritized. Just don't prioritize everything as it'll kinda cancel itself out.
|
# ? Mar 16, 2018 20:17 |
|
So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld? Both are good, I'm just not sure which it is from the coverage. I think the first?
|
# ? Mar 16, 2018 20:22 |
|
Zephro posted:So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld? From what I gather it depends on how high you set the difficulty modifiers. If you embark at like 500% difficulty, you're probably going to struggle. I've had it recommended to me that you should harder and work down until you find your comfort zone as it's possible to make the game trivially easy and you'll blow through everything very quickly.
|
# ? Mar 16, 2018 20:23 |
|
Zephro posted:So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld? Somewhere in between. It isn't as easy for things to spiral out of control compared to games like DF/Rimeworld/Banished, but it is still a very real possibility.
|
# ? Mar 16, 2018 20:24 |
|
So if your drones don't seem to be keeping up with maintenance, you either need more drones, resources, or drone chargers. You can tell the resource situation from your colony overview tab, drone hubs will tell you the drone load, and just look at the drone hub to see if out have a bunch of drone standing around with yellow blinking lights to see if you need more chargers. GaussianCopula posted:Actually solar power is great to power your staffed buildings, which you are not running at night anyway. In contrast to windmills they don't need machine parts for maintenance, which makes them much cheaper in the long term. Windmills get a bonus based high of location, make more power during dust storms instead of stopping, and have a cheap +33% power upgrade.
|
# ? Mar 16, 2018 20:31 |
|
Zephro posted:So is this a chillaxed city-sim-in-space like SimCity or Cities:Skylines, or is a spin-a-bunch-of-plates-till-they-inevitably-come-crashing-down failure-fest like Dwarf Fortress or Rimworld? closer to the first than the second, the game is complicated but you can dial down the difficulty into chill mode. it's not hugely complicated like dwarf fortress or a race against time like rimworld. failure is possible but not likely unless you're not paying attention or set the difficulty high
|
# ? Mar 16, 2018 20:34 |
|
So what should be the first building you have your intrepid pioneers work on. A polymer factory? That seems to be my bottle neck more often than not, since I think it’s the first thing that you “need” which isn’t available on the Martian surface... but it always seems a toss up between that or a reliable source of metal. What do they do in the streams with the founders/next 12 colonists?
|
# ? Mar 16, 2018 20:48 |
|
Thanks everyone for the replies. Think I'll pick it up
|
# ? Mar 16, 2018 20:51 |
|
Hot Dog Day #82 posted:So what should be the first building you have your intrepid pioneers work on. A polymer factory? That seems to be my bottle neck more often than not, since I think it’s the first thing that you “need” which isn’t available on the Martian surface... but it always seems a toss up between that or a reliable source of metal. What do they do in the streams with the founders/next 12 colonists? Most people seem to go for just getting them comfortable and fed, as popping a baby out will let you bring in new dudes faster. Then yeah it's usually polymer production as that doesn't require an in-dome slot. E: ahh gently caress it I might just buy this drat game. OwlFancier fucked around with this message at 20:58 on Mar 16, 2018 |
# ? Mar 16, 2018 20:53 |
|
Hot Dog Day #82 posted:So what should be the first building you have your intrepid pioneers work on. A polymer factory? That seems to be my bottle neck more often than not, since I think it’s the first thing that you “need” which isn’t available on the Martian surface... but it always seems a toss up between that or a reliable source of metal. What do they do in the streams with the founders/next 12 colonists? It depends on what you need/have. I don't use batteries early game anymore, and always have a transporter, so my resources build order is machine parts factory-> rare metals mine-> polymer factory-> metals mine->electronics factory.
|
# ? Mar 16, 2018 21:01 |
If anyone has played Planetbase this is a more casual version of that, and cool. I keep restarting as I think of things I wanted to do more effectively. Phi230 posted:It's very bad that you have to manually maintain every building Unless I'm misterpreting what you mean, you can see your current resources and net oxy/water when you open the build menu CuddleCryptid fucked around with this message at 21:07 on Mar 16, 2018 |
|
# ? Mar 16, 2018 21:05 |
|
You need polymers for lots of stuff so I'd try that first. One or two farms seem to feed like three domes worth of dudes so at least food isn't a big issue in this game. Apparently I chose an "easy" start since I'm on like sol 40 and haven't met any disasters yet. Yeah and uh I poopsocked it twelve hours straight, not good at all for my health but something just happened to my sense of time.
|
# ? Mar 16, 2018 21:10 |
|
I tried playing a game straight but I'm bad at these so I just poo poo out a cheaty mod that makes your sponsor Scrooge McDuck after a martian epiphany: http://steamcommunity.com/sharedfiles/filedetails/?id=1332646840 Modding this game is incredibly easy and if there's anything that annoys you in the slightest you can push out a mod insanely fast using the editor.
|
# ? Mar 16, 2018 21:20 |
|
DreamShipWrecked posted:If anyone has played Planetbase this is a more casual version of that, and cool. Not to derail too much but how is planetbase? I’ve had it on my steam wishlist for what feels like years but I keep getting this uneasy feeling that it sucks really bad from some of the reviews.
|
# ? Mar 16, 2018 21:24 |
Is it possible to be self-sustainable, or is it just "live til you die"? The resources do run out, after all.Anime Store Adventure posted:Not to derail too much but how is planetbase? I’ve had it on my steam wishlist for what feels like years but I keep getting this uneasy feeling that it sucks really bad from some of the reviews. I wouldn't play it on top of this. It's interesting, but the survival elements are pretty hard to balance at times. Food is the worst of it, you have an unspoken cap on food based on the number of biologists you have, but several factors (what you plant, how far away the plants are, etc) are abstracted enough that it's really easy to shut down your food supply by putting too many plants up and having the biologists half-tend everything rather than fully tending a few thing. It's just small things that add up to a sometimes frustrating experience. It's not bad, it's just not as smooth as something like Banished is. E. Actually banished might be a bad example because the UI for that was pretty rough too. CuddleCryptid fucked around with this message at 21:37 on Mar 16, 2018 |
|
# ? Mar 16, 2018 21:26 |
|
How do you export goods?
|
# ? Mar 16, 2018 21:31 |
|
DreamShipWrecked posted:Is it possible to be self-sustainable, or is it just "live til you die"? The resources do run out, after all. Supposedly there are infinite but slow-to-extract deposits. E: Let's go boiiiiiis.
|
# ? Mar 16, 2018 21:32 |
|
I generally find that before I let the first colony ship land I have: -housing -food (usually a hydroponics tower) -clinic -grocer and/or diner set up If I have excess polymer I'll also put a track field down. After that I set up a Polymer facility ASAP since a) it's nice to no longer rely on Earth for a resource and b) they're so easy to set up and supply. Also I just wanna say, this game's purty:
|
# ? Mar 16, 2018 21:33 |
|
DreamShipWrecked posted:Is it possible to be self-sustainable, or is it just "live til you die"? The resources do run out, after all. there are infinite "deep resources" but so far i think this game is designed for a definite end game and end state
|
# ? Mar 16, 2018 21:33 |
|
Phi230 posted:How do you export goods? Any rocket on mars can be set to load rare metals which will be sold when it gets back to earth.
|
# ? Mar 16, 2018 21:34 |
|
I just had a game come to a crashing finish as I suddenly had a huge water shortage and couldn't figure out why, even building two extra water extractors on one of my "offsite" deposits. As the last of my colonists were dying from dehydration, I figured out that even though I had connected it to a tunnel, which was in turn connected to a dome, it wasn't connected to the rest of the main pipeline, as connectivity does not go through buildings with multiple pipe input/outputs.
|
# ? Mar 16, 2018 21:38 |
|
|
# ? Apr 25, 2024 16:15 |
|
If you want an easy solution to early game logistics the Rocket Scientist lets you get Shuttles right away. Setting up trade routes really isn’t that bad though, try to put specialised depots near every input and output instead of spamming universal and it makes it a lot easier to have one or two universals in the centre as your pure trade stockpiles.
|
# ? Mar 16, 2018 21:38 |